chore: update UniversalTweaks
This commit is contained in:
parent
d248785f77
commit
193a985d81
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@ -3,7 +3,7 @@
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"type": "modpack",
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"versions": [
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{
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"version": "3.4",
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"version": "3.5.0-rc1",
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"versionid": -1,
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"mcversion": [
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"1.12.2"
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@ -3365,7 +3365,7 @@
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"id": "universaltweaks",
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"file": {
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"installer": "internal.dir:mods",
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"artifact": "curse.maven:705000:4473327",
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"artifact": "curse.maven:705000:4526887",
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"repository": "curse"
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},
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"type": "mod",
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@ -52,6 +52,10 @@ general {
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# Fixes entities glitching through the bottom of boats
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B:"Boat Riding Offset"=true
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# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
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# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
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B:"Concurrent Entity AI Tasks"=false
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# Fixes corrupted entities exceeding the allowed death time
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B:"Death Time"=true
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@ -67,6 +71,9 @@ general {
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# Fixes consuming an item having a chance of also consuming a second item without any animation
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B:"Double Consumption"=true
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# Relocate elytra deployment and landing to client side to prevent issues with high latencies
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B:"Elytra Deployment & Landing"=true
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# Saves entity bounding boxes to tags to prevent breakouts and suffocation
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B:"Entity Bounding Box"=true
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@ -91,6 +98,9 @@ general {
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# Corrects maximum player health on joining by setting the last saved health value
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B:"Max Player Health"=true
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# Fixes mounts and boats sometimes disappearing after dismounting
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B:"Mount Desync"=true
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# Fixes saturation depleting in peaceful mode
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B:"Player Saturation"=true
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@ -175,6 +185,16 @@ general {
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"mod integration" {
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abyssalcraft {
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# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
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B:"Optimized Item Transport"=true
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}
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"advent of ascension" {
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# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
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B:"Inventory-less GUI Compatibility"=false
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}
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"biomes o' plenty" {
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# Fixes rapid inflection of regeneration effects in hot spring water
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B:"Hot Spring Water"=true
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@ -188,6 +208,21 @@ general {
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>
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}
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"chocolate quest repoured" {
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# Restores the golden feather behavior from the original Better Dungeons mod
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B:"Legacy Golden Feather"=true
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}
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"elementary staffs" {
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# Reintroduces the 1.5 electric staff behavior along with some subtle particles
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B:"Electric Staff Port"=true
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}
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"elenai dodge 2" {
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# Fixes server-sided crashes when the Feathers Helper API is utilized
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B:"Feathers Helper API Fix"=true
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}
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"epic siege mod" {
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# Disables leftover debug logging inside the digger AI of the beta builds
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B:"Disable Digger AI Debug"=true
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@ -230,12 +265,17 @@ general {
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traverse;traverse;traverse;TRAV;Traverse.cfg
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dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
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>
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# Disables the flickering burning effect of flame wraiths
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B:"Disable Flame Wraith Burning"=true
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}
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roost {
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# Improves load time by registering CT chickens early for Roost to detect them
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# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
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# Note: The .zs files creating custom chickens must be loaded with '#loader preinit', not '#loader contenttweaker'!
