Commit graph

667 commits

Author SHA1 Message Date
Mathijs Riezebos
d113456933 Separate directory for Schematics per Json
-Add a "directory" String to the schematic json files, to people can
actually group their schematic files in different folders per json file
they use.
2017-04-13 19:17:48 +02:00
Mathijs Riezebos
7fc99ff066 New Schematic files with correct block names
-Generated default private and public Pocket Schematic files, because
the blockNames in the Schematics got outdated.
2017-04-13 03:13:12 +02:00
BuildTools
70712de499 Add old Eternal Fabric Behavior 2017-04-12 16:06:30 -04:00
Mathijs Riezebos
5d5240e81c Refractored DimWall to Fabric
Refractored
-BlockDimWall to BlockFabric
-ItemBlockDimWall to ItemBlockFabric
2017-04-12 13:01:46 +02:00
Mathijs Riezebos
18a185603d Merged BlockDimWall and BlockLimbo
-Merged BlockDimWall and BlockLimbo classes into one
-Added a setup for teleportation to the overworld by Eternal Fabric

TODO
-Rename BlockDimWall to BlockFabric
-Redo the Eternal and Unraveled Fabric textures
-Make Eternal Fabric teleportation actually work on impact
2017-04-12 12:51:18 +02:00
BuildTools
85f2eee6c5 Final (hopefully) fixes for Fabrics 2017-04-10 20:04:52 -04:00
BuildTools
21656becf9 Fixes issues with Altered Fabric 2017-04-08 16:30:14 -04:00
Mathijs Riezebos
d6f1b6743d Teleporting on ITickable.update()
-Delayed teleporting so it gets executed on DDTileEntityBase.update() to
prevent players from randomly not being moved
-Added some fields that need to be saved on worldSave
-Made Personal Pockets and Doors work
2017-04-08 00:08:30 +02:00
Mathijs Riezebos
937a008f95 Repaired the saving system for Pockets
-Pockets don't register in their constructor anymore
-Repaired eternal loops in Pocket and Rift Registries
-Made the getX and getZ methods truly recursive
-Fixed TileEntity blockPos mismatch after reading from schematic.
-Tried a lot of stuff in the TeleporterDimDoors class, to finetune
teleportation.

-Teleportation doesn't seem to work flawlessly anymore (if it ever did
at all)
2017-04-05 08:46:39 +02:00
Mathijs Riezebos
758e521443 Repaired Teleportation
-included flow-math library in the jar file on "build"
-fix for public pockets' depthZeroLocation's calculation
-TeleportCommand got weakened a little
-Repaired Survival and inter-dimensional (non vanilla dimension)
teleporting
-Added some missing javadoc to utility classes
-Corrected transformLocationRandomly
-Made Location serializable
-Corrected mistake in commented out generation of and generated default
private and public pockets.

Todo:
-Loading a world with a generated pocket, crashes the game with an
infinite loop. Ergo, the registering of Pockets needs to be done
somewhere else than in their constructor.
2017-03-27 23:56:43 +02:00
Mathijs Riezebos
3b41149c16 Moved generic methods to utility classes
-Moved several methods to DDRandomUtils and DDMathUtils
-Added several config options
-Corrected some config options' grammar and spelling
2017-03-19 13:34:27 +01:00
Mathijs Riezebos
d6d8a2bb49 Doortype-specific Teleportation
-Implemented different variations for determining where different doors
teleport the player, if they link at all, etc.
-Implemented different variations for determining the teleport location
in case of a player teleporting to a door, rift, trapdoor, etc.
-Rifts now unregister and unpair if the doors are broken.
-Players' UUIDs now get registered to a Pocket if a player enters them
via any rift.
-Riftblade now works instantaneously, instead of placing a transient
door.

