Unified Oregen

This commit is contained in:
Timo Ley 2020-04-28 13:32:09 +02:00
parent b9c73a4f1a
commit a479daadeb
96 changed files with 16678 additions and 307 deletions

311
src/cfg/IC2.ini Normal file
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; ic2 general config
; created Apr 28, 2020 10:42:25 AM
;---
[worldgen]
; Enable generation of rubber trees in the world.
rubberTree = true
; Comma separated list of dimensions to not generate rubber trees in
; Does nothing if rubber tree generation is disabled
rubberTreeBlacklist =
; Factor scaling the IC2 ore generation quantity.
oreDensityFactor = 1.0
; Factor scaling the IC2 tree generation quantity.
treeDensityFactor = 1.0
; Enable scaling the generation y levels and quantities to the sea level according to the formula
; newValue = configuredValue * sealevel / 64.
; The ore density (ratio between stone and ores) will be independent on the worlds's sea level if
; enabled.
normalizeHeight = true
; Maximum amount of chunks to check for retrogen viability each tick.
; Retrogen is the retroactive generation of terrain features, e.g. ores and trees.
; Set it to 0 to disable retrogen.
; When enabling this the recommended value is 16
retrogenCheckLimit = 0
; Maximum amount of chunks to process for retrogen each tick.
; Values exceeding retrogenCheckLimit are being truncated.
retrogenUpdateLimit = 2
; Settings for generating copper ore
[worldgen / copper]
; Enable generating this ore
enabled = false
; Amount of clusters to generate
count = 15
; Cluster size
size = 10
; Start height (inclusive)
minHeight = 0
; End height (exclusive)
maxHeight = 68
; Distribution across the height.
; Valid options are:
; - uniform: same probability across all y levels
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
; - ramp: maximum at minHeight, linear falloff towards maxHeight
; - revramp: maximum at maxHeight, linear falloff towards minHeight
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
; smoothly like a normal distribution with a more trapezoidal shape
distribution = smooth
; Settings for generating lead ore
[worldgen / lead]
; Enable generating this ore
enabled = false
; Amount of clusters to generate
count = 8
; Cluster size
size = 4
; Start height (inclusive)
minHeight = 0
; End height (exclusive)
maxHeight = 64
; Distribution across the height.
; Valid options are:
; - uniform: same probability across all y levels
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
; - ramp: maximum at minHeight, linear falloff towards maxHeight
; - revramp: maximum at maxHeight, linear falloff towards minHeight
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
; smoothly like a normal distribution with a more trapezoidal shape
distribution = uniform
; Settings for generating tin ore
[worldgen / tin]
; Enable generating this ore
enabled = false
; Amount of clusters to generate
count = 25
; Cluster size
size = 6
; Start height (inclusive)
minHeight = 0
; End height (exclusive)
maxHeight = 40
; Distribution across the height.
; Valid options are:
; - uniform: same probability across all y levels
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
; - ramp: maximum at minHeight, linear falloff towards maxHeight
; - revramp: maximum at maxHeight, linear falloff towards minHeight
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
; smoothly like a normal distribution with a more trapezoidal shape
distribution = uniform
; Settings for generating uranium ore
[worldgen / uranium]
; Enable generating this ore
enabled = false
; Amount of clusters to generate
count = 20
; Cluster size
size = 3
; Start height (inclusive)
minHeight = 0
; End height (exclusive)
maxHeight = 64
; Distribution across the height.
; Valid options are:
; - uniform: same probability across all y levels
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
; - ramp: maximum at minHeight, linear falloff towards maxHeight
; - revramp: maximum at maxHeight, linear falloff towards minHeight
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
; smoothly like a normal distribution with a more trapezoidal shape
distribution = uniform
[protection]
; Enable logging of players when they remove a machine using a wrench.
wrenchLogging = true
; Maximum Explosion power of a nuke, where TNT is 4.
nukeExplosionPowerLimit = 60
; Maximum explosion power of a nuclear reactor, where TNT is 4.
reactorExplosionPowerLimit = 45
; Enable the nuke
enableNuke = true
[profiles]
; Pick a profile to use, default options provided by IC2 are Experimental and Classic
selected = Experimental
[balance]
; Maximum battery tier usable by the miner.
; 1 = batteries, 2 = lead batteries, 3 = energy crystals, 4 = lapotron crystals
minerDischargeTier = 1
; Increase the energy use by the player's inventory weight when going through a teleporter.
teleporterUseInventoryWeight = true
; Ratio of energy retained inside energy storage block Items when wrenched.
; 0 (nothing) ... 1 (100%), default 0.8 (80 %)
energyRetainedInStorageBlockDrops = 0.8
; Power tier of the Mass Fabricator
massFabricatorTier = 3
; Power tier of the Matter Fabricator
matterFabricatorTier = 3
; Factor to scale the UU-Matter production energy requirement.
uuEnergyFactor = 1.0
; Disable the vanilla ender chest, removing existing ones from the world as well.
disableEnderChest = false
; Comma separated list of blocks and items which should not be turned into scrap by the recycler.
; Format: <name>[@metadata], metadata * matches any.
; Ore dictionary entries can be specified with OreDict:<ore dict name> as the name.
recyclerBlacklist = minecraft:glass_pane, minecraft:stick, minecraft:snowball, minecraft:snow_layer, minecraft:snow, IC2:scaffold
; Whitelist for blocks/items allowed to be recycled.
; The whitelist will be used instead of the blacklist approach if it's non-empty, disallowing everything else.
; The format is the same as the blacklist.
recyclerWhitelist =
; Allow to pick blocks up using just a pickaxe instead of needing a wrench.
ignoreWrenchRequirement = false
; Allow the water slot of water mills to be automated.
watermillAutomation = false
; How many EU the Chunkloader uses per chunk it loads.
euPerChunk = 1.0
; Base energy generation factors - increase for higher energy yield.
[balance / energy / generator]
generator = 1.0
geothermal = 1.0
water = 1.0
solar = 1.0
wind = 1.0
nuclear = 1.0
semiFluidOil = 1.0
semiFluidFuel = 1.0
semiFluidBiomass = 1.0
semiFluidBioethanol = 1.0
semiFluidBiogas = 1.0
Stirling = 1.0
Kinetic = 1.0
radioisotope = 1.0
; Base heat generation factors - increase for higher heat yield.
[balance / energy / heatgenerator]
semiFluidOil = 1.0
semiFluidFuel = 1.0
semiFluidBiomass = 1.0
semiFluidBioethanol = 1.0
semiFluidBiogas = 1.0
solid = 1.0
radioisotope = 1.0
electric = 1.0
; Base kinetic generation factors - increase for higher kinetic energy yield.
[balance / energy / kineticgenerator]
water = 1.0
wind = 1.0
manual = 1.0
steam = 1.0
electric = 1.0
; Basically the amount of hU the conversion of one mB of Liquid takes/gives
[balance / energy / fluidconversion]
; Lava -> PahoehoeLava
heatExchangerLava = 1.0
; Hot Coolant <-> Cold Coolant
heatExchangerHotCoolant = 1.0
; Hot Water <- Water
heatExchangerWater = 1.0
; Base Coolant conversion rate for FluidReactors.
[balance / energy / FluidReactor]
outputModifier = 1.0
; Balace Value for Turbine Livetime in sec. Default 86400sec = 24h
[balance / SteamKineticGenerator]
rotorlivetime = 86400
; Balace Values for calcification default 100.000mB Water -> to failure
[balance / steamgenerator / calcification]
maxcalcification = 100000
[balance / steamRepressurizer]
; Amount (in mb) of standard steam per 10mb of IC2 steam
steamPerSteam = 16
; Amount (in mb) of standard steam per 10mb of IC2 super-heated steam
steamPerSuperSteam = 32
; Balance Values for Fermenter
[balance / fermenter]
need_amount_biomass_per_run = 20
output_amount_biogas_per_run = 400
hU_per_run = 4000
biomass_per_fertilizier = 500
; Additional initial uu values, a value of 1 equals cobblestone.
; Recipes may cause the final value be lower than the one specified here.
; Format: <name>[@metadata] = <value>
[balance / uu-values / predefined]
IC2:misc_resource#iridium_ore = 12000
IC2:misc_resource#iridium_shard = 1333
[recipes]
; To modify recipes or add custom recipes, copy the corresponding .ini file to
; "minecraft/config/ic2" and modify it.
;
; Disable IC2 crafting recipes with the specified output, comma separated list.
; Non-IC2 recipes can be removed via the purge list below.
; Format: <name>[@metadata], e.g. minecraft:bucket to disable IC2's bucket recipe from tin.
disable =
; Purge all non-IC2 crafting recipes with the specified output, comma separated list.
; IC2 recipes can be removed via the disable list above.
; Format: <name>[@metadata], e.g. minecraft:tnt to disable crafting tnt.
purge =
; Blacklist for items which the jetpack attachment plate cannot be used on.
; The format: <name>, e.g. minecraft:leather_chestplate to disable attaching jetpacks to leather tunics
jetpackAttachmentBlacklist =
; Enable crafting of IC2 coins, otherwise they have to be spawned in and are thus limited.
allowCoinCrafting = true
; Allow only IC2 circuits to be used in IC2's recipes.
requireIc2Circuits = false
; Adjust smelting recipes to always output IC2 items if available.
smeltToIc2Items = false
; Ignore invalid recipes.
ignoreInvalidRecipes = false
[audio]
; Enable IC2's custom sound system.
enabled = true
; Volume of IC2's sounds, range from 0 (silent) ... 1 (100%)
volume = 1.0
; The number of blocks the sounds attenuate over
fadeDistance = 16
; Maximum number of active audio sources, only change it if you know what you're doing.
maxSourceCount = 32
[misc]
; Enable hiding of secret recipes in CraftGuide/NEI.
hideSecretRecipes = true
; Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key.
quantumSpeedOnSprint = true
; Enable burning of scrap in a generator.
allowBurningScrap = true
; Comma separated list with ores the miner should harvest.
; Format: <name>[@metadata], e.g. minecraft:torch, minecraft:chest
; The metadata * will match any, e.g. minecraft:log@*.
; Ore dictionary entries can be specified with OreDict:<ore dict name> as the name.
additionalValuableOres =
; Use the new highly experimental current + voltage energy net model with energy loss.
; Only set this to true if you know what you are doing.
useLinearTransferModel = false
; Configure whether energy loss is rounded down to the nearest whole EU or not
roundEnetLoss = true
; If you really really really don't want to have your machines explode if you don't pay attention to voltage, you can disable that here.
enableEnetExplosions = true
; Same for cable meltdown
enableEnetCableMeltdown = true
[debug]
; Log whenever wrenching didn't produce any drops.
logEmptyWrenchDrops = true
; Log incorrect damage applications to items that aren't supposed to ever take damage.
logIncorrectItemDamaging = false
; Log problems occuring when processing connectivity updates in the energy network.
logGridUpdateIssues = true
; Log EnergyNet API accesses that aren't read-only - use this to debug IC2 addons.
logEnetApiAccesses = false
; Log EnergyNet API accesses with stack traces that aren't read-only - use this to debug IC2 addons.
logEnetApiAccessTraces = false
; Log all energy net connectivity updates in detail.
logGridUpdatesVerbose = false
; Log problems occuring during energy network calculations
logGridCalculationIssues = true

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<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="40" power ="20">
<input>
<itemStack>advancedrocketry:carbonscrubbercartridge;1;32766</itemStack>
</input>
<output>
<itemStack>advancedrocketry:carbonscrubbercartridge</itemStack>
<itemStack>minecraft:coal;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="10">
<input>
<fluidStack>oxygen;10</fluidStack>
<fluidStack>hydrogen;10</fluidStack>
</input>
<output>
<fluidStack>rocketfuel;20</fluidStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="1">
<input>
<itemStack>minecraft:bone</itemStack>
<fluidStack>nitrogen;10</fluidStack>
</input>
<output>
<itemStack>minecraft:dye;8;15</itemStack>
</output>
</Recipe>
</Recipes>

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@ -0,0 +1,52 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>dustDilithium</oreDict>
</input>
<output>
<itemStack>libvulpes:productgem</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotSilicon</oreDict>
<oreDict>nuggetSilicon</oreDict>
</input>
<output>
<itemStack>libvulpes:productboule;1;3</itemStack>
</output>
</Recipe>
</Recipes>

View file

@ -0,0 +1,115 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="80" power ="10">
<input>
<itemStack>advancedrocketry:alienwood</itemStack>
</input>
<output>
<itemStack>advancedrocketry:planks;6</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="100">
<input>
<itemStack>advancedrocketry:itemcircuitplate;1;1</itemStack>
</input>
<output>
<itemStack>advancedrocketry:ic;4;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="100">
<input>
<itemStack>advancedrocketry:itemcircuitplate</itemStack>
</input>
<output>
<itemStack>advancedrocketry:ic;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="100">
<input>
<itemStack>libvulpes:productboule;1;3</itemStack>
</input>
<output>
<itemStack>advancedrocketry:wafer;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="80" power ="10">
<input>
<itemStack>minecraft:log</itemStack>
</input>
<output>
<itemStack>minecraft:planks;6</itemStack>
</output>
</Recipe>
<Recipe timeRequired="80" power ="10">
<input>
<itemStack>minecraft:log;1;1</itemStack>
</input>
<output>
<itemStack>minecraft:planks;6;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="80" power ="10">
<input>
<itemStack>minecraft:log;1;2</itemStack>
</input>
<output>
<itemStack>minecraft:planks;6;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="80" power ="10">
<input>
<itemStack>minecraft:log;1;3</itemStack>
</input>
<output>
<itemStack>minecraft:planks;6;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="80" power ="10">
<input>
<itemStack>minecraft:log2</itemStack>
</input>
<output>
<itemStack>minecraft:planks;6;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="80" power ="10">
<input>
<itemStack>minecraft:log2;1;1</itemStack>
</input>
<output>
<itemStack>minecraft:planks;6;5</itemStack>
</output>
</Recipe>
</Recipes>

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@ -0,0 +1,78 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
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IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="9000" power ="20">
<input>
<itemStack>thermalfoundation:material;7;132</itemStack>
<itemStack>libvulpes:productingot;3;7</itemStack>
</input>
<output>
<itemStack>advancedrocketry:productingot;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="6000" power ="1">
<input>
<itemStack>minecraft:coal;1;1</itemStack>
<itemStack>minecraft:iron_ingot</itemStack>
</input>
<output>
<itemStack>ic2:ingot;1;5</itemStack>
</output>
</Recipe>
<Recipe timeRequired="12000" power ="1">
<input>
<itemStack>minecraft:sand</itemStack>
</input>
<output>
<itemStack>libvulpes:productingot;1;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="3000" power ="20">
<input>
<itemStack>thermalfoundation:material;1;135</itemStack>
<itemStack>libvulpes:productingot;1;7</itemStack>
</input>
<output>
<itemStack>advancedrocketry:productingot;2;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="10">
<input>
<oreDict>oreRutile</oreDict>
</input>
<output>
<itemStack>libvulpes:productingot;1;7</itemStack>
</output>
</Recipe>
</Recipes>

View file

@ -0,0 +1,44 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="100" power ="20">
<input>
<fluidStack>water;10</fluidStack>
</input>
<output>
<fluidStack>hydrogen;100</fluidStack>
<fluidStack>oxygen;100</fluidStack>
</output>
</Recipe>
</Recipes>

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@ -0,0 +1,107 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTitaniumAluminide</oreDict>
</input>
<output>
<itemStack>advancedrocketry:productrod;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotAluminum</oreDict>
</input>
<output>
<itemStack>immersiveengineering:material;2;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotIron</oreDict>
</input>
<output>
<itemStack>libvulpes:productrod;2;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotSteel</oreDict>
</input>
<output>
<itemStack>libvulpes:productrod;2;6</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotGraphite</oreDict>
</input>
<output>
<itemStack>grimpack:graphite_rod;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTitanium</oreDict>
</input>
<output>
<itemStack>libvulpes:productrod;2;7</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotIridium</oreDict>
</input>
<output>
<itemStack>libvulpes:productrod;2;10</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotCopper</oreDict>
</input>
<output>
<itemStack>libvulpes:productrod;2;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTitaniumIridium</oreDict>
</input>
<output>
<itemStack>advancedrocketry:productrod;2;1</itemStack>
</output>
</Recipe>
</Recipes>

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@ -0,0 +1,240 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="1000" power ="1">
<input>
<itemStack>libvulpes:battery</itemStack>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:misc</itemStack>
<itemStack>advancedrocketry:lens</itemStack>
<itemStack>ic2:plate;1;8</itemStack>
</input>
<output>
<itemStack>advancedrocketry:atmanalyser</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="1">
<input>
<itemStack>libvulpes:battery</itemStack>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:ic;1;3</itemStack>
<itemStack>advancedrocketry:lens</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemupgrade;1;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="1">
<input>
<itemStack>libvulpes:motor</itemStack>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:ic;1;3</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemupgrade;1;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="1">
<input>
<itemStack>advancedrocketry:lens;3</itemStack>
<itemStack>minecraft:glass;3</itemStack>
</input>
<output>
<itemStack>advancedrocketry:blocklens</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="10">
<input>
<itemStack>minecraft:redstone</itemStack>
<itemStack>ic2:plate;1;1</itemStack>
<itemStack>ic2:plate;1;7</itemStack>
</input>
<output>
<itemStack>advancedrocketry:ic;1;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="500" power ="60">
<input>
<itemStack>minecraft:redstone</itemStack>
<itemStack>minecraft:emerald</itemStack>
<itemStack>advancedrocketry:ic</itemStack>
</input>
<output>
<itemStack>advancedrocketry:dataunit</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="10">
<input>
<itemStack>minecraft:redstone</itemStack>
<itemStack>ic2:plate;1;2</itemStack>
<itemStack>ic2:plate;1;7</itemStack>
</input>
<output>
<itemStack>advancedrocketry:ic;1;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="900" power ="100">
<input>
<itemStack>minecraft:gold_ingot</itemStack>
<itemStack>minecraft:redstone_block</itemStack>
<itemStack>advancedrocketry:wafer</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemcircuitplate;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="900" power ="100">
<input>
<itemStack>minecraft:gold_ingot</itemStack>
<itemStack>minecraft:redstone</itemStack>
<itemStack>advancedrocketry:wafer</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemcircuitplate</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="1">
<input>
<itemStack>minecraft:feather</itemStack>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:ic;1;3</itemStack>
<itemStack>minecraft:leather_boots</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemupgrade;1;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="1">
<input>
<itemStack>minecraft:diamond</itemStack>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:ic;1;3</itemStack>
<itemStack>minecraft:fire_charge</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemupgrade;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="1">
<input>
<itemStack>minecraft:redstone</itemStack>
<itemStack>advancedrocketry:ic</itemStack>
<itemStack>advancedrocketry:ic;1;3</itemStack>
<itemStack>minecraft:redstone_torch</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemupgrade</itemStack>
</output>
</Recipe>
<Recipe timeRequired="1000" power ="1">
<input>
<itemStack>libvulpes:battery</itemStack>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:misc</itemStack>
<itemStack>advancedrocketry:ic;1;1</itemStack>
<itemStack>ic2:plate;1;8</itemStack>
</input>
<output>
<itemStack>advancedrocketry:biomechanger</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="1">
<input>
<itemStack>advancedrocketry:ic;1;1</itemStack>
<itemStack>advancedrocketry:itemupgrade;1;4</itemStack>
</input>
<output>
<itemStack>advancedrocketry:beaconfinder</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="1">
<input>
<itemStack>advancedrocketry:spacestationchip</itemStack>
<itemStack>advancedrocketry:ic;1;1</itemStack>
</input>
<output>
<itemStack>advancedrocketry:elevatorchip</itemStack>
</output>
</Recipe>
<Recipe timeRequired="900" power ="50">
<input>
<itemStack>minecraft:redstone</itemStack>
<itemStack>minecraft:ender_eye</itemStack>
<itemStack>advancedrocketry:itemcircuitplate</itemStack>
</input>
<output>
<itemStack>advancedrocketry:ic;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="1000" power ="1">
<input>
<itemStack>libvulpes:productrod;2;4</itemStack>
<itemStack>libvulpes:productrod;1;7</itemStack>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:wafer;2</itemStack>
</input>
<output>
<itemStack>advancedrocketry:satelliteprimaryfunction;1;5</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="10">
<input>
<itemStack>minecraft:redstone</itemStack>
<itemStack>minecraft:dye;1;4</itemStack>
<itemStack>ic2:plate;1;7</itemStack>
</input>
<output>
<itemStack>advancedrocketry:ic;1;5</itemStack>
</output>
</Recipe>
<Recipe timeRequired="1000" power ="1">
<input>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:wafer;2</itemStack>
</input>
<output>
<itemStack>advancedrocketry:satelliteprimaryfunction;1;5</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="1">
<input>
<itemStack>libvulpes:productrod;1;1</itemStack>
<itemStack>advancedrocketry:lens;3</itemStack>
<itemStack>minecraft:glass;3</itemStack>
</input>
<output>
<itemStack>advancedrocketry:blocklens</itemStack>
</output>
</Recipe>
</Recipes>

