1178 lines
43 KiB
INI
1178 lines
43 KiB
INI
# Configuration file
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general {
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"bugfixes: blocks" {
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# Fixes inconsistent delays of comparators to prevent redstone timing issues
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B:"Comparator Timing"=true
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# Slims down the hopper bounding box for easier access of nearby blocks
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B:"Hopper Bounding Box"=true
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# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
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# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
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B:"Hopper Insert Safety Check"=true
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# Prevents voiding held items when right + left clicking on an item frame simultaneously
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B:"Item Frame Void"=true
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# Disables climbing movement when flying
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B:"Ladder Flying Slowdown"=true
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# Avoids the need for multiple mining attempts by sending additional movement packets
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B:"Mining Glitch"=true
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# Properly saves the last state of pistons to tags
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B:"Piston Progress"=true
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"block overlay" {
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# Fixes x-ray when standing in non-suffocating blocks
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B:"[1] Block Overlay Toggle"=true
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# Excludes blocks from the block overlay bugfix
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# Syntax: modid:block
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S:"[2] Blacklist" <
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>
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# Includes blocks in the block overlay bugfix
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# Syntax: modid:block
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S:"[3] Whitelist" <
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>
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}
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}
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"bugfixes: entities" {
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# Improves the attack radius of hostile mobs by checking the line of sight with raytracing
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B:"Attack Radius"=true
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# Prevents fire projectiles burning entities when blocking with shields
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B:"Block Fire"=true
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# Fixes entities glitching through the bottom of boats
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B:"Boat Riding Offset"=true
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# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
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# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
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B:"Concurrent Entity AI Tasks"=false
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# Fixes corrupted entities exceeding the allowed death time
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B:"Death Time"=true
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# Fixes lag caused by dead entities by sending additional packets when the player is not alive
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B:"Destroy Entity Packets"=true
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# Fixes missing player states when changing dimensions by sending additional packets
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B:"Dimension Change Player States"=true
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# Fixes item dupes when players are dropping items and disconnecting
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B:"Disconnect Dupe"=true
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# Fixes consuming an item having a chance of also consuming a second item without any animation
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B:"Double Consumption"=true
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# Relocate elytra deployment and landing to client side to prevent issues with high latencies
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B:"Elytra Deployment & Landing"=true
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# Saves entity bounding boxes to tags to prevent breakouts and suffocation
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B:"Entity Bounding Box"=true
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# Fixes entity motion desyncs most notable with arrows and thrown items
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B:"Entity Desync"=true
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# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
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B:"Entity ID"=true
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# Prevents corruption of entities caused by invalid health or damage values
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B:"Entity NaN Values"=true
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# Pushes entities out of blocks when growing up to prevent suffocation
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B:"Entity Suffocation"=true
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# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
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B:"Entity Tracker"=true
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# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
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B:"Entity UUID"=true
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# Corrects maximum player health on joining by setting the last saved health value
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B:"Max Player Health"=true
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# Fixes mounts and boats sometimes disappearing after dismounting
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B:"Mount Desync"=true
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# Fixes saturation depleting in peaceful mode
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B:"Player Saturation"=true
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# Fixes skeletons not looking at their targets when strafing
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B:"Skeleton Aim"=true
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# Returns missing hoods to villager mantles
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B:"Villager Mantle Hoods"=true
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}
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"bugfixes: misc" {
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# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
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B:"Accurate Smooth Lighting"=true
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# Fixes entity and particle rendering issues by enabling depth buffer writing
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B:"Depth Mask"=true
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# Replaces the help command, sorts and reports broken commands
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B:"Help Command"=true
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# Prevents various crashes with Turkish locale
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B:"Locale Crash"=true
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"model gap" {
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# Fixes transparent gaps in all 3D models of blocks and items
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B:"[1] Model Gap Toggle"=true
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# Quad X/Y offset
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# Moves the quad toward the center of the item
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# Use to hide gaps, keep as close to 0 as possible
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D:"[2] Recess Value"=0.007
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# Quad expansion increment
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# Enlarges each quad
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# Use to hide gaps, keep as close to 0 as possible
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D:"[3] Expansion Value"=0.008
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}
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}
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"bugfixes: world" {
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# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
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B:"Chunk Saving"=true
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# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
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B:"Frustum Culling"=true
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# Changes the data table of tile entities to resolve issues
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# HASHMAP: Vanilla default
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# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
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# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions
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# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP
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# Valid values:
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# HASHMAP
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# LINKED_HASHMAP
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# CONCURRENT_HASHMAP
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# CONCURRENT_LINKED_HASHMAP
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S:"Tile Entity Map"=CONCURRENT_LINKED_HASHMAP
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}
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debug {
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# Disables config resets on mod updates
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# Please note that you will face duplicate/invalid config settings
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B:"Bypass Config Versioning"=false
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# For those who live life on the edge, may or may not include Jons
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B:"Bypass Incompatibility Warnings"=false
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# Version number of the config file
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# Do not touch!
