LemADEC
70cf61d797
This is dev
2015-11-17 03:10:46 +01:00
LemADEC
4fdb8604d9
Version bump to 1.3.11
2015-11-17 03:10:05 +01:00
LemADEC
994dc5728e
Updated camera overlay texture by Saphyrion
2015-11-17 03:09:42 +01:00
LemADEC
c506cad5ba
Updated farm/mining laser output textures (step 2)
2015-11-17 03:09:29 +01:00
LemADEC
e10c56bb1f
Refactored laser tree farm and mining laser
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Fixed layerOffset lost when reloading chunk/world
Fixed quarry mining with random warmup
Added guide message to laser tree farm
Fixed tree farm exceptions on chunkloading
Added planting to tree farm (not functional yet)
Improved tree farm support for tightly packed trees
Fixed tree farm support for IC2 rubber trees
Updated mining laser API to be more 'state' oriented
Improved tapping mode by breaking the normal rubber logs
Updated tree farm scanning area to be above instead of same level
Added tree farm scanning area visualisation
2015-11-16 01:12:59 +01:00
LemADEC
0541f2d678
Code cleanup
2015-11-16 00:53:07 +01:00
LemADEC
108e55efc7
Added soils, logs and leaves to block dictionnary
2015-11-16 00:52:48 +01:00
LemADEC
ad88bc076c
Fixed version method always retuning nil
2015-11-15 20:47:46 +01:00
LemADEC
1660d37fbe
Added laser tree farm textures by myself :)
2015-11-15 20:20:45 +01:00
LemADEC
a36a507e5e
Fixed laser medium texture consistency
2015-11-15 20:19:43 +01:00
LemADEC
917420e797
Fixed beam effect not always showing up
2015-11-15 20:19:15 +01:00
LemADEC
ce629080f3
Version resync (WWM beta had an unofficial 2.10)
2015-11-15 20:16:48 +01:00
LemADEC
e458832557
Code cleanup
2015-11-14 14:17:50 +01:00
LemADEC
a72bed152c
Code cleanup
2015-11-14 14:17:12 +01:00
LemADEC
8771a1f443
Improved transporter animation
2015-11-13 22:44:04 +01:00
LemADEC
86c30a0cfb
Fixed ship scanner texture names
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Code cleanup
2015-11-13 22:43:52 +01:00
LemADEC
2f335a0c84
Updated laser tree farm textures (step 2)
2015-11-13 22:15:21 +01:00
LemADEC
497d5c288a
Improved mining laser textures name
2015-11-13 22:07:39 +01:00
LemADEC
f746344de3
Code cleanup
2015-11-13 22:06:46 +01:00
LemADEC
114432331b
Code cleanup
2015-11-13 22:02:16 +01:00
LemADEC
5f71714993
Code cleanup
2015-11-13 21:57:00 +01:00
LemADEC
d292c5e8f5
Code cleanup
2015-11-13 21:55:51 +01:00
LemADEC
baf8a25057
Fixed client crash on corrupted map
2015-11-13 21:52:22 +01:00
LemADEC
7de3ab0439
Code cleanup
2015-11-13 21:37:32 +01:00
LemADEC
f780c5125e
Updated transporter textures by Saphyrion
2015-11-13 21:27:54 +01:00
LemADEC
6efc88c447
Updated mining and farming textures by Saphyrion
2015-11-13 21:26:59 +01:00
LemADEC
6a86eb78d7
Updated laser/camera textures by Saphyrion
2015-11-13 21:25:01 +01:00
LemADEC
1c83b36d00
Updated radar textures by Saphyrion
2015-11-13 21:23:55 +01:00
LemADEC
0fb3e4cda3
Code cleanup
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Minor optimisation in teleporter
2015-11-13 21:23:09 +01:00
LemADEC
619a11f632
Fixed blocks blast resistance, aligned with IC2
2015-11-13 21:22:30 +01:00
LemADEC
3592924bd4
Updated monitor texture by Saphyrion
2015-11-04 01:33:39 +01:00
LemADEC
07f71928d2
Updated laser lift texture by Saphyrion
2015-11-04 01:29:39 +01:00
LemADEC
cd7437191d
Updated laser medium texture by Saphyrion
2015-11-04 01:29:23 +01:00
LemADEC
e892ed3557
Code cleanup
2015-11-03 04:31:47 +01:00
LemADEC
5753064578
Merge pull request #111 from NCrashed/MC1.7
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Ratios and weights for structures
2015-11-02 22:14:38 +01:00
Anton Gushcha
44e95ab1cc
Support ratio attribute for structures.
2015-11-02 14:32:23 +03:00
Anton Gushcha
dec5671af3
Support weight attribute for each structure type
2015-11-02 03:27:48 +03:00
LemADEC
5ef9ca9d43
Merge pull request #103 from Cr0s/master
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Fixed #102
2015-10-31 22:40:04 +01:00
LemADEC
d16c5c2d9c
Fixed radar ping error when power is too low
2015-10-31 17:06:11 +01:00
LemADEC
58914ed827
Fixed #109 Warp Helmet breathing 40 s -> 5 m
2015-10-31 12:29:46 +01:00
LemADEC
af212aed66
Code cleanup
2015-10-31 12:26:16 +01:00
LemADEC
8d2fcdca67
Merge pull request #106 from NCrashed/MC1.7
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Fixes #93 . Asteroid generation redesign based on combination of old and new systems.
2015-10-30 10:14:45 +01:00
Anton Gushcha
01aedcd782
Fixes #93 . Asteroid generation redesign based on combination of old and new systems.
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Asteroid is generated from core that located in tight volume (radius of core is configurable). Next,
all core blocks are enveloped with spherical shell.
* All configuration features are preserved
* Added new attribute 'coreRad' which defines how tight core blocks are placed
* Added new attribute 'weight', now StructureManager takes in account weights of asteroid types
* An asteroid is always bounded into specified radius
2015-10-30 03:51:37 +03:00
Cr0s
e796e4cd1a
Fixed LaserMedium texture IndexOutOfBounds
2015-10-24 23:46:13 +03:00
Cr0s
3a8751c14c
Merge pull request #45 from LemADEC/MC1.7
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Updated to 1.7
2015-10-22 04:43:04 +03:00
LemADEC
8c2f0febc4
Added OpenComputer script for reactor (wip)
2015-10-06 00:37:45 +02:00
LemADEC
0db08b62c4
Code cleanup
2015-10-06 00:37:17 +02:00
LemADEC
70dd051b49
Fixed air block display glitch
2015-10-05 01:15:45 +02:00
LemADEC
a5c84ebdcd
Added profiler to sphere generator
2015-10-04 23:50:45 +02:00
LemADEC
9414f773bb
Code cleanup
2015-10-04 23:50:34 +02:00