MachineMuse
d43850e804
behold the future of glowy shit in minecraft
2013-05-16 10:58:09 -06:00
MachineMuse
ed34f3ae7d
Initial glow effect and random other stuff, incomplete and bad do not use
2013-05-15 23:51:10 -06:00
MachineMuse
999bf4b71c
fixed small crash case for empty nbt tags
2013-05-15 22:48:11 -06:00
MachineMuse
caf7d8fe00
Merge branch 'master' of https://github.com/MachineMuse/MachineMusePowersuits
2013-05-15 15:56:56 -06:00
MachineMuse
2fe90080af
drain electricity from top of inventory instead of bottom
2013-05-15 15:55:12 -06:00
MachineMuse
0b114b258f
fix lux capacitor block bounds
2013-05-15 00:21:53 -06:00
MachineMuse
862ec32906
use forge 700
2013-05-14 17:13:13 -06:00
MachineMuse
80aa75d3b7
changed more things to use scissors test, should make text look better in scrollable frames.
2013-05-14 17:11:39 -06:00
MachineMuse
8e3488c4dd
transitioned render tick handler to use scissors test instead of weird inefficient partial icon drawing stuff
2013-05-14 16:56:57 -06:00
MachineMuse
1a67d392b9
safety check on omniwrench module
2013-05-14 11:27:53 -06:00
MachineMuse
de920767ab
safety wrapper on extra variable types for packets
2013-05-14 11:09:57 -06:00
MachineMuse
135a8f1f1b
added packet to overwrite client-side config settings when connecting
2013-05-12 20:16:12 -06:00
MachineMuse
ac46bbf5c2
sidedness fix
2013-05-09 00:50:38 -06:00
MachineMuse
ac9092c8e6
Merge branch 'master' of https://github.com/MachineMuse/MachineMusePowersuits
2013-05-09 00:27:55 -06:00
MachineMuse
096af67ed9
enhanced build.xml to show required forge version
2013-05-09 00:24:05 -06:00
MachineMuse
78c01a6a4a
converted packet management to more robust scala-oriented design
2013-05-09 00:23:31 -06:00
Claire
e27b5de285
Merge pull request #238 from Andrew2448/heattweaks
...
Removed an unnecessary step from the cooling algorithm and added a littl...
2013-05-08 18:18:38 -07:00
Claire
2e698a2648
Merge pull request #252 from Andrew2448/master
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Added a config option for sounds.
2013-05-08 17:18:19 -07:00
Andrew2448
cca74f55c5
Added a config option for sounds.
2013-05-08 20:11:36 -04:00
MachineMuse
4889a7889d
possible fix for nullpointer in colour packet
2013-05-08 12:17:29 -06:00
MachineMuse
e35a7f7efd
added jetpack model
2013-05-07 11:37:12 -06:00
MachineMuse
b7ec31ba32
added textures WHOOPS
2013-05-07 06:46:11 -06:00
MachineMuse
6beeeb7093
disabled transparent armor as well since it's now on the cosmetic screen
2013-05-06 14:54:18 -06:00
MachineMuse
56c4e219cc
colours now decrement accordingly when one is removed
2013-05-06 14:49:44 -06:00
MachineMuse
4bfecdec03
colour picker working roughly as intended
2013-05-06 14:14:41 -06:00
MachineMuse
537e194604
better colour picker behaviour...still not perfect
2013-05-06 13:49:22 -06:00
MachineMuse
408e76aa7a
preliminary colour picker behaviour
2013-05-06 10:01:00 -06:00
MachineMuse
f24bb143f2
fix for MFFS NPE
2013-05-06 06:39:48 -06:00
Andrew2448
c80464f2ae
Removed an unnecessary step from the cooling algorithm and added a little more cooling if it's raining.
2013-05-04 16:47:37 -04:00
MachineMuse
703746aa28
fix try/catch fail what the hell java
2013-05-04 01:40:00 -06:00
MachineMuse
c4ea42b917
fixed weird sided access issue
2013-05-03 10:14:06 -06:00
MachineMuse
d1d8c29de7
eliminated special cooling behaviour until sided behaviour is resolved
2013-05-03 10:08:41 -06:00
MachineMuse
708fa860a5
changed gui clicker sound and selection reticle
2013-05-03 09:57:46 -06:00
Claire
4ead8970af
Merge pull request #230 from Andrew2448/heattweaks
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Added variable passive cooling amounts depending on what biome the player is currently in.
2013-05-02 16:44:48 -07:00
Claire
35dbaf31e0
Merge pull request #229 from Andrew2448/omniwrench
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Some minor tweaks to the OmniWrench module.
2013-05-02 16:33:23 -07:00
Andrew2448
4b713c66c5
Some bugfixes for the variable biome cooling.
2013-05-02 19:30:16 -04:00
MachineMuse
6125ebcc0a
added armor2diffuse to the package ??
2013-05-02 17:03:53 -06:00
MachineMuse
bd6057bd99
debug info off by default
2013-05-02 15:26:31 -06:00
MachineMuse
1254d7555f
nullchecks for everyone~
2013-05-02 15:18:52 -06:00
Andrew2448
546fe5f9c0
Changed to using vanilla biome temperature values for cooling and implemented some of DZCreeper's suggestions.
2013-05-02 17:18:25 -04:00
MachineMuse
e6fc355aea
another nullpointer check in sound
2013-05-02 15:18:16 -06:00
MachineMuse
fd9d4b82a4
more work on gui, catch nullpointerexception in stopsound
2013-05-02 14:32:09 -06:00
Andrew2448
30f0193a2a
Added variable passive cooling amounts depending on what biome the player is currently in.
...
The initials values are not balanced, they are simply placeholders.
2013-05-01 23:27:13 -04:00
Andrew2448
04cd286a5b
Some minor tweaks to the OmniWrench module.
...
These include requiring the OmniWrench to actually install the module if
OmniTools is installed, and the new entity collision stuff in latest
OmniTools.
2013-05-01 22:51:09 -04:00
MachineMuse
a7a001f23f
model parts can now be enable/disable/glowed at will. colours to follow
2013-05-01 12:44:49 -06:00
MachineMuse
7d4857067b
fonts now support most of the formatting tags
2013-05-01 05:38:07 -06:00
MachineMuse
61c205f0fe
font loading tweaks
2013-05-01 03:36:44 -06:00
MachineMuse
693518c7ec
models now render directly from nbt data. custom colour modules removed pending new customization ui, but should render a lot faster
2013-05-01 03:04:44 -06:00
MachineMuse
58ef3d409d
another server crash fix in guihandler
2013-05-01 00:40:55 -06:00
MachineMuse
1a973f8658
removed all references to clientplayer in guihandler
2013-04-30 23:28:07 -06:00