TODO
-Maybe the Transient door does not work correctly right now
2017-03-03 15:25:10 +01:00
Mathijs Riezebos
4519886063 Default pockets
-Added (auto-generated) default private and public pockets and changed
the jsons,
-Commented out auto-generation code at the bottom of Schematic.java.
-Fixed a stupid method call mistake in PocketRegistry that made stuff
fail miserably.
-Made sure that a size 0 pocket schematic can be 16 blocks.
2017-02-25 06:34:09 +01:00
Waterpicker
5d26f6f854 Readded Sounds 2017-02-21 21:41:16 -06:00
Mathijs Riezebos
de93828a6d Pocket creation upon entering doors
-Added an "OverWorld location reference" to each door (that offsets more
if you go deeper into dungeon pockets)
-Made sure that the entrance door of a Pocket is a Warp Door if the
Pocket has one
-Made sure that the depth of Dungeon Pockets is always at least 1
-Added some separate teleportation behaviours for different types of
Rifts
-Minor bug fixes
2017-02-21 15:16:04 +01:00
Mathijs Riezebos
86eb14c408 Repaired loading and placement of old DimDoors Pockets
-Added separate Block class for Chaos Door
-Set up Personal DimDoor to create its own type of tile-entity
-Added flag "2" to update blocks upon PocketTemplate placement to
prevent non-defaultstate doors from breaking upon placement.
-Used write- and read- Compressed instead of GZIP Streams
-Closed the output stream
-Added canRiftBePaired field to Rift tile entities
-Added Chaos- and Personal- Door Rift Tile Entities
-Removed statement where I falsely assumed that a meta of 0 meant that
the blockstate was the default.
-Corrected several other mistakes in Schematic.java
-Had to make sure that the blockstate of ancient fabric didn't get
turned into fabric of reality again...
2017-02-16 14:28:28 +01:00
Mathijs Riezebos
d0af9178f0 Pocket placement preparation and schematic saving
-Prepared code accessibility for placement of Pockets
-Added method to save schematic nbt to a GZip file on disk.

Todo:
-Discovered that Schematics don't get the correct names for their blocks
upon writing themselves to NBT.
2017-02-06 19:08:41 +01:00
Mathijs Riezebos
21a008c11f Enum names instead of Enum indexes for saving
-Made the PocketRegistry use the toString() values of the
EnumPocketTypes, to save its maps in an NBTTagCompound instead of using
the indexes of those Enums to store the maps in NBTTagLists
2017-02-03 13:56:37 +01:00
Mathijs Riezebos
ff62ca29ec Separate pocketID map per PocketType
-Implemented Pockets' UID being determined by their EnumPocketType and
an integer ID
-Fixed some double and triple registering of Pockets
-Fixed a minor major typo in SchematicHandler that prevented
old-format-schematics from being loaded from disk
-Fixed  an "index-out-of-bounds-like" typo and a [ character being read
as a special character in the Schematic class
-Restructured and moved dimension files (again)
-Edited the defaultPublic- and -Personal.json files to a final-ish form
-Added another dummy schematic, but now in the new schematic format
-Added the old dungeon pocket schematics to the assets
-Tested loading of .schem and .schematic files from disk as well as from
the mod jar (successful, btw)
2017-02-02 02:43:43 +01:00
Mathijs Riezebos
3e4c4afa0f Default config correctness ward
-Added a boolean to the config class, that shows the player a message
upon joining the world, if it is false and the mod version is not alpha.
Meant to assure that config defaults are set correctly (in code) upon
beta- or release- distribution of the mod.
2017-01-30 13:48:57 +01:00
Mathijs Riezebos
5903cf69f0 Correct dimension IDs
-Made DimensionTypes load their dimID from config
2017-01-28 19:09:57 +01:00
Mathijs Riezebos
5bb54b0791 Merge remote-tracking branch 'refs/remotes/origin/Worlds' into 1.10-WIP
# Conflicts:
#	src/main/java/com/zixiken/dimdoors/shared/DDProxyCommon.java
#	src/main/java/com/zixiken/dimdoors/shared/PocketPlacer.java
#	src/main/java/com/zixiken/dimdoors/shared/SchematicHandler.java
#	src/main/java/com/zixiken/dimdoors/shared/TeleportHelper.java
#	src/main/java/com/zixiken/dimdoors/shared/world/PocketProvider.java