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S:"Config Version"=1.12.2-1.6.0
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# Enables debug logging
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B:"Debug Logging"=false
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# Enables a screen displaying incompatible mods on game load
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B:"Obsolete Mods Screen"=true
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# Prints the time the game needed to launch to the log
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B:"Show Loading Time"=true
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}
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"mod integration" {
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abyssalcraft {
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# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
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B:"Optimized Item Transport"=true
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}
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"advent of ascension" {
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# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
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B:"Inventory-less GUI Compatibility"=false
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}
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"biomes o' plenty" {
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# Fixes rapid inflection of regeneration effects in hot spring water
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B:"Hot Spring Water"=true
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}
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botania {
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# Enables the Botania Garden of Glass skybox for custom dimensions
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# Abides by Botania's 'enableFancySkybox' config option
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# Example: 43
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I:"Fancy Skybox" <
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>
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}
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"chocolate quest repoured" {
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# Restores the golden feather behavior from the original Better Dungeons mod
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B:"Legacy Golden Feather"=true
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}
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"elementary staffs" {
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# Reintroduces the 1.5 electric staff behavior along with some subtle particles
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B:"Electric Staff Port"=true
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}
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"elenai dodge 2" {
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# Fixes server-sided crashes when the Feathers Helper API is utilized
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B:"Feathers Helper API Fix"=true
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}
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"epic siege mod" {
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# Disables leftover debug logging inside the digger AI of the beta builds
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B:"Disable Digger AI Debug"=true
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}
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forestry {
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# Adds custom emerald to germling trades to the arborist villager
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# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
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# level Level when this trade becomes available (how much trading needs to be done)
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# emeralds_min Lower random limit for emeralds
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# emeralds_max Upper random limit for emeralds
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# germlings_min Lower random limit for germlings
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# germlings_max Upper random limit for germlings
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# type Type of germling, can be either pollen or sapling
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# complexity_min Lower limit of allele complexity
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# complexity_max Upper limit of allele complexity
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#
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# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
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# 5;10;40;1;1;sapling;6;10
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S:"Arborist Villager Trades" <
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>
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# Disables damage caused by bees bypassing player armor
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B:"Disable Bee Damage Armor Bypass"=true
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# Allows Forestry farms to pick up ExtraTrees fruit
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B:"Extra Trees: Gather Windfall"=true
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}
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"mo' creatures" {
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# Adds support for modded biome spawns
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# Syntax: modid;name;key;tag;filename
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# modid Mod ID required for this to be added
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# name Mod name
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# key Used for class lookups, needs to be a unique part of the modded package, e.g. mod.acgaming.*universaltweaks*.mods
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# tag Short tag for logs
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# filename Filename to use for the generated config
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S:"Custom Modded Biomes" <
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pvj;vibrantjourneys;vibrantjourneys;PVJ;ProjectVibrantJourneys.cfg
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traverse;traverse;traverse;TRAV;Traverse.cfg
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dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
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>
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# Disables the flickering burning effect of flame wraiths
