Commit graph

2415 commits

Author SHA1 Message Date
simibubi
4e9e37ffd2 The edge case files, Part II
- Right-clicking a conductor now resumes a previously paused schedule
- Players now wear a conductor head when sitting in driver seats
- Players no longer wear a conductor head while wearing another helmet
- Manual train controls no longer allow approaching an occupied station
- Limited train status message dump to 3 latest entries
- Trains now communicate when no station on a graph actually matches the targeted filter
- Fixed Destination instruction not escaping regex characters
- Schedule autocomplete now defaults to listing all destinations when graph filtering leaves an otherwise empty set
2022-06-07 23:48:04 +02:00
zelophed
f033633271 Big Data, Part II
- Created "Data-source" behaviour for Boilers, Seats, Kinetic Gauges, Enchantment Table and Fluid-Content Observers
- Minor refactors at some locations
2022-06-07 23:14:04 +02:00
simibubi
d969adb233 Flying Windmills
- Active windmill bearings can now be moved by contraptions, returning to their running state after the new contraption disassembled
2022-06-07 20:11:49 +02:00
simibubi
8c444f1476 Signal the Signal
- Changed redstone output type of signals to comparator
- Redstone powered signals are now forced to red
- Redstone powered signals now add a substantial path cost
- Increased render distance of signal nixie details
2022-06-07 19:20:09 +02:00
simibubi
c1f0ab8d1a Bonus feature
- Added Framed Glass Door and Trapdoor
- Framed glass now uses vanilla glass colours
- Increased bone meal yield from crushed calcite
- Reinforced Sheet -> Sturdy Sheet
2022-06-06 20:40:10 +02:00
simibubi
2eec01ad1c Sundays' one-liners
- Fixed ploughs destroying track marker blocks
- Fixed track markers spawning block particle effects
- Safety check for PSI updates
- Fixed sliding doors not having correct rendering boundaries
- Fixed PSI overstretching their model
- Fixed bogeys being ignored by schematicannons
- Fixed downward facing deployers not aiming correctly on trains
- Fixed incorrect relative motion provided to mounted actors by trains
- Basins now attempt to dump existing output content into newly created auto-outputs
- Builders Tea can now be scooped out of basins manually
- Basins now prioritise output tanks when filling held items
- Fixed pulley contraptions not receiving light updates below y=0
2022-06-05 19:01:15 +02:00
simibubi
7199ebfb6b Merge branch 'mc1.18/global-railways' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/global-railways 2022-06-05 17:02:36 +02:00
simibubi
e203801aad Trains detected
- Added the Train Observer
2022-06-05 17:02:33 +02:00
zelophed
d0ba456bbb beam support
- allow some girder properties to be toggled by wrench
2022-06-04 01:54:19 +02:00
simibubi
648f43e870 Fridays' one-liners
- Fixed NPE with train sounds
- Belts launched by a schematicannon can no longer replace bedrock
- Placards now unpower one game tick sooner
- Fixed station display link not assigning default values correctly
- Fixed Train doors able to be destroyed in a single punch
2022-06-04 00:22:13 +02:00
simibubi
be78233823 Choo choo proper
- Changed whistle sound when used with trains
- Trains now have sound effects
- Bogeys now emit particle effects
- Steam engines now have sound effects
- Trains deal twice their damage to hostile mobs
2022-06-03 20:17:54 +02:00
simibubi
876f3f9178 Copper Re-polish, Part V
- Integrated new edits by Kryppers
2022-06-02 01:31:10 +02:00
simibubi
b4e047c5e4 Sliding into motion
- Contraptions now send block changes to other clients when doors are opened
- Train doors now have special behaviour on contraptions
- Train doors no longer require solid ground
2022-06-01 20:32:16 +02:00
simibubi
8ab66b8da6 Marking Beziers
- Adjusted station icon positioning on turns
2022-06-01 03:52:16 +02:00
simibubi
83fbd954cb Merge branch 'mc1.18/global-railways' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/global-railways 2022-06-01 03:35:45 +02:00
simibubi
