Fixed rift remover regression

still need to handle updating the other clients
This commit is contained in:
StevenRS11 2013-10-09 16:23:58 -04:00
parent e421987338
commit b9bd42a345

View file

@ -37,16 +37,13 @@ public class itemRiftRemover extends Item
@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
{
// We invoke PlayerControllerMP.onPlayerRightClick() from here so that Minecraft
// will invoke onItemUseFirst() on the client side. We'll tell it to pass the
// request to the server, which will make sure that rift-related changes are
// reflected on the server.
if (!world.isRemote)
{
return stack;
}
/**
* Im not exactly sure why this was done with onItemFirstUse before, but that is what was causing the issue.
* OnItemRightClick would only be called if there was no block to be clicked on, and because we never actually click on rifts (instead we raytrace them)
* we need a method that is always called. We can update other clients of the visual information using the rift TE, by having it send a packet to all players in a radius.
* I will need to look at the new network code first, though.
*/
//Raytrace for rift block because they dont have any collision
MovingObjectPosition hit = this.getMovingObjectPositionFromPlayer(world, player, true);
if (hit != null)
{
@ -58,9 +55,19 @@ public class itemRiftRemover extends Item
if (world.getBlockId(hx, hy, hz) == mod_pocketDim.blockRift.blockID && link != null &&
player.canPlayerEdit(hx, hy, hz, hit.sideHit, stack))
{
// Invoke onPlayerRightClick()
FMLClientHandler.instance().getClient().playerController.onPlayerRightClick(
player, world, stack, hx, hy, hz, hit.sideHit, hit.hitVec);
// Tell the rift's tile entity to do its removal animation
// Handle server client stuff on the rift TE
TileEntity tileEntity = world.getBlockTileEntity(hx, hy, hz);
if (tileEntity != null && tileEntity instanceof TileEntityRift)
{
((TileEntityRift) tileEntity).shouldClose = true;
}
if (!player.capabilities.isCreativeMode)
{
stack.damageItem(1, player);
}
player.worldObj.playSoundAtEntity(player, "mods.DimDoors.sfx.riftClose", 0.8f, 1);
}
}
return stack;
@ -69,47 +76,7 @@ public class itemRiftRemover extends Item
@Override
public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
{
// We want to use onItemUseFirst() here so that this code will run on the server side,
// so we don't need the client to send link-related updates to the server. Still,
// check whether we have a rift in sight before passing the request over.
// On integrated servers, the link won't be removed immediately because of the rift
// removal animation. That means we'll have a chance to check for the link before
// it's deleted. Otherwise the Rift Remover's durability wouldn't drop.
NewDimData dimension = PocketManager.getDimensionData(world);
DimLink link = dimension.getLink(x, y, z);
if (world.getBlockId(x, y, z) == mod_pocketDim.blockRift.blockID && link != null &&
player.canPlayerEdit(x, y, z, side, stack))
{
// Tell the rift's tile entity to do its removal animation
TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
if (tileEntity != null && tileEntity instanceof TileEntityRift)
{
((TileEntityRift) tileEntity).shouldClose = true;
}
else if (!world.isRemote)
{
// Only set the block to air on the server side so that we don't
// tell the server to remove the rift block before it can use the
// Rift Remover. Otherwise, it won't know to reduce durability.
world.setBlockToAir(x, y, z);
}
if (world.isRemote)
{
// Tell the server about this
return false;
}
else
{
if (!player.capabilities.isCreativeMode)
{
stack.damageItem(1, player);
}
player.worldObj.playSoundAtEntity(player, "mods.DimDoors.sfx.riftClose", 0.8f, 1);
}
}
return true;
return false;
}
/**