A bunch of blocks weren't properly rift-immune because they weren't
initted yet
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1 changed files with 1 additions and 1 deletions
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@ -200,11 +200,11 @@ public class mod_pocketDim
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blockDimWall = new BlockDimWall(0, Material.iron).setLightLevel(1.0F).setHardness(0.1F).setBlockName("blockDimWall");
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blockDimWall = new BlockDimWall(0, Material.iron).setLightLevel(1.0F).setHardness(0.1F).setBlockName("blockDimWall");
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blockDimWallPerm = (new BlockDimWallPerm(0, Material.iron)).setLightLevel(1.0F).setBlockUnbreakable().setResistance(6000000.0F).setBlockName("blockDimWallPerm");
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blockDimWallPerm = (new BlockDimWallPerm(0, Material.iron)).setLightLevel(1.0F).setBlockUnbreakable().setResistance(6000000.0F).setBlockName("blockDimWallPerm");
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warpDoor = new WarpDoor(Material.wood, properties).setHardness(1.0F) .setBlockName("dimDoorWarp").setBlockTextureName("itemDimDoorWarp");
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warpDoor = new WarpDoor(Material.wood, properties).setHardness(1.0F) .setBlockName("dimDoorWarp").setBlockTextureName("itemDimDoorWarp");
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blockRift = (BlockRift) (new BlockRift(Material.fire, properties).setHardness(1.0F) .setBlockName("rift"));
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blockLimbo = new BlockLimbo(15, Material.iron, properties.LimboDimensionID, limboDecay).setHardness(.2F).setBlockName("BlockLimbo").setLightLevel(.0F);
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blockLimbo = new BlockLimbo(15, Material.iron, properties.LimboDimensionID, limboDecay).setHardness(.2F).setBlockName("BlockLimbo").setLightLevel(.0F);
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unstableDoor = (new UnstableDoor(Material.iron, properties).setHardness(.2F).setBlockName("chaosDoor").setLightLevel(.0F).setBlockTextureName("itemChaosDoor") );
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unstableDoor = (new UnstableDoor(Material.iron, properties).setHardness(.2F).setBlockName("chaosDoor").setLightLevel(.0F).setBlockTextureName("itemChaosDoor") );
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dimensionalDoor = (DimensionalDoor) (new DimensionalDoor(Material.iron, properties).setHardness(1.0F).setResistance(2000.0F) .setBlockName("dimDoor").setBlockTextureName("itemDimDoor"));
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dimensionalDoor = (DimensionalDoor) (new DimensionalDoor(Material.iron, properties).setHardness(1.0F).setResistance(2000.0F) .setBlockName("dimDoor").setBlockTextureName("itemDimDoor"));
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transTrapdoor = (TransTrapdoor) (new TransTrapdoor(Material.wood).setHardness(1.0F) .setBlockName("dimHatch"));
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transTrapdoor = (TransTrapdoor) (new TransTrapdoor(Material.wood).setHardness(1.0F) .setBlockName("dimHatch"));
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blockRift = (BlockRift) (new BlockRift(Material.fire, properties).setHardness(1.0F) .setBlockName("rift"));
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itemDDKey = (new ItemDDKey()).setUnlocalizedName("itemDDKey");
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itemDDKey = (new ItemDDKey()).setUnlocalizedName("itemDDKey");
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itemQuartzDoor = (new ItemQuartzDoor(Material.rock)).setUnlocalizedName("itemQuartzDoor");
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itemQuartzDoor = (new ItemQuartzDoor(Material.rock)).setUnlocalizedName("itemQuartzDoor");
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