Few more Config changes
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1 changed files with 7 additions and 7 deletions
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@ -25,9 +25,9 @@ public final class ModConfig {
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public static Dungeons dungeon = new Dungeons();
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public static Dungeons dungeon = new Dungeons();
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@Comment({"Monolith Config Options",
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@Comment({"Monolith Config Options",
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"How dangerous are Monoliths"})
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"How dangerous are Monoliths"})
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public static Monoliths monolith = new Monoliths();
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public static Monoliths monolith = new Monoliths();
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@Comment({"Limbo Config Options",
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"This controls various limbo aspects"})
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public static Limbo limbo = new Limbo();
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public static Limbo limbo = new Limbo();
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public static class General {
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public static class General {
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@ -53,7 +53,7 @@ public final class ModConfig {
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public static class Pocket {
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public static class Pocket {
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@Name("Pocket Grid Size")
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@Name("Pocket Grid Size")
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@Comment({"Sets how many chunks apart all pockets in pocket dimensions should be placed.",
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@Comment({"Sets how many chunks apart all pockets in pocket dimensions should be placed.",
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"Default: 32 [Minimum = 4] [Maximum = 32]"})
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"Default: 32"})
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@RangeInt(min=4, max=32)
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@RangeInt(min=4, max=32)
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public int pocketGridSize = 32;
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public int pocketGridSize = 32;
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@ -64,14 +64,14 @@ public final class ModConfig {
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@Name("Private Pocket Size")
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@Name("Private Pocket Size")
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@Comment({"Sets how large a personal pocket is when initially created.",
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@Comment({"Sets how large a personal pocket is when initially created.",
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"Default: 2 [Minimum = 0] [Maximum = 7]"})
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"Default: 2"})
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@RangeInt(min = 0, max = 7)
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@RangeInt(min = 0, max = 7)
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public int initialPrivatePocketSize = 2;
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public int initialPrivatePocketSize = 2;
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@Name("Public Pocket Size")
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@Name("Public Pocket Size")
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@Comment({"Sets how deep a public pocket created in the overworld will be on average.",
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@Comment({"Sets how deep a public pocket created in the overworld will be on average.",
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"Pockets created at a deeper depth will have larger sizes.",
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"Pockets created at a deeper depth will have larger sizes.",
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"Default: 1 [Minimum = 0] [Maximum = Max Pocket Size]"})
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"Default: 1"})
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public int basePublicPocketSize = 1;
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public int basePublicPocketSize = 1;
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@Name("Load All Schematics")
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@Name("Load All Schematics")
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@ -85,7 +85,7 @@ public final class ModConfig {
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public static class WorldGen {
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public static class WorldGen {
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@Name("Rift Cluster Generation Chance")
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@Name("Rift Cluster Generation Chance")
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@Comment({"Sets the chance (out of 1.0) that a cluster of rifts will generate in a given chunk.",
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@Comment({"Sets the chance (out of 1.0) that a cluster of rifts will generate in a given chunk.",
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"Default: 0.0002 [Minimum = 0] [Maximum = 1]"})
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"Default: 0.0002"})
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@RangeDouble(min=0, max=1)
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@RangeDouble(min=0, max=1)
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public double clusterGenerationChance = 0.0002;
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public double clusterGenerationChance = 0.0002;
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@ -96,7 +96,7 @@ public final class ModConfig {
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@Name("Gateway Generation Chance")
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@Name("Gateway Generation Chance")
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@Comment({"Sets the chance (out of 1.0) that a Rift Gateway will generate in a given chunk.",
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@Comment({"Sets the chance (out of 1.0) that a Rift Gateway will generate in a given chunk.",
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"Default: 0.0015 [Minimum = 0] [Maximum = 1]"})
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"Default: 0.0015"})
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@RangeDouble(min=0, max=1)
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@RangeDouble(min=0, max=1)
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public double gatewayGenerationChance = 0.0015;
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public double gatewayGenerationChance = 0.0015;
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