Michael Zanga
8fd609db13
Finished ItemRiftSignature.
2016-08-04 12:17:15 -04:00
Michael Zanga
e660e40f90
"Finished" ItemRiftRemover. Probably needs bug fixing later.
2016-08-04 11:18:51 -04:00
zangamj
6f2d0a9018
Finished ItemRiftBlade.
2016-08-03 15:44:21 -04:00
zangamj
1fd82190b5
Finished ItemQuartzDoor.
2016-08-03 14:10:08 -04:00
zangamj
3d38ee1c08
Finished ItemPersonalDoor.
2016-08-03 13:52:44 -04:00
zangamj
4a4a1693a8
Finished ItemGoldDoor.
2016-08-03 11:37:30 -04:00
zangamj
cce72994c2
Finished ItemGoldDimDoor.
2016-08-03 11:20:04 -04:00
zangamj
a046508e45
Finished ItemDimensionalDoor.
2016-08-03 11:15:34 -04:00
zangamj
31fe99fdbc
Finished rift block and DDKey item rendering.
2016-08-03 11:02:06 -04:00
Michael Zanga
17e9921bb4
Finished ItemDDKey.
...
Refactored render manager since it only handles items.
2016-08-02 15:32:28 -04:00
Michael Zanga
0735aa7722
Finished DispenserBehaviourStabilizedRS.
2016-08-02 14:47:53 -04:00
Michael Zanga
0077a1860d
Finished BaseItemDoor.
2016-08-02 14:47:20 -04:00
Michael Zanga
0756e94e01
Nearly finished BaseItemDoor, need to find placeDoorBlock method.
2016-07-29 16:44:30 -04:00
Michael Zanga
cecdc7c12c
Finished WarpDoor.
2016-07-29 09:43:12 -04:00
Michael Zanga
07d6a1f120
Finished UnstableDoor, fixed a typo.
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UnstableDoor's lower texture is the same as an iron door.
2016-07-29 09:24:59 -04:00
Michael Zanga
8e26caa13f
Finished TransTrapdoor?
2016-07-22 15:40:00 -04:00
Michael Zanga
bce429e17e
Started on TransTrapdoor.\nThese may need fixing later; trapdoors lost some functionality since 1.7.10
2016-07-21 16:57:56 -04:00
Michael Zanga
b1fa82fc63
Finished TransientDoor.
...
Better sanity check in BaseDimDoor.
2016-07-21 10:58:50 -04:00
Michael Zanga
d36bc87a6a
Finished PersonalDimDoor.
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Removed iron door jsons since they're now unnecessary
2016-07-21 10:16:00 -04:00
zangamj
6480fb386c
Finished DimensionalDoor
2016-07-20 14:32:03 -04:00
zangamj
863f5644e0
Finished BlockRift
2016-07-20 11:33:37 -04:00
Zixiken
c6bc32483d
Merge pull request #4 from Waterpicker/Develop
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Fixed Networking and Tile Entities.
2016-07-16 10:37:21 -04:00
Waterpicker
a1254ae8d5
Fixed Network and TileEnties
2016-07-16 06:21:55 -05:00
zangamj
bdf7532b14
Finished BlockLimbo.
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There are extra texture files for limbo blocks that appear unused; I left
them in case I'm wrong.
2016-07-13 12:14:33 -04:00
zangamj
881ead8acf
Finished BlockGoldDimDoor. Removed gold dim door textures since they are identical to gold door textures.
2016-07-13 11:35:47 -04:00
zangamj
989c917515
Finished BlockDoorQuartz
2016-07-12 14:03:40 -04:00
Michael Zanga
89e609add0
Finished BlockDoorGold
2016-07-12 11:18:02 -04:00
Michael Zanga
18a4af015b
Finished BlockDimWallPerm
2016-06-28 10:33:14 -04:00
Michael Zanga
201e7d46b7
Finished blockDimWall
2016-06-28 09:52:21 -04:00
zangamj
8e6626e46a
Progress on BlockDimWall and its respective ItemBlock.