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B:"Disable Flame Wraith Burning"=true
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}
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roost {
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# Improves load time by registering CT chickens early for Roost to detect them
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# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
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# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
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# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
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# 2) Use the Material Part Bracket Handler to reference the item
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B:"ContentTweaker: Early Register CT Chickens"=false
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# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
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# Syntax: name
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# name Chicken name
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S:"Custom Chickens" <
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>
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}
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"simple difficulty" {
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# Fixes the interaction of iron canteens with rain collectors
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B:"Iron Canteen Interaction Fix"=true
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}
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"storage drawers" {
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# Fixes voiding of items when nearing full capacity
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# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
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# Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with
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B:"Item Handlers"=false
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# Approximate range in blocks at which drawers render contained items
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# 0 for default unlimited range
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I:"Render Range"=0
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}
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"tech reborn" {
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# Optimizes the Rolling Machine to reduce tick time
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B:"Optimized Rolling Machine"=true
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}
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thaumcraft {
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# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
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B:"Flower Bounding Box"=true
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# Stops the thaumometer from bobbing rapidly when using it to scan objects
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B:"Stable Thaumometer"=true
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}
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"thaumcraft: entities" {
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# Adds particles to firebats similar to legacy versions
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B:"Firebat Particles"=true
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# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
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B:"Spiderlike Eldritch Crabs"=true
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# Increases particle size of wisps similar to legacy versions
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B:"Wisp Particles"=true
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}
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"thaumcraft: foci" {
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"focus effects" {
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# Overhauls the break focus effect cast sound
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B:"[01] Break: Cast Sound Revamp"=true
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# Adds an impact sound to the break focus effect
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B:"[02] Break: Impact Sound"=true
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# Overhauls the earth focus effect cast sound
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B:"[03] Earth: Cast Sound Revamp"=true
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# Adds an impact sound to the earth focus effect
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B:"[04] Earth: Impact Sound"=true
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# Adds an impact sound to the fire focus effect
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B:"[05] Fire: Impact Sound"=true
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# Adds an impact sound to the flux focus effect
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B:"[06] Flux: Impact Sound"=true
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# Overhauls the frost focus effect cast sound to make it a lot less plangent
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B:"[07] Frost: Cast Sound Revamp"=true
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# Adds an impact sound to the frost focus effect
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B:"[08] Frost: Impact Sound"=true
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# Overhauls the heal focus effect cast sound
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B:"[09] Heal: Cast Sound Revamp"=true
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# Adds an impact sound to the heal focus effect
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B:"[10] Heal: Impact Sound"=true
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# Overhauls the rift focus effect cast sound
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B:"[11] Rift: Cast Sound Revamp"=true
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# Adds an impact sound to the rift focus effect
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B:"[12] Rift: Impact Sound"=true
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}
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"focus mediums" {
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# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
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B:"[1] Bolt: Cast Sound"=true
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# Plays an additional cast sound when using any cloud focus medium
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B:"[2] Cloud: Cast Sound"=true
