DimDoors/StevenDimDoors/mod_pocketDim/helpers/DungeonHelper.java

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package StevenDimDoors.mod_pocketDim.helpers;
import java.io.File;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Random;
import java.util.regex.Pattern;
import net.minecraft.util.WeightedRandom;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.DimData;
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import StevenDimDoors.mod_pocketDim.DungeonGenerator;
import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.dungeon.DungeonSchematic;
import StevenDimDoors.mod_pocketDim.items.itemDimDoor;
import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
public class DungeonHelper
{
private static DungeonHelper instance = null;
private static DDProperties properties = null;
public static final Pattern SchematicNamePattern = Pattern.compile("[A-Za-z0-9_\\-]+");
public static final Pattern DungeonNamePattern = Pattern.compile("[A-Za-z0-9\\-]+");
public static final String SCHEMATIC_FILE_EXTENSION = ".schematic";
private static final int DEFAULT_DUNGEON_WEIGHT = 100;
public static final int MAX_DUNGEON_WEIGHT = 10000; //Used to prevent overflows and math breaking down
private static final int MAX_EXPORT_RADIUS = 50;
public static final int FABRIC_OF_REALITY_EXPORT_ID = 1973;
public static final int PERMAFABRIC_EXPORT_ID = 220;
private static final String HUB_DUNGEON_TYPE = "Hub";
private static final String TRAP_DUNGEON_TYPE = "Trap";
private static final String SIMPLE_HALL_DUNGEON_TYPE = "SimpleHall";
private static final String COMPLEX_HALL_DUNGEON_TYPE = "ComplexHall";
private static final String EXIT_DUNGEON_TYPE = "Exit";
private static final String DEAD_END_DUNGEON_TYPE = "DeadEnd";
private static final String MAZE_DUNGEON_TYPE = "Maze";
//The list of dungeon types will be kept as an array for now. If we allow new
//dungeon types in the future, then this can be changed to an ArrayList.
private static final String[] DUNGEON_TYPES = new String[] {
HUB_DUNGEON_TYPE,
TRAP_DUNGEON_TYPE,
SIMPLE_HALL_DUNGEON_TYPE,
COMPLEX_HALL_DUNGEON_TYPE,
EXIT_DUNGEON_TYPE,
DEAD_END_DUNGEON_TYPE,
MAZE_DUNGEON_TYPE
};
private Random rand = new Random();
public ArrayList<DungeonGenerator> customDungeons = new ArrayList<DungeonGenerator>();
public ArrayList<DungeonGenerator> registeredDungeons = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> simpleHalls = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> complexHalls = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> deadEnds = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> hubs = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> mazes = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> pistonTraps = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> exits = new ArrayList<DungeonGenerator>();
public DungeonGenerator defaultBreak = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/somethingBroke.schematic", true);
public DungeonGenerator defaultUp = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleStairsUp.schematic", true);
private HashSet<String> dungeonTypeChecker;
private HashMap<String, ArrayList<DungeonGenerator>> dungeonTypeMapping;
private DungeonHelper()
{
//Load the dungeon type checker with the list of all types in lowercase.
//Capitalization matters for matching in a hash set.
dungeonTypeChecker = new HashSet<String>();
for (String dungeonType : DUNGEON_TYPES)
{
dungeonTypeChecker.add(dungeonType.toLowerCase());
}
//Add all the basic dungeon types to dungeonTypeMapping
//Dungeon type names must be passed in lowercase to make matching easier.
dungeonTypeMapping = new HashMap<String, ArrayList<DungeonGenerator>>();
dungeonTypeMapping.put(SIMPLE_HALL_DUNGEON_TYPE.toLowerCase(), simpleHalls);
dungeonTypeMapping.put(COMPLEX_HALL_DUNGEON_TYPE.toLowerCase(), complexHalls);
dungeonTypeMapping.put(HUB_DUNGEON_TYPE.toLowerCase(), hubs);
dungeonTypeMapping.put(EXIT_DUNGEON_TYPE.toLowerCase(), exits);
dungeonTypeMapping.put(DEAD_END_DUNGEON_TYPE.toLowerCase(), deadEnds);
dungeonTypeMapping.put(MAZE_DUNGEON_TYPE.toLowerCase(), mazes);
dungeonTypeMapping.put(TRAP_DUNGEON_TYPE.toLowerCase(), pistonTraps);
//Load our reference to the DDProperties singleton
if (properties == null)
properties = DDProperties.instance();
registerCustomDungeons();
}
private void registerCustomDungeons()
{
File file = new File(properties.CustomSchematicDirectory);
if (file.exists() || file.mkdir())
{
copyfile.copyFile("/mods/DimDoors/text/How_to_add_dungeons.txt", file.getAbsolutePath() + "/How_to_add_dungeons.txt");
}
importCustomDungeons(properties.CustomSchematicDirectory);
registerBaseDungeons();
}
public static DungeonHelper initialize()
{
if (instance == null)
{
instance = new DungeonHelper();
}
else
{
throw new IllegalStateException("Cannot initialize DungeonHelper twice");
}
return instance;
}
public static DungeonHelper instance()
{
if (instance == null)
{
//This is to prevent some frustrating bugs that could arise when classes
//are loaded in the wrong order. Trust me, I had to squash a few...
