Commit graph

2419 commits

Author SHA1 Message Date
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4314a6acf3 Fixed ship controller potentially using an invalid ship core tile entity 2019-06-10 23:35:07 +02:00
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42d54cf830 Added documentation for ITranformation API
Deprecated explicit use of TileEntity during transformation
2019-06-10 23:35:07 +02:00
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501de39652 Updated build version to default to SNAPSHOT 2019-06-10 23:35:06 +02:00
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f3636c28e1 Version bump to 1.5.4 2019-06-09 20:08:13 +02:00
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29155a1b99 Integrated particle accelerator (wip) 2019-06-09 20:07:41 +02:00
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0e79638d74 Fixed secondary NPE when ship block deployment fails 2019-06-09 20:00:25 +02:00
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54d98e84a7 Added block properties tooltips while in dev space 2019-06-09 20:00:25 +02:00
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992cd885e3 Improved jump block logs for ForgeMultipart 2019-06-09 20:00:24 +02:00
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b24dcfdf1b Fixed an intermittent NPE in laser machines
(logs added to understand what's causing it, so it'll spam console for now)
2019-06-09 20:00:24 +02:00
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57ad2812be Fixed transporter block lighting and placement properties 2019-06-09 20:00:24 +02:00
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ce0dbba7e3 Fixed atomic blocks rendering & interactions
- electromagnet glass not rendering in block form
- void shell glass transparency
- chiller collision detection
2019-06-09 20:00:24 +02:00
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c70571e44d Fixed hull glass lighting and rendering properties
- should not cast shadows
- place doors away from the hull
- support blocks on top (pressure plate notably)
- reduce rendering overhead
2019-06-09 20:00:24 +02:00
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a361b0b4cf Improved memory usage in EntityCamera 2019-06-09 20:00:23 +02:00
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cad247780d Code cleanup 2019-06-09 20:00:11 +02:00
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bb8b480192 Fixed #378 oversized frigates never jumping due continuous scanning 2019-06-07 02:04:09 +02:00
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f0d9b8f3ec Version bump to 1.5.3 2019-06-05 22:03:29 +02:00
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a51958bda6 Fixed electromagnetic cells only rendering when empty or full 2019-06-05 22:03:29 +02:00
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c2f2be151d Improved recipe integration with other mods
- superconductor is too expensive
- subspace capacitor progression is too taxing
- bamboo is fairly uncommon to find
2019-06-05 22:03:22 +02:00
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bb06513e4f Fixed crash at world load when enabling chunk data logs 2019-06-05 21:16:19 +02:00
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34b3d83b85 Fixed block breaking detection (i.e. keep force field when chunk unload) 2019-06-05 21:16:19 +02:00
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39062ee4d3 Updated Forge version to grab the fix for NPE during chunk unloading 2019-06-05 21:16:18 +02:00
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aa074c3f39 Code cleanup 2019-06-05 21:16:12 +02:00
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057eae52af Fixed a few inconsistencies in default configuration
- TechGuns combart helmet should be a breathing capable
- ImmersiveEngineering Uranium should take priority over NuclearCraft (see UniDict granularity limited to mod level)
- metaorb parameters fine tuning
2019-06-02 14:29:52 +02:00
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c96986de16 Fixed smaller ship ability to move 1 block layer from a bigger ship
Improved CPU load in celestial object collision detection
2019-06-02 13:44:42 +02:00
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632564460b Improved usability of ship scanner deploy LUA API
- replace return value with an explicit boolean
- use numbers 'as is' instead of crashing on schematic file name
- include file name in error description when it's appropriate
2019-06-01 22:20:06 +02:00
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9c20b66806 Fixed console spam when enabling energy logs 2019-06-01 22:20:06 +02:00
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3cffe69590 Improved mining laser 'out of energy' diagnostic for players
Added getEnergyRequired() API for laser machines
Fixed energy reported with invalid units
2019-06-01 22:20:06 +02:00
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ffb6472051 Fixed NPE crash when trying to transport into orbit from hyperspace
Improved usability in transporter jammed status report
2019-06-01 22:20:06 +02:00
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084b03c935 Improved reactor simulation when crossing chunks
- explicitly freeze the simulation for a few seconds
- provide more explicit diagnostic in logs
2019-06-01 22:20:05 +02:00
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dfa3a1383a Fixed skull rotation inconsistency 2019-06-01 22:20:05 +02:00
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11b3b28617 Updated Tinker's Construct compatibility for 1.12.2
(previous adapter was partial, and forge had some impacting changes apparently)
2019-06-01 22:20:05 +02:00
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d1d4a18c31 Fixed minecraft torches and TechGuns lamp dropping during jump 2019-06-01 22:20:05 +02:00
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729f5c9ff5 Updated OpenComputers compatibility for 1.12.2 2019-06-01 22:20:05 +02:00
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dfbffe74f3 Added fake player for sappling placement in laser tree farm 2019-06-01 22:20:04 +02:00
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98e32f639a Fixed JEI error on Plasma torch recipe 2019-06-01 22:20:04 +02:00
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f2a55201e0 Fixed laser tree farm loading chunks during scan 2019-06-01 22:20:04 +02:00
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6c28d573cb Added reactor signature to laser LUA API
This simplifies handling multiple reactors from a single computer
2019-06-01 22:20:03 +02:00
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442d1a7d13 Improved lag in inventory management 2019-06-01 22:20:03 +02:00
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b2262722f2 Fixed IC2 compatibility causing console spam with thermal mods 2019-06-01 22:20:03 +02:00
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0f6f6a7bf9 Integrated armor crafting & progression
Improved usability in basic hull crafting
2019-06-01 22:20:03 +02:00
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e833a21590 Fixed missing recipes for omnipanels 2019-06-01 22:20:02 +02:00
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7278677bcd Fixed missing full slab models in Item form 2019-06-01 22:20:02 +02:00
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7ee580ed40 Code cleanup 2019-06-01 22:19:56 +02:00
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2f0cd4adb2 Integrated global tooltips
- regression in sneak detection
- missing tools & weapons stats
- hide non-enchantability
2019-05-24 11:16:40 +02:00
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a53f0ef88c Version bump to 1.5.2 2019-05-22 22:45:29 +02:00
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c9aa528d9b Improved tooltip deduplication logic 2019-05-22 17:35:52 +02:00
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00b26fc01b Fixed simple blocks not getting removed when breaking them 2019-05-21 04:21:03 +02:00
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d6c2b2e8ee Fixed sirens dropping with invalid damage value 2019-05-21 04:20:04 +02:00
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784fa90a7d Removed extraneous NBT from item stack drop 2019-05-21 04:19:43 +02:00
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0a8d7ce741 Version bump to 1.5.1 2019-05-18 12:34:19 +02:00