DimDoors/StevenDimDoors/mod_pocketDimClient/ClientPacketHandler.java
SenseiKiwi 62fed83e2f Started Rewriting Packet Handling
Started rewriting our packet handling code. Deleted PacketHandler in
favor of using sided (Server-, Client-) packet handlers to make it
easier to follow what's going on in our code. Added some event-based
handling of updates which greatly simplified signaling that data needs
to be sent, but it's not completely done yet.
2013-09-01 22:01:17 -04:00

15 lines
424 B
Java

package StevenDimDoors.mod_pocketDimClient;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet250CustomPayload;
import cpw.mods.fml.common.network.IPacketHandler;
import cpw.mods.fml.common.network.Player;
public class ClientPacketHandler implements IPacketHandler
{
@Override
public void onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player)
{
}
}