DimDoors/StevenDimDoors/mod_pocketDim/helpers/DungeonHelper.java

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package StevenDimDoors.mod_pocketDim.helpers;
import java.io.File;
import java.io.FileOutputStream;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DungeonGenerator;
import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.ByteArrayTag;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.CompoundTag;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.NBTOutputStream;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.ShortTag;
/**
* @Return
*/
public class DungeonHelper
{
public DungeonHelper()
{
}
private Random rand = new Random();
public HashMap<Integer, LinkData> customDungeonStatus = new HashMap<Integer, LinkData>();
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public ArrayList<DungeonGenerator> customDungeons = new ArrayList<DungeonGenerator>();
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public ArrayList<DungeonGenerator> registeredDungeons = new ArrayList<DungeonGenerator>();
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public ArrayList<DungeonGenerator> weightedDungeonGenList = new ArrayList<DungeonGenerator>();
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public ArrayList<DungeonGenerator> simpleHalls = new ArrayList<DungeonGenerator>();
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public ArrayList<DungeonGenerator> complexHalls = new ArrayList<DungeonGenerator>();
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public ArrayList<DungeonGenerator> deadEnds = new ArrayList<DungeonGenerator>();
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public ArrayList<DungeonGenerator> hubs = new ArrayList<DungeonGenerator>();
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public ArrayList<DungeonGenerator> mazes = new ArrayList<DungeonGenerator>();
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public ArrayList<DungeonGenerator> pistonTraps = new ArrayList<DungeonGenerator>();
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public ArrayList<DungeonGenerator> exits = new ArrayList<DungeonGenerator>();
public ArrayList metadataFlipList = new ArrayList();
public ArrayList metadataNextList = new ArrayList();
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public DungeonGenerator defaultUp = new DungeonGenerator(0, "/schematic/simpleStairsUp.schematic", true);
public void registerCustomDungeon(File schematicFile)
{
try
{
if(schematicFile.getName().contains(".schematic"))
{
String[] name = schematicFile.getName().split("_");
if(name.length<4)
{
System.out.println("Importing custom dungeon gen mechanics failed, adding to secondary list");
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this.customDungeons.add(new DungeonGenerator(0,schematicFile.getAbsolutePath(),true));
System.out.println("Imported "+schematicFile.getName());
}
else
{
int count=0;
boolean open= name[2].equals("open");
int weight = Integer.parseInt(name[3].replace(".schematic", ""));
String path = schematicFile.getAbsolutePath();
while(count<weight)
{
if(name[0].equals("hub"))
{
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this.hubs.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("simpleHall"))
{
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this.simpleHalls.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("complexHall"))
{
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this.complexHalls.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("trap"))
{
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this.pistonTraps.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("deadEnd"))
{
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this.deadEnds.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("exit"))
{
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this.exits.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("mazes"))
{
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this.mazes.add(new DungeonGenerator(weight,path,open));
}
count++;
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this.weightedDungeonGenList.add(new DungeonGenerator(weight,path,open));
}
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this.registeredDungeons.add(new DungeonGenerator(weight,path,open));
System.out.println("Imported "+schematicFile.getName());
