Commit graph

620 commits

Author SHA1 Message Date
SenseiKiwi
25d3931210 Improved DDLoot
Fixed an issue with DDLoot where we couldn't distinguish between items
with the same ID but different subtypes while merging loot categories.
For instance, we could not include two different colors of dye in our
loot because their item IDs matched. We can now tell them apart properly
and include both items.
2013-09-07 05:12:07 -04:00
StevenRS11
26d4287b49 Merge pull request #85 from SenseiKiwi/rewrite
Partially Fixed Exit Doors
2013-09-06 22:01:58 -07:00
StevenRS11
2ce8dbff7b Merge branch 'DevBranch' of https://github.com/StevenRS11/DimDoors into DevBranch 2013-09-07 00:41:53 -04:00
StevenRS11
ac8c13f81c Removed door re-write for now 2013-09-07 00:41:45 -04:00
SenseiKiwi
bac3caa5cc Minor Changes
Changed EventHookContainer.LivingDeathEvent() to use the player's max
health instead of a fixed health value. No magic numbers! Also cleaned
up the code a little.
2013-09-06 22:14:27 -04:00
SenseiKiwi
a0454351d5 Cleaned Up Code
Deleted PlayerRespawnTracker and removed all references to it - we
weren't going to use it anymore anyway. Renamed IDDoorLogic to IDimDoor
- abbreviating the "Dim" as D next to the standard I for Interface is
confusing. Renamed DDoorBase to BaseDimDoor and made it into an abstract
class - that's effectively what it was supposed to be. We should be
declaring methods as abstract rather than using empty ones. I renamed
the class because the convention for naming abstract classes is to start
the name with Base. Cleaned up code in other files.
2013-09-06 20:57:00 -04:00
SenseiKiwi
f2ff5f79cc Merge remote-tracking branch 'upstream/DevBranch' into rewrite 2013-09-06 18:41:20 -04:00
SenseiKiwi
c57b001fe2 Partially Fixed Exit Doors
Added code so that exit doors will search for a destination and place a
platform for the player on the other side. However, the search function
only searches upward, not downward. I'd like to discuss some details
about this before completing the implementation:
1. How should the search work?
2. What should be the likelihood of a dungeon exit leading to a
different root dimension than the dungeon's actual root?

