chore: update UniversalTweaks

This commit is contained in:
Timo Ley 2023-05-12 18:12:19 +02:00
parent d248785f77
commit 193a985d81
2 changed files with 187 additions and 33 deletions

View file

@ -3,7 +3,7 @@
"type": "modpack",
"versions": [
{
"version": "3.4",
"version": "3.5.0-rc1",
"versionid": -1,
"mcversion": [
"1.12.2"
@ -3365,7 +3365,7 @@
"id": "universaltweaks",
"file": {
"installer": "internal.dir:mods",
"artifact": "curse.maven:705000:4473327",
"artifact": "curse.maven:705000:4526887",
"repository": "curse"
},
"type": "mod",

View file

@ -52,6 +52,10 @@ general {
# Fixes entities glitching through the bottom of boats
B:"Boat Riding Offset"=true
# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
B:"Concurrent Entity AI Tasks"=false
# Fixes corrupted entities exceeding the allowed death time
B:"Death Time"=true
@ -67,6 +71,9 @@ general {
# Fixes consuming an item having a chance of also consuming a second item without any animation
B:"Double Consumption"=true
# Relocate elytra deployment and landing to client side to prevent issues with high latencies
B:"Elytra Deployment & Landing"=true
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
B:"Entity Bounding Box"=true
@ -91,6 +98,9 @@ general {
# Corrects maximum player health on joining by setting the last saved health value
B:"Max Player Health"=true
# Fixes mounts and boats sometimes disappearing after dismounting
B:"Mount Desync"=true
# Fixes saturation depleting in peaceful mode
B:"Player Saturation"=true
@ -175,6 +185,16 @@ general {
"mod integration" {
abyssalcraft {
# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
B:"Optimized Item Transport"=true
}
"advent of ascension" {
# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
B:"Inventory-less GUI Compatibility"=false
}
"biomes o' plenty" {
# Fixes rapid inflection of regeneration effects in hot spring water
B:"Hot Spring Water"=true
@ -188,6 +208,21 @@ general {
>
}
"chocolate quest repoured" {
# Restores the golden feather behavior from the original Better Dungeons mod
B:"Legacy Golden Feather"=true
}
"elementary staffs" {
# Reintroduces the 1.5 electric staff behavior along with some subtle particles
B:"Electric Staff Port"=true
}
"elenai dodge 2" {
# Fixes server-sided crashes when the Feathers Helper API is utilized
B:"Feathers Helper API Fix"=true
}
"epic siege mod" {
# Disables leftover debug logging inside the digger AI of the beta builds
B:"Disable Digger AI Debug"=true
@ -230,12 +265,17 @@ general {
traverse;traverse;traverse;TRAV;Traverse.cfg
dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
>
# Disables the flickering burning effect of flame wraiths
B:"Disable Flame Wraith Burning"=true
}
roost {
# Improves load time by registering CT chickens early for Roost to detect them
# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
# Note: The .zs files creating custom chickens must be loaded with '#loader preinit', not '#loader contenttweaker'!
# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
# 2) Use the Material Part Bracket Handler to reference the item
B:"ContentTweaker: Early Register CT Chickens"=false
# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
@ -245,6 +285,11 @@ general {
>
}
"simple difficulty" {
# Fixes the interaction of iron canteens with rain collectors
B:"Iron Canteen Interaction Fix"=true
}
"storage drawers" {
# Fixes voiding of items when nearing full capacity
# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
@ -256,30 +301,17 @@ general {
I:"Render Range"=0
}
"tech reborn" {
# Optimizes the Rolling Machine to reduce tick time
B:"Optimized Rolling Machine"=true
}
thaumcraft {
# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
B:"Flower Bounding Box"=true
# Overhauls the frost focus cast sound to make it a lot less plangent
B:"Frost Focus Cast Sound Revamp"=true
# Stops the thaumometer from bobbing rapidly when using it to scan objects
B:"Stable Thaumometer"=true
"focus mediums" {
# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
B:"[1] Bolt Focus Medium Cast Sound"=true
# Plays an additional cast sound when using any cloud focus medium
B:"[2] Cloud Focus Medium Cast Sound"=true
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
B:"[3] Mine Focus Medium Sounds"=true
# Plays an additional cast sound when summoning any type of spellbat
B:"[4] Spellbat Focus Medium Cast Sound"=true
}
}
"thaumcraft: entities" {
@ -293,6 +325,62 @@ general {
B:"Wisp Particles"=true
}
"thaumcraft: foci" {
"focus effects" {
# Overhauls the break focus effect cast sound
B:"[01] Break: Cast Sound Revamp"=true
# Adds an impact sound to the break focus effect
B:"[02] Break: Impact Sound"=true
# Overhauls the earth focus effect cast sound
B:"[03] Earth: Cast Sound Revamp"=true
# Adds an impact sound to the earth focus effect
B:"[04] Earth: Impact Sound"=true
# Adds an impact sound to the fire focus effect
B:"[05] Fire: Impact Sound"=true
# Adds an impact sound to the flux focus effect
B:"[06] Flux: Impact Sound"=true
# Overhauls the frost focus effect cast sound to make it a lot less plangent
B:"[07] Frost: Cast Sound Revamp"=true
# Adds an impact sound to the frost focus effect
B:"[08] Frost: Impact Sound"=true
# Overhauls the heal focus effect cast sound
B:"[09] Heal: Cast Sound Revamp"=true
# Adds an impact sound to the heal focus effect
B:"[10] Heal: Impact Sound"=true
# Overhauls the rift focus effect cast sound
B:"[11] Rift: Cast Sound Revamp"=true
# Adds an impact sound to the rift focus effect
B:"[12] Rift: Impact Sound"=true
}
"focus mediums" {
# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
B:"[1] Bolt: Cast Sound"=true
# Plays an additional cast sound when using any cloud focus medium
B:"[2] Cloud: Cast Sound"=true
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
B:"[3] Mine: Sound Overhaul"=true
# Plays an additional cast sound when summoning any type of spellbat
B:"[4] Spellbat: Cast Sound"=true
}
}
"thermal expansion" {
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
@ -324,6 +412,9 @@ general {
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
B:"Better Harvest"=false
# Sets the delay in ticks between breaking blocks
I:"Block Hit Delay"=5
# Determines how tall cacti can grow
I:"Cactus Size"=3
@ -339,23 +430,24 @@ general {
# Determines how tall sugar cane can grow
I:"Sugar Cane Size"=3
# Determines how long vines can grow
# 0 = Infinite (vanilla default)
I:"Vine Size"=0
"better placement" {
# Removes the delay between placing blocks
B:"[1] Better Placement Toggle"=false
# If the cursor must be moved to a new location before placing another block
B:"[2] Force New Location"=false
B:"[2] Force New Location"=true
# Only affects block placement in creative mode
B:"[3] Creative Mode Only"=false
}
"breakable bedrock" {
"block dispenser" {
# Allows dispensers to place blocks
B:"[1] Block Dispenser Toggle"=false
# Allows customizable mining of bedrock
B:"[1] Breakable Bedrock Toggle"=false
B:"[1] Block Dispenser Toggle"=true
# List of blocks concerning dispensing
# Behavior depends on the list mode
@ -367,9 +459,22 @@ general {
minecraft:flowing_lava
minecraft:fire
minecraft:web
botania:specialflower
thermalexpansion:strongbox
>
# Blacklist Mode: Blocks which can't be placed, others can
# Whitelist Mode: Blocks which can be placed, others can't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"breakable bedrock" {
# Allows customizable mining of bedrock
B:"[1] Breakable Bedrock Toggle"=false
# List of tools concerning mining bedrock
# Behavior depends on the list mode
# Syntax: modid:tool
@ -407,7 +512,7 @@ general {
# Replaces entity AI for improved server performance
B:"AI Replacement"=true
# Replaces auto jump with an increased step height
# Replaces auto jump with an increased step height (singleplayer only)
B:"Auto Jump Replacement"=true
# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
@ -426,6 +531,9 @@ general {