-Resolved all merge conflicts.
-Removed a few unused imports
-Refractored (moved) new classes from the Worlds branch to the new
package structure that came from the Pockets branch
-Changed variant size values of the default empty pocket jsons, because
otherwise they would crash the game on default config pers/pub pocket
size.
2017-01-28 14:17:41 +01:00
Mathijs Riezebos
9f33aac2b8 Several small features
-BlockRift doesn't cause suffocation damage anymore
-Added config option for Dimension ID's
-Added correct method for opening schematic files from File
-Finished "dictionary" for converting dimdoors blocks from the old
schematics to new schematics.
-Added a special "translation-case" for Ancient Fabric, because I am not
going to write a complete method just because one block deviates.
-Added "null-checks" for each non-required field in schematics (new
format) while reading them from NBT and set some corresponding default
values for the fields that can be "null"
2017-01-28 13:28:04 +01:00
Waterpicker
e75d282b24 World draft 1 complete 2017-01-26 20:57:37 -06:00
Mathijs Riezebos
45c9487874 Made everything not error on world-load
-Added a few default pocket jsons
-Errors on world-load were because the above were missing.
-Added a testing schematic (old schematic format)
-Made everything work somehow
2017-01-26 19:33:31 +01:00
Mathijs Riezebos
34c18d9ce5 Indentation 2017-01-26 15:03:20 +01:00
Mathijs Riezebos
cd1ba7575c Old DimDoors-schematic loading
-Implemented a way to write a schematic to NBT
-Implemented a way to read an old DD schematic from NBT

Todo:
-Complete the lists of old DD block names and map them to new ones.
-Implement a method to read schematics and jsons from jar as well as
from config directory
2017-01-26 14:51:41 +01:00
Mathijs Riezebos
3f367c8ce3 BlockRift solidity and Teleportation location correction
-Made sure that a BlockRift is not replacable and that you can walk
through them. (It hurts though, but we can say that that's a feature)
-Player now gets teleported on the ground in front of the rift, instead
of 1 block in the air.
2017-01-26 00:38:44 +01:00
Waterpicker
6eacd2d62f Not done. Just pushing current code. 2017-01-25 15:25:03 -06:00
Mathijs Riezebos
755dd47fd6 The great refractoring 1.0
-Removed lots of imports
-Moved a whole lot of classes
-Changed up the build.gradle
2017-01-25 22:01:58 +01:00
Mathijs Riezebos
85f62ca323 Trying to repair teleportation 001 2017-01-25 20:13:25 +01:00
Mathijs Riezebos
b2f47a6f7d Unpaired rift at depth-registry implementation
-Implemented methods to register unpaired rifts at their pockets'
respective depth
-Added ItemDimDoorTrancient to make the riftblade's functionality
consistent with the placement of dimdoors on rifts
2017-01-25 16:08:30 +01:00
Mathijs Riezebos
10ddb6f825 Merge remote-tracking branch 'refs/remotes/origin/1.10-WIP' into 1.10-Pockets
# Conflicts:
#	src/main/java/com/zixiken/dimdoors/items/ItemDoorBase.java
#	src/main/java/com/zixiken/dimdoors/tileentities/DDTileEntityBase.java

Conflicts were small and are resolved
2017-01-25 14:16:48 +01:00
Mathijs Riezebos
49b88a9549 Made a lot of changes
If anything went wrong, assume that it's because of this commit.

Does not compile!
2017-01-25 14:10:50 +01:00
Mathijs Riezebos
d0b6a74664 Implemented usage of Sponge Schematics
-Implemented a way to load these schematics
-Implemented a way to place these schematics
-Removed "ye olde ways" (Pillar-ways)

Todo:
-Finding out how and where TileEntities are being created wrongly.
-Make pocket-generation a lot less "coupled". Just store the RiftIDs in
the Pocket and afterwards ask the pocket for a random RiftID
-Do some code cleanup in the SchematicHandler class
-Config Dim ID def: 684
2017-01-24 08:11:12 +01:00
Mathijs Riezebos
732ceee40b Changing plans about Pocket gen
-Added Schematic (loads itself) class to load and store schematic files
in memory.
-Removed dependency on Pillar mod

