Commit graph

176 commits

Author SHA1 Message Date
Runemoro
87416e442d Split the fabrics and implement colored fabric, fix #29 2018-01-18 21:14:00 -05:00
Runemoro
92eb69c2e0 Implement transient entrances and rename them to transient portals 2018-01-18 14:24:09 -05:00
Runemoro
931b804b10 Revert to 1.6.4 schematics and other fixes
- Revert to 1.6.4 schematics
 - Fix iron doors being treated as wood doors
 - Fix crash when available link door has no LinkProperties
2018-01-18 13:48:05 -05:00
Robijnvogel
c8c706bac4 Added Dungeon Loot
-added loot table for the dungeon pocket's dungeon loot
-made chests in dungeons automatically populate with dungeon loot
2018-01-18 17:08:36 +01:00
Runemoro
b7095dcec4 More dungeon features
- Set dungeon weights
 - Implement warp door
 - Enable monoliths in dungeons
 - Set correct author on schematics (from file name)
 - Make grass in pockets less dark
 - Fix lighting bug
2018-01-18 03:15:36 -05:00
Runemoro
86971a9871 Merge 'origin/1.12-WIP-Dungeons', fix conflicts and update to new destination system 2018-01-17 15:58:19 -05:00
Runemoro
7260e08648 Many fixes 2018-01-17 15:35:54 -05:00
Robijnvogel
84cd038186 Enabling Pocket Dungeons, Try 001
-Toned down default config values for Private and Public Pocket sizes
-Set up PocketTemplate, SchematicHandler and json files for future
dungeon weighting changes
-Converted normal doors in old pocket schematics to DimDoors
(SchematicConverter)
-Tried to enable Transient Doors
-Tried to add destinations to in-pocket rifts, a.k.a. Warp Doors and
Iron Dimensional Doors (SchematicConverter)
2018-01-17 00:19:37 +01:00
Runemoro
a9a780c64c Update textures and models to 1.12 2018-01-11 04:08:04 -05:00
Runemoro
2b0fde9633 Bug fixes and code improvements 2018-01-05 20:33:19 -05:00
Runemoro
f5cc44e868 Rift colors 2018-01-02 09:39:18 -05:00
Runemoro
8f1ef8c7bf Stable rift signature 2018-01-02 04:40:12 -05:00
Waterpicker
6c1d784691 Added Woven World Thread Armor 2017-12-31 21:22:01 -06:00
Runemoro
f4c2f42d43 Fix rift signature 2017-12-29 04:31:55 -05:00
Runemoro
0c4e916042 Merge remote-tracking branch 'origin/signature-wip' into 1.12-WIP 2017-12-29 02:21:55 -05:00
Runemoro
7dacc56bd7 AnnotatedNBT 2017-12-28 23:46:29 -05:00
Waterpicker
eacb9dcd84 Prototype version of rift signature. 2017-12-27 21:46:36 -06:00
Runemoro
ffd8c6ed3c Split teleportation logic and make it extensible by other mods 2017-12-25 23:27:21 -05:00
Runemoro
00e02bd7ea Fix pocket schematics 2017-12-22 03:00:22 -05:00
Runemoro
ff6ba0f7ba Merge horizontal and vertical entrances 2017-12-20 16:07:05 -05:00
Runemoro
3d50cd8fdf Gradle and travis improvements
- Simplify pocket schematic generation logic
 - Make pocket generator work without having to start Minecraft
 - Add `gradlew generatePocketSchematics` task
 - Fix travis double-build
2017-12-20 02:45:20 -05:00
Runemoro
02f22ddf76 Big fixes
- Disable void fog in pockets and change yBase back to 0
 - Remove depth info from pockets, we already have it in VirtualLocation
 - Fix texture name
 - Fix bug cloud/sky renderer crash
2017-12-19 15:30:06 -05:00
Runemoro
0ed714ed80 Merge branch '1.12-WIP' of https://github.com/DimensionalDevelopment/DimDoors into 1.12-WIP 2017-12-18 19:43:52 -05:00
Runemoro
485f6ad1ec Romanian translation 2017-12-18 19:43:49 -05:00
Waterpicker
0f0af64070
Altered Ancient Fabric Texture change. 2017-12-18 18:10:45 -06:00
Runemoro
3ee8b610ab Add ancient altered fabric 2017-12-18 18:56:57 -05:00
Waterpicker
ebfd75ace2
Fixed fullbright texture. 2017-12-18 16:51:56 -06:00
Runemoro
cc952a642f Fix models 2017-12-17 03:10:32 -05:00
Runemoro
d9c2c70616 Upgrade gradle and fix gitignore 2017-12-16 20:44:23 -05:00
Runemoro
15eccab45a Registry rewrite part 3 2017-12-15 21:04:54 -05:00
Runemoro
f248ac7fcb Merge branch '1.12-WIP' into registry-rewrite 2017-12-14 00:42:23 -05:00
Waterpicker
36270f7e11 Fixed the look of the personal pocket dimensions. 2017-12-13 23:35:53 -06:00
Runemoro
b1efc3592c Merge branch '1.12-WIP' into registry-rewrite 2017-12-13 14:57:16 -05:00
Waterpicker
8f43eac20b Fixed various rendering stuff - transient doors and limbo looks. 2017-12-13 11:15:10 -06:00
Runemoro
77841f2abb Registry rewrite part 2 2017-12-13 03:24:56 -05:00
Runemoro
38087b1571 A few fixes 2017-12-07 00:10:30 -05:00
Runemoro
b5198f2d7a Add gateways 2017-12-06 23:59:05 -05:00
Runemoro
59c47701f5 Schematic handler improvments
- Add netherProbability parameter to the random dungeon function, and set it to depth/50 for now (I'll make it non-linear in a future version)
 - Add a reusable weightedRandom method to MathUtils
 - Make config option to allow for random public pocket size, modify random template code to be able to add variations for "singular" templates
 - Load all pocket sizes but only create ones smaller than maxPocketSize naturally. This way an admin can still manually create a pocket larger than the max size using /dimpocket
 - Javadocs
 - Null checks for a few methods
 - Load schematics when plugin loads rather than when world loads
 does adding to groups work?
2017-12-06 16:44:43 -05:00
ZombieHDGaming
b48c31817b
Merge pull request #12 from Runemoro/1.12-WIP
Code clean up
2017-12-05 20:32:27 -05:00
abc4857
5a9af2e387 Clean up: Simplified and optimized complicated logic/redundant code, renamed to new MCP parameter names, fixed warnings about generics 2017-12-05 20:18:27 -05:00
ZombieHDGaming
9caf785092 Add Back Monolith Textures with modified name 2017-12-04 17:56:34 -05:00
ZombieHDGaming
09beab1a98 Removed Old Monolith Textures 2017-12-04 17:56:06 -05:00
ZombieHDGaming
d07ef8ef7a
Delete WARP.png 2017-12-03 22:52:48 -05:00
ZombieHDGaming
9ae5febede
Delete RIFT.png 2017-12-03 22:52:41 -05:00
ZombieHDGaming
ec147856a3
Fix file names for proper usage
Slight file name mixup
2017-12-03 22:52:23 -05:00
abc4857
37914faf14 Finish update to 1.12.2 2017-12-03 06:43:44 -05:00
Mathijs Riezebos
13296ffdb9 Jsons adding all Dungeons for Testing
-Added crude json files to load in all Dungeon schematics from previous
versions of DimDoors, into the game
-Added an extra failsafe before Teleporting to a newly generated
Dungeon, checking if the Location is not-null instead of crashing