View file

@ -0,0 +1,530 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="100" power ="2">
<input>
<itemStack>libvulpes:productsheet;2;6</itemStack>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:pressuretank;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="4">
<input>
<itemStack>libvulpes:productsheet;2;9</itemStack>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:pressuretank;1;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="400" power ="8">
<input>
<itemStack>libvulpes:productsheet;2;7</itemStack>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:pressuretank;1;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="1">
<input>
<itemStack>libvulpes:productsheet;2;1</itemStack>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:pressuretank</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="200">
<input>
<oreDict>plateIron</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>libvulpes:productsheet;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="200">
<input>
<oreDict>plateCopper</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>libvulpes:productsheet;1;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="200">
<input>
<oreDict>plateSteel</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>libvulpes:productsheet;1;6</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="200">
<input>
<oreDict>plateTitanium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>libvulpes:productsheet;1;7</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="200">
<input>
<oreDict>plateAluminum</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>libvulpes:productsheet;1;9</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="200">
<input>
<oreDict>plateTitaniumAluminide</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:productsheet</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="200">
<input>
<oreDict>plateTitaniumIridium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:productsheet;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotAluminum</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;324</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotDwarfStarAlloy</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>lucraftcore:plate_dwarf_star_alloy</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotLumium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;358</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotAdvancedAlloy</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>ic2:crafting;1;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotSignalum</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;357</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTitanium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>libvulpes:productplate;1;7</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotRefinedIron</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>techreborn:plates;1;35</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotIridiumAlloy</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>ic2:crafting;1;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotCopper</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>ic2:plate;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotVoid</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thaumcraft:plate;1;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotEnderium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;359</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotBronze</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>ic2:plate</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotGold</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>ic2:plate;1;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotPalladium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>lucraftcore:plate_palladium</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotSilver</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;322</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotIridium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;327</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTungstensteel</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>techreborn:plates;1;33</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotBrass</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>railcraft:plate;1;11</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotIron</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>ic2:plate;1;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotUranium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>immersiveengineering:metal;1;35</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotGoldTitaniumAlloy</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>lucraftcore:plate_gold_titanium_alloy</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotPlatinum</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;326</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTungsten</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>techreborn:plates;1;32</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotLead</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>ic2:plate;1;5</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotChrome</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>techreborn:plates;1;20</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotUru</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>lucraftcore:plate_uru</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotSilicon</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>libvulpes:productplate;1;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotElectrumFlux</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>redstonearsenal:material;1;128</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTitaniumAluminide</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:productplate</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotMithril</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;328</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotIntertium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>lucraftcore:plate_intertium</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotThaumium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thaumcraft:plate;1;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotSteel</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>ic2:plate;1;7</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotCarbon</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>ic2:crafting;1;15</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotAdamantium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>lucraftcore:plate_adamantium</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotElectrum</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;353</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotZinc</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>railcraft:plate;1;10</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotOsmium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>lucraftcore:plate_osmium</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTin</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>ic2:plate;1;8</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotNickel</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;325</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotInvar</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;354</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotConstantan</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;356</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTitaniumIridium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:productplate;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotVibranium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>lucraftcore:plate_vibranium</itemStack>
</output>
</Recipe>
</Recipes>

View file

@ -0,0 +1,171 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>oreDilithium</oreDict>
</input>
<output>
<itemStack>libvulpes:productdust;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockIron</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>oreIron</oreDict>
</input>
<output>
<itemStack>libvulpes:productdust;2;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockGold</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>oreGold</oreDict>
</input>
<output>
<itemStack>libvulpes:productdust;2;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockCopper</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>oreCopper</oreDict>
</input>
<output>
<itemStack>libvulpes:productdust;2;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockTin</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;5</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>oreTin</oreDict>
</input>
<output>
<itemStack>libvulpes:productdust;2;5</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockSteel</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;6</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockTitanium</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;7</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockAluminum</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;9</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>oreAluminum</oreDict>
</input>
<output>
<itemStack>libvulpes:productdust;2;9</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockIridium</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;10</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>oreIridium</oreDict>
</input>
<output>
<itemStack>libvulpes:productdust;2;10</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockTitaniumAluminide</oreDict>
</input>
<output>
<itemStack>advancedrocketry:productplate;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockTitaniumIridium</oreDict>
</input>
<output>
<itemStack>advancedrocketry:productplate;4;1</itemStack>
</output>
</Recipe>
</Recipes>

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# Configuration file
asteroid {
# Multiplier changing how long a mining mission takes
D:miningMissionTmeMultiplier=1.0
# List of oredictionary names of ores allowed to spawn in asteriods
S:standardOres <
oreIron
oreGold
oreCopper
oreTin
oreRedstone
>
}
black_hole_generator {
# List of blocks and the amount of ticks they can power the black hole generator format: 'modname:block:meta;number_of_ticks'
S:blackHoleTimings <
minecraft:stone;1
minecraft:dirt;1
minecraft:netherrack;1
minecraft:cobblestone;1
>
# List of blocks and the amount of ticks they can power the black hole generator format: 'modname:block:meta;number_of_ticks'
I:defaultBurnTime=500
}
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# UI locations can by set by clicking and dragging the middle mouse button ingame
##########################################################################################################
client {
# If true, AR will use a custom skybox on planets
B:PlanetSkyOverride=true
# If true, AR will use a custom skybox on space stations
B:StationSkyOverride=true
I:atmBarModeX=-1
I:atmBarModeY=1
I:atmBarX=8
I:atmBarY=27
I:hydrogenBarModeX=0
I:hydrogenBarModeY=1
I:hydrogenBarX=-8
I:hydrogenBarY=74
# If UI is not locked, the middle mouse can be used to drag certain AR UIs around the screen, positions are saved on hitting quit in the menu
B:lockUI=true
B:overworldSkyOverride=true
I:oxygenBarModeX=0
I:oxygenBarModeY=1
I:oxygenBarX=-8
I:oxygenBarY=57
I:suitPanelModeX=-1
I:suitPanelModeY=-1
I:suitPanelX=8
I:suitPanelY=8
}
gasmining {
# Multiplier for the amount of time gas collection missions take
D:gasMissionMultiplier=1.0
# list of fluid names that can be harvested as Gas [default: ]
S:harvestableGasses <
>
}
general {
# If true, allows players being hurt due to lack of oxygen and allows effects from non-standard atmosphere types
B:EnableAtmosphericEffects=true
# Enables the laser drill machine
B:EnableLaserDrill=true
# Enables terraforming items and blocks
B:EnableTerraforming=true
# Power multiplier for the laser drill machine
D:LaserDrillPowerMultiplier=1.0
# Multiplier for the amount of energy produced by the microwave reciever
D:MicrowaveRecieverMultiplier=1.0
# How high the rocket has to go before it reaches orbit [range: 255 ~ 2147483647, default: 1000]
I:OrbitHeight=1000
# Power consumption multiplier for the oxygen vent
D:OxygenVentPowerMultiplier=1.0
# setting this to false will will prevent resetPlanetsFromXML from being set to false upon world reload. Recommended for those who want to force ALL saves to ALWAYS use the planetDefs XML in the /config folder. Essentially that 'Are you sure you're sure' option. If resetPlanetsFromXML is false, this option does nothing. [default: true]
B:ResetOnlyOnce=true
# The largest size a space station can be. Should also be a power of 2 (512, 1024, 2048, 4096, ...). CAUTION: CHANGING THIS OPTION WILL DAMAGE EXISTING STATIONS!!!
I:SpaceStationBuildRadius=1024
# how many millibuckets/t are required to keep the terraformer running
I:TerraformerFluidConsumeRate=40
B:TerraformerRequiresFluids=true
# If true players will respawn near beds on planets IF the spawn location is in a breathable atmosphere
B:allowPlanetRespawn=false
# EXPERIMENTAL: If set to true allows contruction and usage of the terraformer. This is known to cause strange world generation after successful terraform
B:allowTerraforming=false
# If true dimensions not added by AR can be terraformed, including the overworld
B:allowTerraformingNonARWorlds=false
# If true players will be able to completely disable gravity on spacestation. It's possible to get stuck and require a teleport, you have been warned!
B:allowZeroGSpacestations=false
# How many blocks have the biome changed per tick. Large numbers can slow the server down
I:biomeUpdateSpeed=1
# Multiplier for the amount of power per tick the black hole generator should produce
I:blackHoleGeneratorMultiplier=1
# Multiplier for the build speed of the Rocket Builder (0.5 is twice as fast 2 is half as fast
D:buildSpeedMultiplier=1.0
# If true, breaking an extinguished torch will drop an extinguished torch instead of a vanilla torch
B:dropExtinguishedTorches=false
# Should Electric Mushrooms be able to spawn lightning
B:electricPlantsSpawnLightning=true
# If false the gravity controller cannot be built or used
B:enableGravityMachine=true
# list entities which should not be affected by atmosphere properties [default: ]
S:entityAtmBypass <
>
# If true, rockets will be able to actually fly around space, EXPERIMENTAL
B:experimentalSpaceFlight=false
# If true players will respawn near beds on planets REGARDLESS of the spawn location being in a non-breathable atmosphere. Requires 'allowPlanetRespawn' being true.
B:forcePlanetRespawn=false
# If true planets with higher gravity require more fuel and lower gravity would require less
B:gravityAffectsFuels=true
# Amount of force the jetpack provides with respect to gravity, 1 is the same acceleration as caused by Earth's gravity, 2 is 2x the acceleration caused by Earth's gravity, etc. To make jetpack only work on low gravity planets, simply set it to a value less than 1
D:jetPackForce=1.3
# List of oredictionary names of ores allowed to be mined by the laser drill if surface drilling is disabled. Ores can be specified by just the oreName:<size> or by <modname>:<blockname>:<meta>:<size> where size is optional
S:laserDrillOres <
oreIron
oreGold
oreCopper
oreTin
oreRedstone
oreDiamond
>
# True if the ores in laserDrillOres should be a blacklist, false for whitelist
B:laserDrillOres_blacklist=false
# If true the orbital laser will actually mine blocks on the planet below
B:laserDrillPlanet=false
# Outputs and chances of objects from Enriched Lava in the Centrifuge. Format: <oredictionaryEntry>:<weight>. Larger weights are more frequent [default: [nuggetCopper:100], [nuggetIron:100], [nuggetTin:100], [nuggetLead:100], [nuggetSilver:100], [nuggetGold:75], [nuggetDiamond:10], [nuggetUranium:10], [nuggetIridium:1]]
S:lavaCentrifugeOutputs <
nuggetCopper:100
nuggetIron:100
nuggetTin:100
nuggetLead:100
nuggetSilver:100
nuggetGold:75
nuggetDiamond:10
nuggetUranium:10
nuggetIridium:1
>
# If true the boots only protect the player on planets with low gravity
B:lowGravityBoots=false
# If true the machines from AdvancedRocketry will produce things like plates/rods for other mods even if Advanced Rocketry itself does not use the material (This can increase load time)
B:makeMaterialsForOtherMods=true
# Maximum unique biomes per planet, -1 to disable
I:maxBiomesPerPlanet=5
# Multiplier on how much O2 an oxygen vent consumes per tick
D:oxygenVentConsumptionMultiplier=1.0
# If true planets must be discovered in the warp controller before being visible
B:planetsMustBeDiscovered=false
# How many units of fuel should each Dilithium Crystal give to warp ships
I:pointsPerDilithium=500
# setting this to true will force AR to read from the XML file in the config/advRocketry instead of the local data, intended for use pack developers to ensure updates are pushed through [default: false]
B:resetPlanetsFromXML=false
# Mod:Blockname for example "minecraft:chest" [default: [minecraft:portal], [minecraft:bedrock], [minecraft:snow_layer], [minecraft:water], [minecraft:flowing_water], [minecraft:lava], [minecraft:flowing_lava]]
S:rocketBlockBlackList <
minecraft:portal
minecraft:bedrock
minecraft:snow_layer
minecraft:water
minecraft:flowing_water
minecraft:lava
minecraft:flowing_lava
>
# Should the cutting machine be able to cut vanilla wood into planks
B:sawMillCutVanillaWood=true
# If true the Oxygen scrubbers require a consumable carbon collection cartridge
B:scrubberRequiresCartrige=true
# Blocks that are automatically detected as sealable but should not seal. Format "Mod:Blockname" for example "minecraft:chest" [default: ]
S:sealableBlockBlackList <
>
# Blocks that are not automatically detected as sealable but should seal. Format "Mod:Blockname" for example "minecraft:chest" [default: ]
S:sealableBlockWhiteList <
>
# Amount of power per tick the solar generator should produce
I:solarGeneratorMultiplier=1
# Laser drill will not mine these dimension [default: ]
S:spaceLaserDimIdBlackList <
>
# Dimension ID to use for space stations
I:spaceStationId=-2
# Maximum time in minutes that the spacesuit's internal buffer can store O2 for
I:spaceSuitO2Buffer=30
# Max number of blocks allowed to be changed per tick
I:terraformBlockPerTick=1
# Multplier for atmosphere change speed
D:terraformMult=1.0
# Mod:Blockname for example "minecraft:chest" [default: ]
S:torchBlocks <
>
# Amount of damage taken every second in a vacuum
I:vacuumDamage=1
# Multiplier for warp travel time
D:warpTravelTime=1.0
}
"mod interaction" {
# If true Galacticcraft's air will be disabled entirely requiring use of Advanced Rocketry's Oxygen system on GC planets
B:OverrideGCAir=true
}
"ore generation" {
I:AluminumPerChunk=1
I:AluminumPerClump=16
I:CopperPerChunk=10
I:CopperPerClump=6
I:DilithiumPerChunk=1
I:DilithiumPerChunkLuna=10
I:DilithiumPerClump=16
B:EnableOreGen=true
B:GenerateCopper=false
B:GenerateRutile=true
B:GenerateTin=false
I:IridiumPerChunk=1
I:IridiumPerClump=16
I:RutilePerChunk=6
I:RutilePerClump=6
I:TinPerChunk=10
I:TinPerClump=6
B:generateAluminum=false
# If true then low pressure planets will have meteor craters. Note: setting this option to false overrides 'generageCraters' in the planetDefs.xml
B:generateCraters=true
B:generateDilithium=true
# If true then ore-containing geodes are generated on high pressure planets
B:generateGeodes=true
B:generateIridium=false
# Enable to allow structures like villages and mineshafts to generate on planets with a breathable atmosphere. Note, setting this to false will override 'generateStructures' in the planetDefs.xml [default: false]
B:generateVanillaStructures=false
# If true then very hot planets planets will volcanos. Note: setting this option to false overrides 'generateVolcanos' in the planetDefs.xml
B:generateVolcanos=true
# average size of the geodes
I:geodeBaseSize=36
# List of oredictionary names of ores allowed to spawn in geodes
S:geodeOres <
oreIron
oreGold
oreCopper
oreTin
oreRedstone
>
# True if the ores in geodeOres should be a blacklist, false for whitelist
B:geodeOres_blacklist=false
# variation in geode size
I:geodeVariation=24
}
performance {
# Advanced visual effects
B:advancedVFX=true
# BitMask: 0: no threading, radius based; 1: threading, radius based (EXP); 2: no threading volume based; 3: threading volume based (EXP)
I:atmosphereCalculationMethod=3
# Radius of the O2 vent. if atmosphereCalculationMethod is 2 or 3 then max volume is calculated from this radius. WARNING: larger numbers can lead to lag
I:oxygenVentSize=32
}
planet {
# List of Biomes to be blacklisted from spawning as BiomeIds, default is: river, sky, hell, void, alienForest [default: [minecraft:river], [minecraft:sky], [minecraft:hell], [minecraft:void], [advancedrocketry:alien forest]]
S:BlacklistedBiomes <
minecraft:river
minecraft:sky
minecraft:hell
minecraft:void
advancedrocketry:alien forest
>
# Biomes that only spawn on worlds with pressures over 125, will override blacklist. Defaults: StormLands, DeepSwamp [default: [advancedrocketry:deepswamp], [advancedrocketry:stormland]]
S:HighPressureBiomes <
advancedrocketry:deepswamp
advancedrocketry:stormland
>
# Some worlds have a chance of spawning single biomes contained in this list. Defaults: deepSwamp, crystalChasms, alienForest, desert hills, mushroom island, extreme hills, ice plains [default: [advancedrocketry:volcanicbarren], [advancedrocketry:deepswamp], [advancedrocketry:crystalchasms], [advancedrocketry:alien forest], [minecraft:desert_hills], [minecraft:mushroom_island], [minecraft:extreme_hills], [minecraft:ice_flats]]
S:SingleBiomes <
advancedrocketry:volcanicbarren
advancedrocketry:deepswamp
advancedrocketry:crystalchasms
advancedrocketry:alien forest
minecraft:desert_hills
minecraft:mushroom_island
minecraft:extreme_hills
minecraft:ice_flats
>
# Prevents any vanilla biomes from spawning on planets [default: false]
B:blackListVanillaBiomes=false
# Dimensions including and after this number are allowed to be made into planets [range: -127 ~ 8000, default: 2]
I:minDimension=2
# Chance of planet discovery in the warp ship monitor is not all planets are initially discoved, chance is 1/n
I:planetDiscoveryChance=5
}
rockets {
# Setting to false will disable the retrorockets that fire automatically on reentry on both player and automated rockets
B:autoRetroRockets=true
# Multiplier for per-tank capacity
D:fuelCapacityMultiplier=1.0
# List of fluid names for fluids that can be used as rocket fuel
S:rocketFuels <
rocketfuel
>
# Set to false if rockets should not require fuel to fly
B:rocketsRequireFuel=true
# Multiplier for per-engine thrust
D:thrustMultiplier=1.0
}

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<Asteroids>
<asteroid name="Small Asteroid" distance="10" mass="100" massVariability="0.5" minLevel="0" probability="10" richness="0.2" richnessVariability="0.5">
<ore itemStack="minecraft:iron_ore" chance="15" />
<ore itemStack="minecraft:gold_ore" chance="10" />
<ore itemStack="minecraft:redstone_ore" chance="10" />
</asteroid>
<asteroid name="Iridium Enriched asteroid" distance="100" mass="25" massVariability="0.5" minLevel="0" probability="0.75" richness="0.2" richnessVariability="0.3">
<ore itemStack="minecraft:iron_ore" chance="25" />
<ore itemStack="libvulpes:ore0 10" chance="5" />
</asteroid>
</Asteroids>

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<OreConfig>
</OreConfig>

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# Configuration file
##########################################################################################################
# Global
#--------------------------------------------------------------------------------------------------------#
# The options in this section change core Minecraft behavior and are not limited to CoFH mods.
##########################################################################################################
Global {
# If TRUE, particles will be disabled. [default: false]
B:DisableParticles=false
}
Interface {
# If TRUE, large item counts will be displayed as stacks rather than a single quantity. [default: false]
B:DisplayContainedItemsAsStackCount=false
# If TRUE, a tooltip will be used which prompts to press Shift for more details on various items. [default: true]
B:DisplayHoldShiftForDetail=true
}
Render {
# If TRUE, Color Blind Textures will be enabled in CoFH Mods, where applicable. [default: false]
B:EnableColorBlindTextures=false
# If TRUE, the standard Enchant Effects will be shown for enchanted items in CoFH Mods, where applicable. [default: true]
B:EnableEnchantEffects=true
# If TRUE, borders will be drawn on GUI slots in CoFH Mods, where applicable. [default: true]
B:EnableGUISlotBorders=true
# If TRUE, Shader Effects will be enabled in CoFH Mods, where applicable. [default: true]
B:EnableShaderEffects=true
}
Security {
# If TRUE, a warning will display if Ops have access to "secure" blocks upon logging on to a server. [default: true]
B:OpsCanAccessSecureBlocksWarning=true
}
Version {
S:Identifier=4.6.6
}

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# Configuration file
Command {
clearblocks {
# Adjust this value to change the default permission level for the clearblocks command. [range: -1 ~ 4, default: 3]
I:PermissionLevel=3
}
countblocks {
# Adjust this value to change the default permission level for the countblocks command. [range: -1 ~ 4, default: 3]
I:PermissionLevel=3
}
enchant {
# Adjust this value to change the default permission level for the enchant command. [range: -1 ~ 4, default: 2]
I:PermissionLevel=2
}
hand {
# Adjust this value to change the default permission level for the hand command. [range: -1 ~ 4, default: 0]
I:PermissionLevel=0
}
killall {
# Adjust this value to change the default permission level for the killall command. [range: -1 ~ 4, default: 2]
I:PermissionLevel=2
}
replaceblocks {
# Adjust this value to change the default permission level for the replaceblocks command. [range: -1 ~ 4, default: 3]
I:PermissionLevel=3
}
tps {
# Adjust this value to change the default permission level for the tps command. [range: -1 ~ 4, default: 0]
I:PermissionLevel=0
}
tpx {
# Adjust this value to change the default permission level for the tpx command. [range: -1 ~ 4, default: 2]
I:PermissionLevel=2
}
unloadchunk {
# Adjust this value to change the default permission level for the unloadchunk command. [range: -1 ~ 4, default: 4]
I:PermissionLevel=4
}
}
Enchantment {
# If TRUE, CoFH Enchantments will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false]
B:DisableAllEnchantments=false
# If TRUE, the Holding Enchantment is available for various Storage Items. [default: true]
B:EnableHoldingEnchant=true
# If TRUE, the Insight Enchantment is available for various Tools and Weapons. [default: true]
B:EnableInsightEnchant=true
# If TRUE, the Leech Enchantment is available for various Weapons. [default: true]
B:EnableLeechEnchant=true
# If TRUE, the Multishot Enchantment is available for various Bows. [default: true]
B:EnableMultishotEnchant=true
# If TRUE, the Smashing Enchantment is available for various Tools. [default: true]
B:EnableSmashingEnchant=true
# If TRUE, the Smelting Enchantment is available for various Tools. [default: true]
B:EnableSmeltingEnchant=true
# If TRUE, the Soulbound Enchantment is available. [default: true]
B:EnableSoulboundEnchant=true
# If TRUE, the Vorpal Enchantment is available for various Weapons. [default: true]
B:EnableVorpalEnchant=true
# If TRUE, the Soulbound Enchantment is permanent. [default: false]
B:PermanentSoulboundEnchant=false
}
General {
# If TRUE, a log message is generated when a block is dismantled. [default: false]
B:EnableDismantleLogging=false
# If TRUE, death messages are displayed for any named entity. [default: true]
B:EnableGenericDeathMessage=true
# Adjust this value to change the render update delay for most CoFH tiles. You should really only mess with this if you know what you're doing. This is a server-wide setting. [range: 80 ~ 1600, default: 160]
I:TileUpdateDelay=160
}
Holidays {
# If TRUE, Christmas cheer is disabled. Scrooge. :( [default: false]
B:HoHoNo=false
# If TRUE, April Foolishness is disabled. Boring! :P [default: false]
B:IHateApril=false
}
Potion {
# If TRUE, CoFH Potions will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false]
B:DisableAllPotions=false
}
Security {
# If TRUE, Server Ops can access "secure" blocks. Your players will be warned upon server connection. [default: false]
B:OpsCanAccessSecureBlocks=false
}
Version {
S:Identifier=4.6.6
}

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# Configuration file
Interface {
# If TRUE, Redstone Arsenal will use Standard Minecraft Creative Tabs and not its own. [default: false]
B:UseMinecraftCreativeTabs=false
}
Version {
S:Identifier=2.6.6
}

