Merge branch 'master' of https://github.com/StevenRS11/DimDoors
This commit is contained in:
commit
db3351441d
11 changed files with 438 additions and 78 deletions
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@ -4,13 +4,11 @@ import java.io.File;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Random;
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import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPack;
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import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonType;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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import net.minecraft.world.World;
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public class DungeonGenerator implements Serializable
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{
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//This static field is hax so that I don't have to add an instance field to DungeonGenerator to support DungeonType.
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@ -48,7 +46,13 @@ public class DungeonGenerator implements Serializable
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{
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File file = new File(schematicPath);
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String typeName = file.getName().split("_")[0];
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type = DungeonHelper.instance().RuinsPack.getType(typeName);
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String packName = file.getParentFile().getName();
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DungeonPack pack = DungeonHelper.instance().getDungeonPack(packName);
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if (pack == null)
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{
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pack = DungeonHelper.instance().getDungeonPack("ruins");
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}
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type = pack.getType(typeName);
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}
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catch (Exception e) { }
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if (type == null)
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@ -6,6 +6,7 @@ import java.util.Random;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.dungeon.DungeonSchematic;
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import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPackConfig;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.schematic.InvalidSchematicException;
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@ -16,8 +17,6 @@ public class SchematicLoader
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public static boolean generateDungeonPocket(LinkData link, DDProperties properties)
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{
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//TODO: Phase this function out in the next update. ~SenseiKiwi
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if (link == null || properties == null)
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{
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return false;
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@ -46,10 +45,9 @@ public class SchematicLoader
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final long localSeed = world.getSeed() ^ 0x2F50DB9B4A8057E4L ^ computeDestinationHash(link);
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final Random random = new Random(localSeed);
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dungeonHelper.generateDungeonLink(link, dungeonHelper.RuinsPack, random);
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dungeonHelper.generateDungeonLink(link, dungeonHelper.getDimDungeonPack(originDimID), random);
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}
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schematicPath = dimList.get(destDimID).dungeonGenerator.schematicPath;
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}
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else
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{
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@ -99,7 +97,10 @@ public class SchematicLoader
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dimHelper helperInstance = dimHelper.instance;
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helperInstance.moveLinkDataDestination(link, link.destXCoord, fixedY, link.destZCoord, link.destDimID, true);
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}
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dungeon.copyToWorld(world, new Point3D(link.destXCoord, link.destYCoord, link.destZCoord), link.linkOrientation, originDimID, destDimID);
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DungeonPackConfig packConfig = dungeonHelper.getDimDungeonPack(destDimID).getConfig();
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dungeon.copyToWorld(world, new Point3D(link.destXCoord, link.destYCoord, link.destZCoord),
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link.linkOrientation, originDimID, destDimID, packConfig.doDistortDoorCoordinates());
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return true;
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}
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catch (Exception e)
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@ -141,7 +142,7 @@ public class SchematicLoader
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private static DungeonSchematic checkSourceAndLoad(String schematicPath) throws FileNotFoundException, InvalidSchematicException
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{
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//TODO: Change this code once we introduce an isInternal flag in dungeon data
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//FIXME: Change this code once we introduce an isInternal flag in dungeon data
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DungeonSchematic dungeon;
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if ((new File(schematicPath)).exists())
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{
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@ -81,7 +81,7 @@ public class CommandExportDungeon extends DDCommandBase
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//TODO: This validation should be in DungeonHelper or in another class. We should move it
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//during the save file format rewrite. ~SenseiKiwi
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if (!dungeonHelper.validateDungeonType(command[0]))
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if (!dungeonHelper.validateDungeonType(command[0], dungeonHelper.getDungeonPack("ruins")))
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{
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return new DDCommandResult("Error: Invalid dungeon type. Please use one of the existing types.");
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}
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@ -105,7 +105,7 @@ public class CommandExportDungeon extends DDCommandBase
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try
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{
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int weight = Integer.parseInt(command[3]);
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if (weight >= 0 && weight <= DungeonHelper.MAX_DUNGEON_WEIGHT)
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if (weight >= DungeonHelper.MIN_DUNGEON_WEIGHT && weight <= DungeonHelper.MAX_DUNGEON_WEIGHT)
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{
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return exportDungeon(sender, join(command, "_", 0, 4));
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}
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@ -114,7 +114,8 @@ public class CommandExportDungeon extends DDCommandBase
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}
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//If we've reached this point, then we must have an invalid weight.