09e12368a0 Slide to Unlock
- Added Train Doors & Train Trapdoors
2022-06-01 03:35:41 +02:00
zelophed
d111cc011c all mapped out, Part II
- changed the renderer for station map decorations
- station names on maps will now update when changed (and the map gets updated)
2022-06-01 03:00:44 +02:00
simibubi
f5bef9ee12 Update StationTileEntity.java
- Fixed bogey placement voiding block drops
2022-05-31 23:23:17 +02:00
simibubi
945de771cf Sign me up
- Added Placards
2022-05-31 21:51:38 +02:00
simibubi
5a1e23fca4 Bezier Cartography
- Curved tracks now create and manage a number of fake blocks for mapping purposes
2022-05-31 18:36:11 +02:00
simibubi
b0cca3b970 Ladditions
- Added Andesite, Brass and Copper ladders
- Players can now "climb" up contraption-assembled ladders
2022-05-31 16:04:40 +02:00
zelophed
e26f47baff all mapped out, Part I
- fixed a minor oversight in ProperWaterloggedBlock
- changed tracks material color to metal
- added the ability to add station markers to maps, working similar to banners
2022-05-31 15:06:40 +02:00
simibubi
1b39fd3241 Update ControlsUtil.java 2022-05-31 03:15:41 +02:00
simibubi
0088f4f3f3 Merge branch 'mc1.18/dev' into mc1.18/global-railways 2022-05-31 03:15:34 +02:00
simibubi
64bc8a3499 Send nodes
- Fixed incomplete track graph network packets at >1000 nodes
- Fixed Metal girders having incorrect block properties
- Trains getting abnormally high coupling stress now derail and stop moving
- Fixed trains not always migrating graphs properly when track connections are severed
- Motion applied to players run over by trains now caps at 60m/s
- Fixed train relocation able to cause run-over damage
- Fixed minecart contraption relocation sending nearby players to the moon
- Fixed non-player entities not getting run over by trains
- Trains can now reverse out of being stalled
- Fixed train relocation not deactivating mounted actors
- Fixed drill trains occasionally getting stuck breaking blocks at very low speeds
2022-05-31 02:01:32 +02:00
simibubi
c7b6be2e81 Blazier Reworks
- Integrated new Blaze Burner assets by Kryppers
- Blaze burners now render independently when on a contraption
2022-05-30 18:43:30 +02:00
simibubi
79b16d6d26 Across the Atlantic
- Train Tracks, Station, Controls and Seats are now waterproof and waterloggable
- Fixed Schedules not stacking with newly crafted ones after entries are cleared
- Fluid tanks are now a little bit better at keeping campfire particles below them
2022-05-28 21:14:03 +02:00
PepperCode1
97da6be27f Add wrench to wrench tag
- Fix stress capacity tooltip
2022-05-27 17:58:56 -07:00
Violet-Scarelli
799ebb9fa0
Fixed the mouse button problems with the linked controller. (#3069)
* Fixed the mouse button problems with the linked controller. (Closes #2807)

* Now with added elegance

* I'm here I might as well tie up some loose ends

* Compacting out some spaces

* This was probably the way it was for a good reason
2022-05-27 16:14:45 -07:00
simibubi
ba6f2400e7 Copper Re-polish, Part IV
- Integrated new assets by Dani
2022-05-27 17:03:56 +02:00
simibubi
8d84910fb9 Press OK to OK
- Station UIs no longer show intermediate assembly information after the assemble button is clicked
2022-05-27 16:12:46 +02:00
simibubi
cfbde0ab6c Quality of Drive
- Mounted Drills no longer attach track blocks
- Train stalling for actors no longer requires it to re-accelerate
- Fixed serverside portal cutoff not properly cleared when exiting a portal slowly
- Fixed mounted fluid tanks not showing contents when on a train
- Non-colliding blocks can no longer be used for auto track pavement
- Changed redstone link range to 256, display link range to 64
- Fixed bearings rotating their top even on contraptions that do not support stabilisation
- Train station crafting recipe now yields 2 blocks instead of 1
- Fixed some train related blocks not being breakable or wrenchable
- Lowered top speed of manually controlled trains by 25%
- Manually controlled trains now slow down to turn top speed when traversing a bezier