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# Configuration file
Equipment {
Tools {
# Adjust this value to set the default efficiency (mining speed) of Flux-Infused Tools [range: 2.0 ~ 32.0, default: 8.0]
S:Efficiency=8.0
# Adjust this value to set the default harvest level of Flux-Infused Tools. [range: 0 ~ 10, default: 4]
I:HarvestLevel=4
Flux {
B:Axe=true
B:BattleWrench=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Pickaxe=true
B:Quiver=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
B:Wrench=true
}
}
Armor {
# Adjust this value to set the default protection provided by the Flux-Infused Boots. [range: 1 ~ 10, default: 3]
I:BootsProtection=3
# Adjust this value to set the default protection provided by the Flux-Infused Chestplate. [range: 1 ~ 10, default: 8]
I:ChestProtection=8
# Adjust this value to set the default protection provided by the Flux-Infused Helmet. [range: 1 ~ 10, default: 3]
I:HelmProtection=3
# Adjust this value to set the default protection provided by the Flux-Infused Leggings. [range: 1 ~ 10, default: 6]
I:LegsProtection=6
Flux {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
}
}
General {
# If TRUE, explosions generated by Redstone Arsenal will destroy blocks. [default: false]
B:ExplosionsDestroyBlocks=false
}
Version {
S:Identifier=2.6.6
}

View file

@ -0,0 +1,25 @@
# Configuration file
Interface {
# If TRUE, Thermal Dynamics Covers will be shown in JEI. [default: false]
B:CoversInJEI=false
# If TRUE, Thermal Dynamics Covers will have a Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: true]
B:ItemsInCommonTab=true
}
Render {
# This value affects the size of the inner duct model, such as fluids. Lower it if you experience texture z-fighting.
D:InnerModelScaling=0.99
# This value affects the size of the inner duct model, such as fluids, on the large (octagonal) ducts. Lower it if you experience texture z-fighting.
D:LargeInnerModelScaling=0.99
}
Version {
S:Identifier=2.5.6
}

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@ -0,0 +1,60 @@
# Configuration file
Attachment {
Servo {
Basic {
B:RedstoneControl=true
}
Hardened {
B:RedstoneControl=true
}
Reinforced {
B:RedstoneControl=true
}
Signalum {
B:RedstoneControl=true
}
Resonant {
B:RedstoneControl=true
}
}
Cover {
B:Recipe=true
}
}
Duct {
Energy {
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Leadstone Fluxduct. This base value will scale with duct level. [range: 100 ~ 10000, default: 1000]
I:BaseTransfer=1000
}
Recipes {
B:UseFluidTransposer=true
}
}
General {
# If TRUE, Ducts will display debug information where applicable. [default: false]
B:ShowDebugInfo=false
}
Version {
S:Identifier=2.5.6
}

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[
{"block": "minecraft:sapling", "meta": false},
{"block": "minecraft:golden_rail", "meta": 0},
{"block": "minecraft:detector_rail", "meta": 0},
{"block": "minecraft:web", "meta": 0},
{"block": "minecraft:deadbush", "meta": 0},
{"block": "minecraft:tallgrass", "meta": 1},
{"block": "minecraft:tallgrass", "meta": 2},
{"block": "minecraft:yellow_flower", "meta": 0},
{"block": "minecraft:red_flower", "meta": false},
{"block": "minecraft:brown_mushroom", "meta": 0},
{"block": "minecraft:red_mushroom", "meta": 0},
{"block": "minecraft:torch", "meta": false},
{"block": "minecraft:ladder", "meta": false},
{"block": "minecraft:rail", "meta": false},
{"block": "minecraft:lever", "meta": false},
{"block": "minecraft:stone_pressure_plate", "meta": 0},
{"block": "minecraft:wooden_pressure_plate", "meta": 0},
{"block": "minecraft:redstone_torch", "meta": false},
{"block": "minecraft:stone_button", "meta": false},
{"block": "minecraft:snow_layer", "meta": 0},
{"block": "minecraft:fence", "meta": 0},
{"block": "minecraft:trapdoor", "meta": 0},
{"block": "minecraft:vine", "meta": 0},
{"block": "minecraft:fence_gate", "meta": 0},
{"block": "minecraft:waterlily", "meta": 0},
{"block": "minecraft:nether_brick_fence", "meta": 0},
{"block": "minecraft:cobblestone_wall", "meta": 0},
{"block": "minecraft:cobblestone_wall", "meta": 1},
{"block": "minecraft:wooden_button", "meta": 0},
{"block": "minecraft:anvil", "meta": false},
{"block": "minecraft:light_weighted_pressure_plate", "meta": 0},
{"block": "minecraft:heavy_weighted_pressure_plate", "meta": 0},
{"block": "minecraft:activator_rail", "meta": 0},
{"block": "minecraft:iron_trapdoor", "meta": 0},
{"block": "minecraft:carpet", "meta": false},
{"block": "minecraft:double_plant", "meta": false},
{"block": "minecraft:spruce_fence_gate", "meta": 0},
{"block": "minecraft:birch_fence_gate", "meta": 0},
{"block": "minecraft:jungle_fence_gate", "meta": 0},
{"block": "minecraft:dark_oak_fence_gate", "meta": 0},
{"block": "minecraft:acacia_fence_gate", "meta": 0},
{"block": "minecraft:spruce_fence", "meta": 0},
{"block": "minecraft:birch_fence", "meta": 0},
{"block": "minecraft:jungle_fence", "meta": 0},
{"block": "minecraft:dark_oak_fence", "meta": 0},
{"block": "minecraft:acacia_fence", "meta": 0},
{"block": "minecraft:end_rod", "meta": 0},
{"block": "minecraft:chorus_plant", "meta": 0},
{"block": "minecraft:chorus_flower", "meta": 0}
]

View file

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# Configuration file
Coolant {
B:Plugins.JEI=true
}
Device {
Diffuser {
# If TRUE, the Decoctive Diffuser will display potion effect particles.
B:EnableParticles=true
}
}
Interface {
# If TRUE, Thermal Expansion Florbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:FlorbsInCommonTab=false
# If TRUE, Thermal Expansion Items and Tools appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ItemsInCommonTab=false
# If TRUE, Thermal Expansion Morbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:MorbsInCommonTab=false
CreativeTabs {
# Set the default level for the Blocks shown in the Creative Tab, if all levels are not shown. [range: 0 ~ 4, default: 0]
I:DefaultLevel=0
# If TRUE, Florbs will be completely hidden from Creative Mode and JEI. [default: false]
B:HideFlorbs=false
# If TRUE, Morbs will be completely hidden from Creative Mode and JEI. [default: false]
B:HideMorbs=false
# If TRUE, all regular levels for a given Block will show in the Creative Tab. [default: false]
B:ShowAllBlockLevels=false
# If TRUE, Creative version of Blocks will show in the Creative Tab. [default: false]
B:ShowCreativeBlocks=false
}
GUI {
# If TRUE, alternate slot overlay textures will be used in GUIs which use them. Can be combined with Color Blind textures. [default: false]
B:AlternateSlotOverlayTextures=false
# If TRUE, color blind slot overlay textures will be used in GUIs which use them. Can be combined with Alternate textures. [default: false]
B:ColorBlindSlotOverlayTextures=false
}
}
Plugins {
JEI {
B:Device.Factorizer=true
B:Dynamo.Compression=true
B:Dynamo.Enervation=true
B:Dynamo.Magmatic=true
B:Dynamo.Numismatic=true
B:Dynamo.Reactant=true
B:Dynamo.Steam=true
B:Machine.Brewer=true
B:Machine.Centrifuge=true
B:Machine.Charger=true
B:Machine.Compactor=true
B:Machine.Crucible=true
B:Machine.Enchanter=true
B:Machine.Extruder=true
B:Machine.Furnace=true
B:Machine.Insolator=true
B:Machine.Precipitator=true
B:Machine.Pulverizer=true
B:Machine.Refinery=true
B:Machine.Sawmill=true
B:Machine.Smelter=true
B:Machine.Transposer=true
}
}
Render {
# If TRUE, Dynamos will have animated coil textures. [default: true]
B:AnimatedDynamoCoilTextures=true
# If TRUE, Dynamos will display overlay textures corresponding to their block level. [default: true]
B:RenderDynamoLevelOverlay=true
# If TRUE, Machines will display overlay textures corresponding to their block level. [default: true]
B:RenderMachineLevelOverlay=true
}
Sounds {
# If TRUE, various Thermal Expansion Blocks will play ambient sounds when active. [default: true]
B:EnableSounds=true
}
Version {
S:Identifier=5.5.7
}

View file

@ -0,0 +1,721 @@
# Configuration file
Device {
# If TRUE, most Devices will no longer have Auto-Input functionality. Not recommended, but knock yourself out.
B:DisableAutoInput=false
# If TRUE, most Devices will no longer have Auto-Output functionality. Not recommended, but knock yourself out.
B:DisableAutoOutput=false
# If TRUE, Devices are securable.
B:Securable=true
WaterGen {
B:Enable=true
# If TRUE, the Aqueous Accumulator will act as an Infinite Source and will also function in the Nether.
B:Infinite=false
# If TRUE, the Aqueous Accumulator will produce water very slowly even without adjacent source blocks.
B:PassiveGeneration=false
}
Nullifier {
B:Enable=true
}
HeatSink {
B:Enable=true
}
Tapper {
B:Enable=true
# Adjust this value to set the number of cycles Phyto-Gro lasts. [range: 2 ~ 64, default: 8]
I:FertilizerDuration=8
# If TRUE, the Arboreal Extractor will REQUIRE Phyto-Gro to operate.
B:RequireFertilizer=false
}
Fisher {
# Adjust this value to set the number of cycles Aqua-Chow lasts. [range: 2 ~ 64, default: 8]
I:BaitDuration=8
B:Enable=true
# If TRUE, the Aquatic Entangler will REQUIRE Aqua-Chow to operate.
B:RequireBait=false
}
ItemBuffer {
B:Enable=true
}
FluidBuffer {
B:Enable=true
}
Lexicon {
B:Enable=true
}
XpCollector {
B:Enable=true
# Adjust this value to change the capture radius for the Insightful Condenser. [range: 2 ~ 16, default: 5]
I:Radius=5
}
Diffuser {
B:Enable=true
# Adjust this value to change the area effect radius when Lingering Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 8]
I:LingeringPotionRadius=8
# Adjust this value to change the area effect radius when Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 4]
I:PotionRadius=4
# Adjust this value to change the area effect radius when Splash Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 6]
I:SplashPotionRadius=6
}
Factorizer {
B:Enable=true
}
MobCatcher {
B:Enable=true
# Adjust this value to change the capture radius for the Creature Encaptulator. [range: 2 ~ 16, default: 5]
I:Radius=5
}
ItemCollector {
B:Enable=true
# Adjust this value to change the capture radius for the Vacuumulator. [range: 2 ~ 16, default: 5]
I:Radius=5
}
}
Dynamo {
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Dynamo Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
B:CustomAugmentScaling=false
# If TRUE, Dynamo RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression.
B:CustomPowerScaling=false
# If TRUE, Dynamos are securable.
B:Securable=true
# If TRUE, Dynamos will have much smaller internal energy (RF) storage. Generation speed will no longer scale with internal energy.
B:SmallStorage=false
# If TRUE, Dynamos are upgradable. If disabled, be sure and change the Augment Progression.
B:Upgradable=true
# If TRUE, Dynamos can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
##########################################################################################################
# AugmentSlots
#--------------------------------------------------------------------------------------------------------#
# Adjust the number of augments that Dynamos have at any given Level.
# Progression will be checked for validity - upgrading a block cannot result in fewer slots.
##########################################################################################################
AugmentSlots {
# Augment Slots for Level 0 Dynamos. [range: 0 ~ 9, default: 0]
I:Level0=0
# Augment Slots for Level 1 Dynamos. [range: 0 ~ 9, default: 1]
I:Level1=1
# Augment Slots for Level 2 Dynamos. [range: 0 ~ 9, default: 2]
I:Level2=2
# Augment Slots for Level 3 Dynamos. [range: 0 ~ 9, default: 3]
I:Level3=3
# Augment Slots for Level 4 Dynamos. [range: 0 ~ 9, default: 4]
I:Level4=4
}
##########################################################################################################
# CustomPowerScaling
#--------------------------------------------------------------------------------------------------------#
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
# Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent.
# Values will be checked for validity and rounded down to the nearest 10.
##########################################################################################################
CustomPowerScaling {
# Scale Factor for Level 1 Dynamos. [range: 100 ~ 400, default: 150]
I:Level1=150
# Scale Factor for Level 2 Dynamos. [range: 100 ~ 900, default: 250]
I:Level2=250
# Scale Factor for Level 3 Dynamos. [range: 100 ~ 1600, default: 400]
I:Level3=400
# Scale Factor for Level 4 Dynamos. [range: 100 ~ 2500, default: 600]
I:Level4=600
}
Steam {
# Adjust this value to change the Energy generation (in RF/t) for a Steam Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
Magmatic {
# Adjust this value to change the Energy generation (in RF/t) for a Magmatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
Compression {
# Adjust this value to change the Energy generation (in RF/t) for a Compression Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
Reactant {
# Adjust this value to change the Energy generation (in RF/t) for a Reactant Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
Enervation {
# Adjust this value to change the Energy generation (in RF/t) for an Enervation Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
Numismatic {
# Adjust this value to change the Energy generation (in RF/t) for a Numismatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
}
Item {
Capacitor {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Flux Capacitor. This base value will scale with item level. [range: 10000 ~ 10000000, default: 1000000]
I:BaseCapacity=1000000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 2000]
I:BaseReceive=2000
# Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
I:BaseSend=1000
B:Enable=true
}
Reservoir {
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Reservoir. This base value will scale with item level. [range: 2000 ~ 100000, default: 10000]
I:BaseCapacity=10000
B:Enable=true
}
Satchel {
B:Enable=true
}
Augment {
# If TRUE, the recipe for the Compactor's Coin Specialization is enabled. [default: true]
B:AugmentCompactorCoin=true
# If TRUE, the recipe for the Compactor's Gear Specialization is enabled. [default: true]
B:AugmentCompactorGear=true
# If TRUE, the recipe for the Extruder's Sedimentary Specialization is enabled. [default: true]
B:AugmentExtruderSedimentary=true
# If TRUE, the recipe for the Furnace's Food Specialization is enabled. [default: true]
B:AugmentFurnaceFood=true
# If TRUE, the recipe for the Furnace's Ore Specialization is enabled. [default: true]
B:AugmentFurnaceOre=true
# If TRUE, the recipe for the Furnace's Pyrolysis Specialization is enabled. [default: true]
B:AugmentFurnacePyrolysis=true
# If TRUE, the recipe for the Pulverizer's Petrotheum Specialization is enabled. [default: true]
B:AugmentPulverizerPetrotheum=true
# If TRUE, the recipe for the Refinery's Potion Specialization is enabled. [default: true]
B:AugmentRefineryPotion=true
# If TRUE, the recipe for the Smelter's Pyrotheum Specialization is enabled. [default: true]
B:AugmentSmelterPyrotheum=true
}
}
Machine {
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Machine Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
B:CustomAugmentScaling=false
# If TRUE, Machine Total RF (ENERGY) scaling will use a custom set of values rather than default behavior (no scaling). The default custom configuration provides an alternate progression where machines use 5% additional total RF per tier.
B:CustomEnergyScaling=false
# If TRUE, Machine RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression.
B:CustomPowerScaling=false
# If TRUE, Machines will no longer have Auto-Input functionality. Not recommended, but knock yourself out.
B:DisableAutoInput=false
# If TRUE, Machines will no longer have Auto-Output functionality. Not recommended, but knock yourself out.
B:DisableAutoOutput=false
# If TRUE, Machines are securable.
B:Securable=true
# If TRUE, Machines will have much smaller internal energy (RF) storage. Processing speed will no longer scale with internal energy.
B:SmallStorage=false
# If TRUE, Machines are upgradable. If disabled, be sure and change the Augment Scaling config options as well.
B:Upgradable=true
# If TRUE, Machines can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
##########################################################################################################
# AugmentSlots
#--------------------------------------------------------------------------------------------------------#
# Adjust the number of augments that Machines have at any given Level.
# Progression will be checked for validity - upgrading a block cannot result in fewer slots.
##########################################################################################################
AugmentSlots {
# Augment Slots for Level 0 Machines. [range: 0 ~ 9, default: 0]
I:Level0=0
# Augment Slots for Level 1 Machines. [range: 0 ~ 9, default: 1]
I:Level1=1
# Augment Slots for Level 2 Machines. [range: 0 ~ 9, default: 2]
I:Level2=2
# Augment Slots for Level 3 Machines. [range: 0 ~ 9, default: 3]
I:Level3=3
# Augment Slots for Level 4 Machines. [range: 0 ~ 9, default: 4]
I:Level4=4
}
##########################################################################################################
# CustomPowerScaling
#--------------------------------------------------------------------------------------------------------#
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
# Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent.
# Values will be checked for validity and rounded down to the nearest 10.
##########################################################################################################
CustomPowerScaling {
# Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 150]
I:Level1=150
# Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 250]
I:Level2=250
# Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 400]
I:Level3=400
# Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 600]
I:Level4=600
}
##########################################################################################################
# CustomEnergyScaling
#--------------------------------------------------------------------------------------------------------#
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
# Values are expressed as a percentage of Base Energy; Base Scale Factor is 100 percent.
# Values will be checked for validity and rounded down to the nearest 5.
##########################################################################################################
CustomEnergyScaling {
# Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 105]
I:Level1=105
# Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 110]
I:Level2=110
# Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 115]
I:Level3=115
# Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 120]
I:Level4=120
}
Furnace {
# Adjust this value to change the Energy consumption (in RF/t) for a Redstone Furnace. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Pulverizer {
# Adjust this value to change the Energy consumption (in RF/t) for a Pulverizer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
# Adjust this value to change the default Ore -> Dust Multiplier for this machine. [range: 1 ~ 8, default: 2]
I:"Ore -> Dust Multiplier"=2
}
Sawmill {
# Adjust this value to change the Energy consumption (in RF/t) for a Sawmill. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
# Adjust this value to change the default Log -> Plank Multiplier for this machine. [range: 1.0 ~ 8.0, default: 1.5]
S:"Log -> Plank Multiplier"=1.5
}
Smelter {
# Adjust this value to change the Energy consumption (in RF/t) for an Induction Smelter. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Insolator {
# Adjust this value to change the Energy consumption (in RF/t) for a Phytogenic Insolator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Compactor {
# Adjust this value to change the Energy consumption (in RF/t) for a Compactor. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Crucible {
# Adjust this value to change the Energy consumption (in RF/t) for a Magma Crucible. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40]
I:BasePower=40
B:Enable=true
}
Refinery {
# Adjust this value to change the Energy consumption (in RF/t) for a Fractionating Still. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Transposer {
# Adjust this value to change the Energy consumption (in RF/t) for a Fluid Transposer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Charger {
# Adjust this value to change the Energy consumption (in RF/t) for an Energetic Infuser. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40]
I:BasePower=40
B:Enable=true
# Adjust this value to change the amount of RF per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 100 ~ 10000, default: 500]
I:RepairEnergy=500
# Adjust this value to change the amount of Essence of Knowledge per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 1 ~ 1000, default: 5]
I:RepairFluid=5
# Adjust this value to change the wireless range for the Energetic Infuser with the Parabolic Flux Coupling augment. [range: 8 ~ 128, default: 32]
I:WirelessRange=32
}
Centrifuge {
# Adjust this value to change the Energy consumption (in RF/t) for a Centrifugal Separator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Crafter {
# Adjust this value to change the Energy consumption (in RF/t) for a Sequential Fabricator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Brewer {
# Adjust this value to change the Energy consumption (in RF/t) for a BREWER. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Enchanter {
# Adjust this value to change the Energy consumption (in RF/t) for an Arcane Ensorcellator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Precipitator {
# Adjust this value to change the Energy consumption (in RF/t) for a Glacial Precipitator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Extruder {
# Adjust this value to change the Energy consumption (in RF/t) for an Igneous Extruder. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
}
Plugins {
# If TRUE, support for AbyssalCraft is enabled. [default: true]
B:AbyssalCraft=true
# If TRUE, support for Actually Additions is enabled. [default: true]
B:"Actually Additions"=true
# If TRUE, support for Applied Energistics 2 is enabled. [default: true]
B:"Applied Energistics 2"=true
# If TRUE, support for Astral Sorcery is enabled. [default: true]
B:"Astral Sorcery"=true
# If TRUE, support for Biomes O' Plenty is enabled. [default: true]
B:"Biomes O' Plenty"=true
# If TRUE, support for Chisel is enabled. [default: true]
B:Chisel=true
# If TRUE, support for Computronics is enabled. [default: true]
B:Computronics=true
# If TRUE, support for Elemental Dimensions is enabled. [default: true]
B:"Elemental Dimensions"=true
# If TRUE, support for Ender IO is enabled. [default: true]
B:"Ender IO"=true
# If TRUE, support for EvilCraft is enabled. [default: true]
B:EvilCraft=true
# If TRUE, support for Extra Alchemy is enabled. [default: true]
B:"Extra Alchemy"=true
# If TRUE, support for Extra Bees is enabled. [default: true]
B:"Extra Bees"=true
# If TRUE, support for Extra Trees is enabled. [default: true]
B:"Extra Trees"=true
# If TRUE, support for Extra Utilities 2 is enabled. [default: true]
B:"Extra Utilities 2"=true
# If TRUE, support for Familiar Fauna is enabled. [default: true]
B:"Familiar Fauna"=true
# If TRUE, support for Forestry is enabled. [default: true]
B:Forestry=true
# If TRUE, support for Gendustry is enabled. [default: true]
B:Gendustry=true
# If TRUE, support for Gregtech Classic is enabled. [default: true]
B:"Gregtech Classic"=true
# If TRUE, support for Gregtech Classic Expansion is enabled. [default: true]
B:"Gregtech Classic Expansion"=true
# If TRUE, support for Ice and Fire is enabled. [default: true]
B:"Ice and Fire"=true
# If TRUE, support for Immersive Engineering is enabled. [default: true]
B:"Immersive Engineering"=true
# If TRUE, support for IndustrialCraft 2 is enabled. [default: true]
B:"IndustrialCraft 2"=true
# If TRUE, support for Integrated Dynamics is enabled. [default: true]
B:"Integrated Dynamics"=true
# If TRUE, support for Magic Bees is enabled. [default: true]
B:"Magic Bees"=true
# If TRUE, support for Mowzie's Mobs is enabled. [default: true]
B:"Mowzie's Mobs"=true
# If TRUE, support for Mystical Agriculture is enabled. [default: true]
B:"Mystical Agriculture"=true
# If TRUE, support for Mystical Wildlife is enabled. [default: true]
B:"Mystical Wildlife"=true
# If TRUE, support for Natura is enabled. [default: true]
B:Natura=true
# If TRUE, support for Pam's BoneCraft is enabled. [default: true]
B:"Pam's BoneCraft"=true
# If TRUE, support for Pam's HarvestCraft is enabled. [default: true]
B:"Pam's HarvestCraft"=true
# If TRUE, support for Pam's Redbud Tree is enabled. [default: true]
B:"Pam's Redbud Tree"=true
# If TRUE, support for Pam's Spooky Tree is enabled. [default: true]
B:"Pam's Spooky Tree"=true
# If TRUE, support for Plants is enabled. [default: true]
B:Plants=true
# If TRUE, support for Primal Core is enabled. [default: true]
B:"Primal Core"=true
# If TRUE, support for Quark is enabled. [default: true]
B:Quark=true
# If TRUE, support for Rustic is enabled. [default: true]
B:Rustic=true
# If TRUE, support for Tech Reborn is enabled. [default: true]
B:"Tech Reborn"=true
# If TRUE, support for Terraqueous is enabled. [default: true]
B:Terraqueous=true
# If TRUE, support for Thaumcraft is enabled. [default: true]
B:Thaumcraft=true
# If TRUE, support for The Betweenlands is enabled. [default: true]
B:"The Betweenlands"=true
# If TRUE, support for The One Probe is enabled. [default: true]
B:"The One Probe"=true
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
B:"Tinkers' Construct"=true
# If TRUE, support for Traverse is enabled. [default: true]
B:Traverse=true
# If TRUE, support for Tropicraft is enabled. [default: true]
B:Tropicraft=true
# If TRUE, support for Twilight Forest is enabled. [default: true]
B:"Twilight Forest"=true
# If TRUE, support for Underground Biomes is enabled. [default: true]
B:"Underground Biomes"=true
}
Storage {
Cell {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Cell. This base value will scale with block level. [range: 50000 ~ 20000000, default: 2000000]
I:BaseCapacity=2000000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000]
I:BaseReceive=1000
# Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000]
I:BaseSend=1000
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Energy Cells may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Energy Cells are enabled.
B:Enable=true
# If TRUE, Energy Cells are securable.
B:Securable=true
# If TRUE, Energy Cells can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
Tank {
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Tank. This base value will scale with block level. [range: 2000 ~ 1000000, default: 20000]
I:BaseCapacity=20000
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Tanks may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Tanks are enabled.
B:Enable=true
# If TRUE, Tanks are securable.
B:Securable=true
# If TRUE, Tanks can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
Cache {
# Adjust this value to change the amount of Items stored by a Basic Cache. This base value will scale with block level. [range: 500 ~ 500000, default: 20000]
I:BaseCapacity=20000
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Caches may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Caches are enabled.
B:Enable=true
# If TRUE, Caches can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
Strongbox {
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Strongboxes may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Strongboxes are enabled.
B:Enable=true
# If TRUE, Strongboxes are securable.
B:Securable=true
# If TRUE, Strongboxes can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
}
Upgrades {
# This sets the minimum upgradeable block tier for Automatic Input functionality. [range: 0 ~ 4, default: 0]
I:LevelAutoInput=0
# This sets the minimum upgradeable block tier for Automatic Output functionality. [range: 0 ~ 4, default: 0]
I:LevelAutoOutput=0
# This sets the minimum upgradeable block tier for Redstone Control functionality. [range: 0 ~ 4, default: 0]
I:LevelRedstoneControl=0
}
Version {
S:Identifier=5.5.7
}