Todo:
-Code doesn't compile again
2017-01-24 05:27:14 +01:00
Waterpicker
4ce32c9828 Server and client are seperate. 2017-01-23 19:58:42 -06:00
Mathijs Riezebos
5c383bde1d Finished Pocket creation
-Added dependency on Vazkii's Pillar mod for "schematic" loading
-Added config directory for DimDoors
-Fixed entrance door placement coords
-Refractored some methods
-Added json-reader functionality

-Code compiles now

Todo:
-Make code added in SchematicHandler more modular
-Game gets stuck on world-load. Probably because the default json file
for "defaultPersonal" is not available yet at the saves directory.
2017-01-24 00:45:16 +01:00
Mathijs Riezebos
88dbcf152a Dungeon Pocket Template Randomisation
-Changed some method names
-Fixed a mistake in registering a new pocket upon generation
-Added some get functions for privates
-Implemented functionality for randomising what dungeon pocket may be
generated upon entering an unlinked DimDoor.

Todo:
-Still the same
2017-01-22 17:28:16 +01:00
Mathijs Riezebos
82b05010c3 Implemented preparation generation for pocket placement
-Valid Pocket schematics will be loaded on world-load
-Created an EnumPocketType instead of the integer to avoid confusion and
make expansion to more types easier.
-Renamed PocketPlacer to PocketTemplate
-Implemented Pocket-Template's placement of the default walls, floor,
roof and door
-Updated Forge to latest

Todo:
-Actually reading the schematic into memory
-Placing the schematic
2017-01-22 16:49:00 +01:00
Waterpicker
7554e3fc62 Rift Blade sorta works 2017-01-22 06:54:55 -06:00
Waterpicker
e027947fb0 Big batch of unfinished items. 2017-01-21 06:54:20 -06:00
Mathijs Riezebos
aac1108056 Cleaned up a little bit
Removed some useless privates from TileEntityDimDoor
Added some useful privates to DDTileEntityBase
2017-01-21 06:49:53 -06:00
Mathijs Riezebos
b68463fc62 Added config max and min values checker and correcter 2017-01-21 13:17:49 +01:00
Mathijs Riezebos
4d8378c8d0 Merge remote-tracking branch 'refs/remotes/origin/1.10-WIP' into 1.10-Pockets 2017-01-20 14:17:05 +01:00
Mathijs Riezebos
30b0e1a13b Fixed mostly visual things
-Added some crafting recipes
-Made some things render correctly
-Cooler texture for the Transdimensional Trapdoor
-Made some things show their name correctly
2017-01-20 14:08:27 +01:00
Waterpicker
eec27d5ef5 Rift blade renders correctly now 2017-01-20 05:42:03 -06:00
Mathijs Riezebos
c7535030a4 Wrote backbone for the Pocket Placement
-Added a configs class to handle the configs
-Rewrote some of the save handling of the RiftRegistry

Still needed:
-Some dimensions to place pockets in
-Actual loading of json and schematic files into memory
-Actual placement of the pockets (+ door placement and stuff)