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return new DDCommandResult("Invalid dungeon weight. Please specify a weight between 0 and " + DungeonHelper.MAX_DUNGEON_WEIGHT + ", inclusive.");
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return new DDCommandResult("Invalid dungeon weight. Please specify a weight between "
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+ DungeonHelper.MIN_DUNGEON_WEIGHT + " and " + DungeonHelper.MAX_DUNGEON_WEIGHT + ", inclusive.");
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}
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return DDCommandResult.SUCCESS;
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@ -132,7 +133,7 @@ public class CommandExportDungeon extends DDCommandBase
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if (dungeonHelper.exportDungeon(player.worldObj, x, y, z, exportPath))
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{
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player.sendChatToPlayer("Saved dungeon schematic in " + exportPath);
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dungeonHelper.registerDungeon(exportPath, false, true);
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dungeonHelper.registerDungeon(exportPath, dungeonHelper.getDungeonPack("ruins"), false, true);
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return DDCommandResult.SUCCESS;
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}
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else
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@ -167,7 +167,7 @@ public class DungeonSchematic extends Schematic {
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return new DungeonSchematic(Schematic.copyFromWorld(world, x, y, z, width, height, length, doCompactBounds));
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}
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public void copyToWorld(World world, Point3D pocketCenter, int dungeonOrientation, int originDimID, int destDimID)
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public void copyToWorld(World world, Point3D pocketCenter, int dungeonOrientation, int originDimID, int destDimID, boolean doDistortCoordinates)
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{
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//TODO: This function is an improvised solution so we can get the release moving. In the future,
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//we should generalize block tranformations and implement support for them at the level of Schematic,
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@ -222,17 +222,17 @@ public class DungeonSchematic extends Schematic {
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world.setBlockTileEntity(pocketPoint.getX(), pocketPoint.getY(), pocketPoint.getZ(), TileEntity.createAndLoadEntity(tileTag));
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}
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setUpDungeon(world, pocketCenter, turnAngle, originDimID, destDimID);
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setUpDungeon(world, pocketCenter, turnAngle, originDimID, destDimID, doDistortCoordinates);
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}
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private void setUpDungeon(World world, Point3D pocketCenter, int turnAngle, int originDimID, int destDimID)
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private void setUpDungeon(World world, Point3D pocketCenter, int turnAngle, int originDimID, int destDimID, boolean doDistortCoordinates)
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{
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//The following Random initialization code is based on code from ChunkProviderGenerate.
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//It makes our generation depend on the world seed.
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Random random = new Random(world.getSeed());
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long factorA = random.nextLong() / 2L * 2L + 1L;
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long factorB = random.nextLong() / 2L * 2L + 1L;
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random.setSeed((pocketCenter.getX() >> 4) * factorA + (pocketCenter.getZ() >> 4) * factorB ^ world.getSeed());
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random.setSeed(pocketCenter.getX() * factorB + pocketCenter.getZ() * factorA ^ world.getSeed());
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//Transform dungeon corners
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Point3D minCorner = new Point3D(0, 0, 0);
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@ -249,7 +249,7 @@ public class DungeonSchematic extends Schematic {
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//Set up link data for dimensional doors
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for (Point3D location : dimensionalDoorLocations)
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{
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setUpDimensionalDoorLink(world, location, entranceDoorLocation, turnAngle, pocketCenter, originDimID, destDimID, random);
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setUpDimensionalDoorLink(world, location, entranceDoorLocation, turnAngle, pocketCenter, originDimID, destDimID, doDistortCoordinates, random);
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}
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//Set up link data for exit door
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@ -374,11 +374,22 @@ public class DungeonSchematic extends Schematic {
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}
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}
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private static void setUpDimensionalDoorLink(World world, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter, int originDimID, int destDimID, Random random)
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private static void setUpDimensionalDoorLink(World world, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter, int originDimID, int destDimID, boolean applyNoise, Random random)
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{
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int depth = dimHelper.instance.getDimDepth(originDimID) + 1;
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int forwardNoise = MathHelper.getRandomIntegerInRange(random, -50 * depth, 150 * depth);
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int sidewaysNoise = MathHelper.getRandomIntegerInRange(random, -10 * depth, 10 * depth);
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int forwardNoise;
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int sidewaysNoise;
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if (applyNoise)
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{
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forwardNoise = MathHelper.getRandomIntegerInRange(random, -50 * depth, 150 * depth);
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sidewaysNoise = MathHelper.getRandomIntegerInRange(random, -10 * depth, 10 * depth);
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}
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else
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{
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forwardNoise = 0;
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sidewaysNoise = 0;
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}
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//Transform doorLocation to the pocket coordinate system
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Point3D location = point.clone();
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@ -15,6 +15,29 @@ public class DungeonChainRule
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ArrayList<String> conditionNames = source.getCondition();
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ArrayList<WeightedContainer<String>> productNames = source.getProducts();
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//Validate the data, just in case
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if (conditionNames == null)
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{
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throw new NullPointerException("source cannot have null conditions");
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}
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if (productNames == null)
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{
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throw new NullPointerException("source cannot have null products");
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}
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if (productNames.isEmpty())
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{
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throw new IllegalArgumentException("products cannot be an empty list");
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}
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for (WeightedContainer<String> product : productNames)
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{
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//Check for weights less than 1. Those could cause Minecraft's random selection algorithm to throw an exception.
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//At the very least, they're useless values.
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if (product.itemWeight < 1)
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{
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throw new IllegalArgumentException("products cannot contain items with weights less than 1");
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}
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}
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//Obtain the IDs of dungeon types in reverse order. Reverse order makes comparing against chain histories easy.
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condition = new int[conditionNames.size()];
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for (int src = 0, dst = condition.length - 1; src < condition.length; src++, dst--)
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@ -11,6 +11,25 @@ public class DungeonChainRuleDefinition
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public DungeonChainRuleDefinition(ArrayList<String> conditions, ArrayList<WeightedContainer<String>> products)
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{
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//Validate the arguments, just in case
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if (conditions == null)
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{
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throw new NullPointerException("conditions cannot be null");
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}
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if (products.isEmpty())
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{
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throw new IllegalArgumentException("products cannot be an empty list");
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}
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for (WeightedContainer<String> product : products)
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{
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//Check for weights less than 1. Those could cause Minecraft's random selection algorithm to throw an exception.