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# Adds additional cast, despawn, and setup sounds when using any mine focus medium
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B:"[3] Mine: Sound Overhaul"=true
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# Plays an additional cast sound when summoning any type of spellbat
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B:"[4] Spellbat: Cast Sound"=true
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}
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}
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"thermal expansion" {
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# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
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# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
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# (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser())
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# Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function
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B:"Insolator Custom Monoculture"=true
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}
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"tinkers' construct" {
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# Excludes gaseous fluids from being transferable via faucets
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B:"Gaseous Fluids"=false
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# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
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B:"Offhand Shuriken"=true
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# Caches all ore dictionary smelting recipes to speed up game loading
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B:"Ore Dictionary Cache"=true
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# Despawns unbreakable projectiles faster to improve framerates
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B:"Projectile Despawning"=true
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}
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}
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"tweaks: blocks" {
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# Replaces bed obstruction checks with an improved version
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B:"Bed Obstruction Replacement"=true
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# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
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B:"Better Harvest"=false
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# Sets the delay in ticks between breaking blocks
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I:"Block Hit Delay"=5
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# Determines how tall cacti can grow
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I:"Cactus Size"=3
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# Makes leaves decay faster when trees are chopped
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B:"Fast Leaf Decay"=true
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# Allows the player to jump over fences and walls
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B:"Fence/Wall Jump"=false
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# Allows the creation of grass paths everywhere (beneath fence gates, trapdoors, ...)
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B:"Lenient Paths"=true
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# Determines how tall sugar cane can grow
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I:"Sugar Cane Size"=3
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# Determines how long vines can grow
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# 0 = Infinite (vanilla default)
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I:"Vine Size"=0
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"better placement" {
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# Removes the delay between placing blocks
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B:"[1] Better Placement Toggle"=false
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# If the cursor must be moved to a new location before placing another block
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B:"[2] Force New Location"=true
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# Only affects block placement in creative mode
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B:"[3] Creative Mode Only"=false
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}
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"block dispenser" {
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# Allows dispensers to place blocks
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B:"[1] Block Dispenser Toggle"=true
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# List of blocks concerning dispensing
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# Behavior depends on the list mode
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# Syntax: modid:block
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S:"[2] Block List" <
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minecraft:water
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minecraft:flowing_water
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minecraft:lava
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minecraft:flowing_lava
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minecraft:fire
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minecraft:web
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botania:specialflower
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thermalexpansion:strongbox
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>
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# Blacklist Mode: Blocks which can't be placed, others can
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# Whitelist Mode: Blocks which can be placed, others can't
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# Valid values:
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# WHITELIST
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# BLACKLIST
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S:"[3] List Mode"=BLACKLIST
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}
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"breakable bedrock" {
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# Allows customizable mining of bedrock
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B:"[1] Breakable Bedrock Toggle"=false
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# List of tools concerning mining bedrock
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# Behavior depends on the list mode