Repo does not compile right now!¡!
2017-01-20 12:34:33 +01:00
Waterpicker
16416e35d4 Added rest of Item textures and semi implmentted the Rift Blade. 2017-01-20 03:54:26 -06:00
Mathijs Riezebos
8a36c6b1c0 Automatic Rift pairing with unpaired Rifts upon teleport 2017-01-20 01:44:40 +01:00
Mathijs Riezebos
5ebf7aab70 Rift Connection Tool basic visuals
Cleaned up a lot of logging code
Added a function to send chat messages to the player
2017-01-20 00:02:28 +01:00
Mathijs Riezebos
a9fb3f5445 Moar Teleporting fixing
Some renaming
And moving the storage of a DimDoor's orientation over from the
BlockDoorBase to the TileEntityDimDoor
2017-01-19 22:34:46 +01:00
Mathijs Riezebos
a9f2f3a82d More teleportation fixes
Made teleporting check whether door is opened and close it again on
teleportation.
Added some more debug logging.
Made the teleportation methods one "string" of boolean methods,
returning false if anything would go amiss.
Implemented 150 ticks waiting time inbetween teleports
finetuned getTeleportTargetLocation method, but it somehow gets reset on
server restart.
2017-01-19 16:28:18 +01:00
Waterpicker
8624934d26 Current modification 2017-01-19 00:51:22 -06:00
Mathijs Riezebos
3ffbe2ad03 Some small steps regarding teleportation 2017-01-19 06:23:46 +01:00
Mathijs Riezebos
30c86f1e16 Merge remote-tracking branch 'refs/remotes/origin/Teleportation' into 1.10-WIP
# Conflicts:
#	src/main/java/com/zixiken/dimdoors/blocks/BlockDimDoorBase.java
Removed a redundant method
#	src/main/java/com/zixiken/dimdoors/tileentities/DDTileEntityBase.java
Imports going amok
2017-01-19 04:17:00 +01:00
Mathijs Riezebos
ecc9ea39cf Privatized some variables
As a contingency against misuse
2017-01-19 04:13:04 +01:00
Mathijs Riezebos
111f2f9b51 Restructured Teleportation
Reshaped the teleportation implementation in a way so that it fits my
view on the structure. :P
Removed redundant methods
2017-01-19 04:06:13 +01:00
Mathijs Riezebos
987f52049f Insert random nonsensical title here
Removed some superfluous methods
Added stacktrace print whenever TileEntity gets created
2017-01-19 03:20:30 +01:00
Waterpicker
2767e36e2c Current code 2017-01-18 18:43:19 -06:00
Mathijs Riezebos
f93c4e3670 Added connecting rifts
Changed the functioning of and registered the ItemRiftConnectionTool
item.
Repaired a stupid mistake in DDTileEntityBase
2017-01-17 23:39:36 +01:00
Mathijs Riezebos
0c5ef6193c Rift connecting code implemented
Coded the ItemRiftConnectionTool's primary function
2017-01-17 04:18:42 +01:00
Mathijs Riezebos
ad29c72984 Merge remote-tracking branch 'refs/remotes/origin/Tesseract' into 1.10-WIP 2017-01-17 03:14:45 +01:00
Waterpicker
68881e17ce DimDoor and Rift- (re)placement
Main:
Removed "custom" code for DimDoors' Placement and rewrote it
When right-clicking rifts with any Dimensional Door, the game will try to place the Dimensional Door onto the rift.
Rifts will now enherit their properties from broken DimDoors and Dimdoors will enherit their properties from rifts they are placed over.

Other:
Made the DimDoors logger a bit more powerful.
Made RiftRegistry reset on server-load
Created a setup for the RiftConnectionTool Item.

Layout:
Fixed TileEntityRift.java's indentation
Changed some variable names

Authored by Robijnvogel and squashed by Waterpicker.
2017-01-16 20:12:14 -06:00
Waterpicker
9327a33674 New Tesseract Animation for Rift Tile Entitiies. 2017-01-16 20:04:32 -06:00
Mathijs Riezebos
8eea287998 Some cleaning up, some making a mess
Changed the breakBlock method to something a bit more readable
Added some debug logging comments
2017-01-13 10:13:51 +01:00
Mathijs Riezebos
70535a50d5 Merge remote-tracking branch 'origin/1.10' into 1.10
# Conflicts resolved:
#	src/main/java/com/zixiken/dimdoors/blocks/BlockDimDoorBase.java
2017-01-13 09:40:16 +01:00
Mathijs Riezebos
5890211cc8 Trying to get DimDoors to turn into rifts on destruction 2017-01-13 09:37:42 +01:00
Waterpicker
d773db0256 Debug code rendering for rifts. 2017-01-13 02:26:46 -06:00
Waterpicker
8ef079b122 Added some last finishing touches on Dimensional walls.
Added some last finishing touches on Dimensional walls.
2017-01-13 00:49:24 -06:00
Mathijs Riezebos
e1facdbf3b Made Altered fabric work correctly 2017-01-13 00:49:24 -06:00
Mathijs Riezebos
2a4c9ba120 Door-placement- and rift-registering-fixes
-Due to testing, found out that "RiftRegistry.nextRiftID"gets saved and
loaded correctly.

