- coil linking is visible before finishing the setup
- central prism is slightly larger
- LUA API gives explicit missing coils
Reduced lag induced from poorly written LUA scripts
Removed concurrent access to the world
Fixed an edge case where some areas wouldn't refresh after uncloaking
- changed active() to enable() in Lift and Enantiomorphic reactor core
- added state() to Lift and Enantiomorphic reactor core
- added universal position to radar position()
Added NBT support to fillers
Fixed automatic detection of WarpDrive provided dimensions
Fixed Celestial object render attributes not read properly
Refactored FillerSet and FillerManager into GenericSet and
GenericSetManager
Added a few null checks to radar scan scripts
Added explicit closing message to farm and mine scripts
Fixed a few LUA warnings
Fixed multiple tree farm support
Fixed#264 OC scripts crash on GPU check
Code cleanup
- added starting energy in creative mode
- added lift and air shield
- added more variations
- cleaned interior
Improved OC support in Ship scanner
Prepared schema for schematic and loot tables
- changed general color and controls styles
- fixed keyboard responsiveness
- added weapon controller's enum handler to common library
- added accelerator controller
- added autorefresh
- fixed common library duplication
- fixed confirmation input so 'enter' means 'yes'
- implemented LUA API changes
- improved inputs handling in weapon controller
- removed eXit command in favor of terminate shortcut (Ctrl-T / Ctrl-C)
- splitted ship controls into 3 different sections
- added more explicit help on home page, input controls, confirmation popup, etc.
- added workaround for CC internal Java crash while connected to an Enantiomorphic reactor