Commit graph

1552 commits

Author SHA1 Message Date
Robijnvogel
6a2cb241ee FoamFix still causing issues
- Added minimum required and maximum allowd MC versions
 - Added setup for a minimum FoamFix version (for when they fix their Fast Hoppers)
 - Lowered the minimum required Forge version to 1.12.0's earliest version
 - Added workaround so FoamFix at least doesn't crash DimDoors for now
     - Maybe we should actually make this the default?
2018-01-21 05:44:01 +01:00
Robijnvogel
db6af71233 Merge branch '1.12-WIP' of https://github.com/DimensionalDevelopment/DimDoors into 1.12-WIP
- Fixed one conflict in PocketTemplate
2018-01-21 04:22:09 +01:00
Robijnvogel
94277e5fac Old Dungeons' inventory contents
- Added a method to dynamically fetch the NBT_TYPE of NBTStringTags
 - Made Loot only generate into empty inventories
 - Rewrote the Loot generation code, to make it more concise by reusing previously duplicate lines
 - Removed dispenser_fire loot table, because the dispensers that needed to light something, can now do so with their old 0-durability Flint 'n Steel
 - Succesfully spent 4 hours writing Item NBT conversion code for that one Written Book's contents that took me 20 seconds to convert manually
2018-01-21 04:07:47 +01:00
Runemoro
7764839257 Fix workaround for EnchantingTable 2018-01-20 19:47:56 -05:00
Runemoro
24393783da Split PocketLib and workaround for EnchantingTable 2018-01-20 18:30:53 -05:00
Robijnvogel
c9d9d1f076 Fixing broken chestloot
- Added a method to dynamically fetch the NBT_TYPE of NBTTagCompounds
 - Re-added StringUtils
 - Added a simple String Array search method to StringUtils
 - Added a counter for pistons and tnt
 - Removed counter for Warp Doors on Sandstone, because we know those amounts by now.
 - Fixed the TileEntity NBT not getting read properly
 - Split the block counters from other logic
 - Expressed my rage
 - Moved `rift.markStateChanged();` to later, so it only has to be done once in-code
 - Patched the conversion of that one Warp Door that was placed on SandStone on the bottom of a pocket.
 - Made sure that Transient Portals DO close after they have been passed through.
 - Removed double replacement of Monoliths
 - Made sure that @runemoro 's generic TileEntity generation code writes to the **output** list of TileEntities
2018-01-20 20:20:38 +01:00
Runemoro
1d6481429c Fix registry and transient door bugs 2018-01-20 02:38:51 -05:00
Runemoro
8358fe30c5 Add missing tile entities for all blocks, not just chests and dispensers, and don't overwrite previous entities if they were there 2018-01-19 23:45:08 -05:00
Runemoro
7c34879757 Merge branch 'schematic-creation' into 1.12-WIP and fix conflicts 2018-01-19 23:26:01 -05:00
Runemoro
86b58c2f9e Default dungeon templates
- Add setBlockState to Schematic
 - Add Schematic constructors that generate an air-filled pocket of the right size
 - Add blank pockets
 - Add void pockets
 - Make /pocket command takes you to center of pocket
 - Quick registry null pointer fix
2018-01-19 23:20:44 -05:00
Runemoro
d8d3fa4fc9 Fix /saveschem and support loading schematics from save folder 2018-01-19 18:49:27 -05:00
Waterpicker
9fa97d6ff2 Simplified SaveSchem Code 2018-01-19 16:36:04 -06:00
Runemoro
5f37c4721d Load schematics alphabetically and log time taken 2018-01-19 17:16:50 -05:00
Waterpicker
2b8a3e1c86 Hooked into the PocketRegistry 2018-01-19 15:18:37 -06:00
Runemoro
ec1261af08 Move pocket info from schematic name to JSON
- Transferred author, open/closed, and weight info to the json, added nice names for some of the dungeons
 - CamelCase -> snake_case
 - Removed _o suffix
 - Changed all "1" and "2" suffixes to "a" and "b" for conistency, added "a" suffix when there was a file with a "b" suffix
 - Removed all "a"/"1" suffixes when there was only one
2018-01-19 15:58:57 -05:00
Waterpicker
874fa612aa Added SaveSchem Command and added Entity Support 2018-01-19 14:16:52 -06:00
Robijnvogel
f7f1bab5fc Dispenser Loot
- Added loot tables for Dispensers
 - Added block counters for dispensers and valuable blocks to SchematicConverter
2018-01-19 20:19:42 +01:00
Waterpicker
be1c8ceda8 First Draft for creating a scheamtic from a chunk of the world. 2018-01-19 12:54:39 -06:00
Robijnvogel
f4131ac34e Lang Files
- Changed "Unstable" Door to "Chaos" Door everywhere in the code and resources.
 - Moved "colours" from en_US to en_GB and put 'Murican "colors" in their place.
 - Added lang keys for coloured ancient fabric
 - Complemented nl_NL lang file
 - Fixed the loot generation of Fabric of Reality in dungeon chests (Temporarily was Alternate Fabric, because of the 2 -> 16 colour change.)
2018-01-19 16:21:08 +01:00
Robijnvogel
a3a186a169 Updated version to Beta 6 2018-01-19 13:23:07 +01:00
Robijnvogel
5aaa671328 Colourful Fabric
-Added textures of Coloured Fabric Blocks