Notes:
-Rather often, a door to a Dungeon will say that "Teleportation failed".
I think this is because the Dungeon Schematic in question fails to
include a list of its Tile-Entities and their corresponding data.
2017-05-01 13:40:30 +02:00
Waterpicker
62749b8ef8 Monoliths first draft 2017-04-29 04:50:20 -05:00
d4rkfly3r
aff7f368d5
Fixing Limbo Sky 2017-04-28 18:14:12 -07:00
Mathijs Riezebos
0c43bb51f5 Enabled the first dungeon Pockets
-Changed build number
-The properties of rifts do not get read from the schematic
-Added the start of what is going to be a system to force-generate a
particular Dungeon Pocket schematic
-Repaired a fault in choosing a random Dungeon Template
-Restructured the loading of Schematic files from disk, to make the code
more concise and less repetitive.
-Remedied bug where Rifts in Dungeon Schematics did not get registered,
because their ID was not -1 from the start.
-Corrected naming of Chaos Door Block in the American localization
-Added Dutch localisation
-Added json file that loads 2 of the Dungeon Schematics (for now for
testing purposes)

Todo:
-Apparently, DimDoors in the schematics don't have the right orientation
until they get rendered. Maybe they should update their orientation for
teleportation from the bottom block of the door
-Add a command to generate a specific schematic as a Dungeon Pocket.
2017-04-28 12:05:33 +02:00