throw new IllegalStateException("Instance of DungeonHelper requested before initialization");
}
return instance;
}
public LinkData createCustomDungeonDoor(World world, int x, int y, int z)
{
//Create a link above the specified position. Link to a new pocket dimension.
LinkData link = new LinkData(world.provider.dimensionId, 0, x, y + 1, z, x, y + 1, z, true, 3);
link = dimHelper.instance.createPocket(link, true, false);
//Place a Warp Door linked to that pocket
itemDimDoor.placeDoorBlock(world, x, y, z, 3, mod_pocketDim.ExitDoor);
return link;
}
public boolean validateDungeonType(String type)
{
//Check if the dungeon type is valid
return dungeonTypeChecker.contains(type.toLowerCase());
}
public boolean validateSchematicName(String name)
{
String[] dungeonData;
if (!name.endsWith(SCHEMATIC_FILE_EXTENSION))
return false;
dungeonData = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length()).split("_");
//Check for a valid number of parts
if (dungeonData.length < 3 || dungeonData.length > 4)
return false;
//Check if the dungeon type is valid
if (!dungeonTypeChecker.contains(dungeonData[0].toLowerCase()))
return false;
//Check if the name is valid
if (!SchematicNamePattern.matcher(dungeonData[1]).matches())
return false;
//Check if the open/closed flag is present
if (!dungeonData[2].equalsIgnoreCase("open") && !dungeonData[2].equalsIgnoreCase("closed"))
return false;
//If the weight is present, check that it is valid
if (dungeonData.length == 4)
{
try
{
int weight = Integer.parseInt(dungeonData[3]);
if (weight < 0 || weight > MAX_DUNGEON_WEIGHT)
return false;
}
catch (NumberFormatException e)
{
//Not a number
return false;
}
}
return true;
}
public void registerCustomDungeon(File schematicFile)
{
String name = schematicFile.getName();
String path = schematicFile.getAbsolutePath();
try
{
if (validateSchematicName(name))
{
//Strip off the file extension while splitting the file name
String[] dungeonData = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length()).split("_");
String dungeonType = dungeonData[0].toLowerCase();
boolean isOpen = dungeonData[2].equalsIgnoreCase("open");
int weight = (dungeonData.length == 4) ? Integer.parseInt(dungeonData[3]) : DEFAULT_DUNGEON_WEIGHT;
//Add this custom dungeon to the list corresponding to its type
DungeonGenerator generator = new DungeonGenerator(weight, path, isOpen);
dungeonTypeMapping.get(dungeonType).add(generator);
registeredDungeons.add(generator);
customDungeons.add(generator);
System.out.println("Imported " + name);
}
else
{
System.out.println("Could not parse dungeon filename, not adding dungeon to generation lists");
customDungeons.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, path, true));
System.out.println("Imported " + name);
}
}
catch(Exception e)
{
e.printStackTrace();
System.out.println("Failed to import " + name);
}
}
public void importCustomDungeons(String path)
{
File directory = new File(path);
File[] schematicNames = directory.listFiles();
if (schematicNames != null)
{
for (File schematicFile: schematicNames)
{
if (schematicFile.getName().endsWith(SCHEMATIC_FILE_EXTENSION))
{
registerCustomDungeon(schematicFile);
}
}
}
}
public void registerBaseDungeons()
{
hubs.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/4WayBasicHall.schematic", false));
hubs.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/4WayHallExit.schematic", false));
hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/doorTotemRuins.schematic", true));
hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/hallwayTrapRooms1.schematic", false));
hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/longDoorHallway.schematic", false));
hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallRotundaWithExit.schematic", false));
hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fortRuins.schematic", true));
hubs.add(new DungeonGenerator(10, "/schematics/Hub_SK-Claustrophobia_Open_10.schematic", true));
hubs.add(new DungeonGenerator(50, "/schematics/Hub_SK-HeartOfDisorder_Open_50.schematic", true));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/collapsedSingleTunnel1.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/singleStraightHall1.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallBranchWithExit.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallSimpleLeft.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallSimpleRight.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleStairsUp.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleStairsDown.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleSmallT1.schematic", false));
simpleHalls.add(new DungeonGenerator(50, "/schematics/SimpleHall_SK-LeftDownStairs_Open_50.schematic", true));
simpleHalls.add(new DungeonGenerator(50, "/schematics/SimpleHall_SK-LeftUpPath_Open_50.schematic", true));
simpleHalls.add(new DungeonGenerator(50, "/schematics/SimpleHall_SK-RightDownStairs_Open_50.schematic", true));