-Enabled all the Coloured Fabric (fullbright colour) blocks
-Added English lang names for Coloured Fabric
2018-01-19 13:21:04 +01:00
Runemoro
d8765c98db French and romanian translations of fabric colors 2018-01-19 07:10:55 -05:00
Runemoro
b9a0736072 Fix rift subregistry being written before riftRegistry is loaded, fix missing square root 2018-01-19 06:41:08 -05:00
Robijnvogel
a936a4280f Fixed Travis
-Changed build.gradle jar file versioning
-Fixed generatePocketSchematics task
-Made Travis use the correct version automatically
-Made Travis publish the sources as well as the binary
2018-01-19 10:36:46 +01:00
Robijnvogel
3d23749f34 Fixed server-sided Limbo music
-Fixed #35
-Changed the versioning format of jar files.
-Made Travis upload everything in the build folder.
2018-01-19 07:59:56 +01:00
Waterpicker
6a5321c35b Merge remote-tracking branch 'origin/1.12-WIP' into 1.12-WIP 2018-01-18 23:45:43 -06:00
Waterpicker
e7bf1b4b3a Hotfix for Sound code crashing. 2018-01-18 23:45:28 -06:00
Runemoro
25bf08ddfa Fix schematic conversion code for new blocks and null pointer in rift registry 2018-01-18 23:45:19 -05:00
Waterpicker
a62c461ff5 Added a new version of creepy to test. 2018-01-18 21:51:59 -06:00
Runemoro
d0509229c3 Beta 5 2018-01-18 22:42:46 -05:00
Runemoro
7011b7d751 Merge 'origin/background-music' and fix conflicts 2018-01-18 22:42:07 -05:00
Runemoro
7fb9e8bd85 Update pockets and fix registry recursion bug 2018-01-18 22:30:51 -05:00
Waterpicker
61487a14ab Looping Background Music in Limbo works 2018-01-18 21:23:01 -06:00
Runemoro
87416e442d Split the fabrics and implement colored fabric, fix #29 2018-01-18 21:14:00 -05:00
Waterpicker
f8daf5f68c Updated to to 2598 forge for per dimension music types. 2018-01-18 19:26:08 -06:00
Runemoro
92eb69c2e0 Implement transient entrances and rename them to transient portals 2018-01-18 14:24:09 -05:00
Runemoro
931b804b10 Revert to 1.6.4 schematics and other fixes
- Revert to 1.6.4 schematics
 - Fix iron doors being treated as wood doors
 - Fix crash when available link door has no LinkProperties
2018-01-18 13:48:05 -05:00
Robijnvogel
c8c706bac4 Added Dungeon Loot
-added loot table for the dungeon pocket's dungeon loot
-made chests in dungeons automatically populate with dungeon loot
2018-01-18 17:08:36 +01:00
Runemoro
b7095dcec4 More dungeon features
- Set dungeon weights
 - Implement warp door
 - Enable monoliths in dungeons
 - Set correct author on schematics (from file name)
 - Make grass in pockets less dark
 - Fix lighting bug
2018-01-18 03:15:36 -05:00
Runemoro
8fbd238fae Fix dungeon linking 2018-01-17 19:23:03 -05:00
Runemoro
86971a9871 Merge 'origin/1.12-WIP-Dungeons', fix conflicts and update to new destination system 2018-01-17 15:58:19 -05:00
Runemoro
7260e08648 Many fixes 2018-01-17 15:35:54 -05:00
Runemoro
efd787ef46 Merge changes correctly and fix most warnings 2018-01-17 01:12:22 -05:00
Runemoro
3968d9f527 Merge branch '1.12-WIP' of https://github.com/DimensionalDevelopment/DimDoors into 1.12-WIP 2018-01-17 00:44:46 -05:00
Runemoro
27cec3bcad Destination system and registry rewrite
- Major simplifincations to the TileEntityRift class and destination classes
 - Use a graph in the RiftRegistry for simpler tracking of rift sources and targets
2018-01-17 00:44:44 -05:00
Robijnvogel
84cd038186 Enabling Pocket Dungeons, Try 001
-Toned down default config values for Private and Public Pocket sizes
-Set up PocketTemplate, SchematicHandler and json files for future
dungeon weighting changes
-Converted normal doors in old pocket schematics to DimDoors
(SchematicConverter)
-Tried to enable Transient Doors
-Tried to add destinations to in-pocket rifts, a.k.a. Warp Doors and
Iron Dimensional Doors (SchematicConverter)
2018-01-17 00:19:37 +01:00
ZombieHDGaming
e17921136b General changes and fixes 2018-01-15 17:33:39 -05:00
Robijnvogel
e8e8794811 Fixed Public and Private pocket sizes
-Fixed configured Public and Private pocket sizes not being taken into
account when loading the game, and thus, when placing down pocket
schematics.
-Added config option to force-load all available schematics.

-Made Editing config defaults easier, by automatically adjusting
description strings.
-Changed dimensionranges functionality to use a bit more of Forge's
native functionality and only 1 list instead of two of which 1 would be
guaranteedly unused.
2018-01-13 20:03:12 +01:00
Robijnvogel
dde38384fa Fixed #21
-Upped the forge and mappings versions in build.gradle
-Restructured Mod Name and Dependencies strings in DimDoors.java

-Instead of returning a null bounding box in
BlockDimensionalDoorTransient#getBoundingBox, for now, return an empty
bounding box.
2018-01-13 17:17:45 +01:00
Waterpicker
2bbe9019fb Added sound effect to teleporting. 2018-01-11 17:45:38 -06:00