- Increased character limit on train names
- Fixed inconsistent deployer facing for oriented contraptions
2022-05-27 15:40:49 +02:00
simibubi
a1347799af Stalling for Storage
- Implemented Cargo Threshold and Idle Cargo schedule conditions
- Added a redstone link schedule condition
- Refactored wait conditions to share a ui builder with display links
- Added jei item assignment support to schedule conditions
- Fixed de-sync with ghost item slots in the schedule UI
2022-05-26 19:00:03 +02:00
simibubi
142e2f6dab Desperate detours
- Fixed constant updates firing from stockpile switches
- Fixed navigation not factoring in red signals leading to occupied blocks
- Fixed navigation not updating when waiting for a red chain signal near a station
- Fixed train carriages with passengers not spawning in correctly
- Railway Casing -> Train Casing
2022-05-23 23:08:47 +02:00
simibubi
cafe7a8b9b Dark spot
- Assigned more suitable map colours to Create's blocks
2022-05-23 19:12:18 +02:00
simibubi
d73fa81fe4 Fluids not going swimmingly
- Fixed disconnecting fluid tank blocks not updating their window placement correctly
- Fixed Fluid tanks not updating fluid capabilities correctly
- Fixed Fluid pipes not reacting to modified fluid tanks in specific arrangements
- Fixed Fluid pipes not reacting to boiler shape updates
- Fixed Shafts turning into powered shafts when not directly targeted by any engine
- Fixed lighting and uv incosistency on windowed fluid pipes
- Fixed z-fighting on fluid pipe models
- Fixed placement of rims and nozzles on different pipe types
- Adjusted some of the copper related models to work better with modular rim attachments
- Hose pulley now scans adjacent fluid columns for sources
- Andesite alloy is now tagged #forge:ingots
- Re-adjusted a bunch of recipes for survival mode
- Fixed diagonal slope tracks allowing a very glitchy bezier connection
- Adjusted power output of passive steam engines
2022-05-23 00:25:51 +02:00
simibubi
047129eefe Merge artifacts 2022-05-22 18:17:31 +02:00
simibubi
841bf3f350 Merge branch 'mc1.18/dev' into mc1.18/global-railways 2022-05-22 18:10:40 +02:00
simibubi
84f3ca0fae Merge branch 'mc1.18/dev' of https://github.com/Creators-of-Create/Create into mc1.18/dev 2022-05-22 17:23:38 +02:00
simibubi
278837ecd3
Merge pull request #2989 from glutzer/hose-pulley
Fix the hose pulley fill infinite option
2022-05-22 17:22:49 +02:00
simibubi
5264885654 PR Datagen 2022-05-22 17:06:22 +02:00
simibubi
4a5eab831e
Merge pull request #3039 from talrey/mc1.18/dev
Generify Connectivity Handlers
2022-05-22 16:57:40 +02:00
simibubi
7d083495b0
Merge pull request #3056 from TropheusJ/stackable-fluids-fix
fix potential dupe glitch with stackable fluid containers
2022-05-22 16:56:49 +02:00
simibubi
8ae15d794a
Merge pull request #3053 from LordGrimmauld/mc1.18/miscfixes
Mc1.18/miscfixes
2022-05-22 16:56:27 +02:00
simibubi
ee33823ed0
Merge pull request #3031 from patryk3211/curios-compatibility
Curios integration
2022-05-22 16:33:11 +02:00
simibubi
e815cb190e
Merge pull request #2938 from FortressNebula/mc1.18/dev
Add support for other mod IDs with virtual fluids
2022-05-22 16:22:08 +02:00
TropheusJ
06dc9d17f9 fix potential dupe glitch with stackable fluid containers
happens on fabric in https://github.com/Fabricators-of-Create/Create/issues/296
2022-05-20 16:58:56 -04:00
Grimmauld
8ee62cc506 Good Gold
- Nether Gold crushing now gives 18 nuggets instead of 7.5. This is between overworld gold ore and deepslate gold ore and actually above what furnace smelting would give.
- closes  #3019
2022-05-19 23:22:40 +02:00
Grimmauld
f724504b44 Azaleas can dream
- Azaleas (and all other Bonemealable blocks tagged with #minecraft:saplings) are now eligible for tree fertilizer
- fix #2942
2022-05-19 22:45:35 +02:00
Grimmauld
f8180ee91d Smarter funnel extraction
- Funnels will no longer deadlock their extraction size if the first item of an inventory has a low max stack size but can't even be extracted because of filtering.