simpleHalls.add(new DungeonGenerator(50, "/schematics/SimpleHall_SK-RightUpPath_Open_50.schematic", true));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/SimpleHall_SK-SpiralHallway_Open_100.schematic", true));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/complexHall_largeBrokenHall_closed_100.schematic", false));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/tntPuzzleTrap.schematic", false));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/brokenPillarsO.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/buggyTopEntry1.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/exitRuinsWithHiddenDoor.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/hallwayHiddenTreasure.schematic", false));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/mediumPillarStairs.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/ruinsO.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/pitStairs.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/ComplexHall_SK-HiddenStairs_Open_100.schematic", true));
complexHalls.add(new DungeonGenerator(10, "/schematics/ComplexHall_SK-LostGarden_Open_10.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/azersDungeonO.schematic", false));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/diamondTowerTemple1.schematic", true));
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deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fallingTrapO.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/hiddenStaircaseO.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/lavaTrapO.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/randomTree.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallHiddenTowerO.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallSilverfishRoom.schematic", false));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/tntTrapO.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallDesert.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallPond.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/DeadEnd_SK-FarAwayInTheDark_Open_100.schematic", true));
deadEnds.add(new DungeonGenerator(50, "/schematics/DeadEnd_SK-UnstableDesert_Open_50.schematic", true));
pistonTraps.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/hallwayPitFallTrap.schematic", false));
pistonTraps.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/pistonFloorHall.schematic", false));
pistonTraps.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/wallFallcomboPistonHall.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fakeTNTTrap.schematic", false));
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pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/pistonFallRuins.schematic", true));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/pistonSmasherHall.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleDropHall.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fallingTNThall.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/lavaPyramid.schematic", true));
pistonTraps.add(new DungeonGenerator(10, "/schematics/Trap_SK-RestlessCorridor_Open_10.schematic", true));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/trap_pistonFloorPlatform_closed_100.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT/2, "/schematics/trap_pistonFloorPlatform2_closed_100.schematic", false));
mazes.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallMaze1.schematic", false));
mazes.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallMultilevelMaze.schematic", false));
exits.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/lockingExitHall.schematic", false));
exits.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/exitCube.schematic", true));
exits.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallExitPrison.schematic", true));
registeredDungeons.addAll(simpleHalls);
registeredDungeons.addAll(exits);
registeredDungeons.addAll(pistonTraps);
registeredDungeons.addAll(mazes);
registeredDungeons.addAll(deadEnds);
registeredDungeons.addAll(complexHalls);
registeredDungeons.addAll(hubs);
}
public boolean exportDungeon(World world, int centerX, int centerY, int centerZ, String exportPath)
{
//Write schematic data to a file
try
{
short size = (short) 2 * MAX_EXPORT_RADIUS + 1;
DungeonSchematic dungeon = DungeonSchematic.copyFromWorld(world,
centerX - MAX_EXPORT_RADIUS, centerY - MAX_EXPORT_RADIUS, centerZ - MAX_EXPORT_RADIUS, size, size, size, true);
dungeon.applyExportFilters(properties);
dungeon.writeToFile(exportPath);
return true;
}
catch(Exception e)
{
e.printStackTrace();
return false;
}
}
public void generateDungeonLink(LinkData incoming)
{
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DungeonGenerator dungeon;
int depth = dimHelper.instance.getDimDepth(incoming.locDimID);
int depthWeight = rand.nextInt(depth + 2) + rand.nextInt(depth + 2) - 2;
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int count = 10;
boolean flag = true;
try
{
if (incoming.destYCoord > 15)
{
do
{
count--;
flag = true;
//Select a dungeon at random, taking into account its weight
dungeon = getRandomDungeon(rand, registeredDungeons);
if (depth <= 1)
{
if(rand.nextBoolean())
{