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# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
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# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
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# 2) Use the Material Part Bracket Handler to reference the item
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B:"ContentTweaker: Early Register CT Chickens"=false
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# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
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@ -245,6 +285,11 @@ general {
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>
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}
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"simple difficulty" {
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# Fixes the interaction of iron canteens with rain collectors
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B:"Iron Canteen Interaction Fix"=true
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}
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"storage drawers" {
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# Fixes voiding of items when nearing full capacity
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# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
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@ -256,30 +301,17 @@ general {
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I:"Render Range"=0
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}
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"tech reborn" {
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# Optimizes the Rolling Machine to reduce tick time
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B:"Optimized Rolling Machine"=true
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}
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thaumcraft {
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# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
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B:"Flower Bounding Box"=true
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# Overhauls the frost focus cast sound to make it a lot less plangent
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B:"Frost Focus Cast Sound Revamp"=true
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# Stops the thaumometer from bobbing rapidly when using it to scan objects
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B:"Stable Thaumometer"=true
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"focus mediums" {
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# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
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B:"[1] Bolt Focus Medium Cast Sound"=true
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# Plays an additional cast sound when using any cloud focus medium
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B:"[2] Cloud Focus Medium Cast Sound"=true
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# Adds additional cast, despawn, and setup sounds when using any mine focus medium
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B:"[3] Mine Focus Medium Sounds"=true
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# Plays an additional cast sound when summoning any type of spellbat
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B:"[4] Spellbat Focus Medium Cast Sound"=true
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}
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}
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"thaumcraft: entities" {
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@ -293,6 +325,62 @@ general {
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B:"Wisp Particles"=true
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}
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"thaumcraft: foci" {
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"focus effects" {
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# Overhauls the break focus effect cast sound
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B:"[01] Break: Cast Sound Revamp"=true
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# Adds an impact sound to the break focus effect
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B:"[02] Break: Impact Sound"=true
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# Overhauls the earth focus effect cast sound
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B:"[03] Earth: Cast Sound Revamp"=true
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# Adds an impact sound to the earth focus effect
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B:"[04] Earth: Impact Sound"=true
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# Adds an impact sound to the fire focus effect
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B:"[05] Fire: Impact Sound"=true
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# Adds an impact sound to the flux focus effect
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B:"[06] Flux: Impact Sound"=true
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# Overhauls the frost focus effect cast sound to make it a lot less plangent
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B:"[07] Frost: Cast Sound Revamp"=true
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# Adds an impact sound to the frost focus effect
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B:"[08] Frost: Impact Sound"=true
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# Overhauls the heal focus effect cast sound
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B:"[09] Heal: Cast Sound Revamp"=true
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# Adds an impact sound to the heal focus effect
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B:"[10] Heal: Impact Sound"=true
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# Overhauls the rift focus effect cast sound
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B:"[11] Rift: Cast Sound Revamp"=true
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# Adds an impact sound to the rift focus effect
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B:"[12] Rift: Impact Sound"=true
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}
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"focus mediums" {
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# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
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B:"[1] Bolt: Cast Sound"=true
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# Plays an additional cast sound when using any cloud focus medium
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B:"[2] Cloud: Cast Sound"=true
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# Adds additional cast, despawn, and setup sounds when using any mine focus medium
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B:"[3] Mine: Sound Overhaul"=true
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# Plays an additional cast sound when summoning any type of spellbat
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B:"[4] Spellbat: Cast Sound"=true
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}
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}
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"thermal expansion" {
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# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
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# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
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@ -324,6 +412,9 @@ general {
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# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
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B:"Better Harvest"=false
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# Sets the delay in ticks between breaking blocks
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I:"Block Hit Delay"=5
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# Determines how tall cacti can grow
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I:"Cactus Size"=3
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@ -339,23 +430,24 @@ general {
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# Determines how tall sugar cane can grow
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I:"Sugar Cane Size"=3
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# Determines how long vines can grow
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# 0 = Infinite (vanilla default)
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I:"Vine Size"=0
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"better placement" {
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# Removes the delay between placing blocks
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B:"[1] Better Placement Toggle"=false
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# If the cursor must be moved to a new location before placing another block
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B:"[2] Force New Location"=false
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B:"[2] Force New Location"=true
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# Only affects block placement in creative mode
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B:"[3] Creative Mode Only"=false
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}
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"breakable bedrock" {
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"block dispenser" {
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# Allows dispensers to place blocks
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B:"[1] Block Dispenser Toggle"=false
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# Allows customizable mining of bedrock
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B:"[1] Breakable Bedrock Toggle"=false
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B:"[1] Block Dispenser Toggle"=true
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# List of blocks concerning dispensing
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# Behavior depends on the list mode
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@ -367,9 +459,22 @@ general {
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minecraft:flowing_lava
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minecraft:fire
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minecraft:web
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botania:specialflower
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thermalexpansion:strongbox