- fixes #2919
2022-05-19 21:18:21 +02:00
Grimmauld
657f42c67a Off by .5 error
- Contraptions no longer jump half a block when assembled on a cart assembler
- fixes #2880
2022-05-19 19:33:39 +02:00
Grimmauld
428507038d T00lb0x
- fixed NPE when hitting toolbox hotkey on the same tick as it was placed
- fixes #2914
2022-05-19 18:44:31 +02:00
simibubi
0399bc515c Intensified flapping
- Sounds for the display board
2022-05-18 21:51:42 +02:00
simibubi
6353eedf13 Junction Printer
- Fixed Stations and Signals not properly rotating with schematics
- Fixed Bezier tracks not costing anything to the cannon
- Fixed Bezier tracks not being placed by the cannon
2022-05-18 20:36:58 +02:00
simibubi
05bacd7a4e 100% less wooden buttons
- Streamlined a number of existing recipe paths
- Added recipes for new items and blocks
- Creating bogeys in survival mode now requires railway casing
2022-05-18 16:22:29 +02:00
PepperCode1
283a682d1c Oops-put
- Fix an accidental field rename
2022-05-17 23:52:41 -07:00
simibubi
e344551057 Portaln't
- Feedback message when a portal track fails to bind
2022-05-18 03:32:27 +02:00
simibubi
41facb7543 Bogey power
- Trains now consume fuel from non-vault inventories to boost movement speed
2022-05-18 02:51:17 +02:00
simibubi
f291dbc03a Global Storage
- Carriages now track stored items and fluids
- Fixed a number of inconsistencies in the new PSI behaviour
- Fixed several issues with portal cut-off
- PSIs can no longer interface with carriage contraptions that are located in two dimensions
2022-05-17 23:23:29 +02:00
simibubi
d63b12554a Railway Casing 2022-05-17 00:06:49 +02:00
simibubi
279349a37a Just encase
- Added a new recipe type for manual item on block interaction
- Changed casing recipes
- Added the #create:casing tag
2022-05-16 17:47:55 +02:00
simibubi
5d21b2168e Merge branch 'mc1.18/dani-pipes' into mc1.18/global-railways 2022-05-15 23:43:10 +02:00
simibubi
d178275018 Copper Re-polish, Part I
- Integrated new fluid pipes and tanks by Dani
2022-05-15 23:42:48 +02:00
simibubi
ae2e144457 Display Link, Train Controls re-polish
- Integrated new assets by Kryppers
- Data Gatherer -> Display Link
2022-05-15 23:40:33 +02:00
simibubi
32da097c26 Interdimensional Railways
- Trackgraphs and trains now properly differentiate between the dimensions they are located in
- Tracks placed next to a nether portal will attempt to connect to a second track piece in the nether
2022-05-15 21:19:02 +02:00
Talrey
9647046753 items and fluids should be sub-interfaces 2022-05-13 15:32:05 -07:00
Talrey
b088843aa1 cleanup and style 2022-05-13 15:20:13 -07:00
Talrey
2ad8ffe0ed tanks for the fill up 2022-05-13 14:36:26 -07:00
Talrey
b1f8b1293f getting creative 2022-05-13 14:20:25 -07:00
Talrey
5ca51bd58c itemvault hunters 2022-05-13 13:01:29 -07:00
Talrey
71af841046 world of fluidtanks 2022-05-13 12:37:15 -07:00
Talrey
43af152641 found a typo in OUTPUT 2022-05-12 13:45:04 -07:00
patryk3211
2ed5ee9f3b Goggles are on your eyes if you wear something on your head. 2022-05-11 14:42:43 +02:00
patryk3211
5af222a99b Goggles render correctly when worn as a Curio 2022-05-11 14:23:55 +02:00
patryk3211
5a747ce93c Added support for wearing goggles on curios head slot 2022-05-10 14:51:38 +02:00
simibubi
e281512787 Choo Choo, Part IV
- Trains now play a sound sequence based on attached blocks when arriving at a station after travelling for some time
- Trains can now be stalled by movement behaviours of mounted blocks
- Fixed bells constantly activating when mounted to a train
- Max train length is now configurable and substantially longer
2022-05-10 00:16:12 +02:00
simibubi
520983d5d0 Out of bounds
- Increased distance at which activated whistles can be heard
- Super glue captured by schematics or /c clone now gets cropped to the selected boundary
- Controlled contraptions now save their anchor block position in relative coords
2022-05-09 17:23:57 +02:00
simibubi
d3c4613030 Choo Choo, Part III
- Steam whistles now play a seamless continuous sound
- Fixed an issue with the wrench and powered shafts
2022-05-08 19:49:23 +02:00
PepperCode1
d8dd101fdf Types of points
- Refactor the ArmInteractionPoint system
  - ArmInteractionPointTypes are now used instead of instances
  - Point types can now have a priority that determines the primary type
at a certain location
  - Points can now deserialize arbitrary data
  - Points' cached BlockState is now updated before it is used
  - Points now store the Level directly
  - Default types are now registered in AllArmInteractionPointTypes
- Add point types for campfires and respawn anchors
- Fix arms being able to insert any item into composters
- Delete unused flag models and texture
- Make all BehaviorType instances final
2022-05-07 22:19:12 -07:00
simibubi
56f4cd524d Choo Choo, Part II
- Whistles animate and play a test sound when powered
2022-05-07 17:04:52 +02:00
simibubi
76c57e4695 Choo Choo, Part I
- Added Steam Whistles
2022-05-07 02:21:23 +02:00
simibubi
0745e44518 Taller stations
- Updates to station and signal assets by Kryppers
- Modified stations to behave like depots in their item handling
2022-05-06 22:04:36 +02:00
Jozufozu
3a84808379 Unlimited bogeys
- Fix jerkiness and off-screening issues
2022-05-06 12:03:19 -07:00
simibubi
2f4968e15e death.attack.train
- Fast moving trains now hurt colliding players and mobs (configurable)
2022-05-06 17:09:11 +02:00
simibubi
48dcf583c1 Central sta.. Tab, Enter.
