Commit graph

6 commits

Author SHA1 Message Date
StevenRS11
a04a266c17 THE UPDATE
Merging months of dev work into master. The update is playable, but
untested.
2013-11-05 18:15:23 -05:00
SenseiKiwi
02b96c0c05 Improved Dungeon Loot and Selection
DDLoot: Implemented a custom version of MC's generateChestContents() for
our own chests. It avoids two notable bugs that affect MC's version.

FillContainersOperation: Changed code to use
DDLoot.generateChestContents()

SchematicLoader: Fixed a bug in the way we calculated a seed for
selecting our dungeons that would cause certain seeds to dominate all
the others. Under certain circumstances, the function would only return
-1. That would make our dungeon selection severely biased. That was
resolved and the code was specifically tuned for seeding Java's Random
even for doors with nearly identical positions. The result was an
apparent major improvement in the randomness of dungeons.

ruins\rules.txt: Changed the dungeon generation rules to precisely match
the complicated scheme we had before. We're still using simple rules to
choose dungeons - I used a program to derive the effective distribution
of dungeon types that the old code would produce and converted it into
the current rule system.
2013-08-24 07:52:35 -04:00
SenseiKiwi
f542941074 Replaced Hashtable with HashMap
Replaced all instances of Hashtable in our code with HashMap. I had
never given that much thought until Steven mentioned it. HashMap is a
better alternative for our code.
2013-06-16 11:06:08 -04:00
SenseiKiwi
21d94b7c66 Tweaked loot generation
Decreased the weight of DD items very slightly to make them a little
more rare. Added a section to DDLoot.mergeCategories() that searches for
the enchanted book loot and fixes its weight to 3 (instead of the usual
1). This makes enchanted books slightly more common. I confirmed that
books are actually spawning in loot chests. There is the possibility
that there is a built-in chance of an enchanted book taking up a chest
slot but not actually generating anything.
2013-06-15 06:32:30 -04:00
SenseiKiwi
03d60dc07d Fixed bug in DDLoot, delayed loot generation
Changed DDLoot to use the correct item IDs when adding DD items to
chests. Moved loot chest registration from init() to postInit() in the
hopes that we'll be able to catch the loot of other mods that also hook
into Vanilla chests.
2013-06-15 01:58:53 -04:00
SenseiKiwi
b1130d0cc6 Overhauled loot generation
Dimensional dungeon loot chests are now registered with Forge. Other
mods can tap into our chests and our own generation is cleaner. The list
of items in our chests is generated in DDLoot.
2013-06-14 15:22:22 -04:00