DimDoors/StevenDimDoors/mod_pocketDim/SchematicLoader.java

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package StevenDimDoors.mod_pocketDim;
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import java.io.File;
import java.io.FileInputStream;
import java.io.InputStream;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Random;
import net.minecraft.block.Block;
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import net.minecraft.block.BlockComparator;
import net.minecraft.block.BlockContainer;
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import net.minecraft.block.BlockDoor;
import net.minecraft.block.BlockRedstoneRepeater;
import net.minecraft.block.BlockStairs;
import net.minecraft.entity.Entity;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompressedStreamTools;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.MathHelper;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
import net.minecraftforge.common.ChestGenHooks;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
public class SchematicLoader
{
private final static int EAST_DOOR_METADATA = 0;
private final static int NORTH_DOOR_METADATA = 3;
private final static int MAX_VANILLA_BLOCK_ID = 158;
private DDProperties properties = DDProperties.instance();
public SchematicLoader() { }
private static int transformMetadata(int metadata, int orientation, int blockID)
{
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if (DungeonHelper.instance().metadataFlipList.contains(blockID))
{
switch (orientation)
{
case 0:
if(Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
{
case 0:
metadata = 2;
break;
case 1:
metadata = 3;
break;
case 2:
metadata = 1;
break;
case 3:
metadata = 0;
break;
case 7:
metadata = 4;
break;
case 6:
metadata = 5;
break;
case 5:
metadata = 7;
break;
case 4:
metadata = 6;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID== Block.ladder.blockID)
{
switch (metadata)
{
case 2:
metadata = 5;
break;
case 3:
metadata = 4;
break;
case 4:
metadata = 2;
break;
case 5:
metadata = 3;
break;
}
}
else if (blockID==Block.vine.blockID)
{
switch (metadata)
{
case 1:
metadata = 2;
break;
case 2:
metadata = 4;
break;
case 4:
metadata = 8;
break;
case 8:
metadata = 1;
break;
}
}
else if(blockID== Block.lever.blockID||blockID== Block.stoneButton.blockID||blockID== Block.woodenButton.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID)
{
switch (metadata)
{
case 12:
metadata = 9;
break;
case 11:
metadata = 10;
break;
case 10:
metadata = 12;
break;
case 9:
metadata = 11;
break;
case 2:
metadata = 4;
break;
case 3:
metadata = 2;
break;
case 1:
metadata = 3;
break;
case 4:
metadata = 1;
break;
}
}
else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonExtension.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID)
{
switch (metadata)
{
case 4:
metadata = 2;
break;
case 5:
metadata = 3;
break;
case 13:
metadata = 11;
break;
case 12:
metadata = 10;
break;
case 3:
metadata = 4;
break;
case 2:
metadata = 5;
break;
case 11:
metadata = 12;
break;
case 10:
metadata = 13;
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{
case 0:
metadata = 1;
break;
case 1:
metadata = 2;
break;
case 2:
metadata = 3;
break;
case 3:
metadata = 0;
break;
case 4:
metadata = 5;
break;
case 5:
metadata = 6;
break;
case 6:
metadata = 7;
break;
case 7:
metadata = 4;
break;
case 8:
metadata = 9;
break;
case 9:
metadata = 10;
break;
case 10:
metadata = 11;
break;
case 11:
metadata = 8;
break;
case 12:
metadata = 13;
break;
case 13:
metadata = 14;
break;
case 14:
metadata = 15;
break;
case 15:
metadata = 12;
break;
}
}
break;
case 1:
if(Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
{
case 0:
metadata = 1;
break;
case 1:
metadata = 0;
break;
case 2:
metadata = 3;
break;
case 3:
metadata = 2;
break;
case 7:
metadata = 6;
break;
case 6:
metadata = 7;
break;
case 5:
metadata = 4;
break;
case 4:
metadata = 5;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID)
{
switch (metadata)
{
case 2:
metadata = 3;
break;
case 3:
metadata = 2;
break;
case 4:
metadata = 5;
break;
case 5:
metadata = 4;
break;
}
}
else if(blockID==Block.vine.blockID)
{
switch (metadata)
{
case 1:
metadata = 4;
break;
case 2:
metadata = 8;
break;
case 4:
metadata = 1;
break;
case 8:
metadata = 2;
break;
}
}
else if(blockID== Block.lever.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID)
{
switch (metadata)
{
case 12:
metadata = 11;
break;
case 11:
metadata = 12;
break;
case 10:
metadata = 9;
break;
case 9:
metadata = 10;
break;
case 2:
metadata = 1;
break;
case 3:
metadata = 4;
break;
case 1:
metadata = 2;
break;
case 4:
metadata = 3;
break;
}
}
else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID)
{
switch (metadata)
{
case 4:
metadata = 5;
break;
case 5:
metadata = 4;
break;
case 13:
metadata = 12;
break;
case 12:
metadata = 13;
break;
case 3:
metadata = 2;
break;
case 2:
metadata = 3;
break;
case 11:
metadata = 10;
break;
case 10:
metadata = 11;
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{
case 0:
metadata = 2;
break;
case 1:
metadata = 3;
break;
case 2:
metadata = 0;
break;
case 3:
metadata = 1;
break;
case 4:
metadata = 6;
break;
case 5:
metadata = 7;
break;
case 6:
metadata = 4;
break;
case 7:
metadata = 5;
break;
case 8:
metadata = 10;
break;
case 9:
metadata = 11;
break;
case 10:
metadata = 8;
break;
case 11:
metadata = 9;
break;
case 12:
metadata = 14;
break;
case 13:
metadata = 15;
break;
case 14:
metadata = 12;
break;
case 15:
metadata = 13;
break;
}
}
break;
case 2:
if(Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
{
case 2:
metadata = 0;
break;
case 3:
metadata = 1;
break;
case 1:
metadata = 2;
break;
case 0:
metadata = 3;
break;
case 4:
metadata = 7;
break;
case 5:
metadata = 6;
break;
case 7:
metadata = 5;
break;
case 6:
metadata = 4;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID)
{
switch (metadata)
{
case 2:
metadata = 4;
break;
case 3:
metadata = 5;
break;
case 4:
metadata = 3;
break;
case 5:
metadata = 2;
break;
}
}
else if(blockID==Block.vine.blockID)
{
switch (metadata)
{
case 1:
metadata = 8;
break;
case 2:
metadata = 1;
break;
case 4:
metadata = 2;
break;
case 8:
metadata = 4;
break;
}
}
else if(blockID== Block.lever.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID)
{
switch (metadata)
{
case 9:
metadata = 12;
break;
case 10:
metadata = 11;
break;
case 12:
metadata = 10;
break;
case 11:
metadata = 9;
break;
case 4:
metadata = 2;
break;
case 2:
metadata = 3;
break;
case 3:
metadata = 1;
break;
case 1:
metadata = 4;
break;
}
}
else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID)
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{
switch (metadata)
{
case 2:
metadata = 4;
break;
case 3:
metadata = 5;
break;
case 11:
metadata = 13;
break;
case 10:
metadata = 12;
break;
case 4:
metadata = 3;
break;
case 5:
metadata = 2;
break;
case 12:
metadata = 11;
break;
case 13:
metadata = 10;
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{
case 1:
metadata = 0;
break;
case 2:
metadata = 1;
break;
case 3:
metadata = 2;
break;
case 0:
metadata = 3;
break;
case 5:
metadata = 4;
break;
case 6:
metadata = 5;
break;
case 7:
metadata = 6;
break;
case 4:
metadata = 7;
break;
case 9:
metadata = 8;
break;
case 10:
metadata = 9;
break;
case 11:
metadata = 10;
break;
case 8:
metadata = 11;
break;
case 13:
metadata = 12;
break;
case 14:
metadata = 13;
break;
case 15:
metadata = 14;
break;
case 12:
metadata = 15;
break;
}
}
break;
case 3:
/**
* this is the default case- never need to change anything here
*
*/
break;
}
}
return metadata;
}
public void generateSchematic(int riftX, int riftY, int riftZ, int orientation, int destDimID, int originDimID, String schematicPath)
{
short width = 0;
short height = 0;
short length = 0;
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//list of combined blockIds
short[] blocks = new short[0];
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//block metaData
byte[] blockData = new byte[0];
//first 8 bits of the block ID
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byte[] blockId = new byte[0];
//additional 4 bits of the block ID
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byte[] addId = new byte[0];
//Variables for loading tile entities
boolean blockChanged = false;
NBTTagList tileEntities = null;
HashMap<Point3D, NBTTagCompound> pointToTileEntityMap = new HashMap<Point3D, NBTTagCompound>();
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//the wooden door leading into the pocket
Point3D schematicEntrance = new Point3D(0,0,0);
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//the iron dim doors leading to more pockets
ArrayList<Point3D> sideLinks = new ArrayList<Point3D>();
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//the wooden dim doors leading to the surface
ArrayList<Point3D> exitLinks = new ArrayList<Point3D>();
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//the locations to spawn monoliths
ArrayList<Point3D> monolithSpawns = new ArrayList<Point3D>();
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//load the schematic from disk
try
{
InputStream input;
String fname = schematicPath ;
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if(!(new File(fname).exists()))
{
//get file if its in the Jar
input = this.getClass().getResourceAsStream(fname);
}
else
{
//get file if in external library
System.out.println(new File(fname).exists());
input = new FileInputStream(fname);
}
NBTTagCompound schematicTag = CompressedStreamTools.readCompressed(input);
input.close(); //readCompressed() probably closes the stream anyway, but close again to be sure.
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//load size of schematic to generate
width = schematicTag.getShort("Width");
height = schematicTag.getShort("Height");
length = schematicTag.getShort("Length");
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//load block info
blockId = schematicTag.getByteArray("Blocks");
blockData = schematicTag.getByteArray("Data");
addId = schematicTag.getByteArray("AddBlocks");
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//create combined block list
blocks = new short[blockId.length];
//Combine the split block IDs into a single short[]
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for (int index = 0; index < blockId.length; index++)
{
if ((index >> 1) >= addId.length)
{
blocks[index] = (short) (blockId[index] & 0xFF);
}
else
{
if ((index & 1) == 0)
{
blocks[index] = (short) (((addId[index >> 1] & 0x0F) << 8) + (blockId[index] & 0xFF));
}
else
{
blocks[index] = (short) (((addId[index >> 1] & 0xF0) << 4) + (blockId[index] & 0xFF));
}
}
}
//Get the list of tile entities
tileEntities = schematicTag.getTagList("TileEntities");
//Map tile entity positions to the tile entity itself using a hash map
int count = tileEntities.tagCount();
for (int index = 0; index < count; index++)
{
NBTTagCompound tileEntityData = (NBTTagCompound) tileEntities.tagAt(index);
Point3D location = new Point3D(
tileEntityData.getInteger("x"),
tileEntityData.getInteger("y"),
tileEntityData.getInteger("z"));
pointToTileEntityMap.put(location, tileEntityData);
}
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}
catch (Exception e)
{
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System.out.println("Error- could not find file "+schematicPath);
e.printStackTrace();
}
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World world;
dimHelper.dimList.get(destDimID).hasBeenFilled = true;
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if (dimHelper.getWorld(destDimID) == null)
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{
dimHelper.initDimension(destDimID);
}
world = dimHelper.getWorld(destDimID);
//The following Random initialization code is based on code from ChunkProviderGenerate.
//It makes our generation depend on the world seed.
Random rand = new Random(world.getSeed());
long factorA = rand.nextLong() / 2L * 2L + 1L;
long factorB = rand.nextLong() / 2L * 2L + 1L;
rand.setSeed((riftX >> 4) * factorA + (riftZ >> 4) * factorB ^ world.getSeed());
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//Coordinates relative to the schematic, start at 0 and increase up to max width/height/length
int x, y, z;
Point3D schematicPoint = new Point3D(0, 0, 0);
//The real point where a block will be placed
int realX, realY, realZ;
Point3D pocketPoint = new Point3D(0, 0, 0);
//The central point of the pocket where we'll be placing the schematic
Point3D pocketCenter = new Point3D(riftX, riftY, riftZ);
Point3D zeroPoint = new Point3D(0, 0, 0);
//The direction in which the player will enter. Will be set below. The direction is encoded using
//the same values as door metadata. Those values are not the same as Minecraft's cardinal directions.
int entryDirection = 0;
//First loop through the schematic to load in all rift locations and Monolith spawn locations.
//Also find the entry door, which determines the final position and orientation of the dungeon.
for (y = 0; y < height; y++)
{
for (z = 0; z < length; z++)
{
for (x = 0; x < width; x++)
{
int index = y * width * length + z * width + x;
int indexBelow = (y - 1) * width * length + z * width + x;
int indexDoubleBelow = (y - 2) * width * length + z * width + x;
int currentBlock = blocks[index];
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//NBTTagList tileEntity = tileEntities;
//int size = tileEntity.tagCount();
if (currentBlock == Block.doorIron.blockID && indexBelow >= 0 && blocks[indexBelow] == Block.doorIron.blockID)
{
sideLinks.add(new Point3D(x, y, z));
}
else if (currentBlock == Block.doorWood.blockID)
{
if (indexDoubleBelow >= 0 && blocks[indexDoubleBelow] == Block.sandStone.blockID &&
blocks[indexBelow] == Block.doorWood.blockID)
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{
exitLinks.add(new Point3D(x, y, z));
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}
else if (indexBelow >= 0 && blocks[indexBelow] == Block.doorWood.blockID)
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{
schematicEntrance = new Point3D(x, y, z);
entryDirection = Math.abs(blockData[indexBelow] + 2) % 4; //TODO: Write a function for extracting a door's orientation from its metadata or at least change this to use bitwise operations.
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}
}
else if (currentBlock == Block.endPortalFrame.blockID)
{
monolithSpawns.add(new Point3D(x, y, z));
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}
}
}
}
//Loop to actually place the blocks
for (y = 0; y < height; y++)
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{
schematicPoint.setY(y);
for (z = 0; z < length; z++)
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{
schematicPoint.setZ(z);
for (x = 0; x < width; x++)
{
schematicPoint.setX(x);
//Reinitialize pocketPoint with the current schematic coordinate system
pocketPoint.setX(x);
pocketPoint.setY(y);
pocketPoint.setZ(z);
//Transform pocketPoint into the pocket coordinate system
transformPoint(pocketPoint, schematicEntrance, orientation - entryDirection, pocketCenter);
//Store the transformed coordinates
realX = pocketPoint.getX();
realY = pocketPoint.getY();
realZ = pocketPoint.getZ();
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int index = y * width * length + z * width + x;
int currentBlock = blocks[index];
int blockMetadata = blockData[index];
blockChanged = false;
//replace tagging blocks with air, and mod blocks with FoR
if (currentBlock == Block.endPortalFrame.blockID)
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{
currentBlock = 0;
blockChanged = true;
}
else if (currentBlock == DungeonHelper.FABRIC_OF_REALITY_EXPORT_ID)
{
currentBlock = mod_pocketDim.blockDimWall.blockID;
}
else if (currentBlock == DungeonHelper.PERMAFABRIC_EXPORT_ID)
{
currentBlock = mod_pocketDim.blockDimWallPerm.blockID;
}
else if ((Block.blocksList[currentBlock] == null && currentBlock != 0) || currentBlock > MAX_VANILLA_BLOCK_ID)
{
currentBlock = mod_pocketDim.blockDimWall.blockID;
blockChanged = true;
}
//Place blocks and set metadata
if (currentBlock > 0)
{
int fixedMetadata;
if (!blockChanged)
{
//Calculate new metadata for blocks that have orientations (e.g. doors, pistons)
//We're using a workaround to get the desired rotation relative to the schematic's entrance
fixedMetadata = transformMetadata(blockMetadata, (orientation + NORTH_DOOR_METADATA - entryDirection + 16) % 4, currentBlock);
}
else
{
//Don't include metadata for changed blocks. It's possible that the metadata belonged to a mod block.
//If we include it now, it could cause our Fabric of Reality to change into permafabric.
fixedMetadata = 0;
}
//Convert vanilla doors to dim doors or place blocks
if (currentBlock == Block.doorIron.blockID)
{
setBlockDirectly(world, realX, realY, realZ, properties.DimensionalDoorID, fixedMetadata);
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}
else if (currentBlock == Block.doorWood.blockID)
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{
setBlockDirectly(world, realX, realY, realZ, properties.WarpDoorID, fixedMetadata);
}
else
{
setBlockDirectly(world, realX, realY, realZ, currentBlock, fixedMetadata);
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}
//Load the tile entity at this location if any exists, but only if the block wasn't changed
if (!blockChanged)
{
NBTTagCompound tileEntityData = pointToTileEntityMap.get(schematicPoint);
if (tileEntityData != null)
{
//Change the tile entity's position
tileEntityData.setInteger("x", realX);
tileEntityData.setInteger("y", realY);
tileEntityData.setInteger("z", realZ);
//Load the tile entity into the world
world.setBlockTileEntity(realX, realY, realZ, TileEntity.createAndLoadEntity(tileEntityData));
}
}
//Fill empty chests and dispensers
if (Block.blocksList[currentBlock] instanceof BlockContainer)
{
TileEntity tileEntity = world.getBlockTileEntity(realX, realY, realZ);
//Fill chests
if (tileEntity instanceof TileEntityChest)
{
TileEntityChest chest = (TileEntityChest) tileEntity;
if (isInventoryEmpty(chest))
{
ChestGenHooks info = DDLoot.DungeonChestInfo;
WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), chest, info.getCount(rand));
}
}
//Fill dispensers
if (tileEntity instanceof TileEntityDispenser)
{
TileEntityDispenser dispenser = (TileEntityDispenser) tileEntity;
if (isInventoryEmpty(dispenser))
{
dispenser.addItem(new ItemStack(Item.arrow, 64));
}
}
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}
}
}
}
}
//We'll use an extra block here to restrict the scope of these variables to just inside the block
//This is to avoid declaration conflicts with the loops below
{
//Set the orientation of the rift exit
Point3D entranceRiftLocation = schematicEntrance.clone();
transformPoint(entranceRiftLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
LinkData sideLink = dimHelper.instance.getLinkDataFromCoords(
entranceRiftLocation.getX(),
entranceRiftLocation.getY(),
entranceRiftLocation.getZ(),
world);
sideLink.linkOrientation = world.getBlockMetadata(
entranceRiftLocation.getX(),
entranceRiftLocation.getY() - 1,
entranceRiftLocation.getZ());
}
//Generate the LinkData defined by the door placement, Iron Dim doors first
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for(Point3D point : sideLinks)
{
int depth = dimHelper.instance.getDimDepth(originDimID) + 1;
int forwardNoise = MathHelper.getRandomIntegerInRange(rand, -50 * depth, 150 * depth);
int sidewaysNoise = MathHelper.getRandomIntegerInRange(rand, -10 * depth, 10 * depth);
//Transform doorLocation to the pocket coordinate system
Point3D doorLocation = point.clone();
transformPoint(doorLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ());
//Rotate the link destination noise to point in the same direction as the door exit
//and add it to the door's location. Use EAST as the reference orientation since linkDestination
//is constructed as if pointing East.
Point3D linkDestination = new Point3D(forwardNoise, 0, sidewaysNoise);
transformPoint(linkDestination, zeroPoint, blockDirection - EAST_DOOR_METADATA, doorLocation);
//Create the link between our current door and its intended exit in destination pocket
LinkData sideLink = new LinkData(destDimID, 0,
doorLocation.getX(),
doorLocation.getY(),
doorLocation.getZ(),
linkDestination.getX(),
linkDestination.getY() + 1,
linkDestination.getZ(),
true, blockDirection);
dimHelper.instance.createPocket(sideLink, true, true);
}
//Generate linkData for wooden dim doors leading to the overworld
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for(Point3D point : exitLinks)
{
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try
{
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//Transform doorLocation to the pocket coordinate system.
Point3D doorLocation = point.clone();
transformPoint(doorLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
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int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ());
Point3D linkDestination = doorLocation.clone();
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LinkData randomLink = dimHelper.instance.getRandomLinkData(false);
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LinkData sideLink = new LinkData(destDimID,
dimHelper.dimList.get(originDimID).exitDimLink.destDimID,
doorLocation.getX(),
doorLocation.getY(),
doorLocation.getZ(),
linkDestination.getX(),
linkDestination.getY() + 1,
linkDestination.getZ(),
true, blockDirection);
if (sideLink.destDimID == properties.LimboDimensionID)
{
sideLink.destDimID = 0;
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}
else if ((rand.nextBoolean() && randomLink != null))
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{
sideLink.destDimID = randomLink.locDimID;
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}
sideLink.destYCoord = yCoordHelper.getFirstUncovered(sideLink.destDimID, linkDestination.getX(), 10, linkDestination.getZ());
if (sideLink.destYCoord < 5)
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{
sideLink.destYCoord = 70;
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}
sideLink.linkOrientation = world.getBlockMetadata(linkDestination.getX(), linkDestination.getY() - 1, linkDestination.getZ());
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dimHelper.instance.createLink(sideLink);
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dimHelper.instance.createLink(sideLink.destDimID ,
sideLink.locDimID,
sideLink.destXCoord,
sideLink.destYCoord,
sideLink.destZCoord,
sideLink.locXCoord,
sideLink.locYCoord,
sideLink.locZCoord,
dimHelper.instance.flipDoorMetadata(sideLink.linkOrientation));
if (world.getBlockId(linkDestination.getX(),linkDestination.getY() -3,linkDestination.getZ()) == properties.FabricBlockID)
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{
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setBlockDirectly(world,linkDestination.getX(),linkDestination.getY()-2,linkDestination.getZ(),Block.stoneBrick.blockID,0);
}
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else
{
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setBlockDirectly(world,linkDestination.getX(),
linkDestination.getY() - 2,
linkDestination.getZ(),
world.getBlockId(linkDestination.getX(),
linkDestination.getY() -3,
linkDestination.getZ()),
world.getBlockMetadata(linkDestination.getX(),
linkDestination.getY() -3,
linkDestination.getZ()));
}
}
catch (Exception E)
{
E.printStackTrace();
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}
}
//Spawn monoliths
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for(Point3D point : monolithSpawns)
{
//Transform the frame block's location to the pocket coordinate system
Point3D frameLocation = point.clone();
transformPoint(frameLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
Entity mob = new MobObelisk(world);
mob.setLocationAndAngles(frameLocation.getX(), frameLocation.getY(), frameLocation.getZ(), 1, 1); //TODO: Why not set the angles to 0? @.@ ~SenseiKiwi
world.spawnEntityInWorld(mob);
}
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}
private static boolean isInventoryEmpty(IInventory inventory)
{
int size = inventory.getSizeInventory();
for (int index = 0; index < size; index++)
{
if (inventory.getStackInSlot(index) != null)
{
return false;
}
}
return true;
}
private static void transformPoint(Point3D position, Point3D srcOrigin, int angle, Point3D destOrigin)
{
//This function receives a position (e.g. point in schematic space), translates it relative
//to a source coordinate system (e.g. the point that will be the center of a schematic),
//then rotates and translates it to obtain the corresponding point in a destination
//coordinate system (e.g. the location of the entry rift in the pocket being generated).
//The result is returned by overwriting the original position so that new object references
//aren't needed. That way, repeated use of this function will not incur as much overhead.
//Position is only overwritten at the end, so it's okay to provide it as srcOrigin or destOrigin as well.
int tx = position.getX() - srcOrigin.getX();
int ty = position.getY() - srcOrigin.getY();
int tz = position.getZ() - srcOrigin.getZ();
//"int angle" specifies a rotation consistent with Minecraft's orientation system.
//That means each increment of 1 in angle would be a 90-degree clockwise turn.
//Given a starting direction A and a destination direction B, the rotation would be
//calculated by (B - A).
//Adjust angle into the expected range
if (angle < 0)
{
int correction = -(angle / 4);
angle = angle + 4 * (correction + 1);
}
angle = angle % 4;
int rx;
int rz;
switch (angle)
{
case 0: //No rotation
rx = tx;
rz = tz;
break;
case 1: //90 degrees clockwise
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rx = -tz;
rz = tx;
break;
case 2: //180 degrees
rx = -tx;
rz = -tz;
break;
case 3: //270 degrees clockwise
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rx = tz;
rz = -tx;
break;
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default: //This should never happen
throw new IllegalStateException("Invalid angle value. This should never happen!");
}
position.setX( rx + destOrigin.getX() );
position.setY( ty + destOrigin.getY() );
position.setZ( rz + destOrigin.getZ() );
}
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public void generateDungeonPocket(LinkData link)
{
String filePath=DungeonHelper.instance().defaultBreak.schematicPath;
if(dimHelper.dimList.containsKey(link.destDimID))
{
if(dimHelper.dimList.get(link.destDimID).dungeonGenerator == null)
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{
DungeonHelper.instance().generateDungeonLink(link);
}
filePath = dimHelper.dimList.get(link.destDimID).dungeonGenerator.schematicPath;
}
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this.generateSchematic(link.destXCoord, link.destYCoord, link.destZCoord, link.linkOrientation, link.destDimID, link.locDimID, filePath);
}
public void setBlockDirectly(World world, int x, int y, int z,int id, int metadata)
{
if (Block.blocksList[id] == null)
{
return;
}
int cX = x >> 4;
int cZ = z >> 4;
int cY = y >> 4;
Chunk chunk;
//TODO: This really seems odd to me. Like it's wrong. ~SenseiKiwi
int chunkX=(x % 16)< 0 ? ((x) % 16)+16 : ((x) % 16);
int chunkZ=((z) % 16)< 0 ? ((z) % 16)+16 : ((z) % 16);
try
{
chunk = world.getChunkFromChunkCoords(cX, cZ);
if (chunk.getBlockStorageArray()[cY] == null)
{
chunk.getBlockStorageArray()[cY] = new ExtendedBlockStorage(cY << 4, !world.provider.hasNoSky);
}
chunk.getBlockStorageArray()[cY].setExtBlockID(chunkX, (y) & 15, chunkZ, id);
chunk.getBlockStorageArray()[cY].setExtBlockMetadata(chunkX, (y) & 15, chunkZ, metadata);
}
catch(Exception e)
{
e.printStackTrace();
}
}
}