142 lines
4.3 KiB
INI
142 lines
4.3 KiB
INI
# Configuration file
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world {
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subparts {
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B:"Enable SubPart 8-bit mobs"=true
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B:"Enable SubPart corruption"=false
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B:"Enable SubPart desert wells"=true
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B:"Enable SubPart flat bedrock"=true
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B:"Enable SubPart floating island world type"=false
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B:"Enable SubPart floating islands"=true
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B:"Enable SubPart fungus"=true
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B:"Enable SubPart glowstone seeds"=true
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B:"Enable SubPart gunpowder reeds"=true
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B:"Enable SubPart ice pixie"=true
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B:"Enable SubPart more people"=false
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B:"Enable SubPart randomite"=true
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B:"Enable SubPart ruins"=true
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B:"Enable SubPart treasure mobs"=true
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B:"Enable SubPart world gen expanded"=true
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}
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general {
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B:"Check For Structures"=false
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I:"Desert Well spawn rate"=1000
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B:"Generate Flat Bedrock Nether"=true
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B:"Generate Flat Bedrock Surface"=true
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I:"Glowstone seed plant height"=15
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B:"Spawn Parabuzzys"=true
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}
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##########################################################################################################
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# world-gen-expanded
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#--------------------------------------------------------------------------------------------------------#
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# Change the values to decide how rare or common the different world gen items spawn. Larger values means rarer.
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##########################################################################################################
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world-gen-expanded {
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I:"Frequency Cactus Fields"=150
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I:"Frequency Melons"=200
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I:"Frequency Sand Pits"=250
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I:"Frequency Sandstone Pillars"=250
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I:"Frequency Saplings"=200
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I:"Frequency Tree Stumps"=200
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I:"Frequency Wheat Field"=150
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}
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##########################################################################################################
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# floating-islands
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#--------------------------------------------------------------------------------------------------------#
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# Floating Islands configuration options. Spawn rate becomes more rare as the number grows.
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##########################################################################################################
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floating-islands {
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I:"Size Variance"=5
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I:"Spawn Rate"=500
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}
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##########################################################################################################
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# fungus
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#--------------------------------------------------------------------------------------------------------#
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# Add blocks to each of the different eating fungus's whitelists and blacklists respectively.
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##########################################################################################################
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fungus {
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S:"All Eating Blacklist" <
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air
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bedrock
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obsidian
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>
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S:"Dirt Eating Whitelist" <
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grass
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dirt
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farmland
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>
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S:"Forest Eating Whitelist" <
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log
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log2
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leaves
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leaves2
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>
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S:"Rocks Eating Whitelist" <
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cobblestone
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sandstone
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netherrack
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monster_egg
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stonebrick
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>
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S:"Sand and Eating Fungus Whitelist" <
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sand
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gravel
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soul_sand
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>
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S:"Smooth Stone Fungus Whitelist" <
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stone
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monster_egg
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>
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S:"Water and Leaves Fungus Whitelist" <
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sapling
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flowing_water
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water
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leaves
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leaves2
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web
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tallgrass
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deadbush
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yellow_flower
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red_flower
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brown_mushroom
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red_mushroom
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wheat
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reeds
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melon_stem
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pumpkin_stem
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vine
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waterlily
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nether_wart
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cocoa
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carrots
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potatoes
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double_plant
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>
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}
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ruins {
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D:"Death Spire Chance"=0.001
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I:"Ruin Chance"=350
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I:"Ruin Fountain Chance"=350
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I:"Ruin Pyramid Chance"=650
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I:"Ruin Snowball Chance"=1000
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I:"Ruin Tries"=16
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I:"Ruin Water Dome Chance"=1000
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D:"Rune Chance"=0.15
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I:"Spire Chance"=350
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I:"Spire Height"=40
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I:"Spire Radius"=7
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}
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}
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