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//At the very least, they're useless values.
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if (product.itemWeight < 1)
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{
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throw new IllegalArgumentException("products cannot contain items with weights less than 1");
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}
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}
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this.conditions = conditions;
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this.products = products;
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}
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@ -21,6 +21,8 @@ public class DungeonPack
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//The ID numbers would be a problem since it couldn't have a valid number, since it wasn't initialized by the pack instance.
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//FIXME: Do not release this code as an update without dealing with disowned types!
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private static final int MAX_HISTORY_LENGTH = 1337;
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private final String name;
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private final HashMap<String, DungeonType> nameToTypeMapping;
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private final ArrayList<ArrayList<DungeonGenerator>> groupedDungeons;
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@ -78,6 +80,11 @@ public class DungeonPack
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return name;
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}
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public DungeonPackConfig getConfig()
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{
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return config.clone();
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}
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public boolean isEmpty()
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{
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return allDungeons.isEmpty();
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@ -128,7 +135,7 @@ public class DungeonPack
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//of the longest rule we have. Getting any more data would be useless. This optimization could be significant
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//for dungeon packs that can extend arbitrarily deep. We should probably set a reasonable limit anyway.
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int maxSearchLength = config.allowDuplicatesInChain() ? maxRuleLength : 1337;
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int maxSearchLength = config.allowDuplicatesInChain() ? maxRuleLength : MAX_HISTORY_LENGTH;
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ArrayList<DungeonGenerator> history = DungeonHelper.getDungeonChainHistory(
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dimHelper.instance.getDimData(inbound.locDimID), this, maxSearchLength);
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return getNextDungeon(history, random);
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@ -18,14 +18,14 @@ public class DungeonPackConfig
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@SuppressWarnings("unchecked")
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private DungeonPackConfig(DungeonPackConfig source)
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{
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this.name = source.name;
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this.typeNames = (ArrayList<String>) source.typeNames.clone();
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this.name = (source.name != null) ? source.name : null;
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this.typeNames = (source.typeNames != null) ? (ArrayList<String>) source.typeNames.clone() : null;
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this.allowDuplicatesInChain = source.allowDuplicatesInChain;
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this.allowPackChangeIn = source.allowPackChangeIn;
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this.allowPackChangeOut = source.allowPackChangeOut;
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this.distortDoorCoordinates = source.distortDoorCoordinates;
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this.packWeight = source.packWeight;
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this.rules = (ArrayList<DungeonChainRuleDefinition>) source.rules.clone();
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this.rules = (source.rules != null) ? (ArrayList<DungeonChainRuleDefinition>) source.rules.clone() : null;
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}
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public void validate()
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@ -114,7 +114,7 @@ public class DungeonPackConfig
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this.packWeight = packWeight;
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}
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public boolean getDistortDoorCoordinates()
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public boolean doDistortDoorCoordinates()
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{
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return distortDoorCoordinates;
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}
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@ -31,9 +31,13 @@ public class DungeonPackConfigReader extends BaseConfigurationProcessor<DungeonP
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private final int CONFIG_VERSION = 1;
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private final int LOOKAHEAD_LIMIT = 1024;
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private final int MAX_PRODUCT_WEIGHT = 10000;
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private final int MIN_PRODUCT_WEIGHT = 1;
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private final int DEFAULT_PRODUCT_WEIGHT = 100;
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private final int MAX_DUNGEON_PACK_WEIGHT = 10000;
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private final int MIN_DUNGEON_PACK_WEIGHT = 1;
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private final int DEFAULT_DUNGEON_PACK_WEIGHT = 100;
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private final int MAX_CONDITION_LENGTH = 20;
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private final int MAX_PRODUCT_COUNT = MAX_CONDITION_LENGTH;
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private final String COMMENT_MARKER = "##";
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private final Pattern DUNGEON_TYPE_PATTERN = Pattern.compile("[A-Za-z0-9_\\-]{1,20}");