# Max: 1.0
D:"Creeper Confetti Spawning Chance"=0.0
# Disables creepers dropping music discs when slain by skeletons
B:"Disable Creeper Music Discs"=false
# Disables skipping night by using a bed while making it still able to set spawn
B:"Disable Sleeping"=false
@ -556,6 +664,23 @@ general {
B:"[4] Indication Sound"=false
}
"spawn caps" {
# Sets maximum spawning limits for different entity types
B:"[1] Spawn Caps Toggle"=false
# Maximum amount of monsters (IMob)
I:"[2] Monster Cap"=70
# Maximum amount of creatures (EntityAnimal)
I:"[3] Creature Cap"=10
# Maximum amount of ambients (EntityAmbientCreature)
I:"[4] Ambient Cap"=15
# Maximum amount of water creatures (EntityWaterMob)
I:"[5] Water Creature Cap"=5
}
"undead horses" {
# Lets untamed undead horses burn in daylight
B:"Burning Undead Horses"=true
@ -579,10 +704,11 @@ general {
B:"Auto Switch Tools"=false
# Bows enchanted with Infinity no longer require arrows
B:"Bow Infinity"=false
B:"Bow Infinity"=true
# Sets custom rarities for items, affecting tooltip colors
# Syntax: modid:item;rarity
# Syntax: modid:item:meta;rarity
# 'meta' is optional and defaults to 0
# Available rarities: common, uncommon, rare, epic
# Example -> minecraft:diamond;rare
S:"Custom Rarity" <
@ -621,12 +747,23 @@ general {
thaumcraft:primal_crusher;epic
>
# Sets custom use durations for items like shields, affecting the maximum block time
# Syntax: modid:item:meta;duration;cooldown
# 'meta' and 'cooldown' are optional and default to 0, 'duration' and 'cooldown' in ticks
# Examples -> minecraft:shield;69
# -> custommod:customshield:1;42;69
S:"Custom Use Duration" <
>
# Prevents placing of liquid source blocks in the world
B:"Hardcore Buckets"=false
# Disables the 1.9 combat update attack cooldown
B:"No Attack Cooldown"=false
# Disables crafting recipes for repairing tools
B:"No Crafting Repair"=false
# Disables dragon's breath from being a container item and leaving off empty bottles when a stack is brewed with
B:"No Leftover Breath Bottles"=true
@ -755,9 +892,20 @@ general {
}
"tweaks: misc" {
# Enables clicking of `/seed` world seed in chat to copy to clipboard
B:"Copy World Seed"=false
# Restores feature to tilt the camera when damaged
B:"Damage Tilt"=true
# Sets the default difficulty for newly generated worlds
# Valid values:
# PEACEFUL
# EASY
# NORMAL
# HARD
S:"Default Difficulty"=NORMAL
# Disables the narrator functionality entirely
B:"Disable Narrator"=true
@ -780,6 +928,9 @@ general {
# Disables the inventory shift when potion effects are active
B:"No Potion Shift"=true
# Disables the experience reward when smelting items in furnaces
B:"No Smelting XP"=false
# Prevents placing offhand blocks when blocks or food are held in the mainhand
B:"Offhand Improvement"=true
@ -787,7 +938,7 @@ general {
B:"Remove Realms Button"=true
# Removes the recipe book button from GUIs
B:"Remove Recipe Book"=false
B:"Remove Recipe Book"=true
# Forcefully turns off the snooper and hides the snooper settings button from the options menu
B:"Remove Snooper"=true
@ -963,6 +1114,9 @@ general {
# Improves loading times by removing debug code for missing sounds and subtitles
B:"Disable Audio Debug"=true
# Improves rendering performance by removing the resource location text on missing models
B:"Disable Fancy Missing Model"=true
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
B:"Fast Dye Blending"=true
@ -976,7 +1130,7 @@ general {
B:"Faster Background Startup"=true
# Disables lighting of active redstone, repeaters, and comparators to improve performance
B:"No Redstone Lighting"=true
B:"No Redstone Lighting"=false
# Removes the hardcoded 30 FPS limit in screens like the main menu
B:"Uncap FPS"=true
@ -984,7 +1138,7 @@ general {
"tweaks: world" {
# Replaces stronghold generation with a safer variant
B:"Stronghold Replacement"=false
B:"Stronghold Replacement"=true
# Tidies newly generated chunks by removing scattered item entities
B:"Tidy Chunk"=false