-DimDoors are no longer placeable on leaves or glass (ItemDoorBase.java)
-DimDoors will no longer be placed through left-clicking
(EventHookContainer.java)
-Relocated call to DDTileEntityBase.register() from its constructor to
ItemDoorBase right after the door gets placed. Which means that that
whole constructor and its overrides in other classes are not needed
anymore.
-Added failsafe, so that a DDTileEntityBase that is already registered,
doesn't register again.
2017-01-13 07:45:45 +01:00
Mathijs Riezebos
b61aff025c Auto indented all code
No actual functionality was changed
2017-01-13 03:13:49 +01:00
Mathijs Riezebos
c741d5cd35 Set up actually registering Rifts
Repaired a derp I did in which the Tile Entities did not have a "World"
to get the ID from for the Location to turn into a Location. I needed to
change a lot of constructors to include said "World" as a parameter.

Set up DDTileEntityBase to save after it's paired, registered or
unpaired and actually wrote the readFromNBT and writeToNBT for that.
2017-01-13 03:07:26 +01:00
Mathijs Riezebos
f68c9ec4a2 Connected Rift-Link system to rift registry- and saving- system
Merged functionality of "RiftHandler" class into "RiftRegistry" class
Moved the "Location" class

Why the RiftRegistry couples the Rift ID to the Rift **location** and
the PocketRegistry couples the Pocket ID to the actual Pocket
**instance**:
-Each Rift is a Tile-Entity, which means that it has its infromation can
be stored using the Tile-Entitiy's information saving system.
-Each Pocket is barely more than an information storage container, which
depends on having an external information saving system, which the
PocketRegistry provides for it.
2017-01-13 01:08:21 +01:00
Mathijs Riezebos
5c6fd1d1fa Adapted Save system to WIP changes 2017-01-12 16:00:51 +01:00
Mathijs Riezebos
12f715a4d7 Merge remote-tracking branch 'refs/remotes/origin/master' into WIP 2017-01-12 15:16:22 +01:00
Mathijs Riezebos
204e430be8 Created a backbone for saving DimDoors specific worldsave data 2017-01-12 15:15:53 +01:00
Mathijs Riezebos
ba6bf6be5a Merge remote-tracking branch 'refs/remotes/origin/master' into WIP 2017-01-12 12:44:49 +01:00
Waterpicker
9f7da9b4b8 Fixed DimWall functionality. Shift right disabling not working however. 2017-01-12 05:25:04 -06:00
Mathijs Riezebos
1b2d4ad20a Implementing a way to handle rift-connections 001
Made a start
It doesn't compile yet
2017-01-12 01:11:55 +01:00
Michael Zanga
0624b9f76a "Removed" deprecated code. 2017-01-11 15:27:06 -05:00
Michael Zanga
108a290c93 Unused import... 2017-01-11 14:23:14 -05:00
Michael Zanga
2cb880c6ca Item registration updated. Tweaks to ModelManager. 2017-01-11 14:19:21 -05:00
Mathijs Riezebos
1bd31a5d82 Solved compiler errors
Apparently "worldobj" was changed into "world" since the last Forge
update?
2017-01-11 15:47:37 +01:00
Mathijs Riezebos
3a282486d3 Setup
-Updated Gradle Wrapper and Forge version.
-Setup Netbeans
-Minor changes in MCMod.info
2017-01-11 15:42:29 +01:00
Michael Zanga
6f87336b6f Continued work on 1.10 updates. Block classes mostly done. 2016-12-13 15:57:45 -05:00