I've tested the exits and they're working well.
2013-09-06 18:40:43 -04:00
StevenRS11
9587f914c2 Respect keepLimboInventory config 2013-09-06 15:43:22 -04:00
StevenRS11
cff13e9bb5 Changed limbo trips to never kill the player
Solves the player not getting inventory back, especially for special
slots.
2013-09-06 15:36:12 -04:00
StevenRS11
6512327ee8 Cleaned up door code
More to come, but this helps a little. Should make changing dim door
behavior much easier.
2013-09-06 02:07:47 -04:00
StevenRS11
23efc90765 Merge pull request #84 from SenseiKiwi/rewrite
Rewrite Continued
2013-09-05 19:57:33 -07:00
SenseiKiwi
b795c411be Added Support for Missing Link Types
Added functions for generating destinations for some link types that we
hadn't included yet - player-made exits, trapdoors, and dungeon exits.
The player-made and dungeon exits still don't generate anything, but
there's a single function where we can write up the code:
DDTeleporter.generateSafeExit(). Also added some simple code for listing
root dimensions in PocketManager. None of this has been tested yet!
2013-09-05 22:43:11 -04:00
SenseiKiwi
03660699cf Minor Changes
Cleaned up our code related to initializing dimensions. Removed
redundant instances of that code and instead created a function:
PocketManager.loadDimension() - to centralize all uses of that logic.
Added LinkTypes.REVERSE to represent links leading back out of pockets
through their entrances. That distinction might prove critical in the
future when we support resetting dungeons.
2013-09-05 21:03:11 -04:00
SenseiKiwi
3ce380ad5e Fixed Unstable Doors
Added code so that the links for Unstable Doors are handled properly by
DDTeleporter. Hurray! Also cleaned up some unused imports in the
BiomeGen classes and removed the RANDOM_DUNGEON link type - it was meant
for the dd-rift command but there is no need for it anymore.
2013-09-05 18:13:05 -04:00
SenseiKiwi
1dfa5817bf Moved DDTeleporter
Moved DDTeleporter to the mod_pocketDim.core package. It seemed
reasonable given that DDTeleporter is closely tied to how Dimensional
Doors works. It controls the most critical feature for all items -
teleportation - and handles routing requests to initialize link
destinations.
2013-09-05 16:31:32 -04:00
SenseiKiwi
64cc95f92b Deleted DimUpdatePacket
Deleted DimUpdatePacket since it's not used for anything and the file is
essentially empty.
2013-09-05 16:24:01 -04:00
SenseiKiwi
a82c7ce4c2 Minor Changes
Made minor changes to ItemRiftBlade to clarify our code. Had to update
mod_pocketDim to use ItemRiftBlade's new constructor after changing it
slightly.
2013-09-05 16:19:05 -04:00
SenseiKiwi
1138f6733e Cleaned Up Code
Changed calls to canPlayerEdit() to pass hit.sideHit data with the
request. Also renamed several variables to make the code clearer.
Removed a custom implementation of the ray tracing call in BaseItemDoor
- we can use the built-in call from Minecraft there.
2013-09-05 11:36:59 -04:00
SenseiKiwi
22b7ed147a Fixed Bug in PocketManager
Fixed a bug in PocketManager - I had forgotten to raise the dimension
creation event when needed.
2013-09-05 11:13:14 -04:00
SenseiKiwi
6a816bbca7 Minor Change
Removed a debug message from the Rift Remover.
2013-09-05 11:04:48 -04:00
SenseiKiwi
b4cb8f8610 Fixed Rift Remover
Fixed the Rift Remover item.
2013-09-05 02:12:59 -04:00
StevenRS11
ebb92f8f84 Merge pull request #83 from SenseiKiwi/rewrite
Fixed Various Bugs
2013-09-04 22:48:01 -07:00
SenseiKiwi
e8e0cdf8ad Minor Changes
Made minor changes to LinkTypes for clarity. Removed removeRift() from
PocketManager since it wasn't used by anything and because it shouldn't
contain rift removal code anyway.
2013-09-05 00:15:48 -04:00
SenseiKiwi
fa33fa95c8 Fixed Rift Signatures
Fixed Rift Signatures and Stabilized Rift Signatures. A few unexpected
MC-related issues were preventing them from working properly. Also fixed
a typo that caused us to place rift blocks at the wrong coordinates with
respect to the rift sig endpoints. Autocorrected the indentation on both
source files for aesthetics.
2013-09-04 19:26:59 -04:00
SenseiKiwi
8d5a3ac72e Fixed More Bugs
Fixed how the door in a pocket is placed so that it doesn't break and so
that it's placed facing into the pocket. Also added code to make that
door link back to the parent dimension - forgot that before!
2013-09-04 16:06:54 -04:00
SenseiKiwi
70eb276086 Fixed More Bugs
Fixed a similar bug in DDTeleporter and PocketBuilder that caused things
to be oriented wrong. Specifically, teleporting would orient the player
wrong relative to the destination door and pockets would be oriented
wrong relative to their parents. Teleporting works properly now.
2013-09-04 14:29:53 -04:00
SenseiKiwi
b3847a62b7 Fixed More Bugs
1. Fixed mistakes in PocketBuilder that would cause dungeons to be
initialized as non-dungeon pockets. This restored Monolith spawning
around dungeons.
2. Fixed a bug in DungeonSchematic - returning links through entry doors
should work now.
3. Made minor changes to DungeonSchematic for clarity
2013-09-04 13:48:54 -04:00
StevenRS11
4f093751ee Merge pull request #82 from SenseiKiwi/rewrite
Fixed Various Bugs
2013-09-03 21:35:52 -07:00
SenseiKiwi
b9fcfea877 Fixed Various Bugs
Fixed various minor bugs affecting transient doors and teleportation.
2013-09-04 00:34:11 -04:00
StevenRS11
fb25fc43eb Merge branch 'DevBranch' of https://github.com/StevenRS11/DimDoors into DevBranch 2013-09-03 23:28:43 -04:00
StevenRS11
f9092f3b5a Merge pull request #81 from SenseiKiwi/rewrite
Rewrote All the Things
2013-09-03 20:26:52 -07:00
SenseiKiwi
549ee54852 Fixed More Bugs
Fixed the issue with integrated servers causing circular updates between
the combined server and client. We now check on the client side whether
the connection we're receiving data from is a memory connection (which
is presumably only used by integrated servers). If so, the client
ignores any incoming packets. We don't just disable update events
altogether because LAN games will require updating remote clients.