- Added auto-completion functionality to schedules' destination editor
2022-05-06 00:23:25 +02:00
simibubi
b85c0ed93f Ctrl A Backspace
- Encased fans can no longer provide stress capacity as generators
- Removed the Furnace Engine
- Added Kryppers' new Flywheel model
- Fixed inverted stress capacity labels in tooltips
- Removed speed requirements from tooltips
- Fixed belt tickers not properly being removed when parts of the belts are destroyed
2022-05-05 20:20:54 +02:00
simibubi
e1c3ad1a9b Entering glue zone
- Reimplemented super glue as area-entities instead of individual connections
2022-05-05 01:35:08 +02:00
simibubi
6ae6c4878f Rule of blips
- Tweaked boiler tooltip presentation
2022-05-04 17:37:26 +02:00
simibubi
70bbf94e00 How the turns have loot-tabled
- Track curves now drop items when destroyed
- Track curves now spawn particles when destroyed
- Fixed tamed wolves not accepting schedules when driving a train
- Fixed girders not being consumed when placing girder tracks
- Fixed break-overlay of connected tracks not going away after track is destroyed
2022-05-04 14:59:55 +02:00
simibubi
0f2b28a2ad The edge case files
- Fixed train relocation not working
- Train relocation now works on selected beziers
- Fixed trains with driverless backward controls not navigating forward
- Fixed trains not properly stopped by dead ends
- Fixed tracks not separating edges meeting at 45 degrees
- Assembly screen now shows whether any drives are present on the train
- Track placement and pavement now checks and consumes inventory items in survival mode
2022-05-04 01:05:03 +02:00
simibubi
558241ca67 Boiling it down, Part II
- Further adjustments to the steam engine's power balance
2022-05-03 14:50:11 +02:00
simibubi
1da8b6e538 Boiling it down
- Implemented new power dynamics of the steam engine
2022-05-02 17:14:51 +02:00
simibubi
147c2ff9fa Gotta glue fast
- Super glue is now applied through selecting areas of blocks
2022-04-27 12:50:02 +02:00
Fortress Nebula
149d5b9860
Make BasinRecipe use IRecipeTypeInfo 2022-04-25 18:45:05 +01:00
simibubi
3848221712 Getting signals across
- Fixed signaling edge groups not being cleared when a signal migrates graphs
- Graphs without any signals now create a fallback group
- Fixed removed signals not clearing signal groups of previously affected edges
- Signaling sections now use a fixed set of colours
- Colours of signaling sections now try to be distinct from neighbouring sections
- Colours of signal sections now get synched to the client
- Edges now keep track of any intersections with bezier turns that cannot be part of the underlying graph structure
- Signaling sections now consider all other intersecting sections when checking whether they are occupied
- Holding a signal block now highlights nearby tracks with their respective section colour
- Graphs now keep track of a boundary box
- Track edges now carry back-references to their nodes
- Graph debugger moved from keypress to f3
2022-04-25 17:53:45 +02:00
glutzer
f8ef7be48d Update FluidFillingBehaviour.java
now properly fills infinitely
2022-04-24 16:31:29 -05:00
simibubi
423bb407f7 Big Bend
- Holding ctrl while placing track curves causes it to choose the biggest possible radius
2022-04-16 20:30:11 +02:00
simibubi
5c9f2c66ab Area of correct
- Track placement now highlights valid and invalid positions near the cursor while connecting
2022-04-15 13:53:11 +02:00
simibubi
502f2068cb Signal distancing
- Signals and Stations can no longer share a location on a track
- Multiple stations can no longer share a location on a track
- Signals and Stations now render their overlay during the track selection process
2022-04-15 00:12:40 +02:00
simibubi
3e744db3dd Under Construction
- Train Navigation can no longer approach or pass through stations currently in assembly mode
- Station screen now displays whether trains can be (dis-)assembled
2022-04-14 16:02:56 +02:00
simibubi
b970c0029f Turn to target
- Bezier turn segments between tracks can now be hovered as if they were blocks
- Bezier turns can now be destroyed by breaking any of their segments
- Signals and Stations can now be pointed to anywhere on a track, not only to physical blocks
- Added a basic collision shape for straight tracks