}
}
}
catch(Exception e)
{
e.printStackTrace();
System.out.println("Importing custom dungeon failed");
}
}
public void importCustomDungeons(String dir)
{
File file = new File(dir);
File[] schematicNames=file.listFiles();
if(schematicNames!=null)
{
for(File schematicFile: schematicNames)
{
this.registerCustomDungeon(schematicFile);
}
}
}
public void registerFlipBlocks()
{
this.metadataFlipList.add(Block.dispenser.blockID);
this.metadataFlipList.add(Block.stairsStoneBrick.blockID);
this.metadataFlipList.add(Block.lever.blockID);
this.metadataFlipList.add(Block.stoneButton.blockID);
this.metadataFlipList.add(Block.redstoneRepeaterIdle.blockID);
this.metadataFlipList.add(Block.redstoneRepeaterActive.blockID);
this.metadataFlipList.add(Block.tripWireSource.blockID);
this.metadataFlipList.add(Block.torchWood.blockID);
this.metadataFlipList.add(Block.torchRedstoneIdle.blockID);
this.metadataFlipList.add(Block.torchRedstoneActive.blockID);
this.metadataFlipList.add(Block.doorIron.blockID);
this.metadataFlipList.add(Block.doorWood.blockID);
this.metadataFlipList.add(Block.pistonBase.blockID);
this.metadataFlipList.add(Block.pistonStickyBase.blockID);
this.metadataFlipList.add(Block.redstoneComparatorActive);
this.metadataFlipList.add(Block.redstoneComparatorIdle);
this.metadataFlipList.add(Block.stairsNetherBrick.blockID);
this.metadataFlipList.add(Block.stairsCobblestone.blockID);
this.metadataFlipList.add(Block.stairsNetherBrick.blockID);
this.metadataFlipList.add(Block.stairsNetherQuartz.blockID);
this.metadataFlipList.add(Block.stairsSandStone.blockID);
this.metadataNextList.add(Block.redstoneRepeaterIdle.blockID);
this.metadataNextList.add(Block.redstoneRepeaterActive.blockID);
}
public void registerBaseDungeons()
{
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this.hubs.add(new DungeonGenerator(0, "/schematics/4WayBasicHall.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/4WayBasicHall.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/doorTotemRuins.schematic", true));
this.hubs.add(new DungeonGenerator(0, "/schematics/hallwayTrapRooms1.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/longDoorHallway.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/smallRotundaWithExit.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/fortRuins.schematic", true));
this.hubs.add(new DungeonGenerator(0, "/schematics/4WayHallExit.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/4WayHallExit.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/collapsedSingleTunnel1.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/singleStraightHall1.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/smallBranchWithExit.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/smallSimpleLeft.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/smallSimpleRight.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/simpleStairsUp.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/simpleStairsDown.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/simpleSmallT1.schematic", false));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/brokenPillarsO.schematic", true));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/buggyTopEntry1.schematic", true));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/exitRuinsWithHiddenDoor.schematic", true));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/hallwayHiddenTreasure.schematic", false));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/mediumPillarStairs.schematic", true));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/ruinsO.schematic", true));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/pitStairs.schematic", true));
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this.deadEnds.add(new DungeonGenerator(0, "/schematics/azersDungeonO.schematic", false));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/diamondTowerTemple1.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/fallingTrapO.schematic", false));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/hiddenStaircaseO.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/lavaTrapO.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/randomTree.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/smallHiddenTowerO.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/smallSilverfishRoom.schematic", false));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/tntTrapO.schematic", false));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/smallDesert.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/smallPond.schematic", true));
