Minor Fix

Fixed variable initialization to keep the compiler happy.
This commit is contained in:
SenseiKiwi 2013-06-26 01:19:28 -04:00
parent 6c64b111de
commit 949ae5707d

View file

@ -733,7 +733,6 @@ public class SchematicLoader
public void generateSchematic(int riftX, int riftY, int riftZ, int orientation, int destDimID, int originDimID, String schematicPath)
{
short width=0;
short height=0;
short length=0;
@ -857,7 +856,9 @@ public class SchematicLoader
int x, y, z;
//relative offset between the schematic coords and world coords
int offsetX, offsetY, offsetZ;
int offsetX = 0;
int offsetY = 0;
int offsetZ = 0;
//first loop through the .schematic to load in all rift locations, and monolith spawn locations.
//also finds the incomingLink location, which determines the final position of the generated .schematic