2016-06-24 16:43:59 -04:00
Zixiken
3c94804241
Merge pull request #2 from Waterpicker/1.8.9
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I might gone overboard with how deep I went this time.
2016-06-24 12:15:42 -04:00
Waterpicker
09eb9ab48d
I might gone overboard with how deep I went this time.
2016-06-24 00:38:41 -05:00
zangamj
1b87445f8a
Finished BaseDimDoor.
2016-06-21 20:59:56 -04:00
Zixiken
fbd6cb2d13
Merge pull request #1 from Waterpicker/1.8.9
...
Did a bit updating.
2016-06-21 16:41:22 -04:00
Waterpicker
dec10296a5
Did a bit updating.
2016-06-21 11:28:28 -05:00
zangamj
563c950c17
More work on BaseDimDoor. Corrected mistake in CommonProxy.
2016-06-18 19:10:31 -04:00
zangamj
e6cc4c292f
Began work on BaseDimDoor. Copied relevant json files for door blockstates and models.
2016-06-18 13:02:36 -04:00
zangamj
4f94735c79
Finished changes to ClientProxy
2016-06-18 12:28:16 -04:00
zangamj
88a5f573a0
Main mod file and CommonProxy finished, ClientProxy almost done.
...
Need to research mob rendering to finish.
2016-06-16 14:05:30 -04:00
zangamj
45d6de97d3
More work done
2016-06-16 10:41:19 -04:00
zangamj
30a79a8423
Begin work on refactoring and 1.8.9 updates
2016-06-15 15:03:28 -04:00
Zangamj
8867a6d97f
Delete build.xml.old
2016-05-23 10:49:47 -04:00
Stephen Baynham
ecf7fd12f1
Increment version
2015-07-21 20:17:11 -04:00
Stephen Baynham
cd70c1b20b
Forgot this
2015-07-21 20:16:17 -04:00
Stephen Baynham
caca861c7b
Fixes #35
...
If there is a problem reading the blacklist file from disk, previously,
null would be returned from the DDSaveHandler.readBlacklist method. This
would result in a crash later on down the line when we tried to iterate
the blacklist. Now we return an empty array. I'd like to be able to
diagnose the issues causing the blacklist file to be corrupted, but
unfortunately when this issue crops up, people only post the crash :(
2015-07-21 20:09:51 -04:00
Stephen Baynham
5e7cb14219
Fixes #22
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If the server disconnected you due to a timeout or whatever, the pocket
manager would appropriately unload all dimension & pocket data, but it
would do so moments before the world unloaded, meaning that entities would
sometimes, on update or as part of their renderer, attempt to access the
dimensional data. This places a new guard condition that attempts to stop
that from crashing the client.
2015-07-21 19:57:29 -04:00
Stephen Baynham
c15e4253e8
Stop a launch crash.
...
Check whether pocket data is loaded before attempting to pull dimension
data.
2015-07-21 19:49:40 -04:00
Stephen Baynham
dacc736508
Fixes #18
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On startup, existing sub-dimensions of personal dimensions were being
given the wrong worldprovider by the launch code. The reason for this is
that subdimensions are not added to the player -> dimension mapping for
personal dimensions, because there is only one canonical "personal"
dimension. The launch code was using presence or absence in the mapping
to determine whether a dimension is personal, rather than the dimension
type. This is now fixed.
2015-07-21 19:48:18 -04:00
Stephen Baynham
27d17d86a1
New guard condition in genreateLightBrightnessTable()
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Some users were reporting very sporatic crashes in
generateLightBrightnessTable() when the server was starting up. It's
possible that very occasionally, the server will register the pocket
dimension before any pocket dimension data is initialized, forcing the
light brightness table to get generated server side with bad values.
2015-07-21 19:01:36 -04:00
Stephen Baynham
7a82abf182
Moved network infrastructure over to the simplenetworkwrapper.
2015-07-21 18:42:25 -04:00