Fixed PocketBuilder and More

1. Changed DungeonSchematic to use an external instance of Random rather
than initializing its own.
2. Created the Pair class, a strongly-typed tuple that was needed in
PocketBuilder.
3. Added a missing calculation in NewDimData for setting the packDepth
field during dungeon initialization.
4. Finished code missing in PocketBuilder. Changes listed above were
needed for this.
This commit is contained in:
SenseiKiwi 2013-08-30 16:27:27 -04:00
parent 8e8346864e
commit 9930068775
4 changed files with 122 additions and 54 deletions

View file

@ -9,6 +9,7 @@ import java.util.TreeMap;
import net.minecraft.world.World; import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties; import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.dungeon.DungeonData; import StevenDimDoors.mod_pocketDim.dungeon.DungeonData;
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPack;
import StevenDimDoors.mod_pocketDim.util.Point4D; import StevenDimDoors.mod_pocketDim.util.Point4D;
public abstract class NewDimData implements Serializable public abstract class NewDimData implements Serializable
@ -460,6 +461,39 @@ public abstract class NewDimData implements Serializable
this.origin = link.destination(); this.origin = link.destination();
this.orientation = orientation; this.orientation = orientation;
this.dungeon = dungeon; this.dungeon = dungeon;
this.packDepth = calculatePackDepth(parent, dungeon);
}
private static int calculatePackDepth(NewDimData parent, DungeonData current)
{
DungeonData predecessor = parent.dungeon();
if (current == null)
{
throw new IllegalArgumentException("current cannot be null.");
}
if (predecessor == null)
{
return 1;
}
DungeonPack predOwner = predecessor.dungeonType().Owner;
DungeonPack currentOwner = current.dungeonType().Owner;
if (currentOwner == null)
{
return 1;
}
if (predOwner == null)
{
return 1;
}
if (predOwner == currentOwner)
{
return parent.packDepth + 1;
}
else
{
return 1;
}
} }
public void initializePocket(int originX, int originY, int originZ, int orientation, IDimLink link) public void initializePocket(int originX, int originY, int originZ, int orientation, IDimLink link)

View file

@ -167,7 +167,7 @@ public class DungeonSchematic extends Schematic {
return new DungeonSchematic(Schematic.copyFromWorld(world, x, y, z, width, height, length, doCompactBounds)); return new DungeonSchematic(Schematic.copyFromWorld(world, x, y, z, width, height, length, doCompactBounds));
} }
public void copyToWorld(World world, Point3D pocketCenter, int dungeonOrientation, IDimLink entryLink) public void copyToWorld(World world, Point3D pocketCenter, int dungeonOrientation, IDimLink entryLink, Random random)
{ {
//TODO: This function is an improvised solution so we can get the release moving. In the future, //TODO: This function is an improvised solution so we can get the release moving. In the future,
//we should generalize block transformations and implement support for them at the level of Schematic, //we should generalize block transformations and implement support for them at the level of Schematic,
@ -176,7 +176,6 @@ public class DungeonSchematic extends Schematic {
final int turnAngle = dungeonOrientation - orientation; final int turnAngle = dungeonOrientation - orientation;
int index; int index;
int count; int count;
int blockID; int blockID;
@ -222,18 +221,11 @@ public class DungeonSchematic extends Schematic {
world.setBlockTileEntity(pocketPoint.getX(), pocketPoint.getY(), pocketPoint.getZ(), TileEntity.createAndLoadEntity(tileTag)); world.setBlockTileEntity(pocketPoint.getX(), pocketPoint.getY(), pocketPoint.getZ(), TileEntity.createAndLoadEntity(tileTag));
} }
setUpDungeon(PocketManager.getDimensionData(world), world, pocketCenter, turnAngle, entryLink); setUpDungeon(PocketManager.getDimensionData(world), world, pocketCenter, turnAngle, entryLink, random);
} }
private void setUpDungeon(NewDimData dimension, World world, Point3D pocketCenter, int turnAngle, IDimLink entryLink) private void setUpDungeon(NewDimData dimension, World world, Point3D pocketCenter, int turnAngle, IDimLink entryLink, Random random)
{ {
//The following Random initialization code is based on code from ChunkProviderGenerate.
//It makes our generation depend on the world seed.
Random random = new Random(world.getSeed());
long factorA = random.nextLong() / 2L * 2L + 1L;
long factorB = random.nextLong() / 2L * 2L + 1L;
random.setSeed(pocketCenter.getX() * factorB + pocketCenter.getZ() * factorA ^ world.getSeed());
//Transform dungeon corners //Transform dungeon corners
Point3D minCorner = new Point3D(0, 0, 0); Point3D minCorner = new Point3D(0, 0, 0);
Point3D maxCorner = new Point3D(width - 1, height - 1, length - 1); Point3D maxCorner = new Point3D(width - 1, height - 1, length - 1);