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>
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# Blacklist Mode: Blocks which can't be placed, others can
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# Whitelist Mode: Blocks which can be placed, others can't
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# Valid values:
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# WHITELIST
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# BLACKLIST
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S:"[3] List Mode"=BLACKLIST
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}
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"breakable bedrock" {
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# Allows customizable mining of bedrock
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B:"[1] Breakable Bedrock Toggle"=false
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# List of tools concerning mining bedrock
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# Behavior depends on the list mode
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# Syntax: modid:tool
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# Replaces entity AI for improved server performance
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B:"AI Replacement"=true
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# Replaces auto jump with an increased step height
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# Replaces auto jump with an increased step height (singleplayer only)
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B:"Auto Jump Replacement"=true
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# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
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@ -426,6 +531,9 @@ general {
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# Max: 1.0
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D:"Creeper Confetti Spawning Chance"=0.0
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# Disables creepers dropping music discs when slain by skeletons
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B:"Disable Creeper Music Discs"=false
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# Disables skipping night by using a bed while making it still able to set spawn
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B:"Disable Sleeping"=false
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@ -556,6 +664,23 @@ general {
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B:"[4] Indication Sound"=false
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}
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"spawn caps" {
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# Sets maximum spawning limits for different entity types
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B:"[1] Spawn Caps Toggle"=false
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# Maximum amount of monsters (IMob)
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I:"[2] Monster Cap"=70
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# Maximum amount of creatures (EntityAnimal)
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I:"[3] Creature Cap"=10
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# Maximum amount of ambients (EntityAmbientCreature)
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I:"[4] Ambient Cap"=15
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# Maximum amount of water creatures (EntityWaterMob)
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I:"[5] Water Creature Cap"=5
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}
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"undead horses" {
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# Lets untamed undead horses burn in daylight
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B:"Burning Undead Horses"=true
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B:"Auto Switch Tools"=false
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# Bows enchanted with Infinity no longer require arrows
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B:"Bow Infinity"=false
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B:"Bow Infinity"=true
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# Sets custom rarities for items, affecting tooltip colors
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# Syntax: modid:item;rarity
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# Syntax: modid:item:meta;rarity
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# 'meta' is optional and defaults to 0
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# Available rarities: common, uncommon, rare, epic
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# Example -> minecraft:diamond;rare
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S:"Custom Rarity" <
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thaumcraft:primal_crusher;epic
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>
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# Sets custom use durations for items like shields, affecting the maximum block time
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# Syntax: modid:item:meta;duration;cooldown
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# 'meta' and 'cooldown' are optional and default to 0, 'duration' and 'cooldown' in ticks
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# Examples -> minecraft:shield;69
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# -> custommod:customshield:1;42;69
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S:"Custom Use Duration" <
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>
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# Prevents placing of liquid source blocks in the world
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B:"Hardcore Buckets"=false
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# Disables the 1.9 combat update attack cooldown
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B:"No Attack Cooldown"=false
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# Disables crafting recipes for repairing tools
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B:"No Crafting Repair"=false
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# Disables dragon's breath from being a container item and leaving off empty bottles when a stack is brewed with
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B:"No Leftover Breath Bottles"=true
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@ -755,9 +892,20 @@ general {
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}
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"tweaks: misc" {
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# Enables clicking of `/seed` world seed in chat to copy to clipboard
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B:"Copy World Seed"=false
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# Restores feature to tilt the camera when damaged
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B:"Damage Tilt"=true
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# Sets the default difficulty for newly generated worlds
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# Valid values:
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# PEACEFUL
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# EASY
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# NORMAL
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# HARD
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S:"Default Difficulty"=NORMAL
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# Disables the narrator functionality entirely
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B:"Disable Narrator"=true
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# Disables the inventory shift when potion effects are active
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B:"No Potion Shift"=true
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# Disables the experience reward when smelting items in furnaces
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B:"No Smelting XP"=false
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# Prevents placing offhand blocks when blocks or food are held in the mainhand
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B:"Offhand Improvement"=true
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B:"Remove Realms Button"=true
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# Removes the recipe book button from GUIs
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B:"Remove Recipe Book"=false
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B:"Remove Recipe Book"=true
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# Forcefully turns off the snooper and hides the snooper settings button from the options menu
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B:"Remove Snooper"=true
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# Improves loading times by removing debug code for missing sounds and subtitles
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B:"Disable Audio Debug"=true
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# Improves rendering performance by removing the resource location text on missing models
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B:"Disable Fancy Missing Model"=true
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# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
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B:"Fast Dye Blending"=true
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B:"Faster Background Startup"=true
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# Disables lighting of active redstone, repeaters, and comparators to improve performance
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B:"No Redstone Lighting"=true
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B:"No Redstone Lighting"=false
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# Removes the hardcoded 30 FPS limit in screens like the main menu
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B:"Uncap FPS"=true
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@ -984,7 +1138,7 @@ general {
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"tweaks: world" {
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# Replaces stronghold generation with a safer variant
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B:"Stronghold Replacement"=false
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B:"Stronghold Replacement"=true
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# Tidies newly generated chunks by removing scattered item entities
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B:"Tidy Chunk"=false
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