Minor Change to LimboProvider

Changed the condition on LimboProvider.canRespawnHere() so that players
can respawn in Limbo even if LimboEnabled is false. LimboEnabled only
controls whether players are sent to Limbo when they die in a pocket. It
does not prevent players from ending up in Limbo because of Monoliths.
If Hardcore Limbo is enabled, it stands to reason that people should be
respawning in Limbo anyway.
This commit is contained in:
SenseiKiwi 2014-03-19 07:04:46 -04:00
parent ddcb0ff42e
commit 484a44a063

View file

@ -62,7 +62,7 @@ public class LimboProvider extends WorldProvider
@Override
public boolean canRespawnHere()
{
return properties.HardcoreLimboEnabled && properties.LimboEnabled;
return properties.HardcoreLimboEnabled;
}
@Override