Zangamj
22f22f4741 Potentially fixed #10 2016-11-13 17:40:49 -05:00
Waterpicker
35c3d1aae8 It compiles and runs in 1.10.2 2016-11-07 02:56:55 -06:00
Waterpicker
baf6e16620 Knocked out a chunk of updates to 1.10.2 2016-11-06 05:37:21 -06:00
Zangamj
a9019d1d18 New base PocketProvider class 2016-11-05 21:26:27 -04:00
Michael Zanga
03a7fd1b47 Removed IDomDoor's seemingly useless initDoorTE method 2016-11-05 00:44:55 -04:00
Michael Zanga
2b9ca1c7da Added sanity check to updateDoorTE's setting of orientation 2016-11-05 00:42:05 -04:00
Michael Zanga
79f2166c8c (Mostly) clean slate for mod rewrite 2016-10-30 19:42:01 -04:00
zangamj
2ab27633cd Door tile entities are in the top block now.
Fixed 3 block high render.
2016-08-23 17:52:49 -04:00
zangamj
705b2963ee Fixed door rendering on only bottom block 2016-08-22 19:14:29 -04:00
zangamj
a6fdd29bbd Fixed door collisions 2016-08-21 23:14:37 -04:00
Michael Zanga
6cd9fe2760 Fixed DimDoor block bounds. 2016-08-21 14:18:19 -04:00
zangamj
b38393e29e Fixed tile entity duplicates 2016-08-16 17:01:05 -04:00
zangamj
59fddb6116 Can now place doors. 2016-08-15 18:24:58 -04:00
zangamj
7a4acad1a5 Fixed missing model definition errors 2016-08-15 16:15:27 -04:00
zangamj
adb5114b04 Trying to fix model/texture errors.
Need to figure out how to make BlockRift and TransientDoor not try to have models.
2016-08-14 16:02:09 -04:00
Waterpicker
6993b39ae3 It Runs! 2016-08-11 21:40:03 -05:00
Waterpicker
9fe42a2358 Did the bulk of Rendering and a few other things. 2016-08-11 01:26:24 -05:00
zangamj
1e62c62924 Finished ServerPacketHandler, moved to watcher package.
Removed unused PacketConstants class.
2016-08-09 09:57:30 -04:00
zangamj
88078bd228 Finished ObjectSaveInputStream.
Moved it to legacy package and reverted OldSaveImporter's name change.
2016-08-09 09:29:57 -04:00
Michael Zanga
e7e42316ad Finished EventHookContainer. 2016-08-08 11:29:51 -04:00
Michael Zanga
6ec1d0d6a0 Removed some extra imports that were "refactored in" by IntelliJ. 2016-08-08 11:01:16 -04:00
Michael Zanga
cd904e9d96 Udated and moved legacy support code (DimData, LinkData, OldSaveImporter) to their own package.
Gave them better names, renamed NewDimData to DimData since it's no longer new.
2016-08-08 10:53:01 -04:00
Waterpicker
d28c48c3c7 Did another massive chunk of changes
And still many more to got through. Sigh.
2016-08-08 01:41:03 -05:00
zangamj
0174899d2e Finished DDLoot. 2016-08-05 11:53:15 -04:00
zangamj
23e57a9cca Finished CraftingManager. 2016-08-05 10:49:05 -04:00
zangamj
1ee1583a06 Finished CloudRenderBlank. 2016-08-05 10:21:38 -04:00
zangamj
c753535e0f Finished BlankTeleporter? 2016-08-05 10:20:08 -04:00
zangamj
c319f79aa8 Finished ItemWorldThread. 2016-08-05 10:14:49 -04:00
zangamj
96abeb5f33 Finished ItemWarpDoor. 2016-08-05 10:01:56 -04:00
zangamj
fb8f71929b Finished ItemUnstableDoor. 2016-08-05 09:59:17 -04:00
zangamj
6ab572ee6f Finished ItemStableFabric. 2016-08-05 09:54:21 -04:00
Michael Zanga
68827ae9d1 Finished ItemStabilizedRiftSignature. 2016-08-04 14:39:43 -04:00
