Merge branch 'master' of github.com:CannibalVox/DimDoors
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src/main/resources/assets/dimdoors/lang/zh_CN.lang
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src/main/resources/assets/dimdoors/lang/zh_CN.lang
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itemGroup.dimDoorsCreativeTab=次元门物品
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tile.doorGold.name=金门
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tile.transientDoor.name=瞬息之门
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tile.dimDoorGold.name=金制次元门
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tile.doorQuartz.name=石英门
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tile.dimDoorPersonal.name=私人次元门
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tile.blockDimWall.name=现实之壁
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tile.blockAlteredWall.name=变化之壁
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tile.blockAncientWall.name=远古之壁
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tile.blockDimWallPerm.name=永恒之壁
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tile.dimDoorWarp.name=扭曲之门
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tile.rift.name=裂痕
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tile.BlockLimbo.name=边境之壁
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tile.chaosDoor.name=不稳定的门
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tile.dimDoor.name=次元门
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tile.dimHatch.name=空间活板门
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item.itemGoldDoor.name=金门
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item.itemDDKey=裂痕钥匙
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item.itemQuartzDoor.name=石英门
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item.itemQuartzDimDoor.name=私人次元门
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item.itemGoldDimDoor.name=金制次元门
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item.itemDimDoor.name=次元门
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item.itemDimDoorWarp.name=扭曲之门
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item.itemLinkSignature.name=裂痕印记
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item.itemStabilizedRiftSig.name=裂痕印记(稳定)
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item.itemRiftRemover.name=裂痕移除器
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item.itemStableFabric.name=稳定构造
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item.itemChaosDoor.name=不稳定门
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item.ItemRiftBlade.name=裂痕之刃
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item.itemWorldThread.name=世界纤维
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info.riftkey.bound=绑定
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info.riftkey.unbound=取消绑定
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info.dimDoor0=放在裂痕下方的方块上
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info.dimDoor1=来激活裂痕
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info.dimDoor2=或放在任意地点生成
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info.dimDoor3=一个口袋次元.
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info.goldDimDoor0=类似于次元门
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info.goldDimDoor1=但它放在次元内部时
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info.goldDimDoor2=会保持次元的加载.
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info.personalDimDoor0=生成一个通向你
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info.personalDimDoor1=口袋次元的路径
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info.riftblade0=在裂痕上开启临时的门
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info.riftblade1=它还拥有瞬移攻击的能力.
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info.riftRemover0=在外露的裂痕附近使用
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info.riftRemover1=来移除它以及附近的其他
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info.riftRemover2=裂痕.
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info.riftSignature.bound=指向(%d, %d, %d) 位于#%d
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info.riftSignature.unbound0=第一次点击记录一个位置;
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info.riftSignature.unbound1=第二次点击在两地间创造
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info.riftSignature.unbound2=一对相互连接的裂痕.
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info.riftSignature.stable0=首次点击记录一个位置,
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info.riftSignature.stable1=再次点击生成连接两地的
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info.riftSignature.stable2=裂痕.
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info.chaosDoor=注意: 将会随机传送
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info.warpDoor0=放在裂痕下方的方块上
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info.warpDoor1=来制造传送门,
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info.warpDoor2=放在口袋次元中
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info.warpDoor3=以退出空间.
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entity.dimdoors.Monolith.name=巨石
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