Also fixed a bug in PocketManager.unload() - we weren't setting isLoaded
to false after unloading everything and unregisterPockets() had to be
called before setting dimensionData to null.
2013-09-03 21:41:54 -04:00
SenseiKiwi
1a50aa2290 Minor Changes
Minor changes: removed unused imports and random blocks of whitespace
2013-09-03 19:31:19 -04:00
SenseiKiwi
8bfe9dc22e Fixed More Bugs
Fixed more bugs. Now it's possible to generate a world without crashing.
Unfortunately, it's clear that there is a packet-sending loop going on.
I'll have to add a check to prevent integrated servers from spamming
themselves.
2013-09-03 18:28:42 -04:00
SenseiKiwi
77bc0e833f Fixed Bugs
Fixed bugs that would cause Minecraft to crash on startup. At least I
can get to the main menu now.
2013-09-03 17:47:02 -04:00
SenseiKiwi
4cd7d3c0ae Completed Packet Handling Code
Finished implementing all the packet handling code. It could be improved
in the future to compress the initial packet sent to clients. With this,
the code is complete enough to run! Commands have not been fixed yet but
that will come in the future.
2013-09-03 17:25:58 -04:00
SenseiKiwi
3568d223ff Overhauled Server-Side Packet Handling
Threw out the complicated architecture that I'd made for synchronizing
server and client data perfectly. Instead, we now send just enough data
to the client and the resulting code is simpler. Some of the client-side
code is also done so all packet handling should be finished soon.
2013-09-03 15:33:09 -04:00
SenseiKiwi
307d2258d1 Progress on Rewriting Packet Handling
Continued building a system for transferring the complete internal
states of our dimensions from the server to the client. However, Steven
suggested that clients only need minimal data to operate properly, as
opposed to the server. My motivation for this more complicated system
was the concern that minimal information wouldn't be enough. I'm going
to commit my progress, then tear it down and write a much simpler
version.
2013-09-02 16:51:20 -04:00
SenseiKiwi
56ecb0cd9e Reorganized DimLink Code
Moved the DimLink code out of NewDimData in order to reduce clutter
inside that class and made it a separate class, except for functions
that should only be available for NewDimData. Deleted IDimLink and
changed all references to it to use DimLink instead. DimLink is now an
abstract class, which achieves the same encapsulation and protection we
had before by having DimLink implement IDimLink from within NewDimData.
NewDimData has a new class inside, InnerDimLink, which provides it
access to special functions that would be dangerous to expose. This is
the same mechanism used to protect NewDimData's dangerous functions.
These changes are in preparation for adding more code for packet
handling.
2013-09-02 11:47:12 -04:00
StevenRS11
af7bb05042 Chunk leak patched
Not checking if a chunk existed before we placed a rift block could
cause the MC server to generate chunks in unloaded terrain. Bad things
commence. Possible world leak canidate.
2013-09-01 23:27:30 -04:00
StevenRS11
9c8a404a14 Merge pull request #79 from SenseiKiwi/rewrite
Rewrite
2013-09-01 19:17:17 -07:00
SenseiKiwi
0bd7ef9593 Deleted PacketHandler
Forgot to commit this change before.
2013-09-01 22:02:05 -04:00
SenseiKiwi
62fed83e2f Started Rewriting Packet Handling
Started rewriting our packet handling code. Deleted PacketHandler in
favor of using sided (Server-, Client-) packet handlers to make it
easier to follow what's going on in our code. Added some event-based
handling of updates which greatly simplified signaling that data needs
to be sent, but it's not completely done yet.
2013-09-01 22:01:17 -04:00
SenseiKiwi
efa5b3eb4c Modified NewDimData and IDimLink
Modified how links are created so that the caller must specify a link
type when the link is created, rather than setting it later. This was
done to avoid having to send two link data packets following the way
links would be handled logically. Turns out this was good idea overall
for ensuring link integrity, because there was one case where I forgot
to set the link type after creating the link.
2013-09-01 10:50:20 -04:00
SenseiKiwi
4086e75ead More Progress on Rewrite
Fixed the code in DDTeleporter and made minor changes to other classes
that depended on those fixes. Ensured that PocketManager's load, save,
and unload methods are called appropriately and rewrote some of their
code. Made various changes in other classes (e.g. EventHookContainer,
PlayerRespawnTracker) to pass them references to DDProperties through
their constructors instead of having them rely on
DDProperties.instance() - this is a better programming practice in the
long run.

Renamed initialization methods in mod_pocketDim to make it clear that
they're called on events. Commented out command registration in
mod_pocketDim so that we can test DD as soon as PacketHandler is fixed,
without worrying about fixing the command classes.
2013-09-01 09:21:27 -04:00
SenseiKiwi
b795885f1c Renamed ItemLinkSignature to ItemRiftSignature
Renamed ItemLinkSignature to ItemRiftSignature to match its in-game
name. Automatically updated references to the old class name.
2013-08-31 20:46:20 -04:00
SenseiKiwi
4f3ab403d3 More Progress on Rewrite
Fixed the code in ItemLinkSignature and ItemStabilizedRiftSignature.
Removed obsolete code from PocketManager - we don't need to worry about
storing link keys anymore. All the data is stored in NBT, which means no
more generating unique keys or worrying about saving and loading them.
2013-08-31 20:44:31 -04:00
SenseiKiwi
1cc1c374f6 Removed DimRail Files
Removed files related to DimRail since they seem to be left over from a
scrapped idea. We can revert this commit later to restore them.
2013-08-31 16:46:40 -04:00
SenseiKiwi
ea1fc5f4c0 Reorganized and Renamed Classes
Moved tile entity classes to a separate package. Renamed some block
classes to match their in-game names (e.g. ChaosDoor -> UnstableDoor).
Moved TransientDoor to the blocks package. Cleaned up a little bit of
the code and automatically updated references to the classes that were
modified.
2013-08-31 16:43:18 -04:00