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@ -237,8 +241,8 @@ public class DungeonPackConfigReader extends BaseConfigurationProcessor<DungeonP
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{
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try
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{
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String name = settingParts[0];
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String value = settingParts[1];
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String name = settingParts[0].trim();
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String value = settingParts[1].trim();
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if (name.equalsIgnoreCase("AllowDuplicatesInChain"))
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{
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config.setAllowDuplicatesInChain(parseBoolean(value));
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@ -258,7 +262,7 @@ public class DungeonPackConfigReader extends BaseConfigurationProcessor<DungeonP
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else if (name.equalsIgnoreCase("PackWeight"))
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{
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int weight = Integer.parseInt(value);
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if (weight >= 0 && weight <= MAX_DUNGEON_PACK_WEIGHT)
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if (weight >= MIN_DUNGEON_PACK_WEIGHT && weight <= MAX_DUNGEON_PACK_WEIGHT)
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{
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config.setPackWeight(weight);
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}
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@ -267,6 +271,10 @@ public class DungeonPackConfigReader extends BaseConfigurationProcessor<DungeonP
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valid = false;
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}
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}
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else
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{
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valid = false;
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||||
}
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}
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catch (Exception e)
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{
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@ -318,6 +326,11 @@ public class DungeonPackConfigReader extends BaseConfigurationProcessor<DungeonP
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|||
{
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throw new ConfigurationProcessingException("The dungeon pack config has a rule condition with an unknown dungeon type: " + typeName);
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}
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if (condition.size() > MAX_CONDITION_LENGTH)
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{
|
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throw new ConfigurationProcessingException("The dungeon pack config has a rule condition that is too long: " + definition);
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}
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}
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for (String product : WHITESPACE_SPLITTER.split(ruleProduct))
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|
@ -337,7 +350,7 @@ public class DungeonPackConfigReader extends BaseConfigurationProcessor<DungeonP
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if (productParts.length > 1)
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{
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weight = Ints.tryParse(productParts[1]);
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if (weight == null || (weight > MAX_PRODUCT_WEIGHT) || (weight < 0))
|
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if (weight == null || (weight > MAX_PRODUCT_WEIGHT) || (weight < MIN_PRODUCT_WEIGHT))
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||||
{
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throw new ConfigurationProcessingException("The dungeon pack config has a rule with an invalid product weight: " + product);
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}
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|
@ -352,7 +365,17 @@ public class DungeonPackConfigReader extends BaseConfigurationProcessor<DungeonP
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{
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throw new ConfigurationProcessingException("The dungeon pack config has an unknown dungeon type in a rule: " + typeName);
|
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}
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if (products.size() > MAX_PRODUCT_COUNT)
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{
|
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throw new ConfigurationProcessingException("The dungeon pack config has a rule with too many products: " + definition);
|
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}
|
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}
|
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if (products.isEmpty())
|
||||
{
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throw new ConfigurationProcessingException("The dungeon pack config has a rule with no products: " + definition);
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}
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config.getRules().add( new DungeonChainRuleDefinition(condition, products) );
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}
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}
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|
|
|
@ -2,11 +2,14 @@ package StevenDimDoors.mod_pocketDim.helpers;
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|
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import java.io.BufferedReader;
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import java.io.File;
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import java.io.FileFilter;
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import java.io.FileNotFoundException;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.LinkedList;
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import java.util.List;
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|
@ -14,6 +17,7 @@ import java.util.Queue;
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import java.util.Random;
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import java.util.regex.Pattern;
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|
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import net.minecraft.util.WeightedRandom;
|
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import net.minecraft.world.World;
|
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.DimData;
|
||||
|
