Turns out items have to be registered now & other spot fixes
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2 changed files with 17 additions and 0 deletions
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@ -145,6 +145,9 @@ public class EventHookContainer
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PocketManager.load();
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PocketManager.load();
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}
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}
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if (FMLClientHandler.instance().getClient().thePlayer == null)
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return;
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if (FMLClientHandler.instance().getClient().thePlayer.worldObj.provider.dimensionId == mod_pocketDim.properties.LimboDimensionID &&
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if (FMLClientHandler.instance().getClient().thePlayer.worldObj.provider.dimensionId == mod_pocketDim.properties.LimboDimensionID &&
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!Minecraft.getMinecraft().getSoundHandler().isSoundPlaying(limboMusic)) {
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!Minecraft.getMinecraft().getSoundHandler().isSoundPlaying(limboMusic)) {
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Minecraft.getMinecraft().getSoundHandler().playSound(limboMusic);
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Minecraft.getMinecraft().getSoundHandler().playSound(limboMusic);
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@ -247,6 +247,20 @@ public class mod_pocketDim
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GameRegistry.registerBlock(transTrapdoor,"Transdimensional Trapdoor");
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GameRegistry.registerBlock(transTrapdoor,"Transdimensional Trapdoor");
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GameRegistry.registerBlock(blockDimWallPerm, "Fabric of RealityPerm");
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GameRegistry.registerBlock(blockDimWallPerm, "Fabric of RealityPerm");
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GameRegistry.registerBlock(transientDoor, "transientDoor");
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GameRegistry.registerBlock(transientDoor, "transientDoor");
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GameRegistry.registerItem(itemDDKey, "Rift Key");
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GameRegistry.registerItem(itemQuartzDoor, "Quartz Door Item");
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GameRegistry.registerItem(itemPersonalDoor, "Personal Dimensional Door Item");
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GameRegistry.registerItem(itemGoldenDoor, "Golden Door Item");
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GameRegistry.registerItem(itemGoldenDimensionalDoor, "Golden Dimensional Door Item");
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GameRegistry.registerItem(itemDimensionalDoor, "Dimensional Door Item");
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GameRegistry.registerItem(itemWarpDoor, "Warp Door Item");
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GameRegistry.registerItem(itemRiftSignature, "Rift Signature");
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GameRegistry.registerItem(itemRiftRemover, "Rift Remover");
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GameRegistry.registerItem(itemStableFabric, "Stable Fabric Item");
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GameRegistry.registerItem(itemUnstableDoor, "Unstable Door Item");
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GameRegistry.registerItem(itemRiftBlade, "Rift Blade");
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GameRegistry.registerItem(itemStabilizedRiftSignature, "Stabilized Rift Signature");
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GameRegistry.registerItem(itemWorldThread, "World Thread");
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GameRegistry.registerBlock(blockDimWall, ItemBlockDimWall.class, "Fabric of Reality");
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GameRegistry.registerBlock(blockDimWall, ItemBlockDimWall.class, "Fabric of Reality");
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