2013-06-14 21:22:22 +02:00
|
|
|
package StevenDimDoors.mod_pocketDim;
|
|
|
|
|
|
|
|
import java.util.ArrayList;
|
2013-06-16 17:06:08 +02:00
|
|
|
import java.util.HashMap;
|
2013-06-14 21:22:22 +02:00
|
|
|
import java.util.Random;
|
|
|
|
|
2013-06-15 12:32:30 +02:00
|
|
|
import net.minecraft.item.Item;
|
2013-06-14 21:22:22 +02:00
|
|
|
import net.minecraft.util.WeightedRandomChestContent;
|
|
|
|
import net.minecraftforge.common.ChestGenHooks;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Registers a category of loot chests for Dimensional Doors in Forge.
|
|
|
|
*/
|
|
|
|
public class DDLoot {
|
|
|
|
|
|
|
|
//These are the categories of loot to be merged into our chests
|
|
|
|
static final String[] chestSources = new String[] {
|
|
|
|
ChestGenHooks.MINESHAFT_CORRIDOR,
|
|
|
|
ChestGenHooks.PYRAMID_DESERT_CHEST,
|
|
|
|
ChestGenHooks.PYRAMID_JUNGLE_CHEST,
|
|
|
|
ChestGenHooks.STRONGHOLD_CORRIDOR,
|
|
|
|
ChestGenHooks.STRONGHOLD_CROSSING,
|
|
|
|
ChestGenHooks.VILLAGE_BLACKSMITH,
|
|
|
|
ChestGenHooks.DUNGEON_CHEST
|
|
|
|
};
|
|
|
|
|
|
|
|
public static final String DIMENSIONAL_DUNGEON_CHEST = "dimensionalDungeonChest";
|
|
|
|
public static ChestGenHooks DungeonChestInfo = null;
|
2013-06-15 07:58:53 +02:00
|
|
|
private static final int CHEST_SIZE = 5;
|
2013-06-14 21:22:22 +02:00
|
|
|
|
2013-06-15 12:32:30 +02:00
|
|
|
private static final int COMMON_LOOT_WEIGHT = 9; //1 less than weight of iron ingots
|
|
|
|
private static final int UNCOMMON_LOOT_WEIGHT = 4; //1 less than weight of iron armor
|
|
|
|
private static final int RARE_LOOT_WEIGHT = 1; //Same weight as music discs, golden apple
|
2013-06-14 21:22:22 +02:00
|
|
|
private static final int DUNGEON_CHEST_WEIGHT_INFLATION = 10; // (weight of iron ingots in dungeon) / (weight of iron ingots in other chests)
|
|
|
|
|
|
|
|
public static void registerInfo()
|
|
|
|
{
|
|
|
|
DDProperties properties = DDProperties.instance();
|
|
|
|
|
|
|
|
//Register the dimensional dungeon chest with ChestGenHooks. This isn't necessary, but allows
|
|
|
|
//other mods to add their own loot to our chests if they know our loot category, without having
|
|
|
|
//to interface with our code.
|
|
|
|
DungeonChestInfo = ChestGenHooks.getInfo(DIMENSIONAL_DUNGEON_CHEST);
|
|
|
|
DungeonChestInfo.setMin(CHEST_SIZE);
|
|
|
|
DungeonChestInfo.setMax(CHEST_SIZE);
|
|
|
|
|
|
|
|
//Merge the item lists from source chests
|
|
|
|
//This means chests will include future loot as Minecraft updates! ^_^
|
|
|
|
ArrayList<WeightedRandomChestContent> items = mergeCategories(chestSources);
|
|
|
|
|
|
|
|
//Add any enabled DD loot to the list of items
|
2013-06-15 07:58:53 +02:00
|
|
|
addContent(properties.FabricOfRealityLootEnabled, items, mod_pocketDim.blockDimWall.blockID, 8, 32, COMMON_LOOT_WEIGHT);
|
2013-06-14 21:22:22 +02:00
|
|
|
|
2013-06-15 07:58:53 +02:00
|
|
|
addContent(properties.DimensionalDoorLootEnabled, items, mod_pocketDim.itemDimDoor.itemID, UNCOMMON_LOOT_WEIGHT);
|
|
|
|
addContent(properties.WarpDoorLootEnabled, items, mod_pocketDim.itemExitDoor.itemID, UNCOMMON_LOOT_WEIGHT);
|
|
|
|
addContent(properties.TransTrapdoorLootEnabled, items, mod_pocketDim.dimHatch.blockID, UNCOMMON_LOOT_WEIGHT);
|
|
|
|
addContent(properties.RiftSignatureLootEnabled, items, mod_pocketDim.itemLinkSignature.itemID, UNCOMMON_LOOT_WEIGHT);
|
|
|
|
addContent(properties.StableFabricLootEnabled, items, mod_pocketDim.itemStableFabric.itemID, UNCOMMON_LOOT_WEIGHT);
|
|
|
|
addContent(properties.RiftRemoverLootEnabled, items, mod_pocketDim.itemRiftRemover.itemID, UNCOMMON_LOOT_WEIGHT);
|
2013-06-14 21:22:22 +02:00
|
|
|
|
2013-06-15 07:58:53 +02:00
|
|
|
addContent(properties.UnstableDoorLootEnabled, items, mod_pocketDim.itemChaosDoor.itemID, RARE_LOOT_WEIGHT);
|
|
|
|
addContent(properties.StabilizedRiftSignatureLootEnabled, items, mod_pocketDim.itemStabilizedLinkSignature.itemID, RARE_LOOT_WEIGHT);
|
|
|
|
addContent(properties.RiftBladeLootEnabled, items, mod_pocketDim.itemRiftBlade.itemID, RARE_LOOT_WEIGHT);
|
2013-06-14 21:22:22 +02:00
|
|
|
|
|
|
|
//Add all the items to our dungeon chest
|
|
|
|
addItemsToContainer(DungeonChestInfo, items);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static ArrayList<WeightedRandomChestContent> mergeCategories(String[] categories)
|
|
|
|
{
|
|
|
|
//Retrieve the items of each container category and merge the lists together. If two matching items
|
|
|
|
//are found, choose the item with the minimum weight. Special checks are included for DUNGEON_CHEST
|
|
|
|
//because the items in that category have strange weights that are incompatible with all other
|
|
|
|
//chest categories.
