Fixed PocketBuilder and More
1. Changed DungeonSchematic to use an external instance of Random rather than initializing its own. 2. Created the Pair class, a strongly-typed tuple that was needed in PocketBuilder. 3. Added a missing calculation in NewDimData for setting the packDepth field during dungeon initialization. 4. Finished code missing in PocketBuilder. Changes listed above were needed for this.
This commit is contained in:
parent
8e8346864e
commit
9930068775
4 changed files with 122 additions and 54 deletions
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@ -9,6 +9,7 @@ import java.util.TreeMap;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.dungeon.DungeonData;
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import StevenDimDoors.mod_pocketDim.dungeon.DungeonData;
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import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPack;
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import StevenDimDoors.mod_pocketDim.util.Point4D;
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import StevenDimDoors.mod_pocketDim.util.Point4D;
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public abstract class NewDimData implements Serializable
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public abstract class NewDimData implements Serializable
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@ -460,6 +461,39 @@ public abstract class NewDimData implements Serializable
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this.origin = link.destination();
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this.origin = link.destination();
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this.orientation = orientation;
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this.orientation = orientation;
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this.dungeon = dungeon;
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this.dungeon = dungeon;
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this.packDepth = calculatePackDepth(parent, dungeon);
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}
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private static int calculatePackDepth(NewDimData parent, DungeonData current)
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{
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DungeonData predecessor = parent.dungeon();
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if (current == null)
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{
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throw new IllegalArgumentException("current cannot be null.");
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}
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if (predecessor == null)
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{
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return 1;
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}
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DungeonPack predOwner = predecessor.dungeonType().Owner;
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DungeonPack currentOwner = current.dungeonType().Owner;
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if (currentOwner == null)
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{
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return 1;
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}
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if (predOwner == null)
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{
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return 1;
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}
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if (predOwner == currentOwner)
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{
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return parent.packDepth + 1;
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}
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else
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{
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return 1;
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}
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}
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}
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public void initializePocket(int originX, int originY, int originZ, int orientation, IDimLink link)
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public void initializePocket(int originX, int originY, int originZ, int orientation, IDimLink link)
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@ -167,7 +167,7 @@ public class DungeonSchematic extends Schematic {
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return new DungeonSchematic(Schematic.copyFromWorld(world, x, y, z, width, height, length, doCompactBounds));
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return new DungeonSchematic(Schematic.copyFromWorld(world, x, y, z, width, height, length, doCompactBounds));
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}
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}
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public void copyToWorld(World world, Point3D pocketCenter, int dungeonOrientation, IDimLink entryLink)
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public void copyToWorld(World world, Point3D pocketCenter, int dungeonOrientation, IDimLink entryLink, Random random)
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{
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{
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//TODO: This function is an improvised solution so we can get the release moving. In the future,
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//TODO: This function is an improvised solution so we can get the release moving. In the future,
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//we should generalize block transformations and implement support for them at the level of Schematic,
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//we should generalize block transformations and implement support for them at the level of Schematic,
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@ -176,7 +176,6 @@ public class DungeonSchematic extends Schematic {
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final int turnAngle = dungeonOrientation - orientation;
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final int turnAngle = dungeonOrientation - orientation;
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int index;
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int index;
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int count;
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int count;
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int blockID;
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int blockID;
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@ -222,18 +221,11 @@ public class DungeonSchematic extends Schematic {
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world.setBlockTileEntity(pocketPoint.getX(), pocketPoint.getY(), pocketPoint.getZ(), TileEntity.createAndLoadEntity(tileTag));
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world.setBlockTileEntity(pocketPoint.getX(), pocketPoint.getY(), pocketPoint.getZ(), TileEntity.createAndLoadEntity(tileTag));
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}
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}
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setUpDungeon(PocketManager.getDimensionData(world), world, pocketCenter, turnAngle, entryLink);
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setUpDungeon(PocketManager.getDimensionData(world), world, pocketCenter, turnAngle, entryLink, random);
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}
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}
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private void setUpDungeon(NewDimData dimension, World world, Point3D pocketCenter, int turnAngle, IDimLink entryLink)
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private void setUpDungeon(NewDimData dimension, World world, Point3D pocketCenter, int turnAngle, IDimLink entryLink, Random random)
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{
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{
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//The following Random initialization code is based on code from ChunkProviderGenerate.
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//It makes our generation depend on the world seed.
