-updated mappings version to latest
-updated Forge version to recommended
-made RayTraceHelper.rayTraceForRiftTools more readable, added a range setting to it and made it stop when your head is in a solid block
-added raytrace method for entities that also works on servers
-fixed Rift Blade's teleportation to Entities feature
-added random offset and yaw change based on the durability of the Blade
-added always ending up facing the Entity after teleport
Co-Authored-By: Corail31 <corail31@users.noreply.github.com>
- Updated Forge version
- Updated Mappings version
- Reverted to using config field names that actually match with the in-code field names, because describing the purpose of config fields is really the task of the comment, not the field name itself
- Added central default, minimum and maximum config values where needed.
- Improved config comments
- Renamed some of the config values, as their names were way too long and specific
-Changed build.gradle jar file versioning
-Fixed generatePocketSchematics task
-Made Travis use the correct version automatically
-Made Travis publish the sources as well as the binary
- Major simplifincations to the TileEntityRift class and destination classes
- Use a graph in the RiftRegistry for simpler tracking of rift sources and targets
-Upped the forge and mappings versions in build.gradle
-Restructured Mod Name and Dependencies strings in DimDoors.java
-Instead of returning a null bounding box in
BlockDimensionalDoorTransient#getBoundingBox, for now, return an empty
bounding box.
- Simplify pocket schematic generation logic
- Make pocket generator work without having to start Minecraft
- Add `gradlew generatePocketSchematics` task
- Fix travis double-build
-Added tab completions to the teleport command
-Made tab completions for the pocket command actually complete what is
already typed
-Added some String utilities to support the previous two changes
-Changed build number
-The properties of rifts do not get read from the schematic
-Added the start of what is going to be a system to force-generate a
particular Dungeon Pocket schematic
-Repaired a fault in choosing a random Dungeon Template
-Restructured the loading of Schematic files from disk, to make the code
more concise and less repetitive.
-Remedied bug where Rifts in Dungeon Schematics did not get registered,
because their ID was not -1 from the start.
-Corrected naming of Chaos Door Block in the American localization
-Added Dutch localisation
-Added json file that loads 2 of the Dungeon Schematics (for now for
testing purposes)
Todo:
-Apparently, DimDoors in the schematics don't have the right orientation
until they get rendered. Maybe they should update their orientation for
teleportation from the bottom block of the door
-Add a command to generate a specific schematic as a Dungeon Pocket.
-Repaired Chaos Doors teleporting players to Personal Dimensions, by
*actually saving* the personal-door-ids list in the riftregistry to
disk.
-Added rough method to use GradleStart in Netbeans, however this starts
Minecraft in the wrong root directory, so I commented it out for now