Added try to prevent crashes during world generation
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3e8d774941
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19372a61a6
1 changed files with 76 additions and 72 deletions
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@ -21,19 +21,19 @@ public class SpaceWorldGenerator implements IWorldGenerator {
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// Radius of simple moon
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public final int MOON_RADIUS = 32;
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public final int MOON_CORE_RADIUS = 10;
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// Star radius
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public final int RED_DWARF_RADIUS = 42;
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public final int YELLOW_GIANT_RADIUS = 64;
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public final int YELLOW_SUPERGIANT_RADIUS = 80;
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// Upper than 200 nothing should generate naturally (safe place)
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public static int Y_LIMIT_HARD_MAX = 200;
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// Upper than 128 almost nothing will be generated
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public static int Y_LIMIT_SOFT_MAX = 128;
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// Lower limit
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public static int Y_LIMIT_SOFT_MIN = 55;
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/**
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* Generator for chunk
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*
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@ -46,55 +46,59 @@ public class SpaceWorldGenerator implements IWorldGenerator {
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*/
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@Override
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public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
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if (world.provider.dimensionId != WarpDriveConfig.G_SPACE_DIMENSION_ID) {
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return;
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}
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int x = (chunkX * 16) + (5 - random.nextInt(10));
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int z = (chunkZ * 16) + (5 - random.nextInt(10));
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if (WarpDriveConfig.G_SPACE_WORLDBORDER_BLOCKS > 0 && (Math.abs(x) > WarpDriveConfig.G_SPACE_WORLDBORDER_BLOCKS || Math.abs(z) > WarpDriveConfig.G_SPACE_WORLDBORDER_BLOCKS)) {
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return;
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}
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int y = Y_LIMIT_SOFT_MIN + random.nextInt(Y_LIMIT_SOFT_MAX - Y_LIMIT_SOFT_MIN);
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// Moon setup
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if (random.nextInt(700) == 1)
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generateMoon(world, x, y, z, null);
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// Simple asteroids
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else if (random.nextInt(150) == 1) {
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generateAsteroidOfBlock(world, x, y, z, 6, 11, null, 0);
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// Random asteroid of block
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} else if (random.nextInt(400) == 1) {
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generateRandomAsteroid(world, x, y, z, 6, 11);
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if (random.nextBoolean()) {
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generateGasCloudOfColor(world, x, y, z, 6, 11, null);
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try {
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if (world.provider.dimensionId != WarpDriveConfig.G_SPACE_DIMENSION_ID) {
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return;
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}
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} else if (random.nextInt(200) == 1) {// Ice asteroid
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generateAsteroidOfBlock(world, x, y, z, 6, 11, Blocks.ice, 0);
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} else if (random.nextInt(500) == 1) {// Asteroid field
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generateAsteroidField(world, x, y, z);
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} else if (random.nextInt(1400) == 1) {// Diamond asteroid
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generateAsteroidOfBlock(world, x, y, z, 3, 2, Blocks.diamond_ore, 0);
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// Diamond block core
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world.setBlock(x, y, z, Blocks.diamond_block, 0, 2);
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if (random.nextBoolean()) {
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generateGasCloudOfColor(world, x, y, z, 6, 11, null);
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int x = (chunkX * 16) + (5 - random.nextInt(10));
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int z = (chunkZ * 16) + (5 - random.nextInt(10));
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if (WarpDriveConfig.G_SPACE_WORLDBORDER_BLOCKS > 0 && (Math.abs(x) > WarpDriveConfig.G_SPACE_WORLDBORDER_BLOCKS || Math.abs(z) > WarpDriveConfig.G_SPACE_WORLDBORDER_BLOCKS)) {
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return;
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}
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int y = Y_LIMIT_SOFT_MIN + random.nextInt(Y_LIMIT_SOFT_MAX - Y_LIMIT_SOFT_MIN);
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// Moon setup
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if (random.nextInt(700) == 1)
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generateMoon(world, x, y, z, null);
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// Simple asteroids
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else if (random.nextInt(150) == 1) {