View file

@ -0,0 +1,26 @@
package StevenDimDoors.mod_pocketDim.util;
public class Pair<P, Q>
{
//Pair is an implementation of a 2-tuple with generic parameters for strongly-typed elements.
//It's used instead of Minecraft's Tuple type because Tuple doesn't have strongly-typed elements.
private P first;
private Q second;
public Pair(P first, Q second)
{
this.first = first;
this.second = second;
}
public P getFirst()
{
return first;
}
public Q getSecond()
{
return second;
}
}

View file

@ -1,9 +1,9 @@
package StevenDimDoors.mod_pocketDim.world; package StevenDimDoors.mod_pocketDim.world;
import java.util.HashMap;
import java.util.Random; import java.util.Random;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World; import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.storage.ExtendedBlockStorage; import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
@ -19,6 +19,7 @@ import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPackConfig;
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper; import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper; import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
import StevenDimDoors.mod_pocketDim.schematic.BlockRotator; import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
import StevenDimDoors.mod_pocketDim.util.Pair;
import StevenDimDoors.mod_pocketDim.util.Point4D; import StevenDimDoors.mod_pocketDim.util.Point4D;
public class PocketBuilder public class PocketBuilder
@ -35,25 +36,6 @@ public class PocketBuilder
private PocketBuilder() { } private PocketBuilder() { }
public static boolean initializeDestination(IDimLink link, DDProperties properties)
{
if (link.hasDestination())
{
return true;
}
//Check the destination type and respond accordingly
switch (link.linkType())
{
case IDimLink.TYPE_DUNGEON:
return generateNewDungeonPocket(link, properties);
case IDimLink.TYPE_POCKET:
return generateNewPocket(link, properties);
default:
throw new IllegalArgumentException("link has an unrecognized link type.");
}
}
public static boolean generateNewDungeonPocket(IDimLink link, DDProperties properties) public static boolean generateNewDungeonPocket(IDimLink link, DDProperties properties)
{ {
if (link == null) if (link == null)
@ -93,31 +75,35 @@ public class PocketBuilder
return false; return false;
} }
/* This code is currently wrong. It's missing the following things:
* 1. Calculate the destination point for real. That includes adding door noise if needed.
* 2. Receive the DungeonData from selectDungeon()
* 3. The function signature for DungeonSchematic.copyToWorld() has to be rewritten.
*/
//Choose a dungeon to generate //Choose a dungeon to generate
DungeonSchematic schematic = selectDungeon(dimension, random, properties); Pair<DungeonData, DungeonSchematic> pair = selectDungeon(dimension, random, properties);
if (pair == null)
if (schematic == null)
{ {
System.err.println("Could not select a dungeon for generation!"); System.err.println("Could not select a dungeon for generation!");
return false; return false;
} }
DungeonData dungeon = pair.getFirst();
DungeonSchematic schematic = pair.getSecond();
//Calculate the destination point //Calculate the destination point
DungeonPackConfig packConfig = dungeon.dungeonType().Owner != null ? dungeon.dungeonType().Owner.getConfig() : null;
Point4D source = link.source(); Point4D source = link.source();
int destinationY = yCoordHelper.adjustDestinationY(destination, world.getHeight(), schematic.getEntranceDoorLocation().getY(), schematic.getHeight()); int orientation = getDoorOrientation(source, properties);
int orientation = getDestinationOrientation(source); Point3D destination;
destination.setY(destinationY);
if (packConfig != null && packConfig.doDistortDoorCoordinates())
{
destination = calculateNoisyDestination(source, dimension, orientation);
}
else
{
destination = new Point3D(source.getX(), source.getY(), source.getZ());
}
destination.setY( yCoordHelper.adjustDestinationY(destination.getY(), world.getHeight(), schematic.getEntranceDoorLocation().getY(), schematic.getHeight()) );
//Generate the dungeon //Generate the dungeon
DungeonPackConfig packConfig = dungeon.dungeonType().Owner != null ? dungeon.dungeonType().Owner.getConfig() : null; schematic.copyToWorld(world, destination, orientation, link, random);
schematic.copyToWorld(world, link, packConfig.doDistortDoorCoordinates());
//Finish up destination initialization //Finish up destination initialization