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# Configuration file
Blacklist {
# List of fluids that are not allowed to be placed in Florbs. [default: ]
S:Blacklist <
>
}
General {
# If TRUE, the recipes for Florbs are enabled. Setting this to FALSE means that you actively dislike fun things. [default: true]
B:EnableRecipe=true
}
Version {
S:Identifier=5.5.7
}

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# Configuration file
Blacklist {
# List of entities that are not allowed to be placed in Morbs. Mobs without spawn eggs are automatically disallowed. [default: ]
S:Blacklist <
>
}
General {
# If TRUE, the recipes for Morbs are enabled. Setting this to FALSE means that you actively dislike fun things and/or Pokemon tributes. [default: true]
B:EnableRecipe=true
}
Version {
S:Identifier=5.5.7
}

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# Configuration file
Global {
# If TRUE, Creative versions of Items will show in Creative Tabs. [default: true]
B:ShowCreativeItems=true
# If TRUE, Empty versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: false]
B:ShowEmptyItems=false
# If TRUE, Full versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: true]
B:ShowFullItems=true
# If TRUE, all Thermal Series mods will be share common pre-configured "Thermal Series" Creative Tabs. Basic Armor and Basic Tools will go to appropriate vanilla Creative Tabs. [default: true]
B:ThermalSeriesTabs=true
}
Interface {
# If TRUE, Thermal Foundation Basic Armor Sets appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ArmorInCommonTab=false
# If TRUE, Thermal Foundation Basic Tools appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ToolsInCommonTab=false
# If TRUE, Thermal Foundation Utility Items appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:UtilsInCommonTab=false
}
Render {
# If TRUE, Ender devices will be a bit more Cagey year-round. [default: false]
B:CageyEnder=false
}
Version {
S:Identifier=2.6.7
}

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# Configuration file
Block {
OreFluid {
# If TRUE, Clathrates will create fluid when broken.
B:FluidOnBreaking=true
}
}
Equipment {
# If TRUE, recipes for all Armor Sets are disabled. [default: false]
B:DisableAllArmorRecipes=false
# If TRUE, recipes for all new Bows will be disabled, leaving only the Vanilla Bow [default: false]
B:DisableAllBows=false
# If TRUE, recipes for all new Fishing Rods will be disabled, leaving only the Vanilla (Wood) Fishing Rod [default: false]
B:DisableAllFishingRods=false
# If TRUE, recipes for all new Shears will be disabled, leaving only the Vanilla (Iron) Shears. [default: false]
B:DisableAllShears=false
# If TRUE, recipes for all new Shields will be disabled, leaving only the Vanilla (Wood) Shield [default: false]
B:DisableAllShields=false
# If TRUE, recipes for all Tools are disabled. [default: false]
B:DisableAllToolRecipes=false
# If TRUE, recipes for new Vanilla material (Wood, Stone, Iron, Gold, Diamond) Tools are disabled. [default: false]
B:DisableVanillaToolRecipes=false
# If TRUE, items which have had their recipes disabled will show in the Creative Tab and JEI. [default: false]
B:ShowDisabledEquipment=false
Armor {
Copper {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Tin {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Silver {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Lead {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Aluminum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Nickel {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Platinum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Steel {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Electrum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Invar {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Bronze {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Constantan {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
}
Tools {
Copper {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Tin {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Silver {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Lead {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Aluminum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Nickel {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Platinum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Steel {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Electrum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Invar {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Bronze {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Constantan {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Tool {
Wood {
B:Excavator=false
B:Hammer=false
B:Shears=false
B:Sickle=false
}
Stone {
B:Bow=false
B:Excavator=false
B:FishingRod=false
B:Hammer=false
B:Shears=false
B:Shield=false
B:Sickle=false
}
Iron {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shield=true
B:Sickle=true
}
Diamond {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
Gold {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
}
}
Fluid {
CrudeOil {
# If TRUE, Crude Oil will be flammable. [default: true]
B:Flammable=true
}
Redstone {
# If TRUE, Fluid Redstone will emit a signal proportional to its fluid level. [default: true]
B:Effect=true
}
Glowstone {
# If TRUE, Fluid Glowstone Source blocks will condense back into solid Glowstone above a given y-value. [default: true]
B:Condense=true
# If TRUE, Fluid Glowstone will provide buffs to entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Glowstone Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Ender {
# If TRUE, Fluid Ender will randomly teleport entities on contact. [default: true]
B:Effect=true
}
Pyrotheum {
# If TRUE, Fluid Pyrotheum will be worse than lava. [default: true]
B:Effect=true
# If TRUE, Fluid Pyrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Cryotheum {
# If TRUE, Fluid Cryotheum will be worse than lava, except cold. [default: true]
B:Effect=true
# If TRUE, Fluid Cryotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Aerotheum {
# If TRUE, Fluid Aerotheum Source blocks will dissipate back into air above a given y-value. [default: true]
B:Dissipate=true
# If TRUE, Fluid Aerotheum will slow and redirect entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Aerotheum Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Petrotheum {
# If TRUE, Fluid Petrotheum will break apart stone blocks. [default: true]
B:Effect=true
# If TRUE, Fluid Petrotheum will have an EXTREME effect on stone blocks. Fun but not recommended. [default: false]
B:Extreme=false
# If TRUE, Fluid Petrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Mana {
# If TRUE, Fluid Mana will do...things. [default: true]
B:Effect=true
# If TRUE, Fluid Mana Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
}
General {
# If TRUE, non-Basic Gears will require an additional Iron Ingot to craft [default: false]
B:AlternateGears=false
# If TRUE, Basic (Wood and Stone) Gears will be craftable. [default: true]
B:BasicGears=true
# If TRUE, recipes for Basic Craftable Items (Gears, Parts) are disabled. Only enable this option if you understand the consequences. [default: false]
B:DisableBasicItemRecipes=false
# If TRUE, recipes for Upgrade Items (Kits) are disabled. Only enable this option if you understand the consequences. [default: false]
B:DisableUpgradeItemRecipes=false
# If TRUE, Cryotheum Dust can be used to create Ice and solidify Clathrates. [default: true]
B:EnableCryotheumCrafting=true
# If TRUE, Horse Armor will be craftable. [default: true]
B:EnableHorseArmorCrafting=true
# If TRUE, Petrotheum Dust can be used to break Ores into Dusts and Gems. [default: true]
B:EnablePetrotheumCrafting=true
# If TRUE, Pyrotheum Dust can be used to smelt Ores into Ingots. [default: true]
B:EnablePyrotheumCrafting=true
# If TRUE, Saddles will be craftable. [default: true]
B:EnableSaddleCrafting=true
# If TRUE, Fire-Immune mobs have a chance to drop Sulfur. [default: true]
B:FireImmuneMobsDropSulfur=true
}
Items {
HorseArmor {
B:Aluminum=true
B:Bronze=true
B:Constantan=true
B:Copper=true
B:Electrum=true
B:Invar=true
B:Lead=true
B:Nickel=true
B:Platinum=true
B:Silver=true
B:Steel=true
B:Tin=true
}
}
Lexicon {
# If TRUE, a default list will generate EVERY time. Enable this if you are satisfied with the default filtering and are adding/removing mods. [default: false]
B:AlwaysGenerateList=false
# If TRUE, a default list will be generated depending on your list setting. This will ONLY generate if no list file already exists OR the Always Generate option is enabled. [default: true]
B:GenerateDefaultList=true
# If TRUE, all entries will be echoed to the system LOG. [default: false]
B:LogEntries=false
# If TRUE, a WHITELIST is used, if FALSE, a BLACKLIST is used. [default: true]
B:UseWhiteList=true
}
Mob {
Blizz {
# If TRUE, Blizz attacks will inflict Slowness. [default: true]
B:Effect=true
# If TRUE, Blizzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blizzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blizzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blizzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blizzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blizzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
Blitz {
# If TRUE, Blitz attacks will inflict Blindness. [default: true]
B:Effect=true
# If TRUE, Blitzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blitzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blitzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blitzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blitzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blitzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
Basalz {
# If TRUE, Basalz attacks will inflict Weakness. [default: true]
B:Effect=true
# If TRUE, Basalzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Basalzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Basalzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Basalzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Basalzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Basalzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
}
Plugins {
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
B:"Tinkers' Construct"=true
}
Tome {
Lexicon {
# If TRUE, the recipe for the Forge Lexicon is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
B:EnableRecipe=true
}
Experience {
# If TRUE, the recipe for the Tome of Knowledge is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
B:EnableRecipe=true
}
}
Version {
S:Identifier=2.6.7
}
World {
# If TRUE, Thermal Foundation will create default world generation files if it cannot find existing ones. These files will only work if CoFH World is installed! Only disable this if you know what you are doing. [default: true]
B:GenerateDefaultFiles=true
}

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@ -0,0 +1,393 @@
{
"priority": 1000000000000,
"populate": {
"dirt": {
"distribution": "uniform",
"generator": {
"block": "dirt",
"material": "minecraft:stone",
"cluster-size": 33
},
"cluster-count": 10,
"min-height": 0,
"max-height": 256,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"gravel": {
"distribution": "uniform",
"generator": {
"block": "gravel",
"material": "minecraft:stone",
"cluster-size": 33
},
"cluster-count": 8,
"min-height": 0,
"max-height": 256,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"diorite": {
"distribution": "uniform",
"generator": {
"block": {
"name": "stone",
"properties": {
"variant": "diorite"
}
},
"material": "minecraft:stone",
"cluster-size": 33
},
"cluster-count": 10,
"min-height": 0,
"max-height": 80,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"granite": {
"distribution": "uniform",
"generator": {
"block": {
"name": "stone",
"properties": {
"variant": "granite"
}
},
"material": "minecraft:stone",
"cluster-size": 33
},
"cluster-count": 10,
"min-height": 0,
"max-height": 80,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"andesite": {
"distribution": "uniform",
"generator": {
"block": {
"name": "stone",
"properties": {
"variant": "andesite"
}
},
"material": "minecraft:stone",
"cluster-size": 33
},
"cluster-count": 10,
"min-height": 0,
"max-height": 80,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"coal": {
"distribution": "uniform",
"generator": {
"block": "coal_ore",
"material": "minecraft:stone",
"cluster-size": 17
},
"cluster-count": 20,
"min-height": 0,
"max-height": 128,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"iron": {
"distribution": "uniform",
"generator": {
"block": "iron_ore",
"material": "minecraft:stone",
"cluster-size": 9
},
"cluster-count": 20,
"min-height": 0,
"max-height": 64,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"gold": {
"distribution": "uniform",
"generator": {
"block": "gold_ore",
"material": "minecraft:stone",
"cluster-size": 9
},
"cluster-count": 2,
"min-height": 0,
"max-height": 32,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"redstone": {
"distribution": "uniform",
"generator": {
"block": "redstone_ore",
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 8,
"min-height": 0,
"max-height": 16,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"diamond": {
"distribution": "uniform",
"generator": {
"block": "diamond_ore",
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 1,
"min-height": 0,
"max-height": 16,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"lapis": {
"distribution": "gaussian",
"generator": {
"block": "lapis_ore",
"material": "minecraft:stone",
"cluster-size": 7
},
"cluster-count": 1,
"center-height": 16,
"spread": 16,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"mesa_gold": {
"enabled": true,
"distribution": "uniform",
"generator": {
"block": {
"name": "gold_ore"
},
"material": "minecraft:stone",
"cluster-size": 9
},
"cluster-count": 20,
"min-height": 32,
"max-height": 80,
"retrogen": false,
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "id",
"entry": [
"mesa",
"mesa_rock",
"mesa_clear_rock",
"mutated_mesa",
"mutated_mesa_rock",
"mutated_mesa_clear_rock"
]
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"emerald": {
"distribution": "uniform",
"generator": {
"block": {
"name": "emerald_ore"
},
"material": "minecraft:stone",
"cluster-size": 1
},
"cluster-count": {
"min": 3,
"max": 6
},
"min-height": 4,
"max-height": 28,
"retrogen": false,
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "id",
"entry": [
"extreme_hills",
"smaller_extreme_hills",
"extreme_hills_with_trees",
"mutated_extreme_hills",
"mutated_extreme_hills_with_trees"
]
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"silverfish": {
"distribution": "uniform",
"generator": {
"block": {
"name": "monster_egg",
"properties": {
"variant": "stone"
}
},
"material": "minecraft:stone",
"cluster-size": 9
},
"cluster-count": 7,
"min-height": 0,
"max-height": 64,
"retrogen": false,
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "id",
"entry": [
"extreme_hills",
"smaller_extreme_hills",
"extreme_hills_with_trees",
"mutated_extreme_hills",
"mutated_extreme_hills_with_trees"
]
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"quartz": {
"distribution": "uniform",
"generator": {
"block": "quartz_ore",
"material": "minecraft:netherrack",
"cluster-size": 14
},
"cluster-count": 16,
"min-height": 10,
"max-height": 118,
"retrogen": false,
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "NETHER"
}
]
},
"dimension": "all"
}
}
}

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{
"dependencies": "thermalfoundation",
"populate": {
"copper": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "lucraftcore:ore_copper"
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 8,
"min-height": 40,
"max-height": 75,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"tin": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "lucraftcore:ore_tin"
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 7,
"min-height": 20,
"max-height": 55,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"osmium": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "lucraftcore:ore_osmium"
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 7,
"min-height": 20,
"max-height": 60,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"silver": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "lucraftcore:ore_silver",
"weight": 80
},
{
"name": "lucraftcore:ore_lead",
"weight": 20
}
],
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 4,
"min-height": 5,
"max-height": 30,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"lead": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "lucraftcore:ore_lead",
"weight": 90
},
{
"name": "lucraftcore:ore_silver",
"weight": 10
}
],
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 4,
"min-height": 10,
"max-height": 35,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"nickel": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "lucraftcore:ore_nickel"
},
"material": "minecraft:stone",
"cluster-size": 4
},
"cluster-count": 2,
"min-height": 5,
"max-height": 20,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"platinum": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore",
"properties": {
"type": "platinum"
},
"weight": 60
},
{
"name": "lucraftcore:ore_titanium",
"properties": {
"type": "platinum"
},
"weight": 40
}
],
"material": "minecraft:stone",
"cluster-size": 4
},
"cluster-count": 1,
"min-height": 5,
"max-height": 25,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"aluminum": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore",
"properties": {
"type": "aluminum"
}
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 8,
"min-height": 40,
"max-height": 75,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"iridium": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "lucraftcore:ore_iridium",
"weight": 40
},
{
"name": "thermalfoundation:ore",
"properties": {
"type": "platinum"
},
"weight": 60
}
],
"material": "minecraft:stone",
"cluster-size": 4
},
"cluster-count": 1,
"min-height": 5,
"max-height": 25,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"copper_ocean": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "lucraftcore:ore_copper"
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 4,
"min-height": 20,
"max-height": 55,
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "OCEAN"
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"copper_high": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "lucraftcore:ore_copper"
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 8,
"min-height": 48,
"max-height": 96,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
}
}
}

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{
"dependencies": "thermalfoundation",
"populate": {
"oil_sand_clathrate": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "crude_oil_sand"
}
},
"material": [
"minecraft:sand",
"minecraft:sandstone",
"minecraft:stone"
],
"cluster-size": 16
},
"cluster-count": 4,
"chunk-chance": 10,
"min-height": 10,
"max-height": 80,
"in-village": "false",
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "SANDY"
}
]
},
"dimension": "all"
},
"oil_shale_clathrate": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "crude_oil_gravel"
},
"weight": 80
},
{
"name": "minecraft:coal_ore",
"weight": 20
}
],
"material": [
"minecraft:dirt",
"minecraft:gravel",
"minecraft:stone"
],
"cluster-size": 16
},
"cluster-count": 4,
"chunk-chance": 10,
"min-height": 10,
"max-height": 80,
"in-village": "false",
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "MESA"
},
{
"type": "dictionary",
"entry": "OCEAN"
},
{
"type": "dictionary",
"entry": "SNOWY"
},
{
"type": "dictionary",
"entry": "SWAMP"
}
]
},
"dimension": "all"
},
"oil_sand": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"type": "geode",
"block": [
{
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "crude_oil_sand"
},
"weight": 80
},
{
"name": "minecraft:sand",
"weight": 20
}
],
"material": [
"minecraft:sand",
"minecraft:sandstone",
"minecraft:stone"
],
"hollow": "true",
"filler": "thermalfoundation:fluid_crude_oil",
"crust": "minecraft:sandstone"
},
"cluster-count": 3,
"chunk-chance": 40,
"min-height": 30,
"max-height": 60,
"in-village": "false",
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "SANDY"
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"oil_shale": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"type": "geode",
"block": [
{
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "crude_oil_gravel"
},
"weight": 80
},
{
"name": "minecraft:gravel",
"weight": 20
}
],
"material": [
"minecraft:dirt",
"minecraft:gravel",
"minecraft:stone"
],
"hollow": "true",
"filler": "thermalfoundation:fluid_crude_oil",
"crust": "minecraft:stone"
},
"cluster-count": 2,
"chunk-chance": 50,
"min-height": 20,
"max-height": 60,
"in-village": "false",
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
}
}
}

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{
"dependencies": "thermalfoundation",
"populate": {
"redstone_clathrate": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "redstone"
},
"weight": 90
},
{
"name": "thermalfoundation:fluid_redstone",
"weight": 10
}
],
"material": "minecraft:stone",
"cluster-size": 16
},
"cluster-count": 2,
"chunk-chance": 12,
"min-height": 0,
"max-height": 20,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"glowstone_clathrate": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "glowstone"
},
"weight": 90
},
{
"name": "thermalfoundation:fluid_glowstone",
"weight": 10
}
],
"material": "minecraft:netherrack",
"cluster-size": 20
},
"cluster-count": 2,
"chunk-chance": 12,
"min-height": 10,
"max-height": 40,
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "NETHER"
}
]
},
"dimension": "all"
},
"ender_clathrate": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "ender"
}
},
"material": "minecraft:end_stone",
"cluster-size": 24
},
"cluster-count": 10,
"chunk-chance": 4,
"min-height": 10,
"max-height": 80,
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "END"
}
]
},
"dimension": "all"
}
}
}

View file

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# Configuration file
~CONFIG_VERSION: 1.4.0
World {
# If TRUE, CoFH World will not generate features at all. This option is intended for use when you want another mod to handle ore generation but do not want to blank out the various .json files yourself. Flat Bedrock may still be used. [default: false]
B:DisableAllGeneration=false
# If TRUE, standard Minecraft ore generation will be REPLACED. Configure in the 00_minecraft.json file; standard Minecraft defaults have been provided. If you rename the 00_minecraft.json file, this option WILL NOT WORK. [default: false]
B:ReplaceStandardGeneration=false
# If TRUE, world generation handled by CoFH World will be retroactively applied to existing chunks. [default: false]
B:RetroactiveGeneration=false
# This adjusts the % chance that a tree will grow as normal when it is meant to. Reducing this value will mean that trees take longer to grow, on average. [range: 1 ~ 100, default: 100]
I:TreeGrowthChance=100
Bedrock {
# If TRUE, the bedrock layer will be flattened. [default: false]
B:EnableFlatBedrock=false
# If TRUE, Flat Bedrock will retroactively be applied to existing chunks, if retroactive generation is enabled. [default: false]
B:EnableRetroactiveFlatBedrock=false
# This adjusts the number of layers of Flat Bedrock, if enabled. [range: 1 ~ 8, default: 2]
I:NumBedrockLayers=2
}
}

