Commit graph

2588 commits

Author SHA1 Message Date
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922e32a8cc Improved spectator mode support 2019-12-23 23:06:51 +01:00
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a89126ac00 Fixed accelerator LUA script booting too fast 2019-12-23 23:06:51 +01:00
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187f12cd1c Fixed lag in camouflage validation 2019-12-23 23:06:51 +01:00
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444e619f91 Fixed intermittent console spam when breaking a cloaking core 2019-12-23 23:06:51 +01:00
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6849e22eda Fixed bad multi-threading in Accelerator core 2019-12-23 23:06:51 +01:00
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592a653ac7 Improved support for mods with invalid tile entity handling
This is workaround for MatterOverdrive as seen in #407
2019-12-23 23:06:51 +01:00
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4a0e60a3ca Fixed #408 crash at boot with FTB Quests 2019-12-23 23:06:50 +01:00
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9f73f5b7de Added codacy badge 2019-12-23 23:06:50 +01:00
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9c456f5626 Code cleanup 2019-12-23 23:06:50 +01:00
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67fbebed83 Version bump to 1.5.11 2019-10-20 10:33:54 +02:00
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d9685a636c Added accelerator cool-down when its capacitors aren't loaded 2019-10-20 10:32:55 +02:00
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03216f4166 Fixed accelerator reloading chunks on save 2019-10-20 10:32:55 +02:00
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34b31cdaed Updated EnderIO compatibility to 1.12.2 2019-10-20 10:32:55 +02:00
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1bb2c6a8dc Updated to Forge 2847 2019-10-20 10:32:55 +02:00
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98a7a585bf Improved stack dump formatting in logs 2019-10-20 10:32:51 +02:00
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fb9f28eb63 Fixed hull stair invalid lightning when disabling smooth lighting 2019-10-20 10:32:50 +02:00
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0818883334 Fixed cloaking core energy consumption 2019-10-20 10:32:50 +02:00
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736969f93d Fixed regression where disabling a projector won't collapse its field 2019-10-20 10:32:50 +02:00
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1de0093afa Added laser medium shielding from an EMP blast 2019-10-20 10:32:50 +02:00
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5bf4b6c4e7 Fixed GC lag in force fields and breathing manager 2019-10-20 10:32:50 +02:00
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8628eda807 Code cleanup 2019-10-20 10:32:44 +02:00
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a91dac78c8 Fixed forge dependency for EntityPlaceEvent 2019-10-18 23:16:55 +02:00
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6177ac5348 Fixed #405 support for mods bypassing World.getTileEntity() 2019-10-18 23:16:46 +02:00
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484d350e3f Version bump to 1.5.10 2019-10-09 10:54:37 +02:00
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94ec68597b Fixed world border punishment triggers too soon after teleportation 2019-10-07 02:34:18 +02:00
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19e3688ab3 Removed force field projector external battery support 2019-10-07 00:56:31 +02:00
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3449ce4ad5 Fixed overflowing damage effects being ignored by force field projector 2019-10-07 00:56:31 +02:00
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1ed7821b6f Added configuration for force field damage factors 2019-10-07 00:56:30 +02:00
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0dbf065fa0 Fixed force field projector energy storage regression 2019-10-07 00:56:30 +02:00
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5fe5d784b6 Fixed a missing exception handler in jump sequencer 2019-10-07 00:56:30 +02:00
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d5b53b15d3 Improved weapon controller configuration pages 2019-10-07 00:56:24 +02:00
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e6092443d7 Fixed NPE crash when using a Remote ship controller 2019-10-07 00:56:24 +02:00
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e71fa2e6bb Improved force field removal memory and CPU load 2019-10-07 00:56:19 +02:00
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0b19ee8124 Fixed explosion integration with force fields
- report max resistance when explosion is invalid or unsafe
- use native size information
- improve log consistency
- remove DefenseTech integration since the mod died
2019-10-07 00:56:19 +02:00
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6c51f6df08 Improved laser beam explosion compatibility 2019-10-07 00:56:19 +02:00
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900e5710e0 Fixed overlay celestial object name formatting 2019-10-07 00:56:18 +02:00
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5ca2142657 Improved compatibility with OpenModularPassiveDefense
Improved console spam when loading dictionary
2019-10-07 00:56:18 +02:00
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e5f0f7e918 Fixed dropped or picked blocks not always stacking 2019-10-07 00:56:12 +02:00
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67d8620f32 Added network wide LUA scripts to enable/disable machines 2019-10-06 06:17:47 +02:00
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dc0d3dd2b8 Fixed client side console spam with capacitors 2019-10-06 06:17:47 +02:00
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6b2906d5a7 Improved how accelerator manages its capacitors (wip) 2019-10-06 06:17:47 +02:00
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ae8ae8106a Improved console spam in dev environment 2019-10-06 06:17:47 +02:00
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0c30cda74a Updated CustomNPCs & VariedCommodities compatibility to 1.12.2 2019-10-06 06:17:46 +02:00
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c14f2ebfc6 Added a gravity logging option for the fall damage handler 2019-10-06 06:17:46 +02:00
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98837d28a3 Fixed force field effects and glitch punishment not always applied 2019-10-06 06:17:39 +02:00
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32d8c5b0e0 Fixed tuning driver randomization while in creative mode 2019-09-30 04:09:18 +02:00
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1a516fd0f9 Updated monitor to only work from monitor side
Improved message when viewing a camera
2019-09-30 04:09:18 +02:00
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735296adfa Refactored range checking for beam frequency, video & control channels 2019-09-30 04:09:18 +02:00
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032625f0d4 Code cleanup 2019-09-30 04:09:12 +02:00
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ceca506ca4 Refactored tile entity network synchronization
- client side NBT was sometime invalid/missing
- beam frequency was still visible client side on some blocks
- code cleanup (duplication)
2019-09-22 13:40:17 +02:00