2022-04-14 02:23:55 +02:00
simibubi
99a6836a1d In good Shape
- Improved selection boundaries of Track blocks
2022-04-13 03:06:35 +02:00
simibubi
517fad7a62 Destination display hotfix 2022-04-12 04:02:10 +02:00
simibubi
0c6a23db83 Train route Titles
- Schedules now display stops in their tooltip
- Schedules can now be given a name through one of their instructions
- Fixed Display boards rendering cogs on the wrong axis
2022-04-11 16:25:38 +02:00
Jozufozu
343c0fab62 Material refactor pt 1
- PartialModels don't actually need reference states, use air instead
 - Bump flywheel build
2022-04-10 17:37:45 -07:00
PepperCode1
c48c28cd2f Fix schematics rendering layers in the wrong order 2022-04-10 13:25:04 -07:00
simibubi
f2850183f5 Bogeyfied
- Updated assets of train-related components
2022-04-09 19:49:00 +02:00
Jozufozu
46ec1dd697 Looking things over
- Minor code cleanup
 - Bump flywheel build
2022-04-08 17:34:17 -07:00
simibubi
b66a722826 Stutter as one
- Carriage entities of a train now ensure their packets are sent during the same tick
- Fixed misaligned pitch of instanced bogeys on slopes
2022-04-08 22:48:15 +02:00
simibubi
4638148560 Gathererenderer
- Data gatherers now briefly light up when sending information
- Stations now render a Schedule item when an Auto-Schedule is present
2022-04-08 17:16:27 +02:00
FortressNebula
385ffb4533 Add support for other mod IDs with virtual fluids 2022-04-08 12:26:52 +01:00
simibubi
a883551473 Updates from the dev branch 2022-04-08 02:22:14 +02:00
simibubi
723e989ac5 Merge branch 'mc1.18/dev' into mc1.18/global-railways 2022-04-08 02:10:53 +02:00
simibubi
bb0f15269f Merge branch 'mc1.18/global-railways' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/global-railways 2022-04-08 01:41:23 +02:00
simibubi
0f994ecad2 Super cool entities and fun, Part II
- Cats and Wolves will now sit down properly on seats
- Adjusted some vertical offsets for seated passengers
- Driver entities will now wear a hat when their train is given a schedule
2022-04-08 01:41:20 +02:00
Jozufozu
d7b63fd6f2 Spinning up the wheel
- Bump flywheel build - 0.6.2.65
2022-04-07 14:28:13 -07:00
Jozufozu
9c8439fe08 Better bogey brightness
- Deduplicate bogey translation code
2022-04-07 13:24:55 -07:00
Jozufozu
9ca26d674c Contraptions were too lit
- Fix bug causing potentially moving contraptions to re-upload their light every tick
 - Reduces tick stutter with large amounts of contraptions
2022-04-07 13:24:55 -07:00
Jozufozu
eb74505ce8 Instanced bogeys 2022-04-07 13:24:55 -07:00
simibubi
dc44c7aa68 Auto-Schedules
- Updated bogey assets
- Schedules are now consumed and returned when added/removed from Trains
- Added a schedule retrieval option to the Stations' UI
- Schedule items now keep track of their 'progress', which can be modified to skip stations
- Fixed crash when displaying station summary on a tiny display
- Fixed display boards breaking each other when blocks are added after providing rotational force
- Added placement assist for Display Boards
- Stations can now be given a Schedule via funnels/hoppers, which will apply a copy to its train
2022-04-07 18:11:48 +02:00
simibubi
4571b347e4 Noisy bugs
- Fixed contraption step sounds acting up again
- Fixed ploughs playing sounds when breaking air blocks
2022-04-06 16:46:04 +02:00
simibubi
39b51821aa Big Data
- Added the Display Board
- Added the Data Gatherer
- Nixie Tubes no longer animate text from "dynamic" vanilla text components
- Trains now keep travel time statistics for prediction purposes
- Created "Data-target" behaviour for Signs, Display Boards, Lecterns and Nixie Tubes
- Created "Data-source" behaviour for Train Stations, Clocks, Nixie Tubes, Content Observers, Stockpile Switches, Respawn Anchors, Depots, Belts, Belt Tunnels and Command Blocks
2022-04-05 19:04:04 +02:00
PepperCode1
3c87044dc5 Super empty fluid
- Fix NPE with hose pulley
- Update Forge and Registrate
2022-03-30 17:44:16 -07:00
PepperCode1
c1ba7683a7 Miscellaneous fixes and improvements
- Fix ColorAttribute not showing color name
- Refactor some code related to SpeedLevel
- Improve goggles predicate API
- Make ToolboxInventory use Item#canFitInsideContainerItems
- Prevent toolbox items from being placed inside of shulker boxes