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this.pistonTraps.add(new DungeonGenerator(0, "/schematics/fakeTNTTrap.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/hallwayPitFallTrap.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/hallwayPitFallTrap.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/pistonFallRuins.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/pistonFloorHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/pistonFloorHall.schematic", false));
// this.pistonTraps.add(new DungeonGenerator(0, "/schematics/pistonHallway.schematic", null));
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this.pistonTraps.add(new DungeonGenerator(0, "/schematics/pistonSmasherHall.schematic", false));
// this.pistonTraps.add(new DungeonGenerator(0, "/schematics/raceTheTNTHall.schematic", false));
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this.pistonTraps.add(new DungeonGenerator(0, "/schematics/simpleDropHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/wallFallcomboPistonHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/wallFallcomboPistonHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/lavaPyramid.schematic", true));
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this.mazes.add(new DungeonGenerator(0, "/schematics/smallMaze1.schematic", false));
this.mazes.add(new DungeonGenerator(0, "/schematics/smallMultilevelMaze.schematic", false));
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this.exits.add(new DungeonGenerator(0, "/schematics/exitCube.schematic", true));
this.exits.add(new DungeonGenerator(0, "/schematics/lockingExitHall.schematic", false));
this.exits.add(new DungeonGenerator(0, "/schematics/smallExitPrison.schematic", true));
this.exits.add(new DungeonGenerator(0, "/schematics/lockingExitHall.schematic", false));
this.weightedDungeonGenList.addAll(this.simpleHalls);
this.weightedDungeonGenList.addAll(this.exits);
this.weightedDungeonGenList.addAll(this.pistonTraps);
this.weightedDungeonGenList.addAll(this.mazes);
this.weightedDungeonGenList.addAll(this.deadEnds);
this.weightedDungeonGenList.addAll(this.complexHalls);
this.weightedDungeonGenList.addAll(this.hubs);
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for(DungeonGenerator data : this.weightedDungeonGenList)
{
if(!this.registeredDungeons.contains(data))
{
this.registeredDungeons.add(data);
}
}
}
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public DungeonGenerator exportDungeon(World world, int xI, int yI, int zI, String file)
{
int xMin;
int yMin;
int zMin;
int xMax;
int yMax;
int zMax;
xMin=xMax=xI;
yMin=yMax=yI;
zMin=zMax=zI;
for(int count=0;count<50;count++)
{
if(world.getBlockId(xMin, yI, zI)!=mod_pocketDim.blockDimWallPermID)
{
xMin--;
}
if(world.getBlockId(xI, yMin, zI)!=mod_pocketDim.blockDimWallPermID)
{
yMin--;
}
if(world.getBlockId(xI, yI, zMin)!=mod_pocketDim.blockDimWallPermID)
{
zMin--;
}
if(world.getBlockId(xMax, yI, zI)!=mod_pocketDim.blockDimWallPermID)
{
xMax++;
}
if(world.getBlockId(xI, yMax, zI)!=mod_pocketDim.blockDimWallPermID)
{
yMax++;
}
if(world.getBlockId(xI, yI, zMax)!=mod_pocketDim.blockDimWallPermID)
{
zMax++;
}
}
short width =(short) (xMax-xMin);
short height= (short) (yMax-yMin);
short length= (short) (zMax-zMin);
byte[] blocks = new byte[width * height * length];
byte[] addBlocks = null;
byte[] blockData = new byte[width * height * length];
for (int x = 0; x < width; ++x)
{
for (int y = 0; y < height; ++y) {
for (int z = 0; z < length; ++z) {
int index = y * width * length + z * width + x;
int blockID = world.getBlockId(x+xMin, y+yMin, z+zMin);
int meta= world.getBlockMetadata(x+xMin, y+yMin, z+zMin);
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if(blockID==mod_pocketDim.dimDoorID)
{
blockID=Block.doorIron.blockID;
}
if(blockID==mod_pocketDim.ExitDoorID)
{
blockID=Block.doorWood.blockID;
}
// Save 4096 IDs in an AddBlocks section
if (blockID > 255) {
if (addBlocks == null) { // Lazily create section
addBlocks = new byte[(blocks.length >> 1) + 1];
}
addBlocks[index >> 1] = (byte) (((index & 1) == 0) ?