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generateAsteroidOfBlock(world, x, y, z, 6, 11, null, 0);
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// Random asteroid of block
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} else if (random.nextInt(400) == 1) {
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generateRandomAsteroid(world, x, y, z, 6, 11);
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if (random.nextBoolean()) {
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generateGasCloudOfColor(world, x, y, z, 6, 11, null);
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}
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} else if (random.nextInt(200) == 1) {// Ice asteroid
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generateAsteroidOfBlock(world, x, y, z, 6, 11, Blocks.ice, 0);
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} else if (random.nextInt(500) == 1) {// Asteroid field
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generateAsteroidField(world, x, y, z);
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} else if (random.nextInt(1400) == 1) {// Diamond asteroid
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generateAsteroidOfBlock(world, x, y, z, 3, 2, Blocks.diamond_ore, 0);
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// Diamond block core
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world.setBlock(x, y, z, Blocks.diamond_block, 0, 2);
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if (random.nextBoolean()) {
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generateGasCloudOfColor(world, x, y, z, 6, 11, null);
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}
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}
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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public static void generateMoon(World world, int x, int y, int z, final String moonName) {
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DeployableStructure moon = StructureManager.getMoon(world.rand, moonName);
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WarpDrive.logger.info("Generating moon (class " + moon + ") at " + x + " " + y + " " + z);
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moon.generate(world, world.rand, x, y, z);
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}
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public void generateStar(World world, int x, int y, int z, final String starName) {
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DeployableStructure star = StructureManager.getStar(world.rand, starName);
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WarpDrive.logger.info("Generating star (class " + star + ") at " + x + " " + y + " " + z);
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star.generate(world, world.rand, x, y, z);
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}
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private static void generateSmallShip(World world, int x, int y, int z, int jitter) {
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int x2 = x + (((world.rand.nextBoolean()) ? -1 : 1) * world.rand.nextInt(jitter));
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int y2 = y + (((world.rand.nextBoolean()) ? -1 : 1) * world.rand.nextInt(jitter));
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@ -102,7 +106,7 @@ public class SpaceWorldGenerator implements IWorldGenerator {
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WarpDrive.logger.info("Generating small ship at " + x2 + "," + y2 + "," + z2);
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new WorldGenSmallShip(world.rand.nextBoolean()).generate(world, world.rand, x2, y2, z2);
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}
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private static void generateStation(World world, int x, int y, int z, int jitter) {
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int x2 = x + (((world.rand.nextBoolean()) ? -1 : 1) * world.rand.nextInt(jitter));
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int y2 = y + (((world.rand.nextBoolean()) ? -1 : 1) * world.rand.nextInt(jitter));
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@ -110,36 +114,36 @@ public class SpaceWorldGenerator implements IWorldGenerator {
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WarpDrive.logger.info("Generating small ship at " + x2 + "," + y2 + "," + z2);
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new WorldGenStation(world.rand.nextBoolean()).generate(world, world.rand, x2, y2, z2);
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}
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public static void generateRandomAsteroid(World world, int x, int y, int z, int asteroidSizeMax, int centerRadiusMax) {
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generateAsteroidOfBlock(world, x, y, z, asteroidSizeMax, centerRadiusMax, null, 0);
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}
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private static float binomialRandom(World world) {
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float linear = world.rand.nextFloat();
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// ideal sphere repartition = x ^ 0.5 (sqrt)
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// Dilution but slow to compute = 0.5 * ( x ^ 0.3 + 1 + (x - 1) ^ 3 )
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// Optimized 'pushed out' form = 1.25 - 0.625 / (0.5 + 2 * x)
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// Natural sphere with ring = (1 - x ^ 2.5) * x ^ 0.5 + x ^ 4
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// rectangular approach: return 0.5F * linear + 0.5F * linear * linear;
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return 1.25F - 0.625F / (0.5F + 2.0F * linear);
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}
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public static void generateAsteroidField(World world, int x, int y1, int z) {
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LocalProfiler.start("SpaceWorldGenerator.generateAsteroidField");
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// 6.0.1 au = 120 radius with 60 to 140 big + 60 to 140 small + 5 to 13 gaz
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// 45238 blocks surface with 120 to 280 asteroids => 161 to 376 blocks per asteroid (big & small)
