Minor Change

Minor change. Changes comments in LimboDecay slightly so that they act
as Javadoc comments instead. That was my original intention.
This commit is contained in:
SenseiKiwi 2013-07-25 21:47:56 -04:00
parent d923e98942
commit 43d5d6ea51

View file

@ -8,8 +8,8 @@ import net.minecraft.world.ChunkCoordIntPair;
import net.minecraft.world.World; import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.helpers.dimHelper; import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
/* /**
* Provides methods for applying the Limbo decay. Limbo decay refers to the effect that most blocks placed in Limbo * Provides methods for applying Limbo decay. Limbo decay refers to the effect that most blocks placed in Limbo
* naturally change into stone, then cobble, then gravel, and finally Unraveled Fabric as time passes. * naturally change into stone, then cobble, then gravel, and finally Unraveled Fabric as time passes.
*/ */
public class LimboDecay { public class LimboDecay {
@ -28,7 +28,7 @@ public class LimboDecay {
private LimboDecay() { } private LimboDecay() { }
/* /**
* Initializes the array containing the reversed sequence of block IDs that blocks cycle through during decay. * Initializes the array containing the reversed sequence of block IDs that blocks cycle through during decay.
*/ */
private static void InitializeDecaySequence() private static void InitializeDecaySequence()
@ -47,7 +47,7 @@ public class LimboDecay {
} }
} }
/* /**
* Checks the blocks orthogonally around a given location (presumably the location of an Unraveled Fabric block) * Checks the blocks orthogonally around a given location (presumably the location of an Unraveled Fabric block)
* and applies Limbo decay to them. This gives the impression that decay spreads outward from Unraveled Fabric. * and applies Limbo decay to them. This gives the impression that decay spreads outward from Unraveled Fabric.
*/ */
@ -71,7 +71,7 @@ public class LimboDecay {
} }
} }
/* /**
* Picks random blocks from each active chunk in Limbo and, if decay is applicable, converts them directly to Unraveled Fabric. * Picks random blocks from each active chunk in Limbo and, if decay is applicable, converts them directly to Unraveled Fabric.
* This decay method is designed to stop players from avoiding Limbo decay by building floating structures. * This decay method is designed to stop players from avoiding Limbo decay by building floating structures.
*/ */
@ -108,7 +108,7 @@ public class LimboDecay {
} }
} }
/* /**
* Checks if a block can be decayed and, if so, changes it directly into Unraveled Fabric. * Checks if a block can be decayed and, if so, changes it directly into Unraveled Fabric.
*/ */
private static boolean DecayBlockFast(World world, int x, int y, int z) private static boolean DecayBlockFast(World world, int x, int y, int z)
@ -122,7 +122,7 @@ public class LimboDecay {
return false; return false;
} }
/* /**
* Checks if a block can be decayed and, if so, changes it to the next block ID along the decay sequence. * Checks if a block can be decayed and, if so, changes it to the next block ID along the decay sequence.
*/ */
private static boolean DecayBlock(World world, int x, int y, int z) private static boolean DecayBlock(World world, int x, int y, int z)
@ -156,7 +156,7 @@ public class LimboDecay {
return false; return false;
} }
/* /**
* Checks if a block can decay. We will not decay air, Unraveled Fabric, Eternal Fabric, or containers. * Checks if a block can decay. We will not decay air, Unraveled Fabric, Eternal Fabric, or containers.
*/ */
private static boolean CanDecayBlock(int blockID) private static boolean CanDecayBlock(int blockID)