225
src/cfg/embers.cfg Normal file
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# Configuration file
##########################################################################################################
# compat
#--------------------------------------------------------------------------------------------------------#
# Settings related to compatibility with other mods.
##########################################################################################################
compat {
# Maximum height under which aluminum ore will spawn. [range: 1 ~ 255, default: 58]
I:aluminumMaxY=58
# Minimum height over which aluminum ore will spawn. [range: 0 ~ 254, default: 0]
I:aluminumMinY=0
# Maximum size of a aluminum ore vein (in blocks) [range: 0 ~ 255, default: 6]
I:aluminumVeinSize=6
# Number of attempts to spawn aluminum ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
I:aluminumVeinsPerChunk=4
# If true, Embers will register items, blocks, and recipes providing support for other mods' aluminum. [default: true]
B:enableAluminum=true
# If true, Embers will register items, blocks and recipes providing Baubles integration. [default: true]
B:enableBaubles=true
# If true, Embers will register items, blocks, and recipes providing support for other mods' bronze. [default: true]
B:enableBronze=true
# If true, Embers will register items, blocks, and recipes providing support for other mods' electrum. [default: true]
B:enableElectrum=true
# If true, Embers will register items, blocks and recipes providing Mystical Mechanics integration. [default: true]
B:enableMysticalMechanics=true
# If true, Embers will register items, blocks, and recipes providing support for other mods' nickel. [default: true]
B:enableNickel=true
# If true, Embers will register items, blocks, and recipes providing support for other mods' tin. [default: true]
B:enableTin=true
# Maximum height under which nickel ore will spawn. [range: 1 ~ 255, default: 24]
I:nickelMaxY=24
# Minimum height over which nickel ore will spawn. [range: 0 ~ 254, default: 0]
I:nickelMinY=0
# Maximum size of a nickel ore vein (in blocks) [range: 0 ~ 255, default: 6]
I:nickelVeinSize=6
# Number of attempts to spawn nickel ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
I:nickelVeinsPerChunk=4
# Maximum height under which tin ore will spawn. [range: 1 ~ 255, default: 48]
I:tinMaxY=48
# Minimum height over which tin ore will spawn. [range: 0 ~ 254, default: 0]
I:tinMinY=0
# Maximum size of a tin ore vein (in blocks) [range: 0 ~ 255, default: 6]
I:tinVeinSize=6
# Number of attempts to spawn tin ore the world generator will make for each chunk. [range: 0 ~ 255, default: 6]
I:tinVeinsPerChunk=6
}
misc {
# Codex category is shut. Progression is open. [default: true]
B:codexCategoryIsProgress=true
# Codex entry is shut and hide. Progression is open and show. [default: true]
B:codexEntryIsProgress=true
# If true, Embers homing projectiles will go for neutral players. [default: false]
B:everybodyIsAnEnemy=false
}
##########################################################################################################
# mobs
#--------------------------------------------------------------------------------------------------------#
# Settings related to ore generation.
##########################################################################################################
mobs {
# How much knockback resistance Ancient Golems have. [range: 0.0 ~ 1.0, default: 1.0]
S:ancientGolemKnockbackResistance=1.0
# Spawning weight of the Ancient Golem mob. Higher values make golems spawn more frequently. [range: 0 ~ 32767, default: 25]
I:ancientGolemSpawnWeight=25
}
##########################################################################################################
# ores
#--------------------------------------------------------------------------------------------------------#
# Settings related to ore generation.
##########################################################################################################
ores {
# Maximum height under which copper ore will spawn. [range: 1 ~ 255, default: 64]
I:copperMaxY=64
# Minimum height over which copper ore will spawn. [range: 0 ~ 254, default: 0]
I:copperMinY=0
# Maximum size of a copper ore vein (in blocks) [range: 0 ~ 255, default: 12]
I:copperVeinSize=12
# Number of attempts to spawn copper ore the world generator will make for each chunk. [range: 0 ~ 255, default: 6]
I:copperVeinsPerChunk=6
# Maximum height under which lead ore will spawn. [range: 1 ~ 255, default: 28]
I:leadMaxY=28
# Minimum height over which lead ore will spawn. [range: 0 ~ 254, default: 0]
I:leadMinY=0
# Maximum size of a lead ore vein (in blocks) [range: 0 ~ 255, default: 8]
I:leadVeinSize=8
# Number of attempts to spawn lead ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
I:leadVeinsPerChunk=4
# A list of all dimension IDs in which Embers orespawn is prohibited. Embers ores will spawn in any dimension not on this list, but only in vanilla stone. [default: [-1], [1]]
S:oreBlacklist <
>
# Whether the orespawn blacklist is a whitelist. [default: false]
B:oreBlacklistIsWhitelist=true
# Maximum height under which quartz ore will spawn. [range: 1 ~ 255, default: 18]
I:quartzMaxY=18
# Minimum height over which quartz ore will spawn. [range: 0 ~ 254, default: 0]
I:quartzMinY=0
# Maximum size of a quartz ore vein (in blocks) [range: 0 ~ 255, default: 8]
I:quartzVeinSize=8
# Number of attempts to spawn quartz ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
I:quartzVeinsPerChunk=4
# Maximum height under which silver ore will spawn. [range: 1 ~ 255, default: 28]
I:silverMaxY=28
# Minimum height over which silver ore will spawn. [range: 0 ~ 254, default: 0]
I:silverMinY=0
# Maximum size of a silver ore vein (in blocks) [range: 0 ~ 255, default: 6]
I:silverVeinSize=6
# Number of attempts to spawn silver ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
I:silverVeinsPerChunk=4
}
parameters {
# How much fluid (in mb) fits into a Geologic Seperator [range: 1 ~ 2147483647, default: 1000]
I:geoSeparatorCapacity=1000
# How many mb of fluid are obtained per ore output in the melter. This is multiplied by the amount of output a melter would produce, so by default 144mb * 2 ingots. [range: 0 ~ 2147483647, default: 144]
I:melterOreAmount=144
# Whether or not the mini boiler should explode when at maximum steam pressure. [default: true]
B:miniBoilerCanExplode=true
# How much fluid (in mb) fits into a mini boiler. [range: 1000 ~ 2147483647, default: 16000]
I:miniBoilerCapacity=16000
# How efficient, heat-wise, the mini boiler is at making steam. [range: 0.0 ~ 3.4028235E38, default: 1.0]
S:miniBoilerHeatMultiplier=1.0
# How much fluid (in mb) fits into each Caminite Ring on a Reservoir. [range: 1 ~ 2147483647, default: 40000]
I:reservoirCapacity=40000
# Syntax is 'damagetype:rate'. Determines which damage types are partially unaffected by the shifting scales augment. [default: [drown:1.0], [starve:1.0]]
S:scaleDamagePasses <
drown:1.0
starve:1.0
>
# Syntax is 'damagetype:rate'. Specifies a separate damage rate for depleting the scales. [default: ]
S:scaleDamageRates <
>
# How many ingots are required to make one aspectus in the stamper. [range: 1 ~ 2147483647, default: 1]
I:stampAspectusAmount=1
# How much fluid (in mb) fits into the Stamp Base. [range: 1 ~ 2147483647, default: 1500]
I:stampBaseCapacity=1500
# How many ingots are required to make one gear in the stamper. [range: 1 ~ 2147483647, default: 2]
I:stampGearAmount=2
# How many ingots are required to make one plate in the stamper. [range: 1 ~ 2147483647, default: 1]
I:stampPlateAmount=1
# How much fluid (in mb) fits into the Fluid Vessel. [range: 1 ~ 2147483647, default: 16000]
I:tankCapacity=16000
}
##########################################################################################################
# structures
#--------------------------------------------------------------------------------------------------------#
# Settings related to structure generation.
##########################################################################################################
structures {
# A list of all dimension IDs in which Embers small ruin generation is prohibited. [default: [0]]
S:smallRuinBlacklist <
0
>
# Whether the small ruin generation blacklist is a whitelist. [default: true]
B:smallRuinBlacklistIsWhitelist=true
# Spawning frequency of the small ruin structure. A value of 0 will prevent spawning altogether. [range: 0 ~ 32767, default: 5]
I:smallRuinChance=5
}

350
src/cfg/extrabotany.cfg Normal file
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# Configuration file
"annoying flower" {
# [range: 1 ~ 2147483647, default: 600]
I:"interval bewteen fishing"=600
# [range: 1 ~ 2147483647, default: 150]
I:"mana cost for fishing"=150
# [range: 1 ~ 2147483647, default: 3]
I:"times fried chicken leg add"=3
}
"bell flower" {
# [range: 1 ~ 2147483647, default: 100]
I:"base Y to work"=100
# [range: 1 ~ 2147483647, default: 11]
I:efficiency=11
B:"enable catalysis"=true
}
bloodyenchantress {
# [range: 1 ~ 2147483647, default: 20]
I:"blood burn time"=20
# [range: 1 ~ 2147483647, default: 22]
I:"mana per tick"=22
}
edelweiss {
# [range: 0.0 ~ 2.14748365E9, default: 1.0]
S:efficiency=1.0
}
"enable flowers" {
B:"annoying flower"=true
B:"bell flower"=true
B:"bloody enchantress"=true
B:edelweiss=true
B:"enchanted orchid"=true
B:geminiorchid=true
B:manalinkium=true
B:mirrowtunia=true
B:"moonlight lily"=true
B:necrofleur=true
B:omniviolet=true
B:"reikar lily"=true
B:"stardust lotus"=true
B:stonesia=true
B:"sunshine lily"=true
B:"tinkle flower"=true
}
"enable shields" {
B:"enable non-relic shields"=true
}
enchantedorchid {
# [range: 1 ~ 2147483647, default: 200000]
I:"mana cost for each enchanted soil"=200000
# [range: 1 ~ 10000, default: 400]
I:"the speed of mana consuming"=400
# [range: 1 ~ 2147483647, default: 4]
I:"transform range"=4
}
"flux manafield" {
# [range: 1 ~ 2147483647, default: 99]
I:"1000 FE converts to how much. Default is 99"=5
# [range: 1 ~ 2147483647, default: 40000]
I:"max energy stored"=40000
# [range: 1 ~ 2147483647, default: 200]
I:"the speed it transfer mana to spreader"=200
}
geminiorchid {
# [range: 0.0 ~ 2.14748365E9, default: 1.0]
S:efficiency=1.0
}
general {
# syntax: modid:name:weight or modid:name:weight:meta or modid:name:weight:meta:stacksize [default: [extrabotany:candy:25:0:3], [extrabotany:candy:25:1:3], [extrabotany:candy:25:2:3], [minecraft:pumpkin_pie:15], [minecraft:gold_ingot:10], [minecraft:golden_apple:1:1]]
S:"Candy Bag list" <
extrabotany:candy:25:0:3
extrabotany:candy:25:1:3
extrabotany:candy:25:2:3
minecraft:pumpkin_pie:15
minecraft:gold_ingot:10
minecraft:golden_apple:1:1
>
# syntax: modid:name or modid:name:meta [default: ]
S:"GaiaIII Disarm Whitelist" <
>
# syntax: modid:name:weight or modid:name:weight:meta or modid:name:weight:meta:stacksize [default: [botania:petal:6:0:6], [botania:petal:6:1:6], [botania:petal:6:2:6], [botania:petal:6:3:6], [botania:petal:6:4:6], [botania:petal:6:5:6], [botania:petal:6:6:6], [botania:petal:6:7:6], [botania:petal:6:8:6], [botania:petal:6:9:6], [botania:petal:6:10:6], [botania:petal:6:11:6], [botania:petal:6:12:6], [botania:petal:6:13:6], [botania:petal:6:14:6], [botania:petal:6:15:6]]
S:"Reward Bag A list" <
botania:petal:6:0:6
botania:petal:6:1:6
botania:petal:6:2:6
botania:petal:6:3:6
botania:petal:6:4:6
botania:petal:6:5:6
botania:petal:6:6:6
botania:petal:6:7:6
botania:petal:6:8:6
botania:petal:6:9:6
botania:petal:6:10:6
botania:petal:6:11:6
botania:petal:6:12:6
botania:petal:6:13:6
botania:petal:6:14:6
botania:petal:6:15:6
>
# syntax: modid:name:weight or modid:name:weight:meta or modid:name:weight:meta:stacksize [default: [botania:rune:8:0:2], [botania:rune:8:1:2], [botania:rune:8:2:2], [botania:rune:8:3:2], [botania:rune:5:4], [botania:rune:5:5], [botania:rune:5:6], [botania:rune:5:7], [botania:rune:3:8], [botania:rune:3:9], [botania:rune:3:10], [botania:rune:3:11], [botania:rune:3:12], [botania:rune:3:13], [botania:rune:3:14], [botania:rune:3:15]]
S:"Reward Bag B list" <
botania:rune:8:0:2
botania:rune:8:1:2
botania:rune:8:2:2
botania:rune:8:3:2
botania:rune:5:4
botania:rune:5:5
botania:rune:5:6
botania:rune:5:7
botania:rune:3:8
botania:rune:3:9
botania:rune:3:10
botania:rune:3:11
botania:rune:3:12
botania:rune:3:13
botania:rune:3:14
botania:rune:3:15
>
# syntax: modid:name:weight or modid:name:weight:meta or modid:name:weight:meta:stacksize [default: [botania:manaresource:15:0:4], [botania:manaresource:15:1:4], [botania:manaresource:15:2:4], [botania:manaresource:9:4], [botania:manaresource:10:23:8], [botania:manaresource:7:14], [botania:manaresource:8:5:3], [botania:manaresource:11:7:3], [botania:manaresource:11:8:3], [botania:manaresource:11:9:3], [extrabotany:material:1:3]]
S:"Reward Bag C list" <
botania:manaresource:15:0:4
botania:manaresource:15:1:4
botania:manaresource:15:2:4
botania:manaresource:9:4
botania:manaresource:10:23:8
botania:manaresource:7:14
botania:manaresource:8:5:3
botania:manaresource:11:7:3
botania:manaresource:11:8:3
botania:manaresource:11:9:3
extrabotany:material:1:3
>
# syntax: modid:name:weight or modid:name:weight:meta or modid:name:weight:meta:stacksize [default: [minecraft:iron_ingot:36:0:4], [minecraft:diamond:18:0:1], [minecraft:coal:40:0:6], [minecraft:gold_ingot:24:0:4], [minecraft:ender_pearl:20:0:4], [minecraft:redstone:22:0:8], [botania:blacklotus:16:0:2], [botania:overgrowthseed:12:0:1], [extrabotany:buddhistrelics:1]]
S:"Reward Bag D list" <
minecraft:iron_ingot:36:0:4
minecraft:diamond:18:0:1
minecraft:coal:40:0:6
minecraft:gold_ingot:24:0:4
minecraft:ender_pearl:20:0:4
minecraft:redstone:22:0:8
botania:blacklotus:16:0:2
botania:overgrowthseed:12:0:1
extrabotany:buddhistrelics:1
>
# syntax: modid:name:weight or modid:name:weight:meta or modid:name:weight:meta:stacksize [default: [extrabotany:rewardbag:33:0:16], [extrabotany:rewardbag:23:1:10], [extrabotany:rewardbag:13:2:6], [extrabotany:rewardbag:13:3:6], [botania:manaresource:23:14], [botania:manaresource:20:4:5], [extrabotany:material:45:6], [extrabotany:material:1:3]]
S:"Reward Bag E list" <
extrabotany:rewardbag:33:0:16
extrabotany:rewardbag:23:1:10
extrabotany:rewardbag:13:2:6
extrabotany:rewardbag:13:3:6
botania:manaresource:23:14
botania:manaresource:20:4:5
extrabotany:material:45:6
extrabotany:material:1:3
>
# The Chance a monster will hold a Halloween Candy Night. Default is 2%.
D:extrabotany.config.chance.candybag=0.019999999552965164
# Whether to disable advancement requirement for relics. Set true to make all relics no longer require advancements.Default is false.
B:extrabotany.config.disable.advancementrequirement=false
# Whether to enable Advertisement Message. Default is true.
B:extrabotany.config.enable.advertisement=true
# Whether to enable Construct's Armory Compat. Default is false.
B:extrabotany.config.enable.ca=false
# Whether Monster will have the chance to hold a Halloween Candy Night when spawning. Default is true.
B:extrabotany.config.enable.candybag=true
# Whether Gaia Guardian III will release Divine Judge. Default is true.
B:extrabotany.config.enable.divinejudge=true
# Whether to disable spam in logs. Set false to disable it.
B:extrabotany.config.enable.features=true
# Whether Gaia Guardian III will disarm or not. Default is true.
B:extrabotany.config.enable.gaiadisarm=true
# Whether Gaia Guardian III will destroy other mod's blocks. Default is false.
B:extrabotany.config.enable.gaiasmash=false
# Whether to enable the Summoning of Gaia Guardian III. Default is true.
B:extrabotany.config.enable.gaiaspawning=true
# Whether to enable Herrscher of The Void. Default is true.
B:extrabotany.config.enable.herrscher=true
# Whether to enable that there can be more people than when the boss is summoned. Set true to enable it
B:extrabotany.config.enable.illegalpeople=false
# Whether to enable Flux Manafield. Default is true.
B:extrabotany.config.enable.managenerator=true
# Whether to enable Mana Liquefaction Device. Default is true.
B:extrabotany.config.enable.manaliquefaction=true
# Whether to enable The One Probe Support. Default is true. Require MC restart.
B:extrabotany.config.enable.topsupport=false
# Whether to enable True Damage. Set false to make all true damage become normal one.Default is true.
B:extrabotany.config.enable.truedamage=true
# Amount of Particles during Gaia Guardian III fight. Default is 100%.
D:extrabotany.config.gaia.particle=1.0
# Whether to enable Waila Support for Mana Buffer. Default is true. Require MC restart.
B:extrabotany.config.waila.manabuffer=false
# Whether to enable Waila Support for Flux Manafield. Default is true. Require MC restart.
B:extrabotany.config.waila.managenerator=false
# Whether to enable Waila Support for Mana Liquefaction Device. Default is true. Require MC restart.
B:extrabotany.config.waila.manaliquefaction=false
# Whether to enable Waila Support for Mana Pool. Default is true. Require MC restart.
B:extrabotany.config.waila.pool=false
}
"mana buffer" {
# [range: 1 ~ 2147483647, default: 400]
I:"mana transfer speed"=400
}
manalinkium {
# [range: 1 ~ 2147483647, default: 400]
I:"mana transfered per tick"=400
}
moonbless {
# [range: 1 ~ 2147483647, default: 1]
I:"mana per tick"=1
}
omniviolet {
# [range: 1 ~ 2147483647, default: 50]
I:"book burn time"=50
B:"enable catalysis"=true
# [range: 1 ~ 2147483647, default: 8]
I:"mana per tick"=8
# [range: 1 ~ 2147483647, default: 65]
I:"written book burn time"=65
}
reikarlily {
# [range: 1 ~ 2147483647, default: 1500]
I:"burntime for each lightning"=1500
# [range: 1 ~ 2147483647, default: 3600]
I:"cooldown after a lightning summoned by itself"=3600
# [range: 1 ~ 2147483647, default: 3600]
I:"cooldown after consuming lightning"=3600
# [range: 1 ~ 2147483647, default: 12000]
I:"mana based generated per lightning"=12000
# [range: 1 ~ 2147483647, default: 45]
I:"mana pertick"=45
# [range: 1 ~ 2147483647, default: 64]
I:"the lower base y, the higher chance it will summon lightning"=64
}
"stardust lotus" {
# [range: 1 ~ 100000, default: 800]
I:"mana consumed per tick"=800
# [range: 1 ~ 2147483647, default: 20000]
I:"mana cost at least"=20000
# [range: 1 ~ 2147483647, default: 150]
I:"mana cost per meter"=150
}
stonesia {
B:"enable catalysis"=true
# [range: 1 ~ 2147483647, default: 5]
I:"mana per tick"=5
}
"strike times" {
# [range: 1 ~ 2147483647, default: 5]
I:pedestal=5
}
sunbless {
# [range: 1 ~ 2147483647, default: 1]
I:"mana per tick"=1
}
"tinkle flower" {
# [range: 1 ~ 2147483647, default: 30]
I:efficiency=30
B:"enable catalysis"=true
}
tooltips {
B:"enable mana visualization"=true
}

