LemADEC
3bafe38464
Fixed various issues with mining lasers
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Fixed a hardness bypass
Fixed state engine to properly cooldown in case of low power
2016-07-25 23:49:15 +02:00
LemADEC
6b8684c093
Fixed always mining only ores with OpenComputers
2016-07-25 23:39:36 +02:00
LemADEC
09a344c645
Added selectors support to /space command
2016-07-24 01:43:23 +02:00
LemADEC
7c5c140dac
Version bump to 1.3.25
2016-07-24 01:42:57 +02:00
LemADEC
cb98830534
Fixed player summoning when front is occupied
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Added summoning range restriction
2016-07-23 19:30:54 +02:00
LemADEC
180423cfc5
Updated default dictionary for force field blocks
2016-07-23 18:11:19 +02:00
LemADEC
921accb663
Added rotation support to ship scanner
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Removed minimum energy cost from ship scanner
Added owner teleportation to ship scanner
2016-07-23 18:10:48 +02:00
LemADEC
ff8bb3122b
Fixed #173 Added short help to all scripts
2016-07-23 12:59:36 +02:00
LemADEC
b3387be201
Improved network usage from air blocks
2016-07-23 04:00:19 +02:00
LemADEC
5bb8265ceb
Version bump to 1.3.24
2016-07-21 21:50:18 +02:00
LemADEC
1ee2bb1335
Removed air generator bottom texture for now
2016-07-21 21:50:11 +02:00
LemADEC
0614db26f2
Added crystal tokens
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Icons by LemADEC
2016-07-21 21:49:47 +02:00
LemADEC
c727b3c0ff
Updated German translation by LeoLele99
2016-07-20 08:36:25 +02:00
LemADEC
1ddd913a4f
Fixed crash with chained explosions
2016-07-18 02:24:04 +02:00
LemADEC
6332758aa5
Added DefenseTech EMP effects
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Fixed force field degradation (tiers, rendering and recovering)
2016-07-16 16:41:00 +02:00
LemADEC
6b8bb4ebbd
Added DefenseTech API
2016-07-16 16:25:48 +02:00
LemADEC
a92cd9ed08
Code cleanup
2016-07-16 15:29:35 +02:00
LemADEC
954976a547
Added crash logs details to CC ressource loading
2016-07-16 15:25:27 +02:00
LemADEC
e7083ebf01
Added Evilcraft bloodTNT support
2016-07-16 12:36:38 +02:00
LemADEC
d2f1c5e743
Updated projector humming sound
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Original sounds from Mike Koenig (free of usage)
Edited by pingpongen5
2016-07-14 23:34:40 +02:00
LemADEC
f52d8f052e
Fixed entities/explosives interactions
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Fixed acceleration crash with DefenseTech
Fixed force field remaining after power lost
Fixed projector cooldown and guide messages
Fixed force field degradation effect
2016-07-14 23:33:27 +02:00
LemADEC
ddc0cbfc32
Fixed energy storage lost during chunk loading on upgradeable blocks
2016-07-14 19:17:25 +02:00
LemADEC
488c1b04ca
Added DefenseTech to test environment
2016-07-14 15:37:21 +02:00
LemADEC
02d82fe627
This is dev
2016-07-14 15:36:51 +02:00
LemADEC
0f023951e5
Version bump to 1.3.23
2016-07-10 20:03:47 +02:00
LemADEC
7d5386c69b
Code cleanup
2016-07-10 19:44:33 +02:00
LemADEC
f4644d45de
Fixed entity interactions with force fields
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Added ability for entities to pass through force field
Added attraction/repulsion visual effects
Fixed entity interaction scaling
Fixed client crash when connecting to a server next to a force field
2016-07-10 19:43:20 +02:00
LemADEC
e067a3d8f3
Improved logs formating for vectors
2016-07-10 17:15:03 +02:00
LemADEC
20c287d365
Added Mekanism, ThermalDynamics & ThermalExpansion rotation support
2016-07-10 02:19:23 +02:00
LemADEC
9c1e2660df
Added Carpenter's blocks rotation support
2016-07-09 18:20:39 +02:00
LemADEC
667ce15acd
Implemented force field break/place/range/translation
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Fixed missing frequency message on relays
Fixed nested exception in camouflage rendering
Improved projector upgrades dismounting
Improved placement scrambling
Added placeholder projector sound by Mike Koenig
Added force field relay range
Fixed acceleration and temperature values
Fixed cold damage death message
Fixed double projector recipes
Fixed coil crystal output
Fixed fluid pumping
Fixed inverted force field exploit
Fixed upgrade compatibility failure message
Fixed entities damaged on contact with no upgrades
Fixed a rare NPE when placing force field blocks
2016-07-06 11:31:31 +02:00
LemADEC
1d7aa48431
Added Thermal mods to dev environment
2016-07-06 11:31:27 +02:00
LemADEC
13a24f3673
Updated language files
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de_DE by LeoLele99
fr_FR & us_US by LemADEC
2016-07-06 11:31:06 +02:00
LemADEC
42c6208d89
Added force field textures by LemADEC
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Fixed relay textures background by LemADEC
2016-07-06 11:30:41 +02:00
LemADEC
89e9b8f177
Code cleanup
2016-06-29 04:55:59 +02:00
LemADEC
f453bc8629
Added double chests support
2016-06-28 10:53:08 +02:00
LemADEC
03f284948e
Implemented projector LUA API (wip)
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Fixed SMP support
Fixed CME when changing shape parameters
Improved projector guide messages
Fixed server lag issue (wip)
2016-06-27 03:22:23 +02:00
LemADEC
d1de099e3a
Added force field rotation
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Fixed force field not refreshing when changing projector upgrades
2016-06-26 18:58:05 +02:00
LemADEC
eb5efa1355
Code cleanup
2016-06-26 18:52:29 +02:00
LemADEC
bafba6f24b
Fixed tile entities not always saved
2016-06-26 18:52:11 +02:00
LemADEC
0e83953519
Fixed drop projector name always showing as 'half'
2016-06-26 15:19:59 +02:00
LemADEC
d53bad70bb
Improved tooltip formatting
2016-06-26 15:16:10 +02:00
LemADEC
e293fd8002
Code cleanup
2016-06-25 21:50:31 +02:00
LemADEC
5608bc76e2
Fixed force field thickness calculation
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Fixed force field shape not always updating
Added double sided projector bonus
Improved creative players support
2016-06-25 21:50:21 +02:00
LemADEC
c7f0d94d53
Code cleanup
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(remapping enum classes)
2016-06-25 15:23:20 +02:00
LemADEC
c5eee02bc6
Added generic upgrade holder on tile entity
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Added explicit deprecation on the legacy upgrade prototype
2016-06-25 00:59:21 +02:00
LemADEC
7130023883
Fixed force field camouflage rendering and transitions
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Implemented explosion interaction with force fields, guide messages,
projector upgrades, tooltips on ItemBlocks, projecting sound, projector
tiered energy storage
2016-06-25 00:57:28 +02:00
LemADEC
da871fddab
Added force field upgrades textures by LemADEC
2016-06-25 00:39:39 +02:00
LemADEC
0147bcc54d
Remapped component and upgrades
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COOL -> COOLING
WARM -> HEATING
EMC Projector -> Electromagnetic Projector
MUTE -> SILENCER
PUMP -> PUMPING
INVERT -> INVERSION
BREAK -> BREAKING
Fixed energy scaling with force field upgrades
2016-06-25 00:39:12 +02:00
LemADEC
2744dcb535
Remapped full air canister as it isn't a component
2016-06-25 00:32:52 +02:00