Commit graph

1598 commits

Author SHA1 Message Date
Talia-12
ab7cc7257b added colours for ACHILLEAN pigment, waiting on a texture 2023-06-14 15:33:26 +10:00
petrak@
9c3bccedd3
Merge pull request #468 from Talia-12/main
Implementing Alwinfy's ArithmeticEngine
2023-06-14 00:58:25 -04:00
Talia-12
045618fbc0 made impeti display messages when they print #473. Fixed some lang stuff. 2023-06-13 01:48:00 +10:00
Talia-12
0236a1f6fb fixed a bunchhh of lang file stuff, and fixed Mason Directrix's model textures rendering both directions glowy. 2023-06-10 17:02:09 +10:00
Talia-12
c51b49f62a added even bigger phial visuals 2023-06-06 15:25:57 +10:00
petrak@
8b2995d2c4 i forget what this code is doing 2023-06-05 21:54:24 -05:00
Talia-12
a051f85396 casting sounds are back for casting items! 2023-06-04 22:49:28 +10:00
Talia-12
3be1da94d4 added a bunchh more decoration blocks; the way that I've extended the BlockEntityQuenchedAllayRenderer is kinda hacky 2023-06-04 22:34:19 +10:00
Talia-12
e50f233176 made Evanition interact properly with unescaped and escaped introspection/retrospections. 2023-06-04 17:17:33 +10:00
Talia-12
798bb79acb added documentation for Evanition. 2023-06-04 16:23:39 +10:00
Talia-12
70aaf42d8f add bounds checks to arccos and arcsin 2023-06-04 16:16:11 +10:00
Talia-12
9b13e218ba Made ContinuationIotas not serialise if they're too big. 2023-06-02 22:47:30 +10:00
Talia-12
5d90b58219 Add in Alwinfy's Iris' Gambit 2023-06-02 22:35:30 +10:00
Talia-12
9157ef5dcb reset ops used after each slate when circles are casting. 2023-06-02 20:50:13 +10:00
Talia-12
31b7577605 added a pattern to cycle the offhand item's variant, haven't documented it since I'm not sure if it should be a temp-dev thing or the actual way of making variants. 2023-06-02 15:00:38 +10:00
Talia-12
0f78ac17a1 rename operators package to actions to avoid confusion now that there's a *separate* thing called operators. 2023-06-02 14:31:00 +10:00
Talia-12
2a4d156a78 Added in Item variants for foci, spellbooks, cyphers, trinkets, and artifacts. Haven't added a way to get different variants in game yet. Also, some of the variants have weird z-fighting that I haven't fixed yet 2023-06-02 14:26:18 +10:00
Talia-12
343338d66d change everything to use | for type unions and [X] for list of X 2023-06-02 00:42:38 +10:00
Talia-12
208ffce914 make operation counter reset after each pattern is drawn. 2023-06-02 00:26:04 +10:00
Talia-12
cf3624692e Fixed #381 (see the issue for details on why this works). 2023-06-02 00:10:35 +10:00
Talia-12
0446a53959 Fixed some from #385 (renamed GTP to teleport/great, renamed hexcasting:conjured to hexcasting:conjured_light), fixed casting.json using old staff id. 2023-06-01 23:28:41 +10:00
Talia-12
72d7845178 Fixed a number of the issues in #391 (type signature stuff, cost of break block & place block being inconsistent). 2023-06-01 23:22:06 +10:00
Talia-12
a9c859f56d Implemented #463 (pressing ESC in the casting GUI while in the middle of drawing a pattern erases the in-progress pattern rather than closing the screen). 2023-06-01 22:32:17 +10:00
Talia-12
a10b096402 implemented "Undo in parenthised" mentioned in #441. The *way* I did this is kinda hacky, particularly in GuiSpellcasting. 2023-06-01 22:23:48 +10:00
Talia-12
0daecb38e4 Fix #439 2023-06-01 21:44:49 +10:00
Talia-12
578c4fdab5 fixed bug from #440 implementation, implemented #439 (casting items now store the caster's pigment when created). 2023-06-01 21:41:37 +10:00
Talia-12
c4c2825f3d did #440, SerDer of Vec3Iotas as CompoundTags. 2023-06-01 21:15:21 +10:00
Talia-12
d51fe053e3 Reimplemented divide by 0 mishaps in DoubleArithmetic, fixed mishaps not being able to alter the stack (accepting mutable copy of immutable list, changes to copy not changing original) 2023-06-01 20:50:40 +10:00
Talia-12
7c6b6e530d Rename .java to .kt 2023-06-01 20:50:39 +10:00
Talia-12
13bfc65583 Fix #461 (iotas added to ravenmind not serialised properly), and make it so staff cast data only gets reset when both stack and ravenmind are clear. Also made it so writing null to the ravenmind clears it. 2023-06-01 19:48:24 +10:00
Talia-12
27abbadfd5 Fixed #464, quenched shards aren't a media source 2023-06-01 18:42:32 +10:00
Talia-12
be38658478 todo 2023-06-01 17:46:05 +10:00
Talia-12
d7b2946f55 added a bunch of comments to all the out-facing parts of the Arithmetic system. 2023-06-01 17:44:56 +10:00
Talia-12
67fd933397 made all the maths stuff operators. 2023-06-01 17:08:29 +10:00
Talia-12
9ef5a8d15f Fix #465, tooltips for lists, null iotas, and patterns not being setup properly. 2023-05-31 23:22:55 +10:00
Talia-12
6fdee9e541 made bools and sets Arithmetic as well, did the documentation 2023-05-31 23:09:42 +10:00
Talia-12
99a1ad6528 made a proper registry for the Arithmetics, made it so media flow can enter/exit from the bottom of slates 2023-05-31 22:03:38 +10:00
Talia-12
9c830ef082 renamed some things to be more general, got the book working again 2023-05-31 21:15:43 +10:00
Talia-12
e62816eff5 list arithmetic fully implemented 2023-05-31 20:38:19 +10:00
Talia-12
a7f89b0776 Rename .java to .kt 2023-05-31 20:38:18 +10:00
Talia-12
07cc518719 partway through getting a bunch of list stuff converted to Operators. 2023-05-31 20:17:04 +10:00
Talia-12
e67c61a23e started making list ops, about to come up with new patterns for things 2023-05-31 18:40:44 +10:00
Talia-12
24dcfb414b swapped ArithmeticEngine access to a new castable called OperationAction so that they can use the existing systems for rendering patterns in the patchouli book. 2023-05-31 18:11:37 +10:00
Talia-12
cf91914f52 make ArithmeticEngine take a list 2023-05-31 18:01:29 +10:00
Talia-12
6f5c652554 ArithmeticEngine successfully working! 2023-05-31 17:49:22 +10:00
Talia-12
c276d4c600 delete StringArithmetic since base hex casting has no strings 2023-05-31 15:43:56 +10:00
Talia-12
7e4ca87a91 started porting all the things from https://github.com/Alwinfy/ArithmeticDemo 2023-05-31 15:43:41 +10:00
petrak@
3c73a7da98 fix #398 apparently 2023-05-23 13:43:19 -05:00
petrak@
92a8510c4d today in things that are not circles 2023-05-23 13:36:26 -05:00
petrak@
f428f3fd21 to at least some level get all the extant circle components a-working 2023-05-23 12:56:37 -05:00