297
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# Configuration file
~CONFIG_VERSION: 1.3.0
crafting {
# Enables the crafting recipe for bronze. [default: true]
B:bronze=true
stamps {
# Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
S:disabled <
20n
50n
100n
>
# Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
B:enabled=true
}
}
debug {
# Enable Debug mode (only useful to developers). [default: false]
B:enabled=false
}
difficulty {
# Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [EASY, NORMAL, HARD, OP]]
S:game.mode=EASY
# Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: false]
B:recreate.definitions=false
}
genetics {
# Energy use of Analyzer Block per work cycle. [range: 0 ~ 100000, default: 20320]
I:analyzerblock.energy.use=20320
# Allow bees to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
B:pollinate.vanilla.trees=true
research {
boost {
# The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
S:max.percent=5.0
# Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
S:multiplier=1.5
}
}
}
machines {
# List of enabled machines. Note that some things may be impossible to do if you change this! [default: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]] [valid: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]]
S:enabled <
still
fabricator
centrifuge
bottler
fermenter
rainmaker
carpenter
moistener
raintank
squeezer
>
}
performance {
# Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
B:backpacks.resupply=true
# Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true]
B:particleFX=true
}
power {
types {
# Enable MJ power support. [default: true]
B:mj=true
# Enable Redstone Flux power support. [default: true]
B:rf=true
# Enable Tesla power support. [default: true]
B:tesla=true
}
display {
# The format power will be displayed in in engine/machine interfaces. [default: RF] [valid: [RF, FE, MJ, TESLA]]
S:mode=MJ
}
}
structures {
# List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
S:disabled <
>
}
tweaks {
humus {
# Set how many stages humus has before it turns into sand. [range: 1 ~ 10, default: 3]
I:degradeDelimiter=3
}
gui {
mail {
alert {
# Enables the new mail alert box. [default: true]
B:enabled=true
# Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]]
S:xPosition=LEFT
# Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]]
S:yPosition=TOP
}
}
tabs {
# Display the energy statistics tab on energy consumers. [default: true]
B:energy=true
# Enables the hints tab on machine and engine guis. [default: true]
B:hints=true
# Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8]
I:speed=8
}
}
farms {
# Enables farm support for Extra Utilities Ender-lily seeds. [default: true]
B:enderlily=true
# Sets the multiplier of the multifarm and the cultivation farms. All cultivation farms alway use the double amount of fertilizer. [range: 0.1 ~ 5.0, default: 1.0]
S:fertilizer=1.0
# Enables farm support for Magical Crops. [default: true]
B:magicalcrops=true
# Enables farm support for Extra Utilities Red Orchid. [default: true]
B:redorchid=true
# Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
I:size=2
# Makes farms use a square layout instead of a diamond one. [default: false]
B:square=false
}
cultivation {
# Sets the size of the farmland that is used by all cultivation farms. [range: 1 ~ 15, default: 4]
I:extend=4
# Makes cultivation farms use a ring layout like the layout of the old farms. The farmland size of the ring layout is always one block smaller. [default: true]
B:ring=true
# Sets the size of the inner ring of the ring layout. [range: 1 ~ 8, default: 4]
I:ring_size=4
}
capsule {
# Enables the function that cans and capsules can pick up fluids from the world. [default: false]
B:capsulePickup=false
# Capsules are no longer consumed after being emptied. [default: false]
B:capsuleReuseable=false
}
habitatformer {
# for.config.tweaks.habitatformer.range.comment [range: 1 ~ 100, default: 10]
I:range=10
area {
# for.config.tweaks.habitatformer.area.resources.comment [range: 0.0 ~ 5.0, default: 0.5]
S:resources=0.5
# for.config.tweaks.habitatformer.area.speed.comment [range: 0.0 ~ 5.0, default: 0.5]
S:speed=0.5
}
}
charcoal {
# The base amount that the wood pile will drop if the wall blocks are no registered pile waal blocks. [range: 0 ~ 63, default: 8]
I:amount.base=8
# Sets the amount of blocks that the wood pile will check if it is a valid charcoal pile wall block. [range: 1 ~ 32, default: 16]
I:check.range=16
}
book {
# Players who enter the world for the first time get a Forester's Manual. [default: true]
B:spawn=true
}
}
world {
generate {
# Generates Forestry villagers and their houses. [default: true]
B:villagers=true
retrogen {
# Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
B:forced=false
# Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
B:normal=false
}
beehives {
# Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
S:amount=1.0
# Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
B:debug=false
I:dimBlacklist <
>
I:dimWhitelist <
>
##########################################################################################################
# blacklist
#--------------------------------------------------------------------------------------------------------#
# Disables the generation of a specific hive in a specific biome or in a biome with a specific biome
# type. Just add the registry name of the biome or the name of the biome type to the property of the
# hive. Every biome type / registry name has to be in a seperate line. The global type can be used to
# blacklist a biome from all hive generation.
##########################################################################################################
blacklist {
S:desert <
>
S:end <
>
S:forest <
>
S:global <
>
S:jungle <
>
S:meadows <
>
S:snow <
>
S:swamp <
>
S:swarm <
>
}
}
ore {
# Generates apatite ore blocks in the world. [default: true]
B:apatite=true
# Generates copper ore blocks in the world. [default: true]
B:copper=false
I:dimBlacklist <
>
I:dimWhitelist <
>
# Generates tin ore blocks in the world. [default: true]
B:tin=false
}
}
}

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# Configuration file
core {
parts {
B:"Enable cuisine part"=true
B:"Enable decor part"=true
B:"Enable industry part"=true
B:"Enable tools part"=true
B:"Enable util part"=true
B:"Enable world part"=true
}
subparts {
B:"Enable aluminum subpart"=true
B:"Enable coal subpart"=true
B:"Enable graphite subpart"=true
B:"Enable iron subpart"=true
B:"Enable rubber subpart"=true
B:"Enable steel subpart"=true
}
general {
B:"Generate Aluminum"=false
# grimpack.core.cfg.giveManual
B:"Give Instruction Manual on World Join"=true
# grimpack.core.cfg.showCheckMark
B:"Show checkmark if available manual page"=true
# grimpack.core.cfg.showDebugInfo
B:"Show debug info in console"=false
}
}

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# Configuration file
cuisine {
subparts {
B:"Enable SubPart chocolate"=true
B:"Enable SubPart dairy"=true
B:"Enable SubPart dragon fruit"=true
B:"Enable SubPart health"=true
B:"Enable SubPart pie"=true
B:"Enable SubPart soda"=true
}
general {
B:"Generate Cocoa Trees"=true
}
}

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# Configuration file
decor {
##########################################################################################################
# subparts
#--------------------------------------------------------------------------------------------------------#
# Subparts fireplaces, furniture, lamp posts, and slopes require Colorizer to also be active. If colorizer is disabled so are they.
##########################################################################################################
subparts {
B:"Enable SubPart alarm"=true
B:"Enable SubPart cages"=true
B:"Enable SubPart calendar"=true
B:"Enable SubPart colorizer"=true
B:"Enable SubPart decorations"=true
B:"Enable SubPart fireplaces"=true
B:"Enable SubPart flat item frame"=true
B:"Enable SubPart fluro"=true
B:"Enable SubPart frames"=true
B:"Enable SubPart furniture"=true
B:"Enable SubPart lamp posts"=true
B:"Enable SubPart lanterns"=true
B:"Enable SubPart lightbulbs"=true
B:"Enable SubPart neon sign"=true
B:"Enable SubPart slopes"=true
B:"Enable SubPart wall clock"=true
B:"Enable SubPart wallpaper"=true
}
general {
B:BurnFrames=true
B:BurnWallpaper=true
B:"Colorizers Consume Block"=false
B:CopyDye=true
S:DecorationBlocks <
mossy_cobblestone
diamond_ore
>
B:DyeFrames=true
B:DyeWallpaper=true
B:"Flip Blocks in Flat Item Frames"=true
I:NumWallpapers=24
I:SlopeSmoothness=2
B:UseAllBlocks=true
D:WallpaperWidth=1.0
B:grimpack.decor.cfg.EnableFirepitNet=true
B:grimpack.decor.cfg.InfiniteGrillFuel=false
}
}

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# Configuration file
industry {
subparts {
B:"Enable SubPart bridges"=true
B:"Enable SubPart chunk loader"=true
B:"Enable SubPart conveyor"=true
B:"Enable SubPart decoration"=true
B:"Enable SubPart doors"=true
B:"Enable SubPart elemental blocks"=true
B:"Enable SubPart extruder"=true
B:"Enable SubPart fans"=true
B:"Enable SubPart gates"=true
B:"Enable SubPart gravity"=true
B:"Enable SubPart hlights"=true
B:"Enable SubPart ice maker"=true
B:"Enable SubPart machines"=true
B:"Enable SubPart metal works"=true
B:"Enable SubPart nuclear"=true
B:"Enable SubPart rways"=true
B:"Enable SubPart sensors"=true
B:"Enable SubPart shaped charges"=false
B:"Enable SubPart spikes"=true
B:"Enable SubPart steel"=true
B:"Enable SubPart storage"=true
B:"Enable SubPart torches"=true
B:"Enable SubPart workbench upgrades"=true
}
general {
# Square chunks that are kept loaded. Should be odd!
I:"Chunk Loader Size"=5
# Turns off chunkloaders if the owner hasn't been active for this many hours. Zero and below disables this
I:"Chunk Loader Timeout"=0
I:"Damage from Uranium Ore"=4
B:"Do workbench upgrades double result"=false
B:"Generate Oil Ore"=true
B:"Generate Uranium"=false
I:"Maximum Bridge Length"=128
B:"Return Default Recipe If Listed"=true
B:"Show Fan Particles"=true
S:"Workbench black or white list" <
oredict:blockDiamond
oredict:gemDiamond
oredict:blockIron
oredict:ingotIron
oredict:blockGold
oredict:ingotGold
oredict:blockLapis
oredict:gemLapis
oredict:blockRedstone
oredict:dustRedstone
oredict:blockEmerald
oredict:gemEmerald
oredict:blockQuartz
oredict:gemQuartz
oredict:blockCoal
minecraft:coal
oredict:blockBlackDiamond
oredict:gemBlackDiamond
oredict:blockSteel
oredict:ingotSteel
>
B:"Workbench whitelist else blacklist"=false
S:grimpack.industry.cfg.modernfurnace_fuels <
grimpack:fuel>25000
grimpack:fuel_tank>225000
>
}
extruder {
D:"Coal speed modifier"=0.800000011920929
D:"Extruder move speed"=0.10000000149011612
I:"Fuel per blazerod"=12800
I:"Fuel per coal"=1600
I:"Fuel per extruded block"=200
I:"Fuel per lava"=6400
I:"Fuel per magma cream"=19200
I:"Fuel per mined block"=400
I:"Fuel per redstone"=3200
I:"Fuel per stick"=50
D:"Magmacream speed modifier"=2.200000047683716
D:"Redstone speed modifier"=1.399999976158142
D:"Stick speed modifier"=0.30000001192092896
}
}

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# Configuration file
general {
# Valid values:
# RIGHT
# LEFT
# DISABLED
S:abilityBar=LEFT
B:abilityBarScrolling=true
# When enabled the limit of the armor attribute (which is 30 by default) increases to 1024
B:increaseArmorLimit=true
B:overrideLocateCommand=true
B:updateChecker=true
modules {
# Requires superpower module
B:advanced_combat=true
B:extended_inventory=true
B:infinity=true
B:karma=true
B:materials=true
B:size_changing=true
B:superpowers=true
}
materials {
# Min: 0
# Max: 20
I:meteorite_chance=3
# If enabled you will get a radiation effect when you carry uranium items or if you are near uranium stuff
B:radiation=false
##########################################################################################################
# ore_settings
#--------------------------------------------------------------------------------------------------------#
# Values: minimun vein size, maximum vein size, chance, min Y, max Y
##########################################################################################################
ore_settings {
I:copper <
3
8
11
0
75
>
I:dwarf_star_alloy <
2
6
4
2
18
>
I:iridium <
1
4
2
3
12
>
I:lead <
2
8
6
10
35
>
I:nickel <
1
4
3
5
20
>
I:osmium <
1
5
5
10
32
>
I:palladium <
2
6
4
2
18
>
I:silver <
3
8
6
5
30
>
I:tin <
2
7
9
20
55
>
I:titanium <
2
5
2
4
14
>
I:uranium <
3
6
4
8
24
>
I:vibranium <
1
4
2
3
12
>
}
}
superpowers {
S:disabledAbilities <
modid:example_ability
>
B:nameChangeEffect=true
S:startSuperpowers <
modid:example_superpower
>
# If enabled, server owners can specify superpower players can choose when they first join the server
B:startSuperpowersEnabled=false
B:suitsetEnchantibility=true
}
sizechanging {
B:changeShadowSizes=true
S:entityBlackList <
modid:example_entity
>
}
infinity {
# This allows the Infinity Gauntlet to be made in an anvil
B:anvilCrafting=true
# If enabled the anvil crafting for the Infinity Gauntlet will get disabled if Tinkers Construct/ThermalExpansion is installed
B:disableAnvilWithMods=true
# If enabled the model of the Infinity Gauntlet will have fingers
B:fingersOnGauntlet=false
# If enabled you will be able to find Infinity Gauntlet Casts in villages
B:gauntletCastGeneration=true
# If enabled you can make the Infinity Gauntlet in a Tinkers Construct smeltery, ThermalExpansion Fluid Transposer or ImmersiveEngineering Metal Press
B:modCrafting=true
B:renderInfinityGeneratorBeam=true
}
ac {
S:disabledGrabEntities <
modid:mobname
>
}
}

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{
"enabled": true,
"maxUses": 100,
"baseRange": 0.0,
"stoneType": [
"amethyst",
"ruby"
]
}

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@ -0,0 +1,9 @@
{
"enabled": true,
"maxUses": 100,
"baseRange": 10.0,
"stoneType": [
"citrine",
"necris"
]
}

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@ -0,0 +1,9 @@
{
"enabled": true,
"maxUses": 100,
"baseRange": 5.0,
"stoneType": [
"ruby",
"necris"
]
}

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@ -0,0 +1,9 @@
{
"enabled": true,
"maxUses": 100,
"baseRange": 0.0,
"stoneType": [
"ruby",
"citrine"
]
}

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@ -0,0 +1,9 @@
{
"enabled": true,
"maxUses": 100,
"baseRange": 10.0,
"stoneType": [
"sapphire",
"citrine"
]
}

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@ -0,0 +1,9 @@
{
"enabled": true,
"maxUses": 100,
"baseRange": 0.0,
"stoneType": [
"emerald",
"ruby"
]
}

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@ -0,0 +1,9 @@
{
"enabled": true,
"maxUses": 100,
"baseRange": 10.0,
"stoneType": [
"sapphire",
"ruby"
]
}

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@ -0,0 +1,9 @@
{
"enabled": true,
"maxUses": 100,
"baseRange": 10.0,
"stoneType": [
"sapphire",
"soulgem"
]
}

View file

@ -0,0 +1,9 @@
{
"enabled": true,
"maxUses": 100,
"baseRange": 10.0,
"stoneType": [
"amethyst",
"emerald"
]
}

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@ -0,0 +1,9 @@
{
"enabled": true,
"maxUses": 100,
"baseRange": 20.0,
"stoneType": [
"amethyst",
"necris"
]
}

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@ -0,0 +1,11 @@
{
"durability": 5,
"reductionAmounts": [
2,
5,
3,
1
],
"enchantability": 15,
"toughness": 0.0
}

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@ -0,0 +1,11 @@
{
"durability": 35,
"reductionAmounts": [
4,
8,
10,
4
],
"enchantability": 20,
"toughness": 2.5
}

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@ -0,0 +1,7 @@
{
"harvestLevel": 4,
"maxUses": 5122,
"efficiency": 15.0,
"damage": 5.0,
"enchantability": 20
}

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@ -0,0 +1,11 @@
{
"durability": 5,
"reductionAmounts": [
1,
2,
3,
1
],
"enchantability": 15,
"toughness": 0.0
}

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@ -0,0 +1,11 @@
{
"durability": 15,
"reductionAmounts": [
2,
6,
5,
2
],
"enchantability": 9,
"toughness": 0.0
}

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@ -0,0 +1,11 @@
{
"durability": 5,
"reductionAmounts": [
1,
2,
3,
1
],
"enchantability": 15,
"toughness": 0.0
}

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@ -0,0 +1,7 @@
{
"harvestLevel": 3,
"maxUses": 3333,
"efficiency": 9.5,
"damage": 7.0,
"enchantability": 14
}

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{
"harvestLevel": 3,
"maxUses": 1200,
"efficiency": 7.5,
"damage": 2.5,
"enchantability": 12
}

120
src/cfg/grimpack/tools.cfg Normal file
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# Configuration file
tools {
subparts {
B:"Enable SubPart backpacks"=true
B:"Enable SubPart black diamond"=true
B:"Enable SubPart boomerangs"=true
B:"Enable SubPart buckets"=true
B:"Enable SubPart chicken suit"=true
B:"Enable SubPart chisel"=true
B:"Enable SubPart detonators"=true
B:"Enable SubPart extinguisher"=true
B:"Enable SubPart grenade launcher"=true
B:"Enable SubPart hammers"=true
B:"Enable SubPart knives"=true
B:"Enable SubPart machetes"=true
B:"Enable SubPart magic"=true
B:"Enable SubPart masks"=true
B:"Enable SubPart multitools"=true
B:"Enable SubPart pokeball"=true
B:"Enable SubPart portable workbench"=true
B:"Enable SubPart powerstaff"=true
B:"Enable SubPart ray guns"=true
B:"Enable SubPart slingshots"=true
B:"Enable SubPart spears"=true
B:"Enable SubPart staffs"=true
B:"Enable SubPart ultimate fist"=true
B:"Enable SubPart wands"=true
}
general {
B:"Allow Partial Bucket Amounts"=false
S:"Blocks allowed when restrict powerstaff is active" <
dirt
grass
cobblestone
stone
>
S:"Destructive Wand Spared Ores" <
oredict:oreGold
oredict:oreIron
oredict:oreCoal
oredict:oreLapis
minecraft:mob_spawner
oredict:chest
oredict:oreDiamond
oredict:oreRedstone
minecraft:lit_redstone_ore
oredict:oreEmerald
oredict:oreQuartz
oredict:oreUranium
oredict:oreAluminum
oredict:oreOil
oredict:oreElement115
oredict:oreBlackDiamond
oredict:oreRandomite
>
B:"Enable Bedrock Breaking"=false
B:"Enable Easy Mining Obsidian"=false
B:"Enable Free Build Mode"=false
B:"Generate Black Diamond"=true
B:"Generate Element 115"=true
B:"Generate Magic Crystals"=true
D:"Grenade Launcher Explosion Strength"=4.0
S:"Mining Wand Ores for Surface Mining" <
oredict:oreGold
oredict:oreIron
oredict:oreCoal
oredict:oreLapis
oredict:oreDiamond
oredict:oreRedstone
minecraft:lit_redstone_ore
oredict:oreEmerald
oredict:oreQuartz
oredict:oreUranium
oredict:oreAluminum
oredict:oreOil
oredict:oreElement115
oredict:oreBlackDiamond
oredict:oreRandomite
>
I:"Multitool durability multiplier"=3
B:"Restrict powerstaff blocks"=false
}
ultimatefist {
D:"Ultimate Fist Attack Speed"=0.0
I:"Ultimate Fist Block Breaking Speed"=64
B:"Ultimate Fist Can Be Damaged"=false
I:"Ultimate Fist Damage Against Entity's"=1561
I:"Ultimate Fist Durability Amount"=1561
}
slingshot {
D:"Explosive Pellet Damage"=1.5
D:"Fire Pellet Damage"=1.5
D:"Iron Pellet Damage"=6.0
D:"Light Pellet Damage"=1.0
D:"Netherrack Pellet Damage"=5.0
D:"Stone Pellet Damage"=1.0
}
boomerang {
B:"Breaks Plants"=false
B:"Breaks Torches"=false
I:"Diamond Boomerang Damage"=5
B:"Diamond Boomerang Follows"=false
I:"Diamond Boomerang Range"=30
B:"Hits Buttons"=true
B:"Turn Around Items"=false
B:"Turn Around Mobs"=false
B:"Turn Around Switch"=true
I:"Wood Boomerang Damage"=1
I:"Wood Boomerang Range"=20
}
}

41
src/cfg/grimpack/util.cfg Normal file
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@ -0,0 +1,41 @@
# Configuration file
util {
subparts {
B:"Enable SubPart auto item replacer"=false
B:"Enable SubPart auto torch"=true
B:"Enable SubPart chicken feathers"=true
B:"Enable SubPart debug"=false
B:"Enable SubPart double doors"=true
B:"Enable SubPart frozen"=true
B:"Enable SubPart fusrodah"=true
B:"Enable SubPart graves"=true
B:"Enable SubPart infinite lava"=false
B:"Enable SubPart time"=true
}
fusrodah {
I:"FusRoDah cooldown (seconds)"=5
D:"Horizontal Pushing Force"=2.0
B:"Sound Enabled"=true
D:"Upward Pushing Force"=0.8
B:"Use Original FusRoDah Sound"=false
}
general {
I:"The spawn rate for chickens dropping feathers"=26000
}
autotorch {
# AutoTorch Light Tolerance defines what the maximum light tolerance can be before another torch will be placed. So, if it is higher the more torches will be placed while lower will decrease the amount.
I:"AutoTorch Light Tolerance"=30
# AutoTorch Distance allows you to specify where to place the torch. There are currently 4 options from under the player to three blocks in front of the player
S:"AutoTorch Torch Distance"=grimpack.util.autotorch.d0
B:"AutoTorch enabled"=false
}
}

141
src/cfg/grimpack/world.cfg Normal file
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@ -0,0 +1,141 @@
# Configuration file
world {
subparts {
B:"Enable SubPart 8-bit mobs"=true
B:"Enable SubPart corruption"=false
B:"Enable SubPart desert wells"=true
B:"Enable SubPart flat bedrock"=true
B:"Enable SubPart floating island world type"=false
B:"Enable SubPart floating islands"=true
B:"Enable SubPart fungus"=true
B:"Enable SubPart glowstone seeds"=true
B:"Enable SubPart gunpowder reeds"=true
B:"Enable SubPart ice pixie"=true
B:"Enable SubPart more people"=false
B:"Enable SubPart randomite"=true
B:"Enable SubPart ruins"=true
B:"Enable SubPart treasure mobs"=true
B:"Enable SubPart world gen expanded"=true
}
general {
B:"Check For Structures"=false
I:"Desert Well spawn rate"=1000
B:"Generate Flat Bedrock Nether"=true
B:"Generate Flat Bedrock Surface"=true
I:"Glowstone seed plant height"=15
B:"Spawn Parabuzzys"=true
}
##########################################################################################################
# world-gen-expanded
#--------------------------------------------------------------------------------------------------------#
# Change the values to decide how rare or common the different world gen items spawn. Larger values means rarer.
##########################################################################################################
world-gen-expanded {
I:"Frequency Cactus Fields"=150
I:"Frequency Melons"=200
I:"Frequency Sand Pits"=250
I:"Frequency Sandstone Pillars"=250
I:"Frequency Saplings"=200
I:"Frequency Tree Stumps"=200
I:"Frequency Wheat Field"=150
}
##########################################################################################################
# floating-islands
#--------------------------------------------------------------------------------------------------------#
# Floating Islands configuration options. Spawn rate becomes more rare as the number grows.
##########################################################################################################
floating-islands {
I:"Size Variance"=5
I:"Spawn Rate"=500
}
##########################################################################################################
# fungus
#--------------------------------------------------------------------------------------------------------#
# Add blocks to each of the different eating fungus's whitelists and blacklists respectively.
##########################################################################################################
fungus {
S:"All Eating Blacklist" <
air
bedrock
obsidian
>
S:"Dirt Eating Whitelist" <
grass
dirt
farmland
>
S:"Forest Eating Whitelist" <
log
log2
leaves
leaves2
>
S:"Rocks Eating Whitelist" <
cobblestone
sandstone
netherrack
monster_egg
stonebrick
>
S:"Sand and Eating Fungus Whitelist" <
sand
gravel
soul_sand
>
S:"Smooth Stone Fungus Whitelist" <
stone
monster_egg
>
S:"Water and Leaves Fungus Whitelist" <
sapling
flowing_water
water
leaves
leaves2
web
tallgrass
deadbush
yellow_flower
red_flower
brown_mushroom
red_mushroom
wheat
reeds
melon_stem
pumpkin_stem
vine
waterlily
nether_wart
cocoa
carrots
potatoes
double_plant
>
}
ruins {
D:"Death Spire Chance"=0.001
I:"Ruin Chance"=350
I:"Ruin Fountain Chance"=350
I:"Ruin Pyramid Chance"=650
I:"Ruin Snowball Chance"=1000
I:"Ruin Tries"=16
I:"Ruin Water Dome Chance"=1000
D:"Rune Chance"=0.15
I:"Spire Chance"=350
I:"Spire Height"=40
I:"Spire Radius"=7
}
}