- Fix shadow steel always converting below y=0 instead of the min build
height
2022-03-29 21:49:23 -07:00
simibubi
9d8803d280 Super cool entities and fun
- Conductor entities now rotate to face their carts' motion
- Fixed Contraption passengers not visible to clients whenever the seat position offsets them out of ticking chunks just after loading in
2022-03-25 22:40:31 +01:00
PepperCode1
bf1b6382ee Fiery containers
- Fix #2812
2022-03-23 18:15:59 -07:00
simibubi
273a276fda Version bump 2022-03-23 20:02:36 +01:00
simibubi
92e48c3307 Merge 1.18.2 2022-03-23 19:46:49 +01:00
simibubi
9db9c3f710 Merge branch 'mc1.18/dev' into mc1.18/global-railways 2022-03-23 19:45:40 +01:00
simibubi
a31d713958 Sibling in hiding
- Removed copper backtanks' helper item from creative tab, fixed its model loading issues
2022-03-23 18:02:03 +01:00
PepperCode1
b32c83e74d Tagging along
- Fix glowing shader for 1.18.2
- Optimize and compress tag code
- Convert MovementBehaviour to interface
- Remove manual refmap remapping as it is no longer necessary
- Update Gradle
2022-03-23 01:48:53 -07:00
simibubi
1525cbb14b Too Intrusive
- Fixed unregistered holders in the item registry
2022-03-22 19:11:08 +01:00
simibubi
2fa65727d5 Holder Holdups
- Finished work on compilation errors
2022-03-22 00:29:46 +01:00
simibubi
727b0a463e Damage Control
- Updated dependencies to 1.18.2
- Started work on compilation errors
2022-03-21 02:38:03 +01:00
simibubi
a8c368f426 Patch F
- Fixed Create's JEI plugin not reloading recipes properly
- Reverted an AT that seems to cause issues with compiling in IDEs
- Fixed Contraption disassembly causing inventory contents to be rolled back
- Fixed Crushing Wheels not working correctly
- Items idling on top of Crushing Wheels are no longer prevented from being picked up by players
- Fixed automated compatibility picking up custom recipes from the mod "occultism"
2022-03-21 00:29:45 +01:00
simibubi
15f4e5ba8d Ding ding
- Haunted and Peculiar bells now accept redstone power
- Train Stations now emit a comparator signal whenever a Train is present
2022-03-18 01:41:16 +01:00
simibubi
6dd3231b6d Traffic Frights
- Fixed Trains ignoring their signal when nearby graph nodes are changed
- Fixed Trains not being notified of new signal blocks if they share an edge with the added/removed signal
- Fixed Navigation reserving chained signal blocks before verifying that it can be fully traversed
- Fixed Track placement requiring much shallower slopes for diagonal tracks
- Fixed long range navigation choosing detours near the beginning
- Temporarily patched and highlighted a problem with track traversal and long distances
2022-03-17 23:14:53 +01:00
simibubi
a9a37b313c Train crash, game crash
- Added a new signal mode for easier junction & platform management
- Fixed crash during trains' tick after a collision
- Fixed Trains trying to avoid their own carriages in navigation
- Fixed Trains trying to avoid their own station in navigation
- Fixed Trains triggering signals behind their targeted station
- Fixed Trains reversing mid-travel when path cost behind them is lower
- Wait time at signals now affects the tick order of Trains
- Trains no longer change destination when they are close to arriving at their initial choice
- Fixed crashed trains no longer keeping signal blocks occupied
- Fixed crash when a trains' path update is unable to find the original destination
- Improved precision of trains arriving at signals/stations
2022-03-17 15:41:09 +01:00
simibubi
939b276c56 Patch the Patch
- Bugfixes to recently added/changed functionality
2022-03-12 22:27:33 +01:00
simibubi
0b17aab01e Patch E Prep 2022-03-12 20:31:12 +01:00
PepperCode1
2211632f5c Just enough brewing
- Optimize CreateJEI recipe list construction
- Optimize PotionMixingRecipes
- Add basic modded brewing recipe compatibility
- Fix dyed sails not being placed when printing schematics
- Fix sideways belts not being placed correctly when printing schematics
- Fix MechanicalCraftingCategory not applying the model matrix
- Add Upgrade Aquatic compatible fertilizer recipes; Resolve #658
- Replace almost all reflection with access transformers or accessor
mixins
- Remove duplicate sails tag
- Improve metal compatibility
- Switch to a linked set in StringSerializableTrigger to prevent
