Corrected typos in the names of two properties. Added properties for
toggling each item in our mod as dimensional dungeon loot. These
properties are not being used yet, but my next commit will actually
integrate them.
Fixed null DDProperties reference in DimData. Changed the code so that
it requests an instance in each of its functions instead of relying on
loading a reference when it's first instantiated. I'm not sure how the
null references are slipping through, that shouldn't be possible.
Moved all configuration variables from mod_pocketDim to DDProperties
(formerly DimDoorsConfig). Changed property names to be clearer in
config file, modified some comments, and generally cleaned up the config
file. Fixed some missing properties and variables that were reading from
the wrong properties. Modified the order in which mod_pocketDim
instantiated some of its static fields so that they would load after
properties are read. Almost all classes load after properties are read.
Fixed indentation across various files and replaced references to
properties in mod_pocketDim with references to DDProperties.
Added flag for disabling whether Stabilized Rift Signatures are
craftable. Autocorrected indentation in some areas. Renamed some
property keys in the config file, but the naming is inconsistent. Will
return soon to make all names consistent. Property values should be
removed from mod_pocketDim and moved to a file, e.g. DDProperties.
Configuration should either be loaded directly into the value variables
or be kept as a separate file, e.g. DDConfiguration. I favor for
integrating configuration reading into the same file as the values and
not declaring Property variables at all.
Changed the names of property variables in DimDoorsConfig to follow
better variable naming conventions. Removed a duplicate config.save()
call. Noticed that crafting Stabilized Rift Signatures can't be disabled
in the config file, will be adding that option in the next commit.
General note: we need a better way of handling item configuration.
Metaprogramming in Java would be a godsend.