View file

@ -0,0 +1,726 @@
# Configuration file
general {
# Set this to false to disable the manual's forced change of GUI scale
B:adjustManualScale=false
# Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability.
# Note that this may lead to a break of formatting and have text go off the page in some instances. This is unavoidable.
B:badEyesight=false
# If this is enabled, placing a block in a wire will break it (drop the wire coil)
B:blocksBreakWires=true
# Support for colourblind people, gives a text-based output on capacitor sides
B:colourblindSupport=false
# Set to false to have Coresamples not show the coordinates of the chunk.
B:coreSampleCoords=true
# Disables the fancy rendering of blueprints on the Workbench and Autoworkbench.
# Set this to true if your game keeps freezing or crashing when looking at such a block.
B:disableFancyBlueprints=true
# Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS.
# Affects turrets and garden cloches
B:disableFancyTESR=false
# A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE.
B:enableDebug=false
# Set this to false to remove IE villagers from the game
B:enableVillagers=true
# If this is enabled, wires connected to power sources will cause damage to entities touching them
# This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
B:enableWireDamage=true
# Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods.
B:fancyItemHolding=true
# The weight that hempseeds have when breaking tall grass. 5 by default, set to 0 to disable drops
I:hempSeedWeight=5
# By default all devices that accept cables have increased renderbounds to show cables even if the block itself is not in view.
# Disabling this reduces them to their minimum sizes, which might improve FPS on low-power PCs
B:increasedRenderboxes=true
# Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on.
D:increasedTileRenderdistance=1.5
# Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things
B:nixietubeFont=true
# Controls if item tooltips should contain the OreDictionary names of items. These tooltips are only visible in advanced tooltip mod (F3+H)
B:oreTooltips=true
# A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from.
# This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
S:preferredOres <
lucraftcore
thermalfoundation
>
# Set this to false to hide the update news in the manual
B:showUpdateNews=true
# Set to false to disable the stencil buffer. This may be necessary on older GPUs.
B:stencilBufferEnabled=true
# Drop connections with non-existing endpoints when loading the world. Use with care and backups and only when suspecting corrupted data.
# This option will check and load all connection endpoints and may slow down the world loading process.
B:validateConnections=false
# Set this to false to stop the IE villager house from spawning
B:villagerHouse=true
# The RGB colourate of the wires.
I:wireColouration <
11758655
15573061
7303023
9862765
7303023
16723759
16445918
10323322
>
I:wireColourationDefault <
11758655
15573061
7303023
9862765
7303023
16723759
16445918
10323322
>
# The maximum length wire can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational
I:wireLength <
16
16
32
32
32
32
>
# The percentage of power lost every 16 blocks of distance for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) )
D:wireLossRatio <
0.05
0.025
0.025
1.0
1.0
1.0
>
# The transfer rates in Flux/t for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) )
I:wireTransferRate <
2048
8192
32768
0
0
0
>
##########################################################################################################
# compat
#--------------------------------------------------------------------------------------------------------#
# A list of all mods that IE has integrated compatability for
# Setting any of these to false disables the respective compat
##########################################################################################################
compat {
B:actuallyadditions=true
B:albedo=true
B:attaineddrops2=true
B:baubles=true
B:betterwithmods=true
B:bloodmagic=true
B:botania=true
B:chisel=true
B:chiselsandbits=true
B:cofhcore=true
B:crafttweaker=true
B:denseores=true
B:enderio=true
B:extrautils2=true
B:forestry=true
B:foundry=true
B:harvestcraft=true
B:ic2=true
B:inspirations=true
B:mysticalagriculture=true
B:opencomputers=true
B:railcraft=true
B:tconstruct=true
B:thaumcraft=true
B:theoneprobe=true
B:thermalfoundation=true
B:waila=true
}
machines {
# A modifier to apply to the energy costs of every Arc Furnace recipe
# Min: 0.001
# Max: 1000.0
D:arcFurnace_energyModifier=1.0
# A modifier to apply to the time of every Arc Furnace recipe
# Min: 0.001
# Max: 1000.0
D:arcFurnace_timeModifier=1.0
# Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot
B:arcfurnace_electrodeCrafting=false
# The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
# Min: 1
# Max: 2147483647
I:arcfurnace_electrodeDamage=96000
# Set this to false to disable the Arc Furnace's recycling of armors and tools
B:arcfurnace_recycle=true
# The Flux the Assembler will consume to craft an item from a recipe
# Min: 1
# Max: 2147483647
I:assembler_consumption=80
# A modifier to apply to the energy costs of every Automatic Workbench recipe
# Min: 0.001
# Max: 1.7976931348623157E308
D:autoWorkbench_energyModifier=1.0
# A modifier to apply to the time of every Automatic Workbench recipe
# Min: 0.001
# Max: 1.7976931348623157E308
D:autoWorkbench_timeModifier=1.0
# The Flux per tick the belljar consumes to grow plants
# Min: 1
# Max: 2147483647
I:belljar_consumption=8
# The amount of ticks one dose of fertilizer lasts in the belljar
# Min: 1
# Max: 2147483647
I:belljar_fertilizer=6000
# The amount of fluid the belljar uses per dose of fertilizer
# Min: 1
# Max: 2147483647
I:belljar_fluid=250
# A base-modifier for all fluid fertilizers in the belljar
# Min: 0.001
# Max: 1.7976931348623157E308
D:belljar_fluid_fertilizer_mod=1.0
# A modifier to apply to the belljars total growing speed
# Min: 0.001
# Max: 1.7976931348623157E308
D:belljar_growth_mod=1.0
# A base-modifier for all solid fertilizers in the belljar
# Min: 0.001
# Max: 1.7976931348623157E308
D:belljar_solid_fertilizer_mod=1.0
# A modifier to apply to the energy costs of every Bottling Machine's process
# Min: 0.001
# Max: 1.7976931348623157E308
D:bottlingMachine_energyModifier=1.0
# A modifier to apply to the time of every Bottling Machine's process
# Min: 0.001
# Max: 1.7976931348623157E308
D:bottlingMachine_timeModifier=1.0
# The maximum amount of Flux that can be input into a high-voltage capacitor (by IE net or other means)
# Min: 1
# Max: 2147483647
I:capacitorHV_input=4096
# The maximum amount of Flux that can be output from a high-voltage capacitor (by IE net or other means)
# Min: 1
# Max: 2147483647
I:capacitorHV_output=4096
# The maximum amount of Flux that can be stored in a high-voltage capacitor
# Min: 1
# Max: 2147483647
I:capacitorHV_storage=4000000
# The maximum amount of Flux that can be input into a low-voltage capacitor (by IE net or other means)
# Min: 1
# Max: 2147483647
I:capacitorLV_input=256
# The maximum amount of Flux that can be output from a low-voltage capacitor (by IE net or other means)
# Min: 1
# Max: 2147483647
I:capacitorLV_output=256
# The maximum amount of Flux that can be stored in a low-voltage capacitor
# Min: 1
# Max: 2147483647
I:capacitorLV_storage=100000
# The maximum amount of Flux that can be input into a medium-voltage capacitor (by IE net or other means)
# Min: 1
# Max: 2147483647
I:capacitorMV_input=1024
# The maximum amount of Flux that can be output from a medium-voltage capacitor (by IE net or other means)
# Min: 1
# Max: 2147483647
I:capacitorMV_output=1024
# The maximum amount of Flux that can be stored in a medium-voltage capacitor
# Min: 1
# Max: 2147483647
I:capacitorMV_storage=1000000
# The Flux per tick the Charging Station can insert into an item
# Min: 1
# Max: 2147483647
I:charger_consumption=256
# The Flux per tick consumed by the Core Sample Drill
# Min: 1
# Max: 2147483647
I:coredrill_consumption=40
# The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
# Min: 1
# Max: 2147483647
I:coredrill_time=200
# A modifier to apply to the energy costs of every Crusher recipe
# Min: 0.001
# Max: 1000.0
D:crusher_energyModifier=1.0
# A modifier to apply to the time of every Crusher recipe
# Min: 0.001
# Max: 1000.0
D:crusher_timeModifier=1.0
# The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
# Min: 0
# Max: 2147483647
I:dieselGen_output=4096
# The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
# Min: 0.0
# Max: 1.7976931348623157E308
D:dynamo_output=3.0
# The chance that a given chunk will contain a mineral vein.
# Min: 0.001
# Max: 1.7976931348623157E308
D:excavator_chance=0.2
# The Flux per tick the Excavator will consume to dig
# Min: 1
# Max: 2147483647
I:excavator_consumption=4096
# The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
I:excavator_depletion=38400
# List of dimensions that can't contain minerals. Default: The End.
I:excavator_dimBlacklist <
1
>
# The chance that the Excavator will not dig up an ore with the currently downward-facing bucket.
# Min: 0.0
# Max: 1.7976931348623157E308
D:excavator_fail_chance=0.05
# Set this to false to disable the ridiculous amounts of particles the Excavator spawns
B:excavator_particles=true
# The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
# Min: 0.001
# Max: 1.7976931348623157E308
D:excavator_speed=1.0
# A modifier to apply to the energy costs of every Fermenter recipe
# Min: 0.001
# Max: 1000.0
D:fermenter_energyModifier=1.0
# A modifier to apply to the time of every Fermenter recipe
# Min: 0.001
# Max: 1000.0
D:fermenter_timeModifier=1.0
# How much Flux the floodlight draws per tick
# Min: 1
# Max: 2147483647
I:floodlight_energyDraw=5
# How much Flux the floodlight can hold (must be at least 10x the power draw)
# Min: 1
# Max: 2147483647
I:floodlight_maximumStorage=80
# Set this to false to disable the mob-spawn prevention of the Floodlight
B:floodlight_spawnPrevent=true
# The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
# Min: 1
# Max: 2147483647
I:heater_consumption=8
# The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
# Min: 1
# Max: 2147483647
I:heater_speedupConsumption=24
# How much Flux the powered lantern draws per tick
# Min: 1
# Max: 2147483647
I:lantern_energyDraw=1
# How much Flux the powered lantern can hold (should be greater than the power draw)
# Min: 1
# Max: 2147483647
I:lantern_maximumStorage=10
# Set this to false to disable the mob-spawn prevention of the Powered Lantern
B:lantern_spawnPrevent=true
# The Flux that will be output by the lightning rod when it is struck
# Min: 0
# Max: 2147483647
I:lightning_output=16000000
# A modifier to apply to the energy costs of every MetalPress recipe
# Min: 0.001
# Max: 1000.0
D:metalPress_energyModifier=1.0
# A modifier to apply to the time of every MetalPress recipe
# Min: 0.001
# Max: 1000.0
D:metalPress_timeModifier=1.0
# A modifier to apply to the energy costs of every Mixer's process
# Min: 0.001
# Max: 1.7976931348623157E308
D:mixer_energyModifier=1.0
# A modifier to apply to the time of every Mixer's process
# Min: 0.001
# Max: 1.7976931348623157E308
D:mixer_timeModifier=1.0
# The basic transferrate of a fluid pipe, in mB/t
# Min: 1
# Max: 2147483647
I:pipe_transferrate=50
# The transferrate of a fluid pipe when accelerated by a pump, in mB/t
# Min: 1
# Max: 2147483647
I:pipe_transferrate_pressurized=1000
# The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
# Min: 1
# Max: 2147483647
I:preheater_consumption=32
# The Flux the Fluid Pump will consume to pick up a fluid block in the world
# Min: 1
# Max: 2147483647
I:pump_consumption=250
# The Flux the Fluid Pump will consume pressurize+accelerate fluids, increasing the transferrate
# Min: 1
# Max: 2147483647
I:pump_consumption_accelerate=5
# Set this to false to disable the fluid pump being able to draw infinite water from sources
B:pump_infiniteWater=true
# If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
B:pump_placeCobble=true
# A modifier to apply to the energy costs of every Refinery recipe
# Min: 0.001
# Max: 1000.0
D:refinery_energyModifier=1.0
# A modifier to apply to the time of every Refinery recipe. Can't be lower than 1
# Min: 0.001
# Max: 1000.0
D:refinery_timeModifier=1.0
# A modifier to apply to the energy costs of every Squeezer recipe
# Min: 0.001
# Max: 1000.0
D:squeezer_energyModifier=1.0
# A modifier to apply to the time of every Squeezer recipe
# Min: 0.001
# Max: 1000.0
D:squeezer_timeModifier=1.0
# The Flux per tick the Tesla Coil will consume, simply by being active
# Min: 1
# Max: 2147483647
I:teslacoil_consumption=256
# The amount of Flux the Tesla Coil will consume when shocking an entity
# Min: 1
# Max: 2147483647
I:teslacoil_consumption_active=512
# The amount of damage the Tesla Coil will do when shocking an entity
# Min: 0.0
# Max: 1.7976931348623157E308
D:teslacoil_damage=6.0
# Output modifier for the energy created by the Thermoelectric Generator
# Min: 0.0
# Max: 1.7976931348623157E308
D:thermoelectric_output=1.0
# The Flux per tick the chemthrower turret consumes to shoot
# Min: 1
# Max: 2147483647
I:turret_chem_consumption=32
# The Flux per tick any turret consumes to monitor the area
# Min: 1
# Max: 2147483647
I:turret_consumption=64
# The Flux per tick the gun turret consumes to shoot
# Min: 1
# Max: 2147483647
I:turret_gun_consumption=32
# In- and output rates of LV,MV and HV Wire Conenctors. This is independant of the transferrate of the wires.
I:wireConnectorInput <
256
1024
4096
>
}
ores {
# A blacklist of dimensions in which IE ores won't spawn. By default this is Nether (-1) and End (1)
I:oreDimBlacklist <
-1
1
>
# Generation config for Bauxite Ore.
# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
I:ore_bauxite <
4
40
85
8
100
>
# Generation config for Copper Ore.
# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
I:ore_copper <
0
40
72
8
100
>
# Generation config for Lead Ore.
# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
I:ore_lead <
0
8
36
4
100
>
# Generation config for Nickel Ore.
# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
I:ore_nickel <
0
8
24
2
100
>
# Generation config for Silver Ore.
# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
I:ore_silver <
0
8
40
4
80
>
# Generation config for Uranium Ore.
# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
I:ore_uranium <
0
8
24
2
60
>
# Set this to true to allow retro-generation of Bauxite Ore.
B:retrogen_bauxite=false
# Set this to true to allow retro-generation of Copper Ore.
B:retrogen_copper=false
# The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
# Change this in combination with the retrogen booleans to regen only some of the ores.
S:retrogen_key=DEFAULT
# Set this to true to allow retro-generation of Lead Ore.
B:retrogen_lead=false
# Set this to false to disable the logging of the chunks that were flagged for retrogen.
B:retrogen_log_flagChunk=true
# Set this to false to disable the logging of the chunks that are still left to retrogen.
B:retrogen_log_remaining=true
# Set this to true to allow retro-generation of Nickel Ore.
B:retrogen_nickel=false
# Set this to true to allow retro-generation of Silver Ore.
B:retrogen_silver=false
# Set this to true to allow retro-generation of Uranium Ore.
B:retrogen_uranium=false
}
tools {
# The amount of base damage an ArmorPiercing Cartridge inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_AP=10.0
# The amount of base damage a single part of Buckshot inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_Buck=2.0
# The amount of base damage a Casull Cartridge inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_Casull=10.0
# The amount of base damage a DragonsBreath Cartridge inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_Dragon=3.0
# The amount of base damage a Homing Cartridge inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_Homing=10.0
# The amount of base damage a Phial Cartridge inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_Potion=1.0
# The amount of damage a silver bullet inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_Silver=10.0
# The amount of base damage a Wolfpack Cartridge inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_Wolfpack=6.0
# The amount of damage the sub-projectiles of the Wolfpack Cartridge inflict
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_WolfpackPart=4.0
# The mb of fluid the Chemical Thrower will consume per tick of usage
# Min: 1
# Max: 2147483647
I:chemthrower_consumption=10
# Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
B:chemthrower_scroll=true
# The maximum durability of the Wirecutter. Used up when cutting plates into wire.
# Min: 1
# Max: 2147483647
I:cutterDurabiliy=250
# Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer
B:disableHammerCrushing=false
# A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names.
S:earDefenders_SoundBlacklist <
>
# The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
# Min: 1
# Max: 2147483647
I:hammerDurabiliy=100
# A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this
S:powerpack_blacklist <
embers:ashen_cloak_chest
ic2:batpack
ic2:cf_pack
ic2:energy_pack
ic2:jetpack
ic2:jetpack_electric
ic2:lappack
>
# A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]
S:powerpack_whitelist <
>
# The base amount of Flux consumed per shot by the Railgun
# Min: 1
# Max: 2147483647
I:railgun_consumption=800
# A modifier for the damage of all projectiles fired by the Railgun
# Min: 0.001
# Max: 1.7976931348623157E308
D:railgun_damage=1.0
# A whitelist of foods allowed in the toolbox, formatting: [mod id]:[item name]
S:toolbox_foods <
>
# A whitelist of tools allowed in the toolbox, formatting: [mod id]:[item name]
S:toolbox_tools <
>
# A whitelist of wire-related items allowed in the toolbox, formatting: [mod id]:[item name]
S:toolbox_wiring <
>
}
}

301
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# Configuration file
general {
# Automatically focus the search bar in the shelving unit when you enter the GUI [default: true]
B:autoSelectSearchBar=true
# Set players on fire when processing blaze rods in the crushing table [default: true]
B:crushingTableCausesFire=true
# Allow to power machines directly with RF [default: false]
B:enableDirectRFUsage=true
ores {
# Oil per stage in a oil source block, every block has 10 stages
I:oilPerStage=1000
copper {
# If Copper ore should be generated or not [default: true]
B:active=false
# Amount of Copper ore per chunk
I:chunkAmount=11
# Max level to generate the ore
I:maxLevel=70
# Min level to generate the ore
I:minLevel=10
# Amount of Copper ore per vein
I:veinAmount=8
}
lead {
# If Lead ore should be generated or not [default: true]
B:active=false
# Amount of Lead ore per chunk
I:chunkAmount=10
# Max level to generate the ore
I:maxLevel=80
# Min level to generate the ore
I:minLevel=2
# Amount of Lead ore per vein
I:veinAmount=8
}
tungsten {
# If Tungsten ore should be generated or not [default: true]
B:active=true
# Amount of Tungsten ore per chunk
I:chunkAmount=8
# Max level to generate the ore
I:maxLevel=60
# Min level to generate the ore
I:minLevel=20
# Amount of Tungsten ore per vein
I:veinAmount=8
}
pyrite {
# If Pyrite ore should be generated or not [default: true]
B:active=false
# Amount of Pyrite ore per chunk
I:chunkAmount=9
# Max level to generate the ore
I:maxLevel=100
# Min level to generate the ore
I:minLevel=30
# Amount of Pyrite ore per vein
I:veinAmount=9
}
limestone {
# If Limestone should be generated or not [default: true]
B:active=true
# Amount of Limestone per chunk
I:chunkAmount=3
# Standard deviation of the amount of veins per chunk
D:deviation=0.8999999761581421
# Max amount of veins of ore per chunk
I:maxAmount=5
# Max level to generate the ore
I:maxLevel=64
# Min amount of veins of ore per chunk
I:minAmount=0
# Min level to generate the ore
I:minLevel=16
# Amount of Limestone per vein
I:veinAmount=32
}
oil {
# If Oil source should be generated or not [default: true]
B:active=true
# Distance between oil deposits in multiples of 8
I:distance=10
# Probability of each block of oil to be generated
D:probability=0.019999999552965164
}
}
inserters {
# Ignore speed upgrades in inserters, they will be always applied [default: false]
B:infiniteInserterSpeedUpgrades=false
# Ignore stack upgrades in inserters, they will be always applied [default: false]
B:infiniteInserterStackUpgrades=false
# Default: delay between inserter animations in ticks
D:inserterDefaultDelay=10.0
# Default: amount of items to take with an inserter on each operation
I:inserterDefaultStackSize=8
# Upgraded: delay between inserter animations in ticks
D:inserterUpgradedDelay=5.0
# Upgraded: amount of items to take with an inserter on each operation
I:inserterUpgradedStackSize=64
}
gui {
# Allow players to use the gui of the combustion generator [default: true]
B:allowCombustionChamberGui=true
# Max distance the player can be from the conveyor belt to render its items, setting this value lower increases FPS
D:conveyorBeltItemRenderLimit=128.0
# Scale of the gui with respect of the background image
D:guideBookScale=1.5
# Unit of Heat to display, Celsius or Fahrenheit [default: true]
B:heatUnitCelsius=true
# When you search something in the shelving unit the JEI search bar will update with the same search text [default: false]
B:syncShelvingUnitSearchWithJei=false
# Character used to separate number like , in 1,000,000. Only one character will be used [default: ,]
S:thousandsSeparator=,
}
energy {
# Airlock: cost of removing a water block
D:airlockAirCost=2.0
# Airlock: maintenance cost per Air Bubble every 40 ticks (2 sec)
D:airlockBubbleCost=1.0
# Item Low Battery Capacity
I:batteryItemLowCapacity=250000
# Item Medium Battery Capacity
I:batteryItemMediumCapacity=2500000
# Big combustion chamber max speed in Fuel per tick
D:bigCombustionChamberMaxSpeed=40.0
# Big Electric Furnace Max Consumption
D:bigElectricFurnaceMaxConsumption=200.0
# Battery Block Capacity
I:blockBatteryCapacity=1000000
# Battery Block Item charge and discharge speed in Joules/tick (Watts)
I:blockBatteryTransferRate=500
# Small boiler max steam production in mB
I:boilerMaxProduction=20
# Combustion chamber max speed in Fuel per tick
D:combustionChamberMaxSpeed=4.0
# Conversion speed for the electric engine in RF/t
I:electricEngineSpeed=1000
# Electric Furnace Max Consumption
D:electricFurnaceMaxConsumption=20.0
# Electric Heater Max Production (in joules)
D:electricHeaterMaxProduction=80.0
# Energy used per attack with this tool
I:electricToolAttackConsumption=2000
# Energy used per block mined with this tool
I:electricToolBreakConsumption=1000
# Capacity of electric tools
I:electricToolCapacity=512000
# Energy used per jump
I:electricToolPistonConsumption=4000
# Gasification Unit Max Consumption
D:gasificationUnitConsumption=40.0
# Grinder Max Consumption
D:grinderMaxConsumption=40.0
# Hydraulic Press Max Consumption
D:hydraulicPressMaxConsumption=60.0
# Multiblock boiler max steam production in mB
I:multiblockBoilerMaxProduction=600
# Oil Heater Max Consumption
D:oilHeaterMaxConsumption=120.0
# Pumpjack Max Consumption
D:pumpjackConsumption=80.0
# Pumpjack Scan tries per tick, every scan checks 8 blocks
I:pumpjackScanSpeed=80
# Refinery Max Consumption in Steam mB
D:refineryMaxConsumption=20.0
# Conversion speed for the RF transformer in RF/t
I:rfConversionSpeed=100
# Sieve Max Consumption
D:sieveMaxConsumption=40.0
# Solar power heat generation per tick (in Joules)
I:solarMirrorHeatProduction=16
# Solar Panel Production
D:solarPanelMaxProduction=100.0
# Steam engine max production in W (J/t)
I:steamEngineMaxProduction=240
# Steam turbine max production in W (J/t)
I:steamTurbineMaxProduction=1200
# Max energy transmitted by the tesla tower per player/receiver (in joules), warning: if you put a high value the the machine may get negative voltages
D:teslaTowerTransmissionRate=500.0
# Thermopile production (approximated)
D:thermopileProduction=20.0
# Conversion ratio between Watts and Forge Energy, NOTE: all the values in the config about energy are in Watts
D:wattsToFE=1.0
# Wind Turbine Production
D:windTurbineMaxProduction=200.0
}
machines {
# Max amount of items that a container can drop when mined, it will delete the rest of items
I:containerMaxItemDrops=8192
# Max amount of items that a container can store
I:containerMaxItemStorage=65536
# Enable/disable (1/0) particles in machine animations
I:enableMachineParticles=1
# Amount of water generated by a Water generator every tick
I:waterGeneratorPerTickWater=20
}
pc {
# Allow TCP connections in PCs [default: true]
B:allowTcpConnections=true
# Color of text, valid values: 0 => amber 1, 1 => amber 2, 2 => white, 3 => green 1, 4 => apple 2, 5 => green 2, 6 => apple 2c, 7 => green 3, 8 => green 4
I:computerTextColor=0
# Max TCP connections in all PCs
I:maxTcpConnections=8
# Energy consumed every tick by the mining robot
D:miningRobotPassiveConsumption=1.0
}
}

