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651e06a70a
- Reworked tileentity behaviours for inventory interaction - Deployers no longer actively pull items from other inventories - Some more work on basins - Added a new inventory type wrapping an itemstack handler that automatically syncs the tile entity. It also implements IInventory for recipe shenanigans - Held items of a deployer can now only be extracted by other blocks if it does not match the filter - Fixed excess items not able to be extracted from deployers - Removed some things - Funnels no longer actively transpose items between chutes and inventories unless they are vertical - Chutes can now active pull and insert items from/to inventories above/below them
634 B
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634 B
16x16px