Few more Config changes

This commit is contained in:
ZombieHDGaming 2018-01-23 10:45:09 -05:00
parent 0b4e063ace
commit b05d483115

View file

@ -25,9 +25,9 @@ public final class ModConfig {
public static Dungeons dungeon = new Dungeons(); public static Dungeons dungeon = new Dungeons();
@Comment({"Monolith Config Options", @Comment({"Monolith Config Options",
"How dangerous are Monoliths"}) "How dangerous are Monoliths"})
public static Monoliths monolith = new Monoliths(); public static Monoliths monolith = new Monoliths();
@Comment({"Limbo Config Options",
"This controls various limbo aspects"})
public static Limbo limbo = new Limbo(); public static Limbo limbo = new Limbo();
public static class General { public static class General {
@ -53,7 +53,7 @@ public final class ModConfig {
public static class Pocket { public static class Pocket {
@Name("Pocket Grid Size") @Name("Pocket Grid Size")
@Comment({"Sets how many chunks apart all pockets in pocket dimensions should be placed.", @Comment({"Sets how many chunks apart all pockets in pocket dimensions should be placed.",
"Default: 32 [Minimum = 4] [Maximum = 32]"}) "Default: 32"})
@RangeInt(min=4, max=32) @RangeInt(min=4, max=32)
public int pocketGridSize = 32; public int pocketGridSize = 32;
@ -64,14 +64,14 @@ public final class ModConfig {
@Name("Private Pocket Size") @Name("Private Pocket Size")
@Comment({"Sets how large a personal pocket is when initially created.", @Comment({"Sets how large a personal pocket is when initially created.",
"Default: 2 [Minimum = 0] [Maximum = 7]"}) "Default: 2"})
@RangeInt(min = 0, max = 7) @RangeInt(min = 0, max = 7)
public int initialPrivatePocketSize = 2; public int initialPrivatePocketSize = 2;
@Name("Public Pocket Size") @Name("Public Pocket Size")
@Comment({"Sets how deep a public pocket created in the overworld will be on average.", @Comment({"Sets how deep a public pocket created in the overworld will be on average.",
"Pockets created at a deeper depth will have larger sizes.", "Pockets created at a deeper depth will have larger sizes.",
"Default: 1 [Minimum = 0] [Maximum = Max Pocket Size]"}) "Default: 1"})
public int basePublicPocketSize = 1; public int basePublicPocketSize = 1;
@Name("Load All Schematics") @Name("Load All Schematics")
@ -85,7 +85,7 @@ public final class ModConfig {
public static class WorldGen { public static class WorldGen {
@Name("Rift Cluster Generation Chance") @Name("Rift Cluster Generation Chance")
@Comment({"Sets the chance (out of 1.0) that a cluster of rifts will generate in a given chunk.", @Comment({"Sets the chance (out of 1.0) that a cluster of rifts will generate in a given chunk.",
"Default: 0.0002 [Minimum = 0] [Maximum = 1]"}) "Default: 0.0002"})
@RangeDouble(min=0, max=1) @RangeDouble(min=0, max=1)
public double clusterGenerationChance = 0.0002; public double clusterGenerationChance = 0.0002;
@ -96,7 +96,7 @@ public final class ModConfig {
@Name("Gateway Generation Chance") @Name("Gateway Generation Chance")
@Comment({"Sets the chance (out of 1.0) that a Rift Gateway will generate in a given chunk.", @Comment({"Sets the chance (out of 1.0) that a Rift Gateway will generate in a given chunk.",
"Default: 0.0015 [Minimum = 0] [Maximum = 1]"}) "Default: 0.0015"})
@RangeDouble(min=0, max=1) @RangeDouble(min=0, max=1)
public double gatewayGenerationChance = 0.0015; public double gatewayGenerationChance = 0.0015;