Overhauled RIftGenerator. The code is significantly more readable now. It's commented and much more compact. I also removed all fields from RiftGenerator - they were unnecessary and using them increased the risk of buggy code. Made the code rely solely on the Random instance provided by MC, meaning our rifts and gateways will be tied to the world seed. Tweaked the code slightly so that clusters of rifts and gateways can never generate in the same chunk. This was previously possible, although highly unlikely. It's a work of art now. <3 |
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mod_pocketDim | ||
mod_pocketDimClient | ||
schematics | ||
README.md |