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# Syntax: modid:tool
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S:"[2] Tool List" <
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>
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# Blacklist Mode: Tools which can't mine bedrock, others can
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# Whitelist Mode: Tools which can mine bedrock, others can't
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# Valid values:
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# WHITELIST
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# BLACKLIST
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S:"[3] List Mode"=BLACKLIST
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}
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"finite water" {
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# Prevents creation of infinite water sources
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B:"[1] Finite Water Toggle"=false
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# Allows creation of infinite water sources in ocean and river biomes
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B:"[2] Allow Water Biomes"=true
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# Inclusive minimum altitude at which water is infinite
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I:"[3] Minimum Altitude"=0
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# Inclusive maximum altitude at which water is infinite
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I:"[4] Maximum Altitude"=63
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}
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}
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"tweaks: entities" {
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# Removes entity AI for improved server performance
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B:"AI Removal"=false
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# Replaces entity AI for improved server performance
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B:"AI Replacement"=true
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# Replaces auto jump with an increased step height (singleplayer only)
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B:"Auto Jump Replacement"=true
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# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
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B:"Better Ignition"=true
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# Sets the acceleration value for controlling boats
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D:"Boat Speed"=0.04
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# Sets the chance for creepers to spawn charged
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# Min: 0.0
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# Max: 1.0
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D:"Creeper Charged Spawning Chance"=0.0
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# Sets the chance to replace deadly creeper explosions with delightful confetti
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# Min: 0.0
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# Max: 1.0
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D:"Creeper Confetti Spawning Chance"=0.0
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|
# Disables creepers dropping music discs when slain by skeletons
|
|
B:"Disable Creeper Music Discs"=false
|
|
|
|
# Disables skipping night by using a bed while making it still able to set spawn
|
|
B:"Disable Sleeping"=false
|
|
|
|
# Lets husks and strays spawn underground like regular zombies and skeletons
|
|
B:"Husk & Stray Spawning"=false
|
|
|
|
# Mobs carrying picked up items will drop their equipment and despawn properly
|
|
B:"Mob Despawn Improvement"=true
|
|
|
|
# Stops horses wandering around when saddled
|
|
B:"No Saddled Wandering"=true
|
|
|
|
# Sets the chance for rabbits to spawn as the killer bunny variant
|
|
# Min: 0.0
|
|
# Max: 1.0
|
|
D:"Rabbit Killer Spawning Chance"=0.0
|
|
|
|
# Sets the chance for rabbits to spawn as the Toast variant
|
|
# Min: 0.0
|
|
# Max: 1.0
|
|
D:"Rabbit Toast Spawning Chance"=0.0
|
|
|
|
attributes {
|
|
# Sets custom ranges for entity attributes
|
|
B:"[01] Attributes Toggle"=true
|
|
D:"[02] Max Health Min"=-65536.0
|
|
D:"[03] Max Health Max"=65536.0
|
|
D:"[04] Follow Range Min"=-65536.0
|
|
D:"[05] Follow Range Max"=65536.0
|
|
D:"[06] Knockback Resistance Min"=-65536.0
|
|
D:"[07] Knockback Resistance Max"=65536.0
|
|
D:"[08] Movement Speed Min"=-65536.0
|
|
D:"[09] Movement Speed Max"=65536.0
|
|
D:"[10] Flying Speed Min"=-65536.0
|
|
D:"[11] Flying Speed Max"=65536.0
|
|
D:"[12] Attack Damage Min"=-65536.0
|
|
D:"[13] Attack Damage Max"=65536.0
|
|
D:"[14] Attack Speed Min"=-65536.0
|
|
D:"[15] Attack Speed Max"=65536.0
|
|
D:"[16] Armor Min"=-65536.0
|
|
D:"[17] Armor Max"=65536.0
|
|
D:"[18] Armor Toughness Min"=-65536.0
|
|
D:"[19] Armor Toughness Max"=65536.0
|
|
D:"[20] Luck Min"=-65536.0
|
|
D:"[21] Luck Max"=65536.0
|
|
}
|
|
|
|
"better burning" {
|
|
# Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items
|
|
B:"[1] Cooked Items"=true
|
|
|
|
# If entities have fire resistance, they get extinguished right away when on fire
|
|
B:"[2] Extinguishing"=true
|
|
|
|
# Prevents the fire animation overlay from being displayed when the player is immune to fire
|
|
B:"[3] Fire Overlay"=true
|
|
|
|
# Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty)
|
|
B:"[4] Flaming Arrows"=true
|
|
|
|
# Allows fire to spread from entity to entity (30% chance * regional difficulty)
|
|
B:"[5] Spreading Fire"=true
|
|
}
|
|
|
|
"easy breeding" {
|
|
# Enables easy breeding of animals by tossing food on the ground
|
|
B:"[1] Easy Breeding Toggle"=false
|
|
|
|
# Determines the distance for animals to search for food
|
|
D:"[2] Search Distance"=10.0
|
|
}
|
|
|
|
"collision damage" {
|
|
# Applies horizontal collision damage to the player akin to elytra collision
|
|
B:"[1] Collision Damage Toggle"=false
|
|
|
|
# The damage factor that gets multiplied with the player speed
|
|
# Vanilla default for elytra damage is 10
|
|
I:"[2] Damage Factor"=10
|
|
}
|
|
|
|
"no golems" {
|
|
# Disables the manual creation of iron golems
|
|
B:"[1] Iron Golem Toggle"=false
|
|
|
|
# Disables the manual creation of snow golems
|
|
B:"[2] Snow Golem Toggle"=false
|
|
|
|
# Disables the manual creation of withers
|
|
B:"[3] Wither Toggle"=false
|
|
}
|
|
|
|
"player speed" {
|
|
# Enables the modification of base and maximum player speeds
|
|
B:"[1] Player Speed Toggle"=false
|
|
|
|
# Determines the player's base walk speed
|
|
D:"[2] Walk Speed"=0.1
|
|
|
|
# Determines the player's base fly speed
|
|
D:"[3] Fly Speed"=0.05
|
|
|
|
# Determines the player's maximum speed
|
|
# Increase if you get the infamous 'Player moved too quickly' messages
|