@ -27,24 +31,56 @@ import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPackConfigReader;
|
|||
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonType;
|
||||
import StevenDimDoors.mod_pocketDim.items.itemDimDoor;
|
||||
import StevenDimDoors.mod_pocketDim.util.ConfigurationProcessingException;
|
||||
import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
|
||||
|
||||
public class DungeonHelper
|
||||
{
|
||||
//TODO: File-handling functionality should be spun off to a helper class later
|
||||
private static class DirectoryFilter implements FileFilter
|
||||
{
|
||||
@Override
|
||||
public boolean accept(File file)
|
||||
{
|
||||
return file.isDirectory();
|
||||
}
|
||||
}
|
||||
|
||||
private static class SchematicFileFilter implements FileFilter
|
||||
{
|
||||
@Override
|
||||
public boolean accept(File file)
|
||||
{
|
||||
return file.isFile() && file.getName().endsWith(SCHEMATIC_FILE_EXTENSION);
|
||||
}
|
||||
}
|
||||
|
||||
private static DungeonHelper instance = null;
|
||||
private static DDProperties properties = null;
|
||||
|
||||
public static final Pattern SCHEMATIC_NAME_PATTERN = Pattern.compile("[A-Za-z0-9_\\-]+");
|
||||
public static final Pattern DUNGEON_NAME_PATTERN = Pattern.compile("[A-Za-z0-9\\-]+");
|
||||
|
||||
public static final String SCHEMATIC_FILE_EXTENSION = ".schematic";
|
||||
|
||||
private static final String DEFAULT_UP_SCHEMATIC_PATH = "/schematics/core/simpleStairsUp.schematic";
|
||||
private static final String DEFAULT_DOWN_SCHEMATIC_PATH = "/schematics/core/simpleStairsDown.schematic";
|
||||
private static final String DEFAULT_ERROR_SCHEMATIC_PATH = "/schematics/core/somethingBroke.schematic";
|
||||
private static final String BUNDLED_DUNGEONS_LIST_PATH = "/schematics/schematics.txt";
|
||||
private static final String DUNGEON_CREATION_GUIDE_SOURCE_PATH = "/mods/DimDoors/text/How_to_add_dungeons.txt";
|
||||
private static final String RUINS_PACK_PATH = "/schematics/ruins";
|
||||
private static final String BUNDLED_RUINS_LIST_PATH = "/schematics/ruins.txt";
|
||||
private static final String STANDARD_CONFIG_FILE_NAME = "rules.txt";
|
||||
|
||||
private static final int NETHER_DIMENSION_ID = -1;
|
||||
|
||||
private static final int MIN_PACK_SWITCH_CHANCE = 0;
|
||||
private static final int PACK_SWITCH_CHANCE_PER_LEVEL = 1;
|
||||
private static final int MAX_PACK_SWITCH_CHANCE = 500;
|
||||
private static final int START_PACK_SWITCH_CHANCE = MAX_PACK_SWITCH_CHANCE / 9;
|
||||
|
||||
public static final String SCHEMATIC_FILE_EXTENSION = ".schematic";
|
||||
private static final int DEFAULT_DUNGEON_WEIGHT = 100;
|
||||
public static final int MIN_DUNGEON_WEIGHT = 1; //Prevents MC's random selection algorithm from throwing an exception
|
||||
public static final int MAX_DUNGEON_WEIGHT = 10000; //Used to prevent overflows and math breaking down
|
||||
|
||||
private static final int MAX_EXPORT_RADIUS = 50;
|
||||
public static final short MAX_DUNGEON_WIDTH = 2 * MAX_EXPORT_RADIUS + 1;
|
||||
public static final short MAX_DUNGEON_HEIGHT = MAX_DUNGEON_WIDTH;
|
||||
|
@ -53,7 +89,9 @@ public class DungeonHelper
|
|||
private ArrayList<DungeonGenerator> untaggedDungeons = new ArrayList<DungeonGenerator>();
|
||||
private ArrayList<DungeonGenerator> registeredDungeons = new ArrayList<DungeonGenerator>();
|
||||
|
||||
public DungeonPack RuinsPack;
|
||||
private DungeonPack RuinsPack;
|
||||
private HashMap<String, DungeonPack> dungeonPackMapping = new HashMap<String, DungeonPack>();
|
||||
private ArrayList<DungeonPack> dungeonPackList = new ArrayList<DungeonPack>();
|
||||
|
||||
private DungeonGenerator defaultUp;
|
||||
private DungeonGenerator defaultDown;
|
||||
|
@ -101,31 +139,83 @@ public class DungeonHelper
|
|||
copyfile.copyFile(DUNGEON_CREATION_GUIDE_SOURCE_PATH, file.getAbsolutePath() + "/How_to_add_dungeons.txt");
|
||||
}
|
||||
|
||||
RuinsPack = new DungeonPack(createRuinsConfig());
|
||||
|
||||
registerBundledDungeons();
|
||||
registerCustomDungeons(properties.CustomSchematicDirectory);
|
||||
DungeonPackConfigReader reader = new DungeonPackConfigReader();
|
||||
registerBundledDungeons(reader);
|
||||
registerCustomDungeons(properties.CustomSchematicDirectory, reader);
|
||||
}
|
||||
|
||||
private static DungeonPackConfig createRuinsConfig()
|
||||
private static DungeonPackConfig loadDungeonPackConfig(String configPath, String name, boolean isInternal, DungeonPackConfigReader reader)
|
||||
{
|
||||
//This is a temporarily function for testing dungeon packs.
|
||||
//It'll be removed later when we read dungeon configurations from files.
|
||||
|
||||
DungeonPackConfig config;
|
||||
try
|
||||
{
|
||||
config = (new DungeonPackConfigReader()).readFromResource("/schematics/ruins/rules.txt");
|
||||
config.setName("ruins");
|
||||
DungeonPackConfig config;
|
||||
if (isInternal)
|
||||
{
|
||||
config = reader.readFromResource(configPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
config = reader.readFromFile(configPath);
|
||||
}
|
||||
config.setName(name);
|
||||
return config;
|
||||
}
|
||||
catch (ConfigurationProcessingException e)
|
||||
{
|
||||
//FIXME TEMPORARY DEBUG PRINT, DO SOMETHING BETTER HERE
|
||||
System.err.println("OH GOD SOMETHING WENT WRONG WITH THE DEFAULT DUNGEON PACK CONFIG");
|
||||
e.printStackTrace();
|
||||
System.err.println(e.getMessage());
|
||||
if (e.getCause() != null)
|
||||
{
|
||||
System.err.println(e.getCause());
|
||||
}
|
||||
}
|
||||
catch (FileNotFoundException e)
|
||||
{
|
||||
System.err.println("Could not find a dungeon pack config file: " + configPath);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void registerDungeonPack(String directory, Iterable<String> schematics, boolean isInternal, boolean verbose, DungeonPackConfigReader reader)
|
||||
{
|
||||
//First determine the pack's name and validate it
|
||||
File packDirectory = new File(directory);
|
||||
String name = packDirectory.getName().toUpperCase();
|
||||
//TODO: ADD VALIDATION HERE?
|
||||
|
||||
//Check for naming conflicts
|
||||
//That could happen if a user has a custom pack with a name that conflicts with a bundled pack,
|
||||
//or if a user is running Linux and has two directories with names differing only by capitalization.
|
||||
|
||||
DungeonPack pack = dungeonPackMapping.get(name);
|
||||
if (pack == null)
|
||||
{
|
||||
//Load the pack's configuration file
|
||||
String configPath = directory + File.separator + STANDARD_CONFIG_FILE_NAME;
|
||||
DungeonPackConfig config = loadDungeonPackConfig(configPath, name, isInternal, reader);
|
||||
if (config == null)
|
||||
{
|
||||
System.err.println("Could not load config file: " + configPath);
|
||||
return;
|
||||
}
|
||||
|
||||
//Register the pack
|
||||
pack = new DungeonPack(config);
|
||||
dungeonPackMapping.put(name, pack);
|
||||
dungeonPackList.add(pack);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Show a warning that there is a naming conflict but keep going. People can use this to extend
|
||||
//our built-in packs with custom schematics without tampering with our mod's JAR file.
