anvilcraft/src/cfg/grimpack/world.cfg
2020-04-28 13:32:09 +02:00

142 lines
4.3 KiB
INI

# Configuration file
world {
subparts {
B:"Enable SubPart 8-bit mobs"=true
B:"Enable SubPart corruption"=false
B:"Enable SubPart desert wells"=true
B:"Enable SubPart flat bedrock"=true
B:"Enable SubPart floating island world type"=false
B:"Enable SubPart floating islands"=true
B:"Enable SubPart fungus"=true
B:"Enable SubPart glowstone seeds"=true
B:"Enable SubPart gunpowder reeds"=true
B:"Enable SubPart ice pixie"=true
B:"Enable SubPart more people"=false
B:"Enable SubPart randomite"=true
B:"Enable SubPart ruins"=true
B:"Enable SubPart treasure mobs"=true
B:"Enable SubPart world gen expanded"=true
}
general {
B:"Check For Structures"=false
I:"Desert Well spawn rate"=1000
B:"Generate Flat Bedrock Nether"=true
B:"Generate Flat Bedrock Surface"=true
I:"Glowstone seed plant height"=15
B:"Spawn Parabuzzys"=true
}
##########################################################################################################
# world-gen-expanded
#--------------------------------------------------------------------------------------------------------#
# Change the values to decide how rare or common the different world gen items spawn. Larger values means rarer.
##########################################################################################################
world-gen-expanded {
I:"Frequency Cactus Fields"=150
I:"Frequency Melons"=200
I:"Frequency Sand Pits"=250
I:"Frequency Sandstone Pillars"=250
I:"Frequency Saplings"=200
I:"Frequency Tree Stumps"=200
I:"Frequency Wheat Field"=150
}
##########################################################################################################
# floating-islands
#--------------------------------------------------------------------------------------------------------#
# Floating Islands configuration options. Spawn rate becomes more rare as the number grows.
##########################################################################################################
floating-islands {
I:"Size Variance"=5
I:"Spawn Rate"=500
}
##########################################################################################################
# fungus
#--------------------------------------------------------------------------------------------------------#
# Add blocks to each of the different eating fungus's whitelists and blacklists respectively.
##########################################################################################################
fungus {
S:"All Eating Blacklist" <
air
bedrock
obsidian
>
S:"Dirt Eating Whitelist" <
grass
dirt
farmland
>
S:"Forest Eating Whitelist" <
log
log2
leaves
leaves2
>
S:"Rocks Eating Whitelist" <
cobblestone
sandstone
netherrack
monster_egg
stonebrick
>
S:"Sand and Eating Fungus Whitelist" <
sand
gravel
soul_sand
>
S:"Smooth Stone Fungus Whitelist" <
stone
monster_egg
>
S:"Water and Leaves Fungus Whitelist" <
sapling
flowing_water
water
leaves
leaves2
web
tallgrass
deadbush
yellow_flower
red_flower
brown_mushroom
red_mushroom
wheat
reeds
melon_stem
pumpkin_stem
vine
waterlily
nether_wart
cocoa
carrots
potatoes
double_plant
>
}
ruins {
D:"Death Spire Chance"=0.001
I:"Ruin Chance"=350
I:"Ruin Fountain Chance"=350
I:"Ruin Pyramid Chance"=650
I:"Ruin Snowball Chance"=1000
I:"Ruin Tries"=16
I:"Ruin Water Dome Chance"=1000
D:"Rune Chance"=0.15
I:"Spire Chance"=350
I:"Spire Height"=40
I:"Spire Radius"=7
}
}