addBlocks[index >> 1] & 0xF0 | (blockID >> 8) & 0xF
: addBlocks[index >> 1] & 0xF | ((blockID >> 8) & 0xF) << 4);
}
blocks[index] = (byte) blockID;
blockData[index] = (byte) meta;
}
}
}
/**
*
* this.nbtdata.setShort("Width", width);
this.nbtdata.setShort("Height", height);
this.nbtdata.setShort("Length", length);
this.nbtdata.setByteArray("Blocks", blocks);
this.nbtdata.setByteArray("Data", blockData);
*/
HashMap schematic = new HashMap();
schematic.put("Blocks", new ByteArrayTag("Blocks", blocks));
schematic.put("Data", new ByteArrayTag("Data", blockData));
schematic.put("Width", new ShortTag("Width", (short) width));
schematic.put("Length", new ShortTag("Length", (short) length));
schematic.put("Height", new ShortTag("Height", (short) height));
if (addBlocks != null) {
schematic.put("AddBlocks", new ByteArrayTag("AddBlocks", addBlocks));
}
CompoundTag schematicTag = new CompoundTag("Schematic", schematic);
try
{
NBTOutputStream stream = new NBTOutputStream(new FileOutputStream(file));
stream.writeTag(schematicTag);
stream.close();
}
catch(Exception e)
{
e.printStackTrace();
}
this.registerCustomDungeon(new File(file));
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return new DungeonGenerator(0,file,true);
}
public void generateDungeonlink(LinkData incoming)
{
//DungeonGenerator dungeon = mod_pocketDim.registeredDungeons.get(new Random().nextInt(mod_pocketDim.registeredDungeons.size()));
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DungeonGenerator dungeon;
int depth = dimHelper.instance.getDimDepth(incoming.locDimID)+2;
int depthWeight = rand.nextInt(depth)+rand.nextInt(depth)-2;
depth=depth-2;
// DungeonGenerator
boolean flag = true;
int count=10;
try
{
if(dimHelper.dimList.get(incoming.destDimID)!=null&&dimHelper.dimList.get(incoming.destDimID).dungeonGenerator!=null)
{
mod_pocketDim.loader.init(incoming);
dimHelper.dimList.get(incoming.destDimID).dungeonGenerator=dimHelper.dimList.get(incoming.destDimID).dungeonGenerator;
return;
}
if(incoming.destYCoord>15)
{
do
{
count--;
flag = true;
dungeon = this.weightedDungeonGenList.get(rand.nextInt(weightedDungeonGenList.size()));
if(depth<=1)
{
if(rand.nextBoolean())
{
dungeon = complexHalls.get(rand.nextInt(complexHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
else if(rand.nextBoolean())
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
else if(deadEnds.contains(dungeon)||exits.contains(dungeon))
{
flag=false;
}
}
else if(depth<=3&&(deadEnds.contains(dungeon)||exits.contains(dungeon)||rand.nextBoolean()))
{
if(rand.nextBoolean())
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
else if(rand.nextBoolean())
{
dungeon = mazes.get(rand.nextInt(mazes.size()));
}
else if(rand.nextBoolean())
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
else
{
flag=false;
}
}
else if(rand.nextInt(3)==0&&!complexHalls.contains(dungeon))
{
if(rand.nextInt(3)==0)
{
dungeon = simpleHalls.get(rand.nextInt(simpleHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
else if(depth<4)
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
}
else if(depthWeight-depthWeight/2>depth-4&&(deadEnds.contains(dungeon)||exits.contains(dungeon)))
{
if(rand.nextBoolean())
{
dungeon = simpleHalls.get(rand.nextInt(simpleHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = complexHalls.get(rand.nextInt(complexHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
else
{
flag=false;
}
}
else if(depthWeight>7&&hubs.contains(dungeon))
{
if(rand.nextInt(12)+5<depthWeight)
{
if(rand.nextBoolean())
{
dungeon = exits.get(rand.nextInt(exits.size()));
}
else if(rand.nextBoolean())
{
dungeon = deadEnds.get(rand.nextInt(deadEnds.size()));
}
else
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
}
else
{
flag = false;
}
}
else if(depth>10&&hubs.contains(dungeon))
{
flag = false;
}
}
while(!flag&&count>0);
}
else
{
dungeon= defaultUp;
}
}
catch(Exception e)
{
if(weightedDungeonGenList.size()>0)
{
dungeon = weightedDungeonGenList.get(rand.nextInt(weightedDungeonGenList.size()));
}
else
{
e.printStackTrace();
return;
}
}
dimHelper.dimList.get(incoming.destDimID).dungeonGenerator=dungeon;
//loader.generateSchematic(incoming,0,0,0);
}
}