|
||||
System.err.println("A dungeon pack has the same name as another pack that has already been loaded: " + directory);
|
||||
System.err.println("We will try to load its schematics but will not check its config file.");
|
||||
}
|
||||
|
||||
//Register the dungeons! ^_^
|
||||
for (String schematicPath : schematics)
|
||||
{
|
||||
registerDungeon(schematicPath, pack, isInternal, verbose);
|
||||
}
|
||||
}
|
||||
|
||||
public List<DungeonGenerator> getRegisteredDungeons()
|
||||
|
@ -153,6 +243,44 @@ public class DungeonHelper
|
|||
return defaultDown;
|
||||
}
|
||||
|
||||
public DungeonPack getDungeonPack(String name)
|
||||
{
|
||||
//TODO: This function might be obsolete after the new save format is implemented.
|
||||
return dungeonPackMapping.get(name.toUpperCase());
|
||||
}
|
||||
|
||||
public DungeonPack getDimDungeonPack(int dimensionID)
|
||||
{
|
||||
//FIXME: This function is a workaround to our current dungeon data limitations. Modify later.
|
||||
//The upcoming save format change and code overhaul will make this obsolete.
|
||||
|
||||
DungeonPack pack;
|
||||
DungeonGenerator generator = dimHelper.dimList.get(dimensionID).dungeonGenerator;
|
||||
if (generator != null)
|
||||
{
|
||||
pack = generator.getDungeonType().Owner;
|
||||
|
||||
//Make sure the pack isn't null. This can happen for dungeons with the special UNKNOWN type.
|
||||
if (pack == null)
|
||||
{
|
||||
pack = RuinsPack;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (dimensionID == NETHER_DIMENSION_ID)
|
||||
{
|
||||
//TODO: Change this to the nether-side pack later ^_^
|
||||
pack = RuinsPack;
|
||||
}
|
||||
else
|
||||
{
|
||||
pack = RuinsPack;
|
||||
}
|
||||
}
|
||||
return pack;
|
||||
}
|
||||
|
||||
public LinkData createCustomDungeonDoor(World world, int x, int y, int z)
|
||||
{
|
||||
//Create a link above the specified position. Link to a new pocket dimension.
|
||||
|
@ -165,13 +293,13 @@ public class DungeonHelper
|
|||
return link;
|
||||
}
|
||||
|
||||
public boolean validateDungeonType(String type)
|
||||
public boolean validateDungeonType(String type, DungeonPack pack)
|
||||
{
|
||||
//Check if the dungeon type is valid
|
||||
return RuinsPack.isKnownType(type);
|
||||
return pack.isKnownType(type);
|
||||
}
|
||||
|
||||
public boolean validateSchematicName(String name)
|
||||
public boolean validateSchematicName(String name, DungeonPack pack)
|
||||
{
|
||||
String[] dungeonData;
|
||||
|
||||
|
@ -185,7 +313,7 @@ public class DungeonHelper
|
|||
return false;
|
||||
|
||||
//Check if the dungeon type is valid
|
||||
if (!validateDungeonType(dungeonData[0]))
|
||||
if (!validateDungeonType(dungeonData[0], pack))
|
||||
return false;
|
||||
|
||||
//Check if the name is valid
|
||||
|
@ -202,7 +330,7 @@ public class DungeonHelper
|
|||
try
|
||||
{
|
||||
int weight = Integer.parseInt(dungeonData[3]);
|
||||
if (weight < 0 || weight > MAX_DUNGEON_WEIGHT)
|
||||
if (weight < MIN_DUNGEON_WEIGHT || weight > MAX_DUNGEON_WEIGHT)
|
||||
return false;
|
||||
}
|
||||
catch (NumberFormatException e)
|
||||
|
@ -214,7 +342,7 @@ public class DungeonHelper
|
|||
return true;
|
||||
}
|
||||
|
||||
public void registerDungeon(String schematicPath, boolean isInternal, boolean verbose)
|
||||
public void registerDungeon(String schematicPath, DungeonPack pack, boolean isInternal, boolean verbose)
|
||||
{
|
||||
//We use schematicPath as the real path for internal files (inside our JAR) because it seems
|
||||
//that File tries to interpret it as a local drive path and mangles it.