|
D:"[4] Max Speed"=100.0
|
|
|
|
# Determines the player's maximum speed when flying with elytra
|
|
# Increase if you get the infamous 'Player moved too quickly' messages
|
|
D:"[5] Max Elytra Speed"=300.0
|
|
|
|
# Determines the player's maximum speed when riding a vehicle or mount
|
|
# Increase if you get the infamous 'Player moved too quickly' messages
|
|
D:"[6] Max Vehicle Speed"=100.0
|
|
}
|
|
|
|
"rally health" {
|
|
# Adds Bloodborne's Rally system to Minecraft
|
|
# Regain lost health when attacking back within the risk time
|
|
B:"[1] Rally Health Toggle"=false
|
|
|
|
# Determines the risk time in ticks
|
|
I:"[2] Risk Time"=60
|
|
|
|
# Determines the chance to regain health in percent
|
|
I:"[3] Heal Chance"=80
|
|
|
|
# Plays an indication sound effect when health is regained
|
|
B:"[4] Indication Sound"=false
|
|
}
|
|
|
|
"spawn caps" {
|
|
# Sets maximum spawning limits for different entity types
|
|
B:"[1] Spawn Caps Toggle"=false
|
|
|
|
# Maximum amount of monsters (IMob)
|
|
I:"[2] Monster Cap"=70
|
|
|
|
# Maximum amount of creatures (EntityAnimal)
|
|
I:"[3] Creature Cap"=10
|
|
|
|
# Maximum amount of ambients (EntityAmbientCreature)
|
|
I:"[4] Ambient Cap"=15
|
|
|
|
# Maximum amount of water creatures (EntityWaterMob)
|
|
I:"[5] Water Creature Cap"=5
|
|
}
|
|
|
|
"undead horses" {
|
|
# Lets untamed undead horses burn in daylight
|
|
B:"Burning Undead Horses"=true
|
|
|
|
# Allows taming of undead horses
|
|
B:"Taming Undead Horses"=true
|
|
}
|
|
|
|
"water fall damage" {
|
|
# Re-implements an improved version of pre-1.4 fall damage in water
|
|
B:"[1] Water Fall Damage Toggle"=false
|
|
|
|
# How much fall damage gets reduced by water per tick
|
|
D:"[2] Damage Reduction"=2.0
|
|
}
|
|
|
|
}
|
|
|
|
"tweaks: items" {
|
|
# Switches the selected hotbar slot to a proper tool if required
|
|
B:"Auto Switch Tools"=false
|
|
|
|
# Bows enchanted with Infinity no longer require arrows
|
|
B:"Bow Infinity"=true
|
|
|
|
# Sets custom rarities for items, affecting tooltip colors
|
|
# Syntax: modid:item:meta;rarity
|
|
# 'meta' is optional and defaults to 0
|
|
# Available rarities: common, uncommon, rare, epic
|
|
# Example -> minecraft:diamond;rare
|
|
S:"Custom Rarity" <
|
|
minecraft:dragon_breath;uncommon
|
|
minecraft:elytra;uncommon
|
|
minecraft:experience_bottle;uncommon
|
|
minecraft:nether_star;uncommon
|
|
minecraft:skull:0;uncommon
|
|
minecraft:skull:1;uncommon
|
|
minecraft:skull:2;uncommon
|
|
minecraft:skull:3;uncommon
|
|
minecraft:skull:4;uncommon
|
|
minecraft:skull:5;uncommon
|
|
minecraft:totem_of_undying;uncommon
|
|
minecraft:beacon;rare
|
|
minecraft:end_crystal;rare
|
|
minecraft:barrier;epic
|
|
minecraft:chain_command_block;epic
|
|
minecraft:command_block;epic
|
|
minecraft:command_block_minecart;epic
|
|
minecraft:dragon_egg;epic
|
|
minecraft:knowledge_book;epic
|
|
minecraft:repeating_command_block;epic
|
|
minecraft:structure_block;epic
|
|
minecraft:structure_void;epic
|
|
thaumcraft:thaumium_axe;uncommon
|
|
thaumcraft:thaumium_hoe;uncommon
|
|
thaumcraft:thaumium_pick;uncommon
|
|
thaumcraft:thaumium_shovel;uncommon
|
|
thaumcraft:thaumium_sword;uncommon
|
|
thaumcraft:void_axe;uncommon
|
|
thaumcraft:void_hoe;uncommon
|
|
thaumcraft:void_pick;uncommon
|
|
thaumcraft:void_shovel;uncommon
|
|
thaumcraft:void_sword;uncommon
|
|
thaumcraft:primal_crusher;epic
|
|
>
|
|
|
|
# Sets custom use durations for items like shields, affecting the maximum block time
|
|
# Syntax: modid:item:meta;duration;cooldown
|
|
# 'meta' and 'cooldown' are optional and default to 0, 'duration' and 'cooldown' in ticks
|
|
# Examples -> minecraft:shield;69
|
|
# -> custommod:customshield:1;42;69
|
|
S:"Custom Use Duration" <
|
|
>
|
|
|
|
# Prevents placing of liquid source blocks in the world
|
|
B:"Hardcore Buckets"=false
|
|
|
|
# Disables the 1.9 combat update attack cooldown
|
|
B:"No Attack Cooldown"=false
|
|
|
|
# Disables crafting recipes for repairing tools
|
|
B:"No Crafting Repair"=false
|
|
|
|
# Disables dragon's breath from being a container item and leaving off empty bottles when a stack is brewed with
|
|
B:"No Leftover Breath Bottles"=true
|
|
|
|
# Enables one-time ignition of entities by hitting them with a torch
|
|
B:"Super Hot Torch"=false
|
|
|
|
# Sets the amount of experience spawned by bottles o' enchanting
|
|
# -1 for vanilla default
|
|
I:"XP Bottle Amount"=-1
|
|
|
|
"item entities" {
|
|
# Enables the modification of item entity properties
|
|
B:"[01] Item Entities Toggle"=false
|
|
|
|
# Adds physical aspects such as collision boxes to item entities
|
|
B:"[02] Physics"=false
|
|
|
|
# Item entities can be picked up automatically
|
|
# When disabled, item entities can be picked up by right-clicking (requires 'Physics' option)
|
|
B:"[03] Automatic Pickup"=true
|
|
|
|
# Item entities can only be picked up when sneaking
|
|
B:"[04] Sneaking Pickup"=false
|
|
|
|
# Tools which enable picking up items automatically
|
|
# Example -> minecraft:bucket
|
|
S:"[05] Collection Tool" <
|
|
>
|
|
|
|
# Determines the delay in ticks until item entities can be picked up
|
|
# -1 for vanilla default
|
|
I:"[06] Pickup Delay"=-1
|
|
|
|
# Determines the time in ticks until item entities get despawned
|
|
# -1 for vanilla default
|
|
I:"[07] Lifespan"=-1
|
|
|
|
# Stops combination of item entities
|
|
B:"[08] No Combination"=false
|
|
|
|
# Stops combination of item entities if their maximum stack size is reached
|
|
B:"[09] Smart Combination"=true
|
|
|
|
# The radius (in blocks) that dropped items should check around them for other dropped items to combine with
|
|
# Depends on the Smart Combination toggle
|
|
D:"[10] Smart Combination Radius"=2.0
|
|
|
|
# Allows dropped items to also check above and below them for combination
|
|
# Depends on the Smart Combination toggle
|
|
B:"[11] Smart Combination Y-Axis Check"=true
|
|
|
|
# Enables the rotation effect
|
|
B:"[12] Rotation"=true
|
|
|
|
# Enables the bobbing effect
|
|
B:"[13] Bobbing"=true
|
|
|
|
# Makes item entities flash when they're about to despawn
|
|
B:"[14] Clear Despawn"=false
|
|
|
|
# Determines the time in seconds item entities have left before despawn to start flashing
|
|
I:"[15] Clear Despawn: Flashing Time"=20
|
|
|
|
# Makes item entities flash faster as they get closer to despawning
|
|
B:"[16] Clear Despawn: Urgent Flashing"=true
|
|
}
|
|
|
|
mending {
|
|
# Implements modern mending behavior to only repair damaged equipment with XP
|
|
B:"[1] Mending Toggle"=true
|
|
|
|
# Determines the amount of durability mending will repair, on average, per point of experience
|
|
D:"[2] Ratio"=2.0
|
|
|
|
# Repairs damaged items from the entire inventory with XP
|
|
B:"[3] Overpowered"=false
|
|
}
|
|
|
|
"shield parry" {
|
|
# Allows parrying of projectiles with shields
|
|
B:"[01] Shield Parry Toggle"=false
|
|
|
|
# Determines the amount of time an arrow can be parried after raising the shield
|