dungeon = complexHalls.get(rand.nextInt(complexHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
else if(rand.nextBoolean())
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
else if(deadEnds.contains(dungeon)||exits.contains(dungeon))
{
flag=false;
}
}
else if (depth <= 3 && (deadEnds.contains(dungeon) || exits.contains(dungeon) || rand.nextBoolean()))
{
if(rand.nextBoolean())
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
else if(rand.nextBoolean())
{
dungeon = mazes.get(rand.nextInt(mazes.size()));
}
else if(rand.nextBoolean())
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
else
{
flag = false;
}
}
else if (rand.nextInt(3) == 0 && !complexHalls.contains(dungeon))
{
if (rand.nextInt(3) == 0)
{
dungeon = simpleHalls.get(rand.nextInt(simpleHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
else if (depth < 4)
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
}
else if (depthWeight - depthWeight / 2 > depth -4 && (deadEnds.contains(dungeon) || exits.contains(dungeon)))
{
if(rand.nextBoolean())
{
dungeon = simpleHalls.get(rand.nextInt(simpleHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = complexHalls.get(rand.nextInt(complexHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
else
{
flag = false;
}
}
else if (depthWeight > 7 && hubs.contains(dungeon))
{
if(rand.nextInt(12)+5<depthWeight)
{
if(rand.nextBoolean())
{
dungeon = exits.get(rand.nextInt(exits.size()));
}
else if(rand.nextBoolean())
{
dungeon = deadEnds.get(rand.nextInt(deadEnds.size()));
}
else
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
}
else
{
flag = false;
}
}
else if (depth > 10 && hubs.contains(dungeon))
{
flag = false;
}
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if(getDungeonDataInChain(dimHelper.dimList.get(incoming.locDimID)).contains(dungeon))
{
flag=false;
}
}
while (!flag && count > 0);
}
else
{
dungeon = defaultUp;
}
}
catch (Exception e)
{
e.printStackTrace();
if (registeredDungeons.size() > 0)
{
//Select a random dungeon
dungeon = getRandomDungeon(rand, registeredDungeons);
}
else
{
return;
}
}
dimHelper.dimList.get(incoming.destDimID).dungeonGenerator = dungeon;
}
public Collection<String> getDungeonNames() {
//Use a HashSet to guarantee that all dungeon names will be distinct.
//This shouldn't be necessary if we keep proper lists without repetitions,
//but it's a fool-proof workaround.
HashSet<String> dungeonNames = new HashSet<String>();
dungeonNames.addAll( parseDungeonNames(registeredDungeons) );
dungeonNames.addAll( parseDungeonNames(customDungeons) );
//Sort dungeon names alphabetically
ArrayList<String> sortedNames = new ArrayList<String>(dungeonNames);
Collections.sort(sortedNames);
return sortedNames;
}
private static ArrayList<String> parseDungeonNames(ArrayList<DungeonGenerator> dungeons)
{
String name;
File schematic;
ArrayList<String> names = new ArrayList<String>(dungeons.size());
for (DungeonGenerator dungeon : dungeons)
{
//Retrieve the file name and strip off the file extension
schematic = new File(dungeon.schematicPath);
name = schematic.getName();
name = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length());
names.add(name);
}
return names;
}
private static DungeonGenerator getRandomDungeon(Random random, Collection<DungeonGenerator> dungeons)
{
//Use Minecraft's WeightedRandom to select our dungeon. =D
ArrayList<WeightedContainer<DungeonGenerator>> weights =
new ArrayList<WeightedContainer<DungeonGenerator>>(dungeons.size());
for (DungeonGenerator dungeon : dungeons)
{
weights.add(new WeightedContainer<DungeonGenerator>(dungeon, dungeon.weight));
}
@SuppressWarnings("unchecked")
WeightedContainer<DungeonGenerator> resultContainer = (WeightedContainer<DungeonGenerator>) WeightedRandom.getRandomItem(random, weights);
return (resultContainer != null) ? resultContainer.getData() : null;
}
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public static ArrayList<DungeonGenerator> getDungeonDataInChain(DimData dimData)
{
DimData startingDim = dimHelper.dimList.get(dimHelper.instance.getLinkDataFromCoords(dimData.exitDimLink.destXCoord, dimData.exitDimLink.destYCoord, dimData.exitDimLink.destZCoord, dimData.exitDimLink.destDimID).destDimID);
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return getDungeonDataBelow(startingDim);
}
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private static ArrayList<DungeonGenerator> getDungeonDataBelow(DimData dimData)
{
ArrayList<DungeonGenerator> dungeonData = new ArrayList<DungeonGenerator>();
if(dimData.dungeonGenerator!=null)
{
dungeonData.add(dimData.dungeonGenerator);
for(LinkData link : dimData.getLinksInDim())
{
if(dimHelper.dimList.containsKey(link.destDimID))
{
if(dimHelper.dimList.get(link.destDimID).dungeonGenerator!=null&&dimHelper.instance.getDimDepth(link.destDimID)==dimData.depth+1)
{
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for(DungeonGenerator dungeonGen :getDungeonDataBelow(dimHelper.dimList.get(link.destDimID)) )
{
if(!dungeonData.contains(dungeonGen))
{
dungeonData.add(dungeonGen);
}
}
}
}
}
}
return dungeonData;
}
}