|
||||
|
@ -223,19 +351,19 @@ public class DungeonHelper
|
|||
String path = isInternal ? schematicPath : schematicFile.getAbsolutePath();
|
||||
try
|
||||
{
|
||||
if (validateSchematicName(name))
|
||||
if (validateSchematicName(name, pack))
|
||||
{
|
||||
//Strip off the file extension while splitting the file name
|
||||
String[] dungeonData = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length()).split("_");
|
||||
|
||||
DungeonType dungeonType = RuinsPack.getType(dungeonData[0]);
|
||||
DungeonType dungeonType = pack.getType(dungeonData[0]);
|
||||
boolean isOpen = dungeonData[2].equalsIgnoreCase("open");
|
||||
int weight = (dungeonData.length == 4) ? Integer.parseInt(dungeonData[3]) : DEFAULT_DUNGEON_WEIGHT;
|
||||
|
||||
//Add this custom dungeon to the list corresponding to its type
|
||||
DungeonGenerator generator = new DungeonGenerator(weight, path, isOpen, dungeonType);
|
||||
|
||||
RuinsPack.addDungeon(generator);
|
||||
pack.addDungeon(generator);
|
||||
registeredDungeons.add(generator);
|
||||
if (verbose)
|
||||
{
|
||||
|
@ -246,7 +374,7 @@ public class DungeonHelper
|
|||
{
|
||||
if (verbose)
|
||||
{
|
||||
System.out.println("Could not parse dungeon filename, not adding dungeon to generation lists");
|
||||
System.out.println("The following dungeon name is invalid for its given pack. It will not be generated naturally: " + schematicPath);
|
||||
}
|
||||
untaggedDungeons.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, path, true, DungeonType.UNKNOWN_TYPE));
|
||||
System.out.println("Registered untagged dungeon: " + name);
|
||||
|
@ -259,24 +387,69 @@ public class DungeonHelper
|
|||
}
|
||||
}
|
||||
|
||||
private void registerCustomDungeons(String path)
|
||||
private void registerCustomDungeons(String path, DungeonPackConfigReader reader)
|
||||
{
|
||||
File[] schematics;
|
||||
File[] packDirectories;
|
||||
File[] packFiles;
|
||||
ArrayList<String> packFilePaths;
|
||||
File directory = new File(path);
|
||||
File[] schematicNames = directory.listFiles();
|
||||
SchematicFileFilter schematicFileFilter = new SchematicFileFilter();
|
||||
|
||||
if (schematicNames != null)
|
||||
//Check that the Ruins pack has been loaded
|
||||
if (RuinsPack == null)
|
||||
{
|
||||
for (File schematicFile: schematicNames)
|
||||
throw new IllegalStateException("Cannot register custom dungeons without first loading the Ruins dungeon pack.");
|
||||
}
|
||||
|
||||
//Load stray dungeons directly in the custom dungeons folder
|
||||
schematics = directory.listFiles(schematicFileFilter);
|
||||
if (schematics != null)
|
||||
{
|
||||
if (schematicFile.getName().endsWith(SCHEMATIC_FILE_EXTENSION))
|
||||
for (File schematicFile : schematics)
|
||||
{
|
||||
registerDungeon(schematicFile.getPath(), false, true);
|
||||
registerDungeon(schematicFile.getPath(), RuinsPack, false, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
System.err.println("Could not retrieve the list of schematics stored in the custom dungeons directory!");
|
||||
}
|
||||
schematics = null; //Release memory
|
||||
|
||||
//Load the custom dungeon packs
|
||||
packDirectories = directory.listFiles(new DirectoryFilter());
|
||||
if (packDirectories != null)
|
||||
{
|
||||
//Loop through each directory, which is assumed to be a dungeon pack
|
||||
for (File packDirectory : packDirectories)
|
||||
{
|
||||
//List the schematics within the dungeon pack directory
|
||||
packFiles = packDirectory.listFiles(schematicFileFilter);
|
||||
if (packFiles != null)
|
||||
{
|
||||
//Copy the pack files' paths into an ArrayList for use with registerDungeonPack()
|
||||
packFilePaths = new ArrayList<String>(packFiles.length);
|
||||
for (File packFile : packFiles)
|
||||
{
|
||||
packFilePaths.add(packFile.getPath());
|
||||
}
|
||||
|
||||
registerDungeonPack(packDirectory.getAbsolutePath(), packFilePaths, false, true, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
System.err.println("Could not retrieve the list of schematics in a dungeon pack: " + packDirectory.getPath());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
System.err.println("Could not retrieve the list of dungeon pack directories in the custom dungeons directory!");
|
||||
}
|
||||
}
|
||||
|
||||
private void registerBundledDungeons()
|
||||
private void registerBundledDungeons(DungeonPackConfigReader reader)
|
||||
{
|
||||
//Register the core schematics
|
||||
//These are used for debugging and in case of unusual errors while loading dungeons
|
||||
|
@ -285,31 +458,46 @@ public class DungeonHelper
|
|||
defaultError = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, DEFAULT_ERROR_SCHEMATIC_PATH, true, DungeonType.UNKNOWN_TYPE);
|
||||
|
||||
//Open the list of dungeons packaged with our mod and register their schematics
|
||||
InputStream listStream = this.getClass().getResourceAsStream(BUNDLED_DUNGEONS_LIST_PATH);
|
||||
registerBundledPack(BUNDLED_RUINS_LIST_PATH, RUINS_PACK_PATH, "Ruins", reader);
|
||||
RuinsPack = getDungeonPack("Ruins");
|
||||
|
||||
System.out.println("Finished registering bundled dungeon packs");
|
||||
}
|
||||
|
||||
private void registerBundledPack(String listPath, String packPath, String name, DungeonPackConfigReader reader)
|
||||
{
|
||||
System.out.println("Registering bundled dungeon pack: " + name);
|
||||
|
||||
InputStream listStream = this.getClass().getResourceAsStream(listPath);
|
||||
if (listStream == null)
|
||||
{
|
||||
System.err.println("Unable to open list of bundled dungeon schematics.");
|
||||
System.err.println("Unable to open list of bundled dungeon schematics for " + name);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
//Read the list of schematics that come with a bundled pack
|
||||
BufferedReader listReader = new BufferedReader(new InputStreamReader(listStream));
|
||||
ArrayList<String> schematics = new ArrayList<String>();
|
||||
String schematicPath = listReader.readLine();
|
||||
while (schematicPath != null)
|
||||
{
|
||||
schematicPath = schematicPath.trim();
|
||||
if (!schematicPath.isEmpty())
|
||||
{
|
||||
registerDungeon(schematicPath, true, false);
|
||||
schematics.add(schematicPath);
|
||||
}
|
||||
schematicPath = listReader.readLine();
|
||||
}
|
||||
listReader.close();
|
||||
|
||||
//Register the pack
|
||||
registerDungeonPack(packPath, schematics, true, false, reader);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
System.err.println("An exception occurred while reading the list of bundled dungeon schematics.");
|
||||
System.err.println("An exception occurred while reading the list of bundled dungeon schematics for " + name);
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
@ -336,10 +524,38 @@ public class DungeonHelper
|
|||
public void generateDungeonLink(LinkData inbound, DungeonPack pack, Random random)
|
||||
{
|
||||
DungeonGenerator selection;
|
||||
DungeonPackConfig config;
|
||||
DungeonPack selectedPack;
|
||||
|
||||
try
|
||||
{
|
||||
selection = pack.getNextDungeon(inbound, random);
|
||||
config = pack.getConfig();
|
||||
selectedPack = pack;
|
||||
|
||||
//Are we allowed to switch to another dungeon pack?
