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2023-11-18 17:31:05 +01:00
.github/workflows Only build off main branch 2022-05-21 12:42:05 -04:00
art close #101 ... well, more like touch up 2022-06-12 15:06:10 -05:00
Common reclaim hexcasting from the leftoids 2023-11-18 17:31:05 +01:00
doc patterns now have innate names 2022-08-26 14:40:38 -04:00
Fabric reclaim hexcasting from the leftoids 2023-11-18 17:31:05 +01:00
Forge reclaim hexcasting from the leftoids 2023-11-18 17:31:05 +01:00
gradle/wrapper reclaim hexcasting from the leftoids 2023-11-18 17:31:05 +01:00
.clang-format reclaim hexcasting from the leftoids 2023-11-18 17:31:05 +01:00
.gitattributes original commit 2021-12-25 10:58:16 -06:00
.gitignore 0.6.0 release! 2022-03-16 19:57:11 -05:00
build.gradle better publishin messages 2022-11-13 12:07:54 -06:00
gradle.properties [Release] 0.9.6 release 2022-11-08 16:31:38 +00:00
gradlew Implement a vertex-based lightning effect on nodes TODO: write a shader to make it look fancier 2021-12-28 11:59:46 -06:00
gradlew.bat original commit 2021-12-25 10:58:16 -06:00
Jenkinsfile better publishin messages 2022-11-13 12:07:54 -06:00
LICENSE.txt push to get help with matrix-based look->screen calcs 2021-12-25 12:41:07 -06:00
original_ideas_doc.txt 3 new spells and fix a bunch of bugs, closes #1 2021-12-30 16:01:38 -06:00
README.md clean up readme 2022-05-25 16:04:23 -05:00
settings.gradle aaaaaaaaa 2022-05-15 16:48:18 -05:00
slushfile.txt mana is now taken directly from amethyst crystals 2022-01-01 18:33:05 -06:00

Hex Casting

A minecraft mod about casting Hexes, powerful and programmable magical effects, inspired by PSI.

Curseforge Link

This mod requires PAUCAL, Patchouli and Kotlin for Forge!

Read the documentation online here!