Merge pull request #1 from ZLOFENIX/master

latest
This commit is contained in:
drPepper 2014-08-08 20:33:05 +04:00
commit 2204e7c139

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@ -34,6 +34,10 @@ import net.minecraftforge.common.MinecraftForge;
public class TileEntityLaser extends TileEntity implements IPeripheral
{
//magic constants
private final int SCANNING_BEAM_LENGTH = 400;
private final int SCANNING_BEAM_FREQ = 1420;
private int dx, dz, dy;
public float yaw, pitch; // laser direction
@ -91,7 +95,7 @@ public class TileEntityLaser extends TileEntity implements IPeripheral
}
}
if (isEmitting && ((frequency != 1420 && ++delayTicks > WarpDriveConfig.i.LE_EMIT_DELAY_TICKS) || ((frequency == 1420) && ++delayTicks > WarpDriveConfig.i.LE_EMIT_SCAN_DELAY_TICKS)))
if (isEmitting && ((frequency != SCANNING_BEAM_FREQ && ++delayTicks > WarpDriveConfig.i.LE_EMIT_DELAY_TICKS) || ((frequency == SCANNING_BEAM_FREQ) && ++delayTicks > WarpDriveConfig.i.LE_EMIT_SCAN_DELAY_TICKS)))
{
delayTicks = 0;
isEmitting = false;
@ -112,7 +116,11 @@ public class TileEntityLaser extends TileEntity implements IPeripheral
if (findFirstBooster() != null)
{
for (int shift = 1; shift <= WarpDriveConfig.i.LE_MAX_BOOSTERS_NUMBER; shift++)
int maxShift = WarpDriveConfig.i.LE_MAX_BOOSTERS_NUMBER;
if (frequency == SCANNING_BEAM_FREQ)
maxShift = 1;
for (int shift = 1; shift <= maxShift; shift++)
{
int newX = xCoord + (dx * shift);
int newY = yCoord + (dy * shift);
@ -138,6 +146,9 @@ public class TileEntityLaser extends TileEntity implements IPeripheral
{
// Beam power calculations
int beamLengthBlocks = energy / WarpDriveConfig.i.LE_BEAM_LENGTH_PER_ENERGY_DIVIDER;
if (frequency == SCANNING_BEAM_FREQ)
beamLengthBlocks = SCANNING_BEAM_LENGTH;
if (energy == 0 || beamLengthBlocks < 1 || frequency > 65000 || frequency <= 0)
{
@ -160,7 +171,7 @@ public class TileEntityLaser extends TileEntity implements IPeripheral
int distanceTravelled = 0; //distance travelled from beam emitter to previous hit if there were any
// This is scanning beam, do not deal damage to blocks
if (frequency == 1420)
if (frequency == SCANNING_BEAM_FREQ)
{
firstHit = worldObj.rayTraceBlocks_do_do(beamVector.toVec3(), reachPoint.toVec3(), false, false);