|
||||
if (config.allowPackChangeOut())
|
||||
{
|
||||
//Calculate the chance of switching to a different pack type
|
||||
int packSwitchChance;
|
||||
if (dimHelper.dimList.get(inbound.locDimID).depth == 0)
|
||||
{
|
||||
packSwitchChance = START_PACK_SWITCH_CHANCE;
|
||||
}
|
||||
else
|
||||
{
|
||||
packSwitchChance = MIN_PACK_SWITCH_CHANCE + (getPackDepth(inbound, pack) - 1) * PACK_SWITCH_CHANCE_PER_LEVEL;
|
||||
}
|
||||
|
||||
//Decide randomly whether to switch packs or not
|
||||
if (random.nextInt(MAX_PACK_SWITCH_CHANCE) < packSwitchChance)
|
||||
{
|
||||
//Find another pack
|
||||
selectedPack = getRandomDungeonPack(pack, random);
|
||||
}
|
||||
}
|
||||
|
||||
//Pick the next dungeon
|
||||
selection = selectedPack.getNextDungeon(inbound, random);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -358,6 +574,29 @@ public class DungeonHelper
|
|||
dimHelper.instance.getDimData(inbound.destDimID).dungeonGenerator = selection;
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
private DungeonPack getRandomDungeonPack(DungeonPack current, Random random)
|
||||
{
|
||||
DungeonPack selection = current;
|
||||
ArrayList<WeightedContainer<DungeonPack>> packs = new ArrayList<WeightedContainer<DungeonPack>>(dungeonPackList.size());
|
||||
|
||||
//Load up a list of weighted items with any usable dungeon packs that is not the current pack
|
||||
for (DungeonPack pack : dungeonPackList)
|
||||
{
|
||||
DungeonPackConfig config = pack.getConfig();
|
||||
if (pack != current && config.allowPackChangeIn() && !pack.isEmpty())
|
||||
{
|
||||
packs.add(new WeightedContainer<DungeonPack>(pack, config.getPackWeight()));
|
||||
}
|
||||
}
|
||||
if (!packs.isEmpty())
|
||||
{
|
||||
//Pick a random dungeon pack
|
||||
selection = ((WeightedContainer<DungeonPack>) WeightedRandom.getRandomItem(random, packs)).getData();
|
||||
}
|
||||
return selection;
|
||||
}
|
||||
|
||||
public Collection<String> getDungeonNames() {
|
||||
|
||||
//Use a HashSet to guarantee that all dungeon names will be distinct.
|
||||
|
@ -426,6 +665,38 @@ public class DungeonHelper
|
|||
return history;
|
||||
}
|
||||
|
||||
private static int getPackDepth(LinkData inbound, DungeonPack pack)
|
||||
{
|
||||
//TODO: I've improved this code for the time being. However, searching across links is a flawed approach. A player could
|
||||
//manipulate the output of this function by setting up links to mislead our algorithm or by removing links.
|
||||
//Dimensions MUST have built-in records of their parent dimensions in the future. ~SenseiKiwi
|
||||
//Dimensions should also just keep track of pack depth internally.
|
||||
|
||||
int packDepth = 1;
|
||||
DimData tailDim = dimHelper.dimList.get(inbound.destDimID);
|
||||
boolean found;
|
||||
|
||||
do
|
||||
{
|
||||
found = false;
|
||||
for (LinkData link : tailDim.getLinksInDim())
|
||||
{
|
||||
DimData neighbor = dimHelper.instance.getDimData(link.destDimID);
|
||||
if (neighbor.depth == tailDim.depth - 1 && neighbor.dungeonGenerator != null &&
|
||||
neighbor.dungeonGenerator.getDungeonType().Owner == pack)
|
||||
{
|
||||
tailDim = neighbor;
|
||||
found = true;
|
||||
packDepth++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
while (found);
|
||||
|
||||
return packDepth;
|
||||
}
|
||||
|
||||
public static ArrayList<DungeonGenerator> getFlatDungeonTree(DimData dimData, int maxSize)
|
||||
{
|
||||
//TODO: I've improved this code for the time being. However, searching across links is a flawed approach. A player could
|
||||
|
|
Loading…
Reference in a new issue