|
# Measured in ticks
|
|
I:"[02] Arrow Time Window"=40
|
|
|
|
# Determines the amount of time a fireball can be parried after raising the shield
|
|
# Measured in ticks
|
|
I:"[03] Fireball Time Window"=40
|
|
|
|
# Determines the amount of time a throwable can be parried after raising the shield
|
|
# Measured in ticks
|
|
I:"[04] Throwable Time Window"=40
|
|
|
|
# Syntax: modid:entity
|
|
# Example: minecraft:arrow
|
|
S:"[05] Projectile List" <
|
|
>
|
|
|
|
# Blacklist Mode: Projectiles which can't be parried, others can be parried
|
|
# Whitelist Mode: Projectiles which can be parried, others can't be parried
|
|
# Valid values:
|
|
# WHITELIST
|
|
# BLACKLIST
|
|
S:"[06] List Mode"=BLACKLIST
|
|
|
|
# Plays an indication sound effect when projectiles are parried
|
|
B:"[07] Indication Sound"=false
|
|
|
|
# Adds the Rebound enchantment for extended parry time windows
|
|
B:"[08] Rebound Enchantment"=true
|
|
|
|
# Makes the Rebound enchantment exclusive to enchanted books as loot
|
|
B:"[09] Rebound Treasure Enchantment"=false
|
|
|
|
# Maximum enchantment level for the Rebound enchantment
|
|
I:"[10] Rebound Max Level"=5
|
|
|
|
# Multiplier for the parry time windows
|
|
D:"[11] Rebound Multiplier"=0.25
|
|
|
|
# Requires the rebound enchantment for parrying
|
|
B:"[12] Require Rebound Enchantment"=false
|
|
}
|
|
|
|
}
|
|
|
|
"tweaks: misc" {
|
|
# Enables clicking of `/seed` world seed in chat to copy to clipboard
|
|
B:"Copy World Seed"=false
|
|
|
|
# Restores feature to tilt the camera when damaged
|
|
B:"Damage Tilt"=true
|
|
|
|
# Sets the default difficulty for newly generated worlds
|
|
# Valid values:
|
|
# PEACEFUL
|
|
# EASY
|
|
# NORMAL
|
|
# HARD
|
|
S:"Default Difficulty"=NORMAL
|
|
|
|
# Disables the narrator functionality entirely
|
|
B:"Disable Narrator"=true
|
|
|
|
# Re-implements parallax rendering of the end portal from 1.10 and older
|
|
B:"End Portal Parallax"=true
|
|
|
|
# Lets background music play continuously without delays
|
|
B:"Infinite Music"=false
|
|
|
|
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
|
|
# 0 for vanilla default
|
|
I:"Linear XP Amount"=0
|
|
|
|
# Disables the flashing of skybox and ground brightness on lightningflash strikes
|
|
B:"No Lightning Flash"=false
|
|
|
|
# Disables the flashing effect when the night vision potion effect is about to run out
|
|
B:"No Night Vision Flash"=false
|
|
|
|
# Disables the inventory shift when potion effects are active
|
|
B:"No Potion Shift"=true
|
|
|
|
# Disables the experience reward when smelting items in furnaces
|
|
B:"No Smelting XP"=false
|
|
|
|
# Prevents placing offhand blocks when blocks or food are held in the mainhand
|
|
B:"Offhand Improvement"=true
|
|
|
|
# Removes the redundant Minecraft Realms button from the main menu
|
|
B:"Remove Realms Button"=true
|
|
|
|
# Removes the recipe book button from GUIs
|
|
B:"Remove Recipe Book"=true
|
|
|
|
# Forcefully turns off the snooper and hides the snooper settings button from the options menu
|
|
B:"Remove Snooper"=true
|
|
|
|
# Skips the credits screen after the player goes through the end podium portal
|
|
B:"Skip Credits"=false
|
|
|
|
# Adds a button to the pause menu to toggle cheats
|
|
B:"Toggle Cheats Button"=true
|
|
|
|
"incurable potions" {
|
|
# Determines if potion effects are curable with curative items like buckets of milk
|
|
B:"[1] Incurable Potions Toggle"=true
|
|
|
|
# Syntax: modid:potioneffect
|
|
S:"[2] Potion Effect List" <
|
|
>
|
|
|
|
# Blacklist Mode: Potion effects incurable by curative items, others are curable
|
|
# Whitelist Mode: Potion effects curable by curative items, others are incurable
|
|
# Valid values:
|
|
# WHITELIST
|
|
# BLACKLIST
|
|
S:"[3] List Mode"=BLACKLIST
|
|
}
|
|
|
|
"load sounds" {
|
|
# Play load sound on...
|
|
# Valid values:
|
|
# NOTHING
|
|
# MINECRAFT
|
|
# WORLD
|
|
# MINECRAFT_AND_WORLD
|
|
S:"[1] Mode"=NOTHING
|
|
|
|
# Sounds to play when Minecraft is loaded
|
|
# Syntax: eventname;pitch
|
|
S:"[2] Minecraft Loaded Sounds" <
|
|
entity.experience_orb.pickup;1.0
|
|
entity.player.levelup;1.0
|
|
>
|
|
|
|
# Sounds to play when the world is loaded
|
|
# Syntax: eventname;pitch
|
|
S:"[3] World Loaded Sounds" <
|
|
entity.experience_orb.pickup;1.0
|
|
entity.player.levelup;1.0
|
|
>
|
|
}
|
|
|
|
"pickup notification" {
|
|
# Displays notifications when the player obtains or loses items
|
|
B:"[01] Pickup Notification Toggle"=false
|
|
|
|
# Displays item additions when a player obtains an item
|
|
B:"[02] Display Item Additions"=true
|
|
|
|
# Displays item removals when a player loses an item
|
|
B:"[03] Display Item Removals"=true
|
|
|
|
# Displays changes in player experience
|
|
B:"[04] Display Experience"=true
|
|
|
|
# Displays the icon of the respective item
|
|
B:"[05] Display Icon"=true
|
|
|
|
# Displays the name of the respective item
|
|
B:"[06] Display Name"=true
|
|
|
|
# Displays a dark rectangle behind changed items
|
|
B:"[07] Display Background"=false
|
|
|
|
# Sets the horizontal offset of the notification
|
|
I:"[08] Display Offset Horizontal"=0
|
|
|
|
# Sets the vertical offset of the notification
|
|
I:"[09] Display Offset Vertical"=18
|
|
|
|
# Sets the edge/corner of the screen to use as the base location
|
|
# Valid values:
|
|
# BOTTOM_RIGHT
|
|
# BOTTOM
|
|
# BOTTOM_LEFT
|
|
# LEFT
|
|
# TOP_LEFT
|
|
# TOP
|
|
# TOP_RIGHT
|
|
# RIGHT
|
|
# CENTER
|
|
S:"[10] Snap Position"=BOTTOM_RIGHT
|
|
|
|
# Sets the scaling of item names
|
|
D:"[11] Name Scale"=0.8
|
|
|
|
# Sets the scaling of item icons
|
|
D:"[12] Icon Scale"=0.8
|
|
|
|
# Sets the maximum number of items in the queue before they start fading out artificially
|
|
I:"[13] Soft Limit"=6
|
|
|
|
# Sets the number of items that will be faded out after the soft limit is reached
|
|
I:"[14] Fade Limit"=3
|
|
|
|
# Sets the duration in ticks how long the notification will be displayed
|
|
I:"[15] Display Duration"=120
|
|
|
|
# Sets the duration in ticks how long the notification fades out
|
|
I:"[16] Fade Duration"=20
|
|
|
|
# List of item registry names to ignore when displaying changes
|
|
# Syntax: modid:item
|
|
S:"[17] Blacklist: Ignore Item Changes" <
|
|
>
|
|
|
|
# List of item registry names for which to ignore subitem changes
|
|
# Syntax: modid:item
|
|
S:"[18] Blacklist: Ignore Subitem Changes" <
|
|
>
|
|
}
|
|
|
|
"smooth scrolling" {
|
|
# Adds smooth scrolling to in-game lists
|
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B:"[1] Smooth Scrolling Toggle"=true
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D:"[2] Bounce Back Multiplier"=0.24
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I:"[3] Scroll Duration"=600
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D:"[4] Scroll Step"=19.0
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}
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"swing through grass" {