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Random random = new Random(world.getSeed());
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long factorA = random.nextLong() / 2L * 2L + 1L;
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long factorB = random.nextLong() / 2L * 2L + 1L;
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random.setSeed(pocketCenter.getX() * factorB + pocketCenter.getZ() * factorA ^ world.getSeed());
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//Transform dungeon corners
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//Transform dungeon corners
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Point3D minCorner = new Point3D(0, 0, 0);
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Point3D minCorner = new Point3D(0, 0, 0);
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Point3D maxCorner = new Point3D(width - 1, height - 1, length - 1);
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Point3D maxCorner = new Point3D(width - 1, height - 1, length - 1);
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26
StevenDimDoors/mod_pocketDim/util/Pair.java
Normal file
26
StevenDimDoors/mod_pocketDim/util/Pair.java
Normal file
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@ -0,0 +1,26 @@
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package StevenDimDoors.mod_pocketDim.util;
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public class Pair<P, Q>
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{
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//Pair is an implementation of a 2-tuple with generic parameters for strongly-typed elements.
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//It's used instead of Minecraft's Tuple type because Tuple doesn't have strongly-typed elements.
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private P first;
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private Q second;
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public Pair(P first, Q second)
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{
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this.first = first;
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this.second = second;
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}
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public P getFirst()
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{
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return first;
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}
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public Q getSecond()
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{
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return second;
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}
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}
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@ -1,9 +1,9 @@
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package StevenDimDoors.mod_pocketDim.world;
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package StevenDimDoors.mod_pocketDim.world;
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import java.util.HashMap;
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import java.util.Random;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
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import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
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@ -19,6 +19,7 @@ import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPackConfig;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
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import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
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import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
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import StevenDimDoors.mod_pocketDim.util.Pair;
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import StevenDimDoors.mod_pocketDim.util.Point4D;
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import StevenDimDoors.mod_pocketDim.util.Point4D;
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public class PocketBuilder
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public class PocketBuilder
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@ -35,25 +36,6 @@ public class PocketBuilder
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private PocketBuilder() { }
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private PocketBuilder() { }
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public static boolean initializeDestination(IDimLink link, DDProperties properties)
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{
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if (link.hasDestination())
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{
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return true;
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}
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//Check the destination type and respond accordingly
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switch (link.linkType())
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{
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case IDimLink.TYPE_DUNGEON:
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return generateNewDungeonPocket(link, properties);
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case IDimLink.TYPE_POCKET:
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return generateNewPocket(link, properties);
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default:
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throw new IllegalArgumentException("link has an unrecognized link type.");
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}
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}
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public static boolean generateNewDungeonPocket(IDimLink link, DDProperties properties)
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public static boolean generateNewDungeonPocket(IDimLink link, DDProperties properties)
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{
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{
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if (link == null)
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if (link == null)
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@ -93,31 +75,35 @@ public class PocketBuilder
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return false;
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return false;
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}
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}
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/* This code is currently wrong. It's missing the following things:
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* 1. Calculate the destination point for real. That includes adding door noise if needed.
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* 2. Receive the DungeonData from selectDungeon()
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* 3. The function signature for DungeonSchematic.copyToWorld() has to be rewritten.
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*/
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//Choose a dungeon to generate
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//Choose a dungeon to generate
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DungeonSchematic schematic = selectDungeon(dimension, random, properties);
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Pair<DungeonData, DungeonSchematic> pair = selectDungeon(dimension, random, properties);
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if (pair == null)
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if (schematic == null)
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{
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{
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System.err.println("Could not select a dungeon for generation!");
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System.err.println("Could not select a dungeon for generation!");
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return false;
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return false;
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}
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}
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DungeonData dungeon = pair.getFirst();
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DungeonSchematic schematic = pair.getSecond();
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//Calculate the destination point
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//Calculate the destination point
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DungeonPackConfig packConfig = dungeon.dungeonType().Owner != null ? dungeon.dungeonType().Owner.getConfig() : null;
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Point4D source = link.source();
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Point4D source = link.source();
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int destinationY = yCoordHelper.adjustDestinationY(destination, world.getHeight(), schematic.getEntranceDoorLocation().getY(), schematic.getHeight());
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int orientation = getDoorOrientation(source, properties);
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int orientation = getDestinationOrientation(source);
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Point3D destination;
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destination.setY(destinationY);
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if (packConfig != null && packConfig.doDistortDoorCoordinates())
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{
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destination = calculateNoisyDestination(source, dimension, orientation);
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}
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else
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{
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destination = new Point3D(source.getX(), source.getY(), source.getZ());
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}
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destination.setY( yCoordHelper.adjustDestinationY(destination.getY(), world.getHeight(), schematic.getEntranceDoorLocation().getY(), schematic.getHeight()) );
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//Generate the dungeon
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//Generate the dungeon
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DungeonPackConfig packConfig = dungeon.dungeonType().Owner != null ? dungeon.dungeonType().Owner.getConfig() : null;
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schematic.copyToWorld(world, destination, orientation, link, random);
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schematic.copyToWorld(world, link, packConfig.doDistortDoorCoordinates());
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//Finish up destination initialization
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//Finish up destination initialization
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dimension.initializePocket(destination.getX(), destination.getY(), destination.getZ(), orientation, link);
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dimension.initializePocket(destination.getX(), destination.getY(), destination.getZ(), orientation, link);
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@ -131,7 +117,23 @@ public class PocketBuilder
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}
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}
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}
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}
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private static DungeonSchematic selectDungeon(NewDimData dimension, Random random, DDProperties properties)
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private static Point3D calculateNoisyDestination(Point4D source, NewDimData dimension, int orientation)
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{
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int depth = dimension.packDepth();
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int forwardNoise = MathHelper.getRandomIntegerInRange(random, -50 * depth, 150 * depth);
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int sidewaysNoise = MathHelper.getRandomIntegerInRange(random, -10 * depth, 10 * depth);
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//Rotate the link destination noise to point in the same direction as the door exit
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//and add it to the door's location. Use EAST as the reference orientation since linkDestination
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//is constructed as if pointing East.