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// 6.0.2 av big = 80 to 180 radius with 40 to 90 big + 80 to 200 small + 5 to 13 gaz
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// 20106 to 101787 surface with 120 to 290 asteroids => 69 to 848 blocks per asteroid
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// 6.0.2 av small = 30 to 80 radius with 2 to 22 big + 15 to 75 small + 0 to 3 gaz
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// 2827 to 20106 surface with 17 to 97 asteroids => 29 to 1182 blocks per asteroid
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// random distanced one = 89727 surface 256 asteroids => 350 blocks per asteroid
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/*
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boolean isBig = world.rand.nextInt(3) == 1;
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int numOfBigAsteroids, numOfSmallAsteroids, numOfClouds, maxDistance, maxHeight;
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@ -157,7 +161,7 @@ public class SpaceWorldGenerator implements IWorldGenerator {
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maxHeight = 30 + world.rand.nextInt(30);
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}
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/**/
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float surfacePerAsteroid = 80.0F + world.rand.nextFloat() * 300;
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int maxDistance = 30 + world.rand.nextInt(170);
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int maxDistanceBig = Math.round(maxDistance * (0.6F + 0.2F * world.rand.nextFloat()));
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@ -172,7 +176,7 @@ public class SpaceWorldGenerator implements IWorldGenerator {
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int y2 = Math.min(Y_LIMIT_HARD_MAX - maxHeight, Math.max(y1, maxHeight));
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WarpDrive.logger.info("Generating asteroid field at " + x + "," + y2 + "," + z + " qty " + numOfBigAsteroids + ", " + numOfSmallAsteroids + ", "
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+ numOfClouds + " over " + maxDistance + ", " + maxHeight + " surfacePerAsteroid " + String.format("%.1f", surfacePerAsteroid));
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// Setting up of big asteroids
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for (int i = 1; i <= numOfBigAsteroids; i++) {
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float binomial = binomialRandom(world);
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@ -180,20 +184,20 @@ public class SpaceWorldGenerator implements IWorldGenerator {
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double yawn = world.rand.nextFloat() * Math.PI;
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float horizontalRange = Math.max(6.0F, binomial * maxDistanceBig);
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float verticalRange = Math.max(3.0F, binomial * maxHeight);
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int aX = (int) (x + Math.round(horizontalRange * Math.cos(bearing)));
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int aY = (int) (y2 + Math.round(verticalRange * Math.cos(yawn)));
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int aZ = (int) (z + Math.round(horizontalRange * Math.sin(bearing)));
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if (WarpDriveConfig.LOGGING_WORLDGEN) {
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System.out.println(String.format("Big asteroid: %.3f %.3f r %.3f r makes %3d, %3d, %3d",
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new Object[] { Double.valueOf(binomial), Double.valueOf(bearing), Double.valueOf(yawn), Integer.valueOf(aX), Integer.valueOf(aY), Integer.valueOf(aZ) }));
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}
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// Place an asteroid
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generateRandomAsteroid(world, aX, aY, aZ, 4, 6);
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}
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// Setting up small asteroids
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for (int i = 1; i <= numOfSmallAsteroids; i++) {
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float binomial = binomialRandom(world);
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@ -201,11 +205,11 @@ public class SpaceWorldGenerator implements IWorldGenerator {
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double yawn = world.rand.nextFloat() * Math.PI;
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float horizontalRange = Math.max(6.0F, binomial * maxDistanceSmall);
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float verticalRange = Math.max(3.0F, binomial * maxHeight);
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int aX = (int) (x + Math.round(horizontalRange * Math.cos(bearing)));
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int aY = (int) (y2 + Math.round(verticalRange * Math.cos(yawn)));
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int aZ = (int) (z + Math.round(horizontalRange * Math.sin(bearing)));
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// Placing
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if (world.rand.nextInt(400) != 1) {
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generateRandomAsteroid(world, aX, aY, aZ, 3, 3);
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@ -217,7 +221,7 @@ public class SpaceWorldGenerator implements IWorldGenerator {
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}
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}
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}
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// Setting up gas clouds
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for (int i = 1; i <= numOfClouds; i++) {
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float binomial = binomialRandom(world);
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@ -225,20 +229,20 @@ public class SpaceWorldGenerator implements IWorldGenerator {
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double yawn = world.rand.nextFloat() * Math.PI;
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float horizontalRange = Math.max(6.0F, binomial * maxDistanceBig);