dimension.initializePocket(destination.getX(), destination.getY(), destination.getZ(), orientation, link); dimension.initializePocket(destination.getX(), destination.getY(), destination.getZ(), orientation, link);
@ -131,7 +117,23 @@ public class PocketBuilder
} }
} }
private static DungeonSchematic selectDungeon(NewDimData dimension, Random random, DDProperties properties) private static Point3D calculateNoisyDestination(Point4D source, NewDimData dimension, int orientation)
{
int depth = dimension.packDepth();
int forwardNoise = MathHelper.getRandomIntegerInRange(random, -50 * depth, 150 * depth);
int sidewaysNoise = MathHelper.getRandomIntegerInRange(random, -10 * depth, 10 * depth);
//Rotate the link destination noise to point in the same direction as the door exit
//and add it to the door's location. Use EAST as the reference orientation since linkDestination
//is constructed as if pointing East.
Point3D linkDestination = new Point3D(forwardNoise, 0, sidewaysNoise);
Point3D sourcePoint = new Point3D(source.getX(), source.getY(), source.getZ());
Point3D zeroPoint = new Point3D(0, 0, 0);
BlockRotator.transformPoint(linkDestination, zeroPoint, orientation - BlockRotator.EAST_DOOR_METADATA, sourcePoint);
return linkDestination;
}
private static Pair<DungeonData, DungeonSchematic> selectDungeon(NewDimData dimension, Random random, DDProperties properties)
{ {
//We assume the dimension doesn't have a dungeon assigned //We assume the dimension doesn't have a dungeon assigned
if (dimension.dungeon() != null) if (dimension.dungeon() != null)
@ -157,7 +159,6 @@ public class PocketBuilder
{ {
//TODO: In the future, remove this dungeon from the generation lists altogether. //TODO: In the future, remove this dungeon from the generation lists altogether.
//That will have to wait until our code is updated to support that more easily. //That will have to wait until our code is updated to support that more easily.
try try
{ {
System.err.println("Loading the default error dungeon instead..."); System.err.println("Loading the default error dungeon instead...");
@ -170,7 +171,7 @@ public class PocketBuilder
return null; return null;
} }
} }
return schematic; return new Pair<DungeonData, DungeonSchematic>(dungeon, schematic);
} }
private static DungeonSchematic loadAndValidateDungeon(DungeonData dungeon, DDProperties properties) private static DungeonSchematic loadAndValidateDungeon(DungeonData dungeon, DDProperties properties)
@ -218,10 +219,25 @@ public class PocketBuilder
return generateNewPocket(link, DEFAULT_POCKET_SIZE, DEFAULT_POCKET_WALL_THICKNESS, properties); return generateNewPocket(link, DEFAULT_POCKET_SIZE, DEFAULT_POCKET_WALL_THICKNESS, properties);
} }
private static int getDestinationOrientation(Point4D source) private static int getDoorOrientation(Point4D source, DDProperties properties)
{ {
// TODO Auto-generated method stub World world = DimensionManager.getWorld(source.getDimension());
return 0; if (world == null)
{
throw new IllegalStateException("The link's source world should be loaded!");
}
//Check if the block at that point is actually a door
int blockID = world.getBlockId(source.getX(), source.getY(), source.getZ());
if (blockID != properties.DimensionalDoorID && blockID != properties.WarpDoorID &&
blockID != properties.TransientDoorID)
{
throw new IllegalStateException("The link's source is not a door block. It should be impossible to traverse a rift without a door!");
}
//Return the orientation portion of its metadata
int orientation = world.getBlockMetadata(source.getX(), source.getY(), source.getZ()) & 3;
return orientation;
} }
public static boolean generateNewPocket(IDimLink link, int size, int wallThickness, DDProperties properties) public static boolean generateNewPocket(IDimLink link, int size, int wallThickness, DDProperties properties)
@ -283,7 +299,7 @@ public class PocketBuilder
//Calculate the destination point //Calculate the destination point
Point4D source = link.source(); Point4D source = link.source();
int destinationY = yCoordHelper.adjustDestinationY(source.getY(), world.getHeight(), wallThickness + 1, size); int destinationY = yCoordHelper.adjustDestinationY(source.getY(), world.getHeight(), wallThickness + 1, size);
int orientation = getDestinationOrientation(source); int orientation = getDoorOrientation(source, properties);
//Build the actual pocket area //Build the actual pocket area
buildPocket(world, source.getX(), destinationY, source.getZ(), orientation, size, wallThickness, properties); buildPocket(world, source.getX(), destinationY, source.getZ(), orientation, size, wallThickness, properties);