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Point3D linkDestination = new Point3D(forwardNoise, 0, sidewaysNoise);
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Point3D sourcePoint = new Point3D(source.getX(), source.getY(), source.getZ());
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Point3D zeroPoint = new Point3D(0, 0, 0);
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BlockRotator.transformPoint(linkDestination, zeroPoint, orientation - BlockRotator.EAST_DOOR_METADATA, sourcePoint);
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return linkDestination;
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}
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private static Pair<DungeonData, DungeonSchematic> selectDungeon(NewDimData dimension, Random random, DDProperties properties)
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{
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{
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//We assume the dimension doesn't have a dungeon assigned
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//We assume the dimension doesn't have a dungeon assigned
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if (dimension.dungeon() != null)
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if (dimension.dungeon() != null)
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{
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{
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//TODO: In the future, remove this dungeon from the generation lists altogether.
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//TODO: In the future, remove this dungeon from the generation lists altogether.
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//That will have to wait until our code is updated to support that more easily.
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//That will have to wait until our code is updated to support that more easily.
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try
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try
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{
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{
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System.err.println("Loading the default error dungeon instead...");
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System.err.println("Loading the default error dungeon instead...");
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return null;
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return null;
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}
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}
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}
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}
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return schematic;
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return new Pair<DungeonData, DungeonSchematic>(dungeon, schematic);
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}
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}
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private static DungeonSchematic loadAndValidateDungeon(DungeonData dungeon, DDProperties properties)
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private static DungeonSchematic loadAndValidateDungeon(DungeonData dungeon, DDProperties properties)
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@ -218,10 +219,25 @@ public class PocketBuilder
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return generateNewPocket(link, DEFAULT_POCKET_SIZE, DEFAULT_POCKET_WALL_THICKNESS, properties);
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return generateNewPocket(link, DEFAULT_POCKET_SIZE, DEFAULT_POCKET_WALL_THICKNESS, properties);
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}
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}
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private static int getDestinationOrientation(Point4D source)
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private static int getDoorOrientation(Point4D source, DDProperties properties)
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{
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{
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// TODO Auto-generated method stub
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World world = DimensionManager.getWorld(source.getDimension());
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return 0;
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if (world == null)
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{
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throw new IllegalStateException("The link's source world should be loaded!");
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}
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//Check if the block at that point is actually a door
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int blockID = world.getBlockId(source.getX(), source.getY(), source.getZ());
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if (blockID != properties.DimensionalDoorID && blockID != properties.WarpDoorID &&
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blockID != properties.TransientDoorID)
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{
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throw new IllegalStateException("The link's source is not a door block. It should be impossible to traverse a rift without a door!");
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}
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//Return the orientation portion of its metadata
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int orientation = world.getBlockMetadata(source.getX(), source.getY(), source.getZ()) & 3;
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return orientation;
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}
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}
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public static boolean generateNewPocket(IDimLink link, int size, int wallThickness, DDProperties properties)
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public static boolean generateNewPocket(IDimLink link, int size, int wallThickness, DDProperties properties)
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//Calculate the destination point
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//Calculate the destination point
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Point4D source = link.source();
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Point4D source = link.source();
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int destinationY = yCoordHelper.adjustDestinationY(source.getY(), world.getHeight(), wallThickness + 1, size);
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int destinationY = yCoordHelper.adjustDestinationY(source.getY(), world.getHeight(), wallThickness + 1, size);
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int orientation = getDestinationOrientation(source);
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int orientation = getDoorOrientation(source, properties);
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//Build the actual pocket area
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//Build the actual pocket area
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buildPocket(world, source.getX(), destinationY, source.getZ(), orientation, size, wallThickness, properties);
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buildPocket(world, source.getX(), destinationY, source.getZ(), orientation, size, wallThickness, properties);
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