really fix flight and more colorizers
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587cc9c522
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9a995d75b3
2 changed files with 12 additions and 1 deletions
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@ -29,6 +29,7 @@ colorizer = [9609727, 7045119]
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# Hubry
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["b0a26f6b-d951-4b65-b824-b164b9bc4b90"]
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# 0x10e810, 0xe97dff, 0x33ffff
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colorizer = [1107984, 15302143, 3407871]
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# Dev (the forge dummy player)
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@ -69,10 +70,17 @@ colorizer = [13568650]
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# ff3939 ffd543 fffc43 ffffe3
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colorizer = [16726329, 16766275, 16776259, 16777187]
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# WildOats
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# WildOats (stevebutnottoomanypeoplehaveit)
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["968e572c-a6c1-4963-8399-0c64abd3820e"]
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# 5f118a 411db8
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colorizer = [6230410, 4267448]
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# taswin
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["816bedca-0bfa-4239-8b36-d234463b9c33"]
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# 0x800300, 0x5f5f5f
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colorizer = [8389376, 6250335]
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# Todo:
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# taswin
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# MacyMacerator
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# artemisSystem
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@ -59,6 +59,7 @@ object OpFlight : SpellOperator {
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target.abilities.mayfly = true
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target.abilities.flying = true
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target.onUpdateAbilities()
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// Launch the player into the air to really emphasize the flight
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HexMessages.getNetwork()
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.send(PacketDistributor.PLAYER.with { target }, MsgAddMotionAck(Vec3(0.0, 1.0, 0.0)))
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@ -114,12 +115,14 @@ object OpFlight : SpellOperator {
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if (cap.flightTime < 0 || cap.origin.distanceToSqr(entity.position()) > cap.radius * cap.radius) {
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if (!entity.isOnGround) {
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entity.fallDistance = 1_000_000f
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/*
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val move = entity.deltaMovement
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HexMessages.getNetwork()
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.send(
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PacketDistributor.PLAYER.with { entity },
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MsgAddMotionAck(Vec3(0.0, -move.y - 100.0, 0.0))
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)
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*/
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}
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cap.allowed = false
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