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# Configuration file
client {
# Align HUD with left (if true) or right (if false)
B:AlignHUDLeft=true
# How much light to produce if ambient lighting is enabled.
I:AmbientLightingLevel=15
# Allow sneak+scroll to change Configurator modes.
B:ConfiguratorModeScroll=true
# Should active machines produce block light.
B:EnableAmbientLighting=true
# If enabled machines play their sounds while running.
B:EnableMachineSounds=true
# Play sounds for Jetpack/Gas Mask/Flamethrower (all players).
B:EnablePlayerSounds=true
# Christmas/New Years greetings in chat.
B:Holidays=true
# Show particles when machines active.
B:MachineEffects=true
# Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
B:MultiblockFormParticles=true
# If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
B:OpaqueTransmitterRender=false
# Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
D:SoundVolume=1.0
}
general {
# If enabled, lasers can break blocks and the flamethrower starts fires.
B:AestheticWorldDamage=true
# Disable to make the anchor upgrade not do anything.
B:AllowChunkloading=true
# Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
B:AllowProtection=true
# Allows vanilla spawners to be moved with a Cardboard Box.
B:AllowSpawnerBoxPickup=true
# Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
B:AllowTransmitterAlloyUpgrade=true
# Max damage the Armored Jetpack can absorb.
I:ArmoredJepackDamageMax=115
# Damage absorb ratio of the Armored Jetpack.
D:ArmoredJetpackDamageRatio=0.8
# Disables Forge Energy (FE,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
B:BlacklistForgePower=false
# Disables IC2 power integration. Requires world restart (server-side option in SMP).
B:BlacklistIC2Power=false
# Disables Thermal Expansion RedstoneFlux power integration. Requires world restart (server-side option in SMP).
B:BlacklistRFPower=false
# Disables Tesla power integration. Requires world restart (server-side option in SMP).
B:BlacklistTeslaPower=false
# How many ticks must pass until a block's active state can sync with the client.
I:ClientUpdateDelay=10
# Enables recipes using Control Circuits to use OreDict'd Control Circuits from other mods.
B:ControlCircuitOreDict=true
# Chance that copper generates in a chunk. (0 to Disable)
I:CopperPerChunk=0
# Max number of blocks in a copper vein.
I:CopperVeinSize=8
# If machine is disabled in config, do we set its block to air if it is found in world?
B:DestroyDisabledBlocks=true
# Maximum amount (joules) of energy the Atomic Disassembler can contain
D:DisassemblerBatteryCapacity=1000000.0
# The amount of damage the Atomic Disassembler does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts)
I:DisassemblerDamageMax=20
# The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
I:DisassemblerDamageMin=4
# Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
I:DisassemblerEnergyUsage=10
# Cost in Joules of using the Atomic Disassembler as a hoe.
I:DisassemblerEnergyUsageHoe=10
# Cost in Joules of using the Atomic Disassembler as a weapon.
I:DisassemblerEnergyUsageWeapon=2000
# Enable the 'Extended Vein Mining' mode for the Atomic Disassembler. (Allows vein mining everything not just ores/logs)
B:DisassemblerExtendedMiningMode=true
# Enable the 'Fast' mode for the Atomic Disassembler.
B:DisassemblerFastMode=true
# The max Atomic Disassembler Vein Mining Block Count.
I:DisassemblerMiningCount=128
# The Range of the Atomic Disassembler Extended Vein Mining.
I:DisassemblerMiningRange=10
# Enable the 'Slow' mode for the Atomic Disassembler.
B:DisassemblerSlowMode=true
# Enable the 'Vein Mining' mode for the Atomic Disassembler.
B:DisassemblerVeinMiningMode=true
# Audible sparkles.
B:DynamicTankEasterEgg=false
# Conversion multiplier from Joules to EU (Joules * EUToJoules = EU)
D:EUToJoules=0.1
# Allows chunks to retrogen Mekanism ore blocks.
B:EnableWorldRegeneration=false
# Joules required by the Resistive Heater to produce one unit of heat. Also affects Thermoelectric Boiler's Water->Steam rate.
D:EnergyPerHeat=1000.0
# How much energy (Joules) a piece of redstone gives in machines.
D:EnergyPerRedstone=10000.0
# Displayed energy type in Mekanism GUIs.
S:EnergyType=RF
# Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
I:EthyleneBurnTime=40
# Thermal Evaporation Tower heat loss per tick.
D:EvaporationHeatDissipation=0.02
# Max Temperature of the Thermal Evaporation Tower.
D:EvaporationMaxTemp=3000.0
# Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
D:EvaporationSolarMultiplier=0.2
# Temperature to amount produced ratio for Thermal Evaporation Tower.
D:EvaporationTempMultiplier=0.1
# Conversion multiplier from Joules to Forge Energy (Joules * ForgeToJoules = FE)
D:ForgeToJoules=0.4
# Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
D:HeatPerFuelTick=4.0
# How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
D:HydrogenEnergyDensity=200.0
# Conversion multiplier from EU to Joules (EU * JoulesToEU = Joules)
D:JoulesToEU=10.0
# Conversion multiplier from Forge Energy to Joules (FE * JoulesToForge = Joules)
D:JoulesToForge=2.5
# Conversion multiplier from RF to Joules (RF * JoulesToRF = Joules)
D:JoulesToRF=2.5
# Conversion multiplier from Tesla to Joules (Tesla * JoulesToTesla = Joules)
D:JoulesToTesla=2.5
# Energy needed to destroy or attract blocks with a Laser (per block hardness level).
I:LaserDiggingEnergy=100000
# How far (in blocks) a laser can travel.
I:LaserRange=64
# Log Mekanism packet names. Debug setting.
B:LogPackets=false
# Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
D:MaxEnergyPerSteam=100.0
# Flamethrower Gas Tank capacity in mB.
I:MaxFlamethrowerGas=24000
# Jetpack Gas Tank capacity in mB.
I:MaxJetpackGas=24000
# Fluidic Plenisher stops after this many blocks.
I:MaxPlenisherNodes=4000
# Maximum block distance to pull fluid from for the Electric Pump.
I:MaxPumpRange=80
# Scuba Tank Gas Tank capacity in mB.
I:MaxScubaGas=24000
# Energy multiplier for using silk touch mode with the Digital Miner.
I:MinerSilkMultiplier=6
# Radius of the explosion of Obsidian TNT.
I:ObsidianTNTBlastRadius=12
# Fuse time for Obsidian TNT.
I:ObsidianTNTDelay=100
# Ops can bypass the block security restrictions if enabled.
B:OpsBypassRestrictions=false
# Chance that osmium generates in a chunk. (0 to Disable)
I:OsmiumPerChunk=0
# Max number of blocks in an osmium vein.
I:OsmiumVeinSize=8
# Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
I:PortableTeleporterDelay=0
# Add filled creative gas tanks to creative/JEI.
B:PrefilledGasTanks=true
# If enabled makes Water and Heavy Water blocks be removed from the world on pump.
B:PumpWaterSources=false
# Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency.
D:QuantumEntangloporterEnergyTransfer=1.6E7
# Conversion multiplier from Joules to RF (Joules * RFToJoules = RF)
D:RFToJoules=0.4
# Chance that salt generates in a chunk. (0 to Disable)
I:SaltPerChunk=2
# Max number of blocks in a salt vein.
I:SaltVeinSize=6
# Chance of producing sawdust per operation in the precision sawmill when turning logs into planks.
D:SawdustChanceLog=1.0
# Chance of producing sawdust per operation in the precision sawmill when turning planks into sticks.
D:SawdustChancePlank=0.25
# Enable the spawning of baby skeletons. Think baby zombies but skeletons.
B:SpawnBabySkeletons=true
# Amount of heat each Boiler heating element produces.
D:SuperheatingHeatTransfer=10000.0
# Displayed temperature unit in Mekanism GUIs.
S:"Temperature Units"=K
# Conversion multiplier from Joules to Tesla (Joules * TeslaToJoules = Tesla)
D:TeslaToJoules=0.4
# Chance that tin generates in a chunk. (0 to Disable)
I:TinPerChunk=0
# Max number of blocks in a tin vein.
I:TinVeinSize=8
# Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
I:UpgradeModifier=10
# TCP port for the Voice server to listen on.
I:VoicePort=36123
# Should machines void the gas inside of them on load if there is no recipe using that gas.
B:VoidInvalidGases=true
# Enables the voice server for Walkie Talkies.
B:WalkieTalkieServerEnabled=false
# Change this value to cause Mekanism to regen its ore in all loaded chunks.
I:WorldRegenVersion=0
# Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value.)
I:digitalMinerMaxRadius=32
# Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
I:quantumEntangloporterFluidBuffer=512000
# Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
I:quantumEntangloporterGasBuffer=512000
}
generation {
# Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
D:AdvancedSolarGeneration=300.0
# Amount of energy in Joules the Bio Generator produces per tick.
D:BioGeneration=350.0
# Affects the Injection Rate, Max Temp, and Ignition Temp.
D:EnergyPerFusionFuel=5000000.0
# Amount of energy in Joules the Heat Generator produces per tick. (heatGenerationLava * heatGenerationLava) + heatGenerationNether
D:HeatGeneration=150.0
# Multiplier of effectiveness of Lava in the Heat Generator.
D:HeatGenerationLava=5.0
# Add this amount of Joules to the energy produced by a heat generator if it is in the Nether.
D:HeatGenerationNether=100.0
# Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
D:SolarGeneration=50.0
# The number of blades on each turbine coil per blade applied.
I:TurbineBladesPerCoil=4
# The rate at which steam is condensed in the turbine.
I:TurbineCondenserFlowRate=32000
# The rate at which steam is dispersed into the turbine.
D:TurbineDisperserGasFlow=640.0
# The rate at which steam is vented into the turbine.
D:TurbineVentGasFlow=16000.0
# The list of dimension ids that the Wind Generator will not generate power in.
I:WindGenerationDimBlacklist <
>
# Maximum base generation value of the Wind Generator.
D:WindGenerationMax=480.0
# The maximum Y value that affects the Wind Generators Power generation.
I:WindGenerationMaxY=255
# Minimum base generation value of the Wind Generator.
D:WindGenerationMin=60.0
# The minimum Y value that affects the Wind Generators Power generation.
I:WindGenerationMinY=24
}
generators {
# Allow AdvancedSolarGenerator to be used/crafted. Requires game restart to fully take effect.
B:AdvancedSolarGeneratorEnabled=true
# Allow BioGenerator to be used/crafted. Requires game restart to fully take effect.
B:BioGeneratorEnabled=true
# Allow GasGenerator to be used/crafted. Requires game restart to fully take effect.
B:GasGeneratorEnabled=true
# Allow HeatGenerator to be used/crafted. Requires game restart to fully take effect.
B:HeatGeneratorEnabled=true
# Allow SolarGenerator to be used/crafted. Requires game restart to fully take effect.
B:SolarGeneratorEnabled=true
# Allow WindGenerator to be used/crafted. Requires game restart to fully take effect.
B:WindGeneratorEnabled=true
}
machines {
# Allow Chargepad to be used/crafted. Requires game restart to fully take effect.
B:ChargepadEnabled=true
# Allow ChemicalCrystallizer to be used/crafted. Requires game restart to fully take effect.
B:ChemicalCrystallizerEnabled=true
# Allow ChemicalDissolutionChamber to be used/crafted. Requires game restart to fully take effect.
B:ChemicalDissolutionChamberEnabled=true
# Allow ChemicalInfuser to be used/crafted. Requires game restart to fully take effect.
B:ChemicalInfuserEnabled=true
# Allow ChemicalInjectionChamber to be used/crafted. Requires game restart to fully take effect.
B:ChemicalInjectionChamberEnabled=true
# Allow ChemicalOxidizer to be used/crafted. Requires game restart to fully take effect.
B:ChemicalOxidizerEnabled=true
# Allow ChemicalWasher to be used/crafted. Requires game restart to fully take effect.
B:ChemicalWasherEnabled=true
# Allow Combiner to be used/crafted. Requires game restart to fully take effect.
B:CombinerEnabled=true
# Allow Crusher to be used/crafted. Requires game restart to fully take effect.
B:CrusherEnabled=true
# Allow DigitalMiner to be used/crafted. Requires game restart to fully take effect.
B:DigitalMinerEnabled=true
# Allow ElectricPump to be used/crafted. Requires game restart to fully take effect.
B:ElectricPumpEnabled=true
# Allow ElectrolyticSeparator to be used/crafted. Requires game restart to fully take effect.
B:ElectrolyticSeparatorEnabled=true
# Allow EnergizedSmelter to be used/crafted. Requires game restart to fully take effect.
B:EnergizedSmelterEnabled=true
# Allow EnrichmentChamber to be used/crafted. Requires game restart to fully take effect.
B:EnrichmentChamberEnabled=true
# Allow Factory to be used/crafted. Requires game restart to fully take effect.
B:FactoryEnabled=true
# Allow FluidTank to be used/crafted. Requires game restart to fully take effect.
B:FluidTankEnabled=true
# Allow FluidicPlenisher to be used/crafted. Requires game restart to fully take effect.
B:FluidicPlenisherEnabled=true
# Allow FormulaicAssemblicator to be used/crafted. Requires game restart to fully take effect.
B:FormulaicAssemblicatorEnabled=true
# Allow FuelwoodHeater to be used/crafted. Requires game restart to fully take effect.
B:FuelwoodHeaterEnabled=true
# Allow LaserAmplifier to be used/crafted. Requires game restart to fully take effect.
B:LaserAmplifierEnabled=true
# Allow Laser to be used/crafted. Requires game restart to fully take effect.
B:LaserEnabled=true
# Allow LaserTractorBeam to be used/crafted. Requires game restart to fully take effect.
B:LaserTractorBeamEnabled=true
# Allow LogisticalSorter to be used/crafted. Requires game restart to fully take effect.
B:LogisticalSorterEnabled=true
# Allow MetallurgicInfuser to be used/crafted. Requires game restart to fully take effect.
B:MetallurgicInfuserEnabled=true
# Allow Oredictionificator to be used/crafted. Requires game restart to fully take effect.
B:OredictionificatorEnabled=true
# Allow OsmiumCompressor to be used/crafted. Requires game restart to fully take effect.
B:OsmiumCompressorEnabled=true
# Allow PersonalChest to be used/crafted. Requires game restart to fully take effect.
B:PersonalChestEnabled=true
# Allow PrecisionSawmill to be used/crafted. Requires game restart to fully take effect.
B:PrecisionSawmillEnabled=true
# Allow PressurizedReactionChamber to be used/crafted. Requires game restart to fully take effect.
B:PressurizedReactionChamberEnabled=true
# Allow PurificationChamber to be used/crafted. Requires game restart to fully take effect.
B:PurificationChamberEnabled=true
# Allow QuantumEntangloporter to be used/crafted. Requires game restart to fully take effect.
B:QuantumEntangloporterEnabled=true
# Allow ResistiveHeater to be used/crafted. Requires game restart to fully take effect.
B:ResistiveHeaterEnabled=true
# Allow RotaryCondensentrator to be used/crafted. Requires game restart to fully take effect.
B:RotaryCondensentratorEnabled=true
# Allow SeismicVibrator to be used/crafted. Requires game restart to fully take effect.
B:SeismicVibratorEnabled=true
# Allow SolarNeutronActivator to be used/crafted. Requires game restart to fully take effect.
B:SolarNeutronActivatorEnabled=true
# Allow Teleporter to be used/crafted. Requires game restart to fully take effect.
B:TeleporterEnabled=true
}
storage {
# Base energy storage (Joules).
D:ChargePadStorage=40000.0
# Base energy storage (Joules).
D:ChemicalCrystallizerStorage=160000.0
# Base energy storage (Joules).
D:ChemicalDissolutionChamberStorage=160000.0
# Base energy storage (Joules).
D:ChemicalInfuserStorage=80000.0
# Base energy storage (Joules).
D:ChemicalInjectionChamberStorage=160000.0
# Base energy storage (Joules).
D:ChemicalWasherStorage=80000.0
# Base energy storage (Joules).
D:CombinerStorage=40000.0
# Base energy storage (Joules).
D:CrusherStorage=20000.0
# Base energy storage (Joules).
D:DigitalMinerStorage=40000.0
# Base energy storage (Joules).
D:ElectricPumpStorage=40000.0
# Base energy storage (Joules).
D:ElectrolyticSeparatorStorage=160000.0
# Base energy storage (Joules).
D:EnergizedSmelterStorage=20000.0
# Base energy storage (Joules).
D:EnrichmentChamberStorage=20000.0
# Base energy storage (Joules).
D:FluidicPlenisherStorage=40000.0
# Base energy storage (Joules).
D:FormulaicAssemblicatorStorage=40000.0
# Base energy storage (Joules).
D:LaserStorage=2000000.0
# Base energy storage (Joules).
D:MetallurgicInfuserStorage=20000.0
# Base energy storage (Joules).
D:OsmiumCompressorStorage=80000.0
# Base energy storage (Joules).
D:OxidationChamberStorage=80000.0
# Base energy storage (Joules).
D:PrecisionSawmillStorage=20000.0
# Base energy storage (Joules).
D:PressurizedReactionBaseStorage=2000.0
# Base energy storage (Joules).
D:PurificationChamberStorage=80000.0
# Base energy storage (Joules).
D:RotaryCondensentratorStorage=20000.0
# Base energy storage (Joules).
D:SeismicVibratorStorage=20000.0
# Base energy storage (Joules).
D:TeleporterStorage=5000000.0
}
tier {
# The number of items a Advanced bin can store.
I:AdvancedBinStorage=8192
# Internal buffer in Joules of each Advanced universal cable.
I:AdvancedCableCapacity=12800
# Insulation value of Advanced thermodynamic conductor.
D:AdvancedConductorConductionInsulation=400.0
# Heat capacity of Advanced thermodynamic conductor.
D:AdvancedConductorHeatCapacity=1.0
# Conduction value of Advanced thermodynamic conductor.
D:AdvancedConductorInverseConduction=5.0
# Maximum number of Joules a Advanced energy cube can store.
D:AdvancedEnergyCubeMaxEnergy=8000000.0
# Output rate in Joules of a Advanced energy cube.
D:AdvancedEnergyCubeOutput=3200.0
# Output rate of Advanced gas tank in mB.
I:AdvancedFluidTankOutput=800
# Storage size of Advanced gas tank in mB.
I:AdvancedFluidTankStorage=28000
# Output rate of Advanced gas tank in mB.
I:AdvancedGasTankOutput=512
# Storage size of Advanced gas tank in mB.
I:AdvancedGasTankStorage=128000
# Maximum number of Joules a Advanced induction cell can store.
D:AdvancedInductionCellMaxEnergy=8.0E9
# Maximum number of Joules a Advanced induction provider can output or accept.
D:AdvancedInductionProviderOutput=512000.0
# Capacity of Advanced mechanical pipe in mB.
I:AdvancedPipeCapacity=4000
# Pump rate of Advanced mechanical pipe in mB/t.
I:AdvancedPipePullAmount=400
# Item throughput rate of Advanced logistical transporter in items/s.
I:AdvancedTransporterPullAmount=16
# Five times travel speed of Advanced logistical transporter.
I:AdvancedTransporterSpeed=10
# Capacity of Advanced pressurized tube in mB.
I:AdvancedTubeCapacity=1024
# Pump rate of Advanced pressurized tube in mB/t.
I:AdvancedTubePullAmount=256
# The number of items a Basic bin can store.
I:BasicBinStorage=4096
# Internal buffer in Joules of each Basