DimDoors/StevenDimDoors/mod_pocketDim/SchematicLoader.java

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package StevenDimDoors.mod_pocketDim;
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import java.io.File;
import java.io.FileInputStream;
import java.io.InputStream;
import java.util.ArrayList;
import java.util.Random;
import net.minecraft.block.Block;
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import net.minecraft.block.BlockComparator;
import net.minecraft.block.BlockContainer;
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import net.minecraft.block.BlockDoor;
import net.minecraft.block.BlockRedstoneRepeater;
import net.minecraft.block.BlockStairs;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompressedStreamTools;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.MathHelper;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
import net.minecraftforge.common.ChestGenHooks;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
public class SchematicLoader
{
private final static int EAST_DOOR_METADATA = 0;
private final static int SOUTH_DOOR_METADATA = 1;
private final static int WEST_DOOR_METADATA = 2;
private final static int NORTH_DOOR_METADATA = 3;
private final static int REFERENCE_DOOR_ORIENTATION = NORTH_DOOR_METADATA;
public int transMeta;
private DDProperties properties = DDProperties.instance();
public SchematicLoader() { }
public int transformMetadata(int metadata, int orientation, int blockID)
{
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if (DungeonHelper.instance().metadataFlipList.contains(blockID))
{
switch (orientation)
{
case 0:
if(Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
{
case 0:
metadata = 2;
break;
case 1:
metadata = 3;
break;
case 2:
metadata = 1;
break;
case 3:
metadata = 0;
break;
case 7:
metadata = 4;
break;
case 6:
metadata = 5;
break;
case 5:
metadata = 7;
break;
case 4:
metadata = 6;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID== Block.ladder.blockID)
{
switch (metadata)
{
case 2:
metadata = 5;
break;
case 3:
metadata = 4;
break;
case 4:
metadata = 2;
break;
case 5:
metadata = 3;
break;
}
}
else if(blockID==Block.vine.blockID)
{
switch (metadata)
{
case 1:
metadata = 2;
break;
case 2:
metadata = 4;
break;
case 4:
metadata = 8;
break;
case 8:
metadata = 1;
break;
}
}
else if(blockID== Block.lever.blockID||blockID== Block.stoneButton.blockID||blockID== Block.woodenButton.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID)
{
switch (metadata)
{
case 12:
metadata = 9;
break;
case 11:
metadata = 10;
break;
case 10:
metadata = 12;
break;
case 9:
metadata = 11;
break;
case 2:
metadata = 4;
break;
case 3:
metadata = 2;
break;
case 1:
metadata = 3;
break;
case 4:
metadata = 1;
break;
}
}
else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonExtension.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID)
{
switch (metadata)
{
case 4:
metadata = 2;
break;
case 5:
metadata = 3;
break;
case 13:
metadata = 11;
break;
case 12:
metadata = 10;
break;
case 3:
metadata = 4;
break;
case 2:
metadata = 5;
break;
case 11:
metadata = 12;
break;
case 10:
metadata = 13;
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{
case 0:
metadata = 1;
break;
case 1:
metadata = 2;
break;
case 2:
metadata = 3;
break;
case 3:
metadata = 0;
break;
case 4:
metadata = 5;
break;
case 5:
metadata = 6;
break;
case 6:
metadata = 7;
break;
case 7:
metadata = 4;
break;
case 8:
metadata = 9;
break;
case 9:
metadata = 10;
break;
case 10:
metadata = 11;
break;
case 11:
metadata = 8;
break;
case 12:
metadata = 13;
break;
case 13:
metadata = 14;
break;
case 14:
metadata = 15;
break;
case 15:
metadata = 12;
break;
}
}
break;
case 1:
if(Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
{
case 0:
metadata = 1;
break;
case 1:
metadata = 0;
break;
case 2:
metadata = 3;
break;
case 3:
metadata = 2;
break;
case 7:
metadata = 6;
break;
case 6:
metadata = 7;
break;
case 5:
metadata = 4;
break;
case 4:
metadata = 5;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID)
{
switch (metadata)
{
case 2:
metadata = 3;
break;
case 3:
metadata = 2;
break;
case 4:
metadata = 5;
break;
case 5:
metadata = 4;
break;
}
}
else if(blockID==Block.vine.blockID)
{
switch (metadata)
{
case 1:
metadata = 4;
break;
case 2:
metadata = 8;
break;
case 4:
metadata = 1;
break;
case 8:
metadata = 2;
break;
}
}
else if(blockID== Block.lever.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID)
{
switch (metadata)
{
case 12:
metadata = 11;
break;
case 11:
metadata = 12;
break;
case 10:
metadata = 9;
break;
case 9:
metadata = 10;
break;
case 2:
metadata = 1;
break;
case 3:
metadata = 4;
break;
case 1:
metadata = 2;
break;
case 4:
metadata = 3;
break;
}
}
else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID)
{
switch (metadata)
{
case 4:
metadata = 5;
break;
case 5:
metadata = 4;
break;
case 13:
metadata = 12;
break;
case 12:
metadata = 13;
break;
case 3:
metadata = 2;
break;
case 2:
metadata = 3;
break;
case 11:
metadata = 10;
break;
case 10:
metadata = 11;
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{
case 0:
metadata = 2;
break;
case 1:
metadata = 3;
break;
case 2:
metadata = 0;
break;
case 3:
metadata = 1;
break;
case 4:
metadata = 6;
break;
case 5:
metadata = 7;
break;
case 6:
metadata = 4;
break;
case 7:
metadata = 5;
break;
case 8:
metadata = 10;
break;
case 9:
metadata = 11;
break;
case 10:
metadata = 8;
break;
case 11:
metadata = 9;
break;
case 12:
metadata = 14;
break;
case 13:
metadata = 15;
break;
case 14:
metadata = 12;
break;
case 15:
metadata = 13;
break;
}
}
break;
case 2:
if(Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
{
case 2:
metadata = 0;
break;
case 3:
metadata = 1;
break;
case 1:
metadata = 2;
break;
case 0:
metadata = 3;
break;
case 4:
metadata = 7;
break;
case 5:
metadata = 6;
break;
case 7:
metadata = 5;
break;
case 6:
metadata = 4;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID)
{
switch (metadata)
{
case 2:
metadata = 4;
break;
case 3:
metadata = 5;
break;
case 4:
metadata = 3;
break;
case 5:
metadata = 2;
break;
}
}
else if(blockID==Block.vine.blockID)
{
switch (metadata)
{
case 1:
metadata = 8;
break;
case 2:
metadata = 1;
break;
case 4:
metadata = 2;
break;
case 8:
metadata = 4;
break;
}
}
else if(blockID== Block.lever.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID)
{
switch (metadata)
{
case 9:
metadata = 12;
break;
case 10:
metadata = 11;
break;
case 12:
metadata = 10;
break;
case 11:
metadata = 9;
break;
case 4:
metadata = 2;
break;
case 2:
metadata = 3;
break;
case 3:
metadata = 1;
break;
case 1:
metadata = 4;
break;
}
}
else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID)
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{
switch (metadata)
{
case 2:
metadata = 4;
break;
case 3:
metadata = 5;
break;
case 11:
metadata = 13;
break;
case 10:
metadata = 12;
break;
case 4:
metadata = 3;
break;
case 5:
metadata = 2;
break;
case 12:
metadata = 11;
break;
case 13:
metadata = 10;
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{
case 1:
metadata = 0;
break;
case 2:
metadata = 1;
break;
case 3:
metadata = 2;
break;
case 0:
metadata = 3;
break;
case 5:
metadata = 4;
break;
case 6:
metadata = 5;
break;
case 7:
metadata = 6;
break;
case 4:
metadata = 7;
break;
case 9:
metadata = 8;
break;
case 10:
metadata = 9;
break;
case 11:
metadata = 10;
break;
case 8:
metadata = 11;
break;
case 13:
metadata = 12;
break;
case 14:
metadata = 13;
break;
case 15:
metadata = 14;
break;
case 12:
metadata = 15;
break;
}
}
break;
case 3:
/**
* this is the default case- never need to change anything here
*
*/
break;
}
}
return metadata;
}
public void generateSchematic(int riftX, int riftY, int riftZ, int orientation, int destDimID, int originDimID, String schematicPath)
{
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short width=0;
short height=0;
short length=0;
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//list of combined blockIds
short[] blocks = new short[0];
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//block metaData
byte[] blockData = new byte[0];
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//first 4 bytes of the block ID
byte[] blockId = new byte[0];
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//second 4 bytes of the block ID
byte[] addId = new byte[0];
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NBTTagCompound[] tileEntityList;
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NBTTagList entities;
NBTTagList tileEntities=null;
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//the wooden door leading into the pocket
Point3D entrance= new Point3D(0,0,0);
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//the iron dim doors leading to more pockets
ArrayList<Point3D> sideLinks = new ArrayList<Point3D>();
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//the wooden dim doors leading to the surface
ArrayList<Point3D> exitLinks = new ArrayList<Point3D>();
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//the locations to spawn monoliths
ArrayList<Point3D> monolithSpawns = new ArrayList<Point3D>();
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//load the schematic from disk
try
{
InputStream input;
String fname= schematicPath ;
if(!(new File(fname).exists()))
{
//get file if its in the Jar
input = this.getClass().getResourceAsStream(fname);
}
else
{
//get file if in external library
System.out.println(new File(fname).exists());
input = new FileInputStream(fname);
}
NBTTagCompound nbtdata = CompressedStreamTools.readCompressed(input);
//load size of schematic to generate
width = nbtdata.getShort("Width");
height = nbtdata.getShort("Height");
length = nbtdata.getShort("Length");
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//load block info
blockId = nbtdata.getByteArray("Blocks");
blockData = nbtdata.getByteArray("Data");
addId = nbtdata.getByteArray("AddBlocks");
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//create combined block list
blocks=new short[blockId.length];
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//load ticking things
tileEntities = nbtdata.getTagList("TileEntities");
tileEntityList = new NBTTagCompound[width*height*length];
/**
for(int count = 0; count<tileEntities.tagCount(); count++)
{
NBTTagCompound tag = (NBTTagCompound)tileEntities.tagAt(count);
tileEntityList[tag.getInteger("y")*width*length+tag.getInteger("z")*width+tag.getInteger("x")]=tag;
}
entities = nbtdata.getTagList("Entities");
tileentities = nbtdata.getTagList("TileEntities");
**/
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input.close();
//combine the split block IDs into a single short[]
for (int index = 0; index < blockId.length; index++)
{
if ((index >> 1) >= addId.length)
{
blocks[index] = (short) (blockId[index] & 0xFF);
}
else
{
if ((index & 1) == 0)
{
blocks[index] = (short) (((addId[index >> 1] & 0x0F) << 8) + (blockId[index] & 0xFF));
}
else
{
blocks[index] = (short) (((addId[index >> 1] & 0xF0) << 4) + (blockId[index] & 0xFF));
}
}
}
}
catch (Exception e)
{
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System.out.println("Error- could not find file "+schematicPath);
e.printStackTrace();
}
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World world;
dimHelper.dimList.get(destDimID).hasBeenFilled = true;
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if (dimHelper.getWorld(destDimID) == null)
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{
dimHelper.initDimension(destDimID);
}
world = dimHelper.getWorld(destDimID);
//The following Random initialization code is based on code from ChunkProviderGenerate.
//It makes our generation depend on the world seed.
Random rand = new Random(world.getSeed());
long factorA = rand.nextLong() / 2L * 2L + 1L;
long factorB = rand.nextLong() / 2L * 2L + 1L;
rand.setSeed((riftX >> 4) * factorA + (riftZ >> 4) * factorB ^ world.getSeed());
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//coords relative to the schematic, start at 0 and increase up to max height/width/length
int x, y, z;
//The real coordinates where a block will be placed
int realX = 0;
int realY = 0;
int realZ = 0;
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//first loop through the .schematic to load in all rift locations, and monolith spawn locations.
//also finds the incomingLink location, which determines the final position of the generated .schematic
for ( x = 0; x < width; ++x)
{
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for ( y = 0; y < height; ++y)
{
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for ( z = 0; z < length; ++z)
{
int index = y * width * length + z * width + x;
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int blockToReplace=blocks[index];
int blockMetaData=blockData[index];
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//NBTTagList tileEntity = tileEntities;
//int size = tileEntity.tagCount();
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if(blockToReplace==Block.doorIron.blockID&&blocks[ (y-1) * width * length + z * width + x]==Block.doorIron.blockID)
{
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sideLinks.add(new Point3D(x,y,z));
}
else if(blockToReplace==Block.doorWood.blockID)
{
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if( ((y-2) * width * length + z * width + x)>=0&&blocks[ (y-2) * width * length + z * width + x]==Block.sandStone.blockID&&blocks[ (y-1) * width * length + z * width + x]==Block.doorWood.blockID)
{
exitLinks.add(new Point3D(x,y,z));
}
else if(((y-1) * width * length + z * width + x)>=0&&blocks[ (y-1) * width * length + z * width + x]==Block.doorWood.blockID)
{
entrance=(new Point3D(x,y,z));
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}
}
else if (blockToReplace == Block.endPortalFrame.blockID)
{
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monolithSpawns.add(new Point3D(x,y,z));
}
}
}
}
//Compute the Y-axis translation that places our structure correctly
int offsetY = riftY - entrance.getY();
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//Loop to actually place the blocks
for (x = 0; x < width; x++)
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{
for (z = 0; z < length; z++)
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{
//Compute the X-axis and Z-axis translations that will shift
//and rotate our structure properly.
switch (orientation)
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{
case REFERENCE_DOOR_ORIENTATION:
realX = (x - entrance.getX()) + riftX;
realZ = (z - entrance.getZ()) + riftZ;
break;
case (REFERENCE_DOOR_ORIENTATION + 1) % 4: //270 degree CCW rotation
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realX = -(z - entrance.getZ()) + riftX;
realZ = (x - entrance.getX()) + riftZ;
break;
case (REFERENCE_DOOR_ORIENTATION + 2) % 4: //180 degree rotation
realX = -(x - entrance.getX()) + riftX;
realZ = -(z - entrance.getZ()) + riftZ;
break;
case (REFERENCE_DOOR_ORIENTATION + 3) % 4: //90 degree CCW rotation
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realX = (z - entrance.getZ()) + riftX;
realZ = -(x - entrance.getX()) + riftZ;
break;
}
for (y = 0; y < height; y++)
{
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int index = y * width * length + z * width + x;
realY = y + offsetY;
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int blockToReplace=blocks[index];
int blockMetaData=blockData[index];
NBTTagList tileEntity = tileEntities;
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//replace tagging blocks with air, and mob blocks with FoR
if(blockToReplace==Block.endPortalFrame.blockID)
{
blockToReplace=0;
}
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else if(Block.blocksList[blockToReplace]==null&&blockToReplace!=0||blockToReplace>158) //TODO- replace 158 with max vanilla block ID
{
blockToReplace=mod_pocketDim.blockDimWall.blockID;
}
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//place blocks and metaData
if(blockToReplace>0)
{
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//rotate the metaData blocks
this.transMeta=this.transformMetadata(blockMetaData, orientation, blockToReplace);
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//convert vanilla doors to dim doors, then place vanilla blocks
if(blockToReplace==Block.doorIron.blockID)
{
setBlockDirectly(world,realX, realY, realZ,properties.DimensionalDoorID, transMeta );
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}
else if(blockToReplace==Block.doorWood.blockID)
{
setBlockDirectly(world,realX, realY, realZ,properties.WarpDoorID, transMeta );
}
else
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{
setBlockDirectly(world,realX, realY, realZ,blockToReplace, transMeta );
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}
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//generate container inventories
if(Block.blocksList[blockToReplace] instanceof BlockContainer)
{
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/**
TileEntity tile = world.getBlockTileEntity(i+xCooe, j+yCooe, k+zCooe);
NBTTagCompound tag = this.tileEntityList[index];
if(tag!=null)
{
tile.readFromNBT(tag);
}
**/
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//fill chests
if(world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityChest)
{
TileEntityChest chest = (TileEntityChest) world.getBlockTileEntity(realX, realY, realZ);
ChestGenHooks info = DDLoot.DungeonChestInfo;
WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), (TileEntityChest)world.getBlockTileEntity(realX, realY, realZ), info.getCount(rand));
}
//fill dispensers
if(world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityDispenser)
{
TileEntityDispenser dispenser = (TileEntityDispenser) world.getBlockTileEntity(realX, realY, realZ);
dispenser.addItem(new ItemStack(Item.arrow, 64));
}
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}
}
}
}
}
//Set up variables to use transformPoint()
Point3D pocketOrigin = new Point3D(riftX, riftY, riftZ);
Point3D zeroPoint = new Point3D(0, 0, 0);
//Generate the LinkData defined by the door placement, Iron Dim doors first
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for(Point3D point : sideLinks)
{
int depth = dimHelper.instance.getDimDepth(originDimID);
int forwardNoise = MathHelper.getRandomIntegerInRange(rand, -50 * (depth + 1), 150 * (depth + 1));
int sidewaysNoise = MathHelper.getRandomIntegerInRange(rand, -10 * (depth + 1), 10 * (depth + 1));
//Transform doorLocation to the pocket coordinate system.
Point3D doorLocation = point.clone();
transformPoint(doorLocation, entrance, orientation - REFERENCE_DOOR_ORIENTATION, pocketOrigin);
int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ());
//Rotate the link destination noise to point in the same direction as the door exit
//and add it to the door's location. Use EAST as the reference orientation since linkDestination
//is constructed as if pointing East.
Point3D linkDestination = new Point3D(forwardNoise, 0, sidewaysNoise);
transformPoint(linkDestination, zeroPoint, blockDirection - EAST_DOOR_METADATA, doorLocation);
//Create the link between our current door and its intended exit in destination pocket
LinkData sideLink = new LinkData(destDimID, 0,
doorLocation.getX(),
doorLocation.getY(),
doorLocation.getZ(),
linkDestination.getX(),
linkDestination.getY() + 1,
linkDestination.getZ(),
true, blockDirection);
dimHelper.instance.createPocket(sideLink, true, true);
}
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//generate linkData for wooden dim doors leading to the overworld
for(Point3D point : exitLinks)
{
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//TODO DISABLED FOR TESTING
/*try
{
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LinkData randomLink=dimHelper.instance.getRandomLinkData(false);
LinkData sideLink = new LinkData(destDimID,dimHelper.dimList.get(originDimID).exitDimLink.destDimID,point.getX()+offsetX, point.getY()+offsetY, point.getZ()+offsetZ,point.getX()+offsetX, 0, point.getZ()+offsetZ,true,world.getBlockMetadata(point.getX()+offsetX, point.getY()+offsetY-1, point.getZ()+offsetZ));
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if(sideLink.destDimID==properties.LimboDimensionID)
{
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sideLink.destDimID=0;
}
else if((rand.nextBoolean()&&randomLink!=null))
{
sideLink.destDimID=randomLink.locDimID;
// System.out.println("randomLink");
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}
sideLink.destYCoord=yCoordHelper.getFirstUncovered(sideLink.destDimID, point.getX()+offsetX,10,point.getZ()+offsetZ);
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if(sideLink.destYCoord<5)
{
sideLink.destYCoord=70;
}
sideLink.linkOrientation=world.getBlockMetadata(point.getX()+offsetX, point.getY()+offsetY-1, point.getZ()+offsetZ);
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dimHelper.instance.createLink(sideLink);
dimHelper.instance.createLink(sideLink.destDimID , sideLink.locDimID, sideLink.destXCoord, sideLink.destYCoord, sideLink.destZCoord, sideLink.locXCoord, sideLink.locYCoord, sideLink.locZCoord, dimHelper.instance.flipDoorMetadata(sideLink.linkOrientation));
if(world.getBlockId(point.getX()+offsetX, point.getY()+offsetY-3, point.getZ()+offsetZ) == properties.FabricBlockID)
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{
setBlockDirectly(world,point.getX()+offsetX, point.getY()+offsetY-2, point.getZ()+offsetZ,Block.stoneBrick.blockID,0);
}
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else
{
setBlockDirectly(world,point.getX()+offsetX, point.getY()+offsetY-2, point.getZ()+offsetZ,world.getBlockId(point.getX()+offsetX, point.getY()+offsetY-3, point.getZ()+offsetZ),world.getBlockMetadata(point.getX()+offsetX, point.getY()+offsetY-3, point.getZ()+offsetZ));
}
}
catch(Exception E)
{
E.printStackTrace();
}*/
}
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//spawn monoliths
for(Point3D point : monolithSpawns)
{
//Transform the frame block's location to the pocket coordinate system
Point3D frameLocation = point.clone();
transformPoint(frameLocation, entrance, orientation - REFERENCE_DOOR_ORIENTATION, pocketOrigin);
Entity mob = new MobObelisk(world);
mob.setLocationAndAngles(frameLocation.getX(), frameLocation.getY(), frameLocation.getZ(), 1, 1); //TODO: Why not set the angles to 0? @.@ ~SenseiKiwi
world.spawnEntityInWorld(mob);
}
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}
private void transformPoint(Point3D position, Point3D srcOrigin, int angle, Point3D destOrigin)
{
//This function receives a position (e.g. point in schematic space), translates it relative
//to a source coordinate system (e.g. the point that will be the center of a schematic),
//then rotates and translates it to obtain the corresponding point in a destination
//coordinate system (e.g. the location of the entry rift in the pocket being generated).
//The result is returned by overwriting the original position so that new object references
//aren't needed. That way, repeated use of this function will not incur as much overhead.
//Position is only overwritten at the end, so it's okay to provide it as srcOrigin or destOrigin as well.
int tx = position.getX() - srcOrigin.getX();
int ty = position.getY() - srcOrigin.getY();
int tz = position.getZ() - srcOrigin.getZ();
//"int angle" specifies a rotation consistent with Minecraft's orientation system.
//That means each increment of 1 in angle would be a 90-degree clockwise turn.
//Given a starting direction A and a destination direction B, the rotation would be
//calculated by (B - A).
//Adjust angle into the expected range
if (angle < 0)
{
int correction = -(angle / 4);
angle = angle + 4 * (correction + 1);
}
angle = angle % 4;
//Rotations are considered in counterclockwise form because coordinate systems are
//often assumed to be right-handed and convenient formulas are available for
//common counterclockwise rotations.
//Reference: http://en.wikipedia.org/wiki/Rotation_matrix#Common_rotations
int rx;
int rz;
switch (angle)
{
case 0: //No rotation
rx = tx;
rz = tz;
break;
case 1: //270 degrees counterclockwise
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rx = -tz;
rz = tx;
break;
case 2: //180 degrees
rx = -tx;
rz = -tz;
break;
case 3: //90 degrees counterclockwise
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rx = tz;
rz = -tx;
break;
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default: //This should never happen
throw new IllegalStateException("Invalid angle value. This should never happen!");
}
position.setX( rx + destOrigin.getX() );
position.setY( ty + destOrigin.getY() );
position.setZ( rz + destOrigin.getZ() );
}
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public void generateDungeonPocket(LinkData link)
{
String filePath=DungeonHelper.instance().defaultBreak.schematicPath;
if(dimHelper.dimList.containsKey(link.destDimID))
{
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if(dimHelper.dimList.get(link.destDimID).dungeonGenerator==null)
{
DungeonHelper.instance().generateDungeonLink(link);
}
filePath = dimHelper.dimList.get(link.destDimID).dungeonGenerator.schematicPath;
}
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this.generateSchematic(link.destXCoord, link.destYCoord, link.destZCoord, link.linkOrientation, link.destDimID, link.locDimID, filePath);
}
public void setBlockDirectly(World world, int x, int y, int z,int id, int metadata)
{
if (Block.blocksList[id] == null)
{
return;
}
int cX = x >> 4;
int cZ = z >> 4;
int cY = y >> 4;
Chunk chunk;
//TODO: This really seems odd to me. Like it's wrong. ~SenseiKiwi
int chunkX=(x % 16)< 0 ? ((x) % 16)+16 : ((x) % 16);
int chunkZ=((z) % 16)< 0 ? ((z) % 16)+16 : ((z) % 16);
try
{
chunk = world.getChunkFromChunkCoords(cX, cZ);
if (chunk.getBlockStorageArray()[cY] == null)
{
chunk.getBlockStorageArray()[cY] = new ExtendedBlockStorage(cY << 4, !world.provider.hasNoSky);
}
chunk.getBlockStorageArray()[cY].setExtBlockID(chunkX, (y) & 15, chunkZ, id);
chunk.getBlockStorageArray()[cY].setExtBlockMetadata(chunkX, (y) & 15, chunkZ, metadata);
}
catch(Exception e)
{
e.printStackTrace();
}
}
}