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# Allows hitting entities through grass instead of breaking it
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B:"[1] Swing Through Grass Toggle"=true
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# Excludes blocks from the swing through grass tweak
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# Syntax: modid:block
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S:"[2] Blacklist" <
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>
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# Includes blocks in the swing through grass tweak
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# Syntax: modid:block
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S:"[3] Whitelist" <
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>
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}
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"toast control" {
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# Enables the control of toasts (pop-up text boxes)
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B:"[1] Toast Control Toggle"=true
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# Determines if advancement toasts are blocked. Enabling will block ALL advancements.
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B:"[2] Disable Advancement Toasts"=false
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# Determines if recipe unlock toasts are blocked. Blocks "you have unlocked a new recipe" toasts.
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B:"[3] Disable Recipe Toasts"=true
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# Determines if system toasts are blocked. This is used only for the narrator toggle notification right now.
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B:"[4] Disable System Toasts"=true
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# Determines if tutorial toasts are blocked. Blocks useless things like use WASD to move.
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B:"[5] Disable Tutorial Toasts"=true
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}
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}
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"tweaks: performance" {
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# Determines the interval in ticks between world auto saves
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I:"Auto Save Interval"=900
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# Improves model load times by checking if an animated model exists before trying to load it
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B:"Check Animated Models"=true
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# Adds an IRecipe cache to improve recipe performance in larger modpacks
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B:"Crafting Cache"=true
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# Improves loading times by removing debug code for missing sounds and subtitles
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B:"Disable Audio Debug"=true
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# Improves rendering performance by removing the resource location text on missing models
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B:"Disable Fancy Missing Model"=true
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# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
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B:"Fast Dye Blending"=true
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# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
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B:"Fast Prefix Checking"=true
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# Skips initial world chunk loading & garbage collection to speed up world loading
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B:"Fast World Loading"=true
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# Fixes slow background startup edge case caused by checking tooltips during the loading process
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B:"Faster Background Startup"=true
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# Disables lighting of active redstone, repeaters, and comparators to improve performance
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B:"No Redstone Lighting"=false
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# Removes the hardcoded 30 FPS limit in screens like the main menu
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B:"Uncap FPS"=true
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}
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"tweaks: world" {
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# Replaces stronghold generation with a safer variant
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B:"Stronghold Replacement"=true
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# Tidies newly generated chunks by removing scattered item entities
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B:"Tidy Chunk"=false
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"chunk gen limit" {
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# Limits maximum chunk generation per tick for improved server performance
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B:"[1] Chunk Gen Limit Toggle"=true
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# Maximum chunks to generate per tick per dimension
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I:"[2] Ticks"=2
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# Maximum time in ms to spend generating chunks per tick per dimension
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I:"[3] Time"=5
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}
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"dimension unload" {
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# Unloads dimensions not in use to free up resources
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B:"[1] Dimension Unload Toggle"=true
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# Time (in ticks) to wait before checking dimensions
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I:"[2] Interval"=600
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# List of dimensions which should not be unloaded
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# Can be dimension name or ID
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# Uses regular expressions
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S:"[3] Blacklist" <
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0
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overworld
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>
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}
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}
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}
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