|
|
|
|
|
|
|
|
//This function has a flaw. It treats items with the same item ID but different damage values as
|
|
|
|
//the same item. For instance, it cannot distinguish between different types of wood. That shouldn't
|
|
|
|
//matter for most chest loot, though. This could be fixed if we cared enough.
|
|
|
|
Random random = new Random();
|
2013-06-16 17:06:08 +02:00
|
|
|
HashMap<Integer, WeightedRandomChestContent> container = new HashMap<Integer, WeightedRandomChestContent>();
|
2013-06-14 21:22:22 +02:00
|
|
|
|
|
|
|
for (String category : categories)
|
|
|
|
{
|
|
|
|
WeightedRandomChestContent[] items = ChestGenHooks.getItems(category, random);
|
|
|
|
for (WeightedRandomChestContent item : items)
|
|
|
|
{
|
|
|
|
int id = item.theItemId.itemID;
|
|
|
|
|
|
|
|
//Correct the weights of Vanilla dungeon chests (DUNGEON_CHEST)
|
|
|
|
//Comparing by String references is valid here since they should match!
|
|
|
|
if (category == ChestGenHooks.DUNGEON_CHEST)
|
|
|
|
{
|
|
|
|
//It's okay to modify the weights directly. These are copies of instances,
|
|
|
|
//not direct references. It won't affect Vanilla chests.
|
|
|
|
item.itemWeight /= DUNGEON_CHEST_WEIGHT_INFLATION;
|
|
|
|
if (item.itemWeight == 0)
|
|
|
|
item.itemWeight = 1;
|
|
|
|
}
|
|
|
|
if (!container.containsKey(id))
|
|
|
|
{
|
|
|
|
//This item has not been seen before. Simply add it to the container.
|
|
|
|
container.put(id, item);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//This item conflicts with an existing entry. Replace that entry
|
|
|
|
//if our current item has a lower weight.
|
|
|
|
WeightedRandomChestContent other = container.get(id);
|
|
|
|
if (item.itemWeight < other.itemWeight)
|
|
|
|
{
|
|
|
|
container.put(id, item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-06-15 12:32:30 +02:00
|
|
|
//I've added a minor hack here to make enchanted books more common
|
|
|
|
//If this is necessary for more items, create an override table and use that
|
|
|
|
//rather than hardcoding the changes below
|
|
|
|
final int enchantedBookID = Item.enchantedBook.itemID;
|
|
|
|
for (WeightedRandomChestContent item : container.values())
|
|
|
|
{
|
|
|
|
if (item.theItemId.itemID == enchantedBookID)
|
|
|
|
{
|
|
|
|
item.itemWeight = 3;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-06-14 21:22:22 +02:00
|
|
|
//Return merged list
|
|
|
|
return new ArrayList<WeightedRandomChestContent>( container.values() );
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void addContent(boolean include, ArrayList<WeightedRandomChestContent> items,
|
|
|
|
int itemID, int weight)
|
|
|
|
{
|
|
|
|
if (include)
|
|
|
|
items.add(new WeightedRandomChestContent(itemID, 0, 1, 1, weight));
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void addContent(boolean include, ArrayList<WeightedRandomChestContent> items,
|
|
|
|
int itemID, int minAmount, int maxAmount, int weight)
|
|
|
|
{
|
|
|
|
if (include)
|
|
|
|
items.add(new WeightedRandomChestContent(itemID, 0, minAmount, maxAmount, weight));
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void addItemsToContainer(ChestGenHooks container, ArrayList<WeightedRandomChestContent> items)
|
|
|
|
{
|
2013-06-15 07:58:53 +02:00
|
|
|
//System.out.println("Preparing Chest Stuff");
|
|
|
|
|
2013-06-14 21:22:22 +02:00
|
|
|
for (WeightedRandomChestContent item : items)
|
|
|
|
{
|
|
|
|
container.addItem(item);
|
2013-06-15 07:58:53 +02:00
|
|
|
//Uncomment this code to print out loot and weight pairs
|
|
|
|
//System.out.println(item.theItemId.getDisplayName() + "\t" + item.itemWeight);
|
2013-06-14 21:22:22 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|