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float verticalRange = Math.max(3.0F, binomial * maxHeight);
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int aX = (int) (x + Math.round(horizontalRange * Math.cos(bearing)));
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int aY = (int) (y2 + Math.round(verticalRange * Math.cos(yawn)));
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int aZ = (int) (z + Math.round(horizontalRange * Math.sin(bearing)));
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// Placing
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if (world.rand.nextBoolean()) {
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generateGasCloudOfColor(world, aX, aY, aZ, 12, 15, null);
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}
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}
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LocalProfiler.stop();
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}
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/**
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* Gas cloud generator
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*
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@ -261,13 +265,13 @@ public class SpaceWorldGenerator implements IWorldGenerator {
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if (centerRadiusMax != 0)
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centerRadius = Math.min(centerRadiusMax, centerRadius);
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final int CENTER_SHIFT = 2; // Offset from center of central ball
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DeployableStructure cloud = StructureManager.getGasCloud(world.rand, type);
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if (cloud == null) {
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WarpDrive.logger.error("No gaz cloud defined, cancelling world generation");
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return;
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}
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for (int i = 1; i <= cloudSize; i++) {
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int radius = 2 + world.rand.nextInt(centerRadius);
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int newX = x + (((world.rand.nextBoolean()) ? -1 : 1) * world.rand.nextInt(CENTER_SHIFT + centerRadius / 2));
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@ -276,7 +280,7 @@ public class SpaceWorldGenerator implements IWorldGenerator {
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((Orb)cloud).generate(world, world.rand, newX, newY, newZ, radius);
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}
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}
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/**
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* Asteroid of block generator
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*
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@ -316,14 +320,14 @@ public class SpaceWorldGenerator implements IWorldGenerator {
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}
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*/
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}
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public static void generateSphereDirect(
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World world, int xCoord, int yCoord, int zCoord, Orb orb, Random rand) {
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World world, int xCoord, int yCoord, int zCoord, Orb orb, Random rand) {
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double radiusC = orb.getHeight() / 2 + 0.5D; // Radius from center of block
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double radiusSq = radiusC * radiusC; // Optimization to avoid sqrts...
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// sphere
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int ceilRadius = (int) Math.ceil(radiusC);
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// Pass the cube and check points for sphere equation x^2 + y^2 + z^2 = r^2
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for (int x = 0; x <= ceilRadius; x++) {
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double x2 = (x + 0.5D) * (x + 0.5D);
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double z2 = (z + 0.5D) * (z + 0.5D);
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int dSq = (int) Math.sqrt(x2 + y2 + z2); // Distance from current position
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//TODO: Find quicker form of sqrt
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// Skip too far blocks
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if (dSq > radiusSq) {
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continue;
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}
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// Place blocks
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// cheat by using axial symmetry so we don't create random numbers too frequently
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world.setBlock(xCoord + x, yCoord + y, zCoord + z, orb.getBlockForRadius(rand, dSq), 0, 2);
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world.setBlock(xCoord - x, yCoord + y, zCoord + z, orb.getBlockForRadius(rand, dSq), 0, 2);
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world.setBlock(xCoord + x, yCoord - y, zCoord + z, orb.getBlockForRadius(rand, dSq), 0, 2);
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world.setBlock(xCoord + x, yCoord - y, zCoord - z, orb.getBlockForRadius(rand, dSq), 0, 2);
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world.setBlock(xCoord - x, yCoord + y, zCoord - z, orb.getBlockForRadius(rand, dSq), 0, 2);
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world.setBlock(xCoord - x, yCoord - y, zCoord - z, orb.getBlockForRadius(rand, dSq), 0, 2);
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}
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}
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}
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}
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private static double lengthSq(double x, double y, double z) {
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return (x * x) + (y * y) + (z * z);
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}
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