inconsistent generation of aesthetics.json
- Other minor changes
2022-03-12 00:04:05 -08:00
simibubi
71e18eb505 Politeness Intensifies
- Train navigation now tries to pick destinations and directions avoiding other trains and stations on the way
- Trains now slow to a secondary top speed when approaching a turn
- Attempts to fix trains not always showing up when entering a clients tracking distance
- Substantial increase to carriage contraption's client tracking range
- Fixed Carriage Contraptions starting to render before fully aligned to their position/angle
- Fixed trains remaining stuck to far away signals after being controlled manually for a bit
- Fixed crash when placing tracks into a replaceable block
- Fixed a handful of dist issues for dedicated servers
- Fixed controls allowing control even when a train is not fully assembled yet
- Controls now disengage on relog/esc
2022-03-11 23:37:41 +01:00
simibubi
7ba4af1bea Bulk Wrenching
- Tracks can now be removed in bulk using the wrench
- Track placement now automatically picks larger radii when connecting at non-equal y levels
2022-03-10 02:04:44 +01:00
simibubi
9e0f35e4d7 Reincartnated
- Trains now get saved to disk
- Trains now sync raw position data to clients while in the derailed state
- Trains can no longer be relocated into another train
- Train relocation now shows indicators
- Fixed single-bogey carriages not sending enough position context when derailed
2022-03-09 21:33:28 +01:00
simibubi
ed6712fd0b TCP Handbrake
- Manual Train Controls now use network packets
- Carriages now properly re-introduce their passengers when entering ticking chunks
- Fixed approach station prompt no longer appearing
- Fixed players shunted to 0,0 when seated while train assembles
- Fixed relocator not using client-side graph when testing validity
- Fixed entity data not synched properly from dedicated servers
- Fixed controls storing state in behaviour class
- Fixed carriages not serialising conductor seat data correctly
2022-03-09 02:21:20 +01:00
simibubi
fa47939428 Catching up
- Fixed client-side trains not animating their wheels properly
- Client-side stations now receive information about a trains' orientation and whether it can be disassembled
- Server-safe train relocation
- Fixed client trains not catching up with received location when graph id changes
- Coupling renderer now entirely client-side
- Fixed Coupling render artefacts whenever a carriage drives out of the view frustum
- Fixed train information interpolated too quickly when a train has multiple carriage entities
2022-03-08 18:03:57 +01:00
mezz
fcec6566fa
Improve the performance of MechanicalPressTileEntity#canCompress 2022-03-07 17:27:26 -10:00
simibubi
9629cb84eb Look ma, both threads!
- Movement of client-side trains is now controlled via network packets (Manual controls and Relocation not yet adjusted for sidedness)
- Modified train settings now get broadcasted to other players
- Cleaned up redundant delegation between classes involved in controlling the carriages
2022-03-08 03:51:03 +01:00
PepperCode1
fa4a0e7261 Limiting the infinite
- Add new config and tags for better control over infinite draining
behaviour
- Pipes spilling water will now extinguish entities and fires; pipes
spilling lava will now set entities on fire
- Fix some bugs and inconvenient behavior with the config menus
- Fix fluids destroying crushing wheel controllers
- Fix crushing wheel controller using output direction instead of input
direction at times
- Rename blaze burner fuel tags
- Improve GhostBlockRenderer
- Organize imports
- Update Forge
2022-03-05 01:45:39 -08:00
simibubi
3c64ada850 The Client is always right
- Fixed edge points getting wiped near where two graphs just merged
- Fixed edge points not migrating to modified edges properly
- Graph edge points are now synched by netcode (signals, stations)
- Fixed incorrect stopping position when approaching station manually while the train is still moving backwards
- Fixed single-group edges not being deserialised correctly
- Edge data is now synched by netcode
- Signal edge groups are now synched by netcode
- Signal block indication can now get necessary information client-side
2022-03-04 18:30:18 +01:00