Fixed door rendering on only bottom block
This commit is contained in:
parent
a6fdd29bbd
commit
705b2963ee
1 changed files with 10 additions and 10 deletions
|
@ -137,28 +137,28 @@ public class RenderDimDoor extends TileEntitySpecialRenderer<TileEntityDimDoor>
|
||||||
|
|
||||||
switch (tile.orientation) {
|
switch (tile.orientation) {
|
||||||
case SOUTH:
|
case SOUTH:
|
||||||
worldRenderer.pos(x + .01F, y - 1, z).endVertex();
|
worldRenderer.pos(x + .01, y - 1, z).endVertex();
|
||||||
worldRenderer.pos(x + .01, y - 1, z + 1.0D).endVertex();
|
worldRenderer.pos(x + .01, y - 1, z + 1.0D).endVertex();
|
||||||
worldRenderer.pos(x + .01, y + 1, z + 1.0D).endVertex();
|
worldRenderer.pos(x + .01, y + 2, z + 1.0D).endVertex();
|
||||||
worldRenderer.pos(x + .01, y + 1, z).endVertex();
|
worldRenderer.pos(x + .01, y + 2, z).endVertex();
|
||||||
break;
|
break;
|
||||||
case WEST:
|
case WEST:
|
||||||
worldRenderer.pos(x, y + 1, z + .01).endVertex();
|
worldRenderer.pos(x, y + 2, z + .01).endVertex();
|
||||||
worldRenderer.pos(x + 1, y + 1, z + .01).endVertex();
|
worldRenderer.pos(x + 1, y + 2, z + .01).endVertex();
|
||||||
worldRenderer.pos(x + 1, y -1, z + .01).endVertex();
|
worldRenderer.pos(x + 1, y -1, z + .01).endVertex();
|
||||||
worldRenderer.pos(x, y -1, z + .01).endVertex();
|
worldRenderer.pos(x, y -1, z + .01).endVertex();
|
||||||
break;
|
break;
|
||||||
case NORTH:
|
case NORTH:
|
||||||
worldRenderer.pos(x + .99, y + 1, z).endVertex();
|
worldRenderer.pos(x + .99, y + 2, z).endVertex();
|
||||||
worldRenderer.pos(x + .99, y + 1, z + 1.0D).endVertex();
|
worldRenderer.pos(x + .99, y + 2, z + 1.0D).endVertex();
|
||||||
worldRenderer.pos(x + .99, y - 1, z + 1.0D).endVertex();
|
worldRenderer.pos(x + .99, y - 1, z + 1.0D).endVertex();
|
||||||
worldRenderer.pos(x + .99, y - 1, z).endVertex();
|
worldRenderer.pos(x + .99, y - 1, z).endVertex();
|
||||||
break;
|
break;
|
||||||
case EAST:
|
case EAST:
|
||||||
worldRenderer.pos(x, y -1, z + .99).endVertex();
|
worldRenderer.pos(x, y -1, z + .99).endVertex();
|
||||||
worldRenderer.pos(x + 1, y -1, z + .99).endVertex();
|
worldRenderer.pos(x + 1, y -1, z + .99).endVertex();
|
||||||
worldRenderer.pos(x + 1, y + 1, z + .99).endVertex();
|
worldRenderer.pos(x + 1, y + 2, z + .99).endVertex();
|
||||||
worldRenderer.pos(x, y + 1, z + .99).endVertex();
|
worldRenderer.pos(x, y + 2, z + .99).endVertex();
|
||||||
break;
|
break;
|
||||||
/*case 4:
|
/*case 4:
|
||||||
GL11.glVertex3d(x + .15F, y - 1 , z);
|
GL11.glVertex3d(x + .15F, y - 1 , z);
|
||||||
|
@ -285,7 +285,7 @@ public class RenderDimDoor extends TileEntitySpecialRenderer<TileEntityDimDoor>
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tile.openOrClosed) {
|
if (tile.openOrClosed) {
|
||||||
renderDimDoorTileEntity((TileEntityDimDoor) te, x, y, z);
|
renderDimDoorTileEntity(te, x, y, z);
|
||||||
if(tile.lockStatus>=1) {
|
if(tile.lockStatus>=1) {
|
||||||
for(int i = 0; i<1+tile.lockStatus; i++ ) {
|
for(int i = 0; i<1+tile.lockStatus; i++ ) {
|
||||||
this.renderKeyHole(tile, x, y, z, i);
|
this.renderKeyHole(tile, x, y, z, i);
|
||||||
|
|
Loading…
Reference in a new issue