Zixiken
01aa91d48b Rename itemRiftRemover.java to ItemRiftRemover.java
Not sure why this hasn't applied on GitHub
2016-08-04 13:44:51 -04:00
Michael Zanga
d1b8124461 Slight change to ItemRiftRemover.
Don't know if this works the same way, but it avoids some casting down the hierarchy.
2016-08-04 12:28:34 -04:00
Michael Zanga
8fd609db13 Finished ItemRiftSignature. 2016-08-04 12:17:15 -04:00
Michael Zanga
e660e40f90 "Finished" ItemRiftRemover. Probably needs bug fixing later. 2016-08-04 11:18:51 -04:00
zangamj
6f2d0a9018 Finished ItemRiftBlade. 2016-08-03 15:44:21 -04:00
zangamj
1fd82190b5 Finished ItemQuartzDoor. 2016-08-03 14:10:08 -04:00
zangamj
3d38ee1c08 Finished ItemPersonalDoor. 2016-08-03 13:52:44 -04:00
zangamj
4a4a1693a8 Finished ItemGoldDoor. 2016-08-03 11:37:30 -04:00
zangamj
cce72994c2 Finished ItemGoldDimDoor. 2016-08-03 11:20:04 -04:00
zangamj
a046508e45 Finished ItemDimensionalDoor. 2016-08-03 11:15:34 -04:00
zangamj
31fe99fdbc Finished rift block and DDKey item rendering. 2016-08-03 11:02:06 -04:00
Michael Zanga
17e9921bb4 Finished ItemDDKey.
Refactored render manager since it only handles items.
2016-08-02 15:32:28 -04:00
Michael Zanga
0735aa7722 Finished DispenserBehaviourStabilizedRS. 2016-08-02 14:47:53 -04:00
Michael Zanga
0077a1860d Finished BaseItemDoor. 2016-08-02 14:47:20 -04:00
Michael Zanga
0756e94e01 Nearly finished BaseItemDoor, need to find placeDoorBlock method. 2016-07-29 16:44:30 -04:00
Michael Zanga
cecdc7c12c Finished WarpDoor. 2016-07-29 09:43:12 -04:00
Michael Zanga
07d6a1f120 Finished UnstableDoor, fixed a typo.
UnstableDoor's lower texture is the same as an iron door.
2016-07-29 09:24:59 -04:00
Michael Zanga
8e26caa13f Finished TransTrapdoor? 2016-07-22 15:40:00 -04:00
Michael Zanga
bce429e17e Started on TransTrapdoor.\nThese may need fixing later; trapdoors lost some functionality since 1.7.10 2016-07-21 16:57:56 -04:00
Michael Zanga
b1fa82fc63 Finished TransientDoor.
Better sanity check in BaseDimDoor.
2016-07-21 10:58:50 -04:00
Michael Zanga
d36bc87a6a Finished PersonalDimDoor.
Removed iron door jsons since they're now unnecessary
2016-07-21 10:16:00 -04:00
zangamj
6480fb386c Finished DimensionalDoor 2016-07-20 14:32:03 -04:00
zangamj
863f5644e0 Finished BlockRift 2016-07-20 11:33:37 -04:00
Waterpicker
a1254ae8d5 Fixed Network and TileEnties 2016-07-16 06:21:55 -05:00
zangamj
bdf7532b14 Finished BlockLimbo.
There are extra texture files for limbo blocks that appear unused; I left
them in case I'm wrong.
2016-07-13 12:14:33 -04:00
zangamj
881ead8acf Finished BlockGoldDimDoor. Removed gold dim door textures since they are identical to gold door textures. 2016-07-13 11:35:47 -04:00
zangamj
989c917515 Finished BlockDoorQuartz 2016-07-12 14:03:40 -04:00
Michael Zanga
89e609add0 Finished BlockDoorGold 2016-07-12 11:18:02 -04:00
Michael Zanga
18a4af015b Finished BlockDimWallPerm 2016-06-28 10:33:14 -04:00
Michael Zanga
201e7d46b7 Finished blockDimWall 2016-06-28 09:52:21 -04:00
zangamj
8e6626e46a Progress on BlockDimWall and its respective ItemBlock. 2016-06-24 16:43:59 -04:00