MachineMuse
8e80cbb650
fixed unbelievably derpy typo
2013-01-31 09:29:12 -07:00
MachineMuse
e31925c48a
Lowered aerial movement factor on sprint & jump assist. No more light-speed skiing :(
2013-01-31 09:22:48 -07:00
MachineMuse
8be5e8a964
Active camouflage module
2013-01-31 08:49:32 -07:00
MachineMuse
e1ca089200
Version bump
2013-01-31 07:24:53 -07:00
MachineMuse
d623071c77
whoops, added a recipe for the control circuit too :P
2013-01-31 06:58:17 -07:00
MachineMuse
81ec3ef447
Added night vision module :) Please test!
2013-01-31 06:48:50 -07:00
MachineMuse
9e39e8f3c6
Swapped amperage and voltage on plasma cannon, fixed exp drops
2013-01-30 22:03:53 -07:00
MachineMuse
60dc2472ca
version fix again
2013-01-30 07:58:34 -07:00
MachineMuse
d66d5c1e6e
Fixed ICBM version
2013-01-30 07:54:28 -07:00
MachineMuse
a5480f8a4e
Added ICBM support (no moduels yet), added 'equipped' indicator
2013-01-30 07:18:05 -07:00
MachineMuse
7638f28bc8
buffed damage and nerfed explosiveness on plasma cannon
2013-01-28 19:11:08 -07:00
MachineMuse
9db8ab4abb
Changed overclock scaling of tools, re-added lifetime check for plasma bolts, added activation checks for more modules
2013-01-28 17:18:37 -07:00
MachineMuse
a779bf56b8
fixed z-fighting on plasma ball, changed units on explosion
2013-01-28 06:22:27 -07:00
MachineMuse
5a383c21a3
Minor balance changes
2013-01-28 04:43:18 -07:00
MachineMuse
345d362348
Added melee assist module and new icon
2013-01-28 03:55:49 -07:00
MachineMuse
ee78a97e4e
Pickaxe now consumes energy even without diamond drill
2013-01-28 02:05:29 -07:00
MachineMuse
ee62edb643
Changed maxcharge to 1 so mods that don't implement ICustomElectricItem won't divide by 0
2013-01-27 23:44:18 -07:00
MachineMuse
136f233e89
Explosions now happen even if you hit the mob. This should make it possible to 1-shot most things with both settings maxed.
2013-01-27 16:40:55 -07:00
MachineMuse
a41abb3658
Plasma bolts now dissolve in water
...
Bounding box is more sensible so you shouldn't hit yourself if standing
still
Shock absorber no longer interferes with charging up the cannon thingy,
also changed the damage formula on it (if distance > 3 then energy cost
= energy cost * distance absorbed)
Fire particles when plasma bolts explode :)
2013-01-27 15:12:51 -07:00
MachineMuse
a186474b9f
rebuild again with small reflection change
2013-01-27 14:38:21 -07:00
MachineMuse
d6ca41fc9c
rebuild
2013-01-27 14:34:49 -07:00
MachineMuse
1f66b833a3
Cleaning build
2013-01-27 14:31:33 -07:00
MachineMuse
42eff3c713
Added Plasma Cannon module.
2013-01-27 14:07:19 -07:00
MachineMuse
b25f70d633
Fixed items not being consumed server-side, added uncrafting recipes for plating
2013-01-26 18:46:53 -07:00
MachineMuse
282ba14c74
fixed server to not require a client-only class -.-
2013-01-26 02:17:13 -07:00
MachineMuse
c32e56efdd
changed chat message to only send client side
2013-01-26 01:29:36 -07:00
MachineMuse
884d703398
added instruction blurb and resize functionality to keybind gui
...
Also toggle transparent armor
2013-01-26 01:20:19 -07:00
MachineMuse
4bd1d84880
packets now actually send, lol
2013-01-26 00:57:55 -07:00
MachineMuse
e31f75eb2e
re-did earlier changes to playertickhandler, not sure what happened to them
2013-01-26 00:35:55 -07:00
MachineMuse
b974b1d50b
yes it works! keybind map now saves and loads correctly
2013-01-25 23:33:23 -07:00
MachineMuse
7a9c91bff6
keybind config almost working
2013-01-25 23:17:16 -07:00
MachineMuse
910b5d19ae
keybind frame now loads new modules when installed
2013-01-25 21:13:13 -07:00
MachineMuse
4d836abf41
Changed it so sprint assist and jump assist boost your aerial horizontal movement
...
also fixed the problem with the toggle packet
2013-01-25 20:37:57 -07:00
MachineMuse
3d6870525d
Keybinds almost fully implemented, just need save/load functionality
2013-01-25 20:11:58 -07:00
MachineMuse
a44fd2c2f1
More keybind work... it is almost ready
2013-01-25 18:57:48 -07:00
MachineMuse
96e9e7dda9
Generalized fast graphics setting (transparency off)
...
Also keybind system works betterish
2013-01-25 17:07:07 -07:00
MachineMuse
03dd54bf2a
Creative mode no longer requires components
2013-01-25 14:44:36 -07:00
MachineMuse
684c511f0f
prepped clienttickhandler, changed recipemanager to never load recipes unless the required mods are loaded
2013-01-25 10:26:20 -07:00
MachineMuse
2c80452eb2
small build script optimization
2013-01-25 06:28:03 -07:00
MachineMuse
68b6e80d1d
Fixed armor enchantability (should be 0)
2013-01-25 06:18:00 -07:00
MachineMuse
0a7cdadd37
fixed tinker table gem occlusion issue
2013-01-25 02:51:44 -07:00
MachineMuse
b1936462b1
another attempt at property file fix
2013-01-25 02:43:14 -07:00
MachineMuse
4de321a233
fixed property task
2013-01-25 02:39:07 -07:00
MachineMuse
8167f67242
more build.xml optimizations
2013-01-25 02:36:27 -07:00
MachineMuse
d54350c822
updated build.xml to shortcut forge most of the time
2013-01-25 02:28:55 -07:00
MachineMuse
01751d56ff
made logo smaller
...
fixed filter
removed larger logos
removed old tinkertable model
2013-01-25 02:09:21 -07:00
MachineMuse
fd731634f1
fixed file locations for build
2013-01-25 01:48:59 -07:00
MachineMuse
1713b96ba9
changed mcmod.info and tokenized version number
2013-01-25 01:35:19 -07:00
MachineMuse
4fd8e8b7ed
now should use jenkins build number
2013-01-25 01:28:45 -07:00
MachineMuse
0bc79ee252
removing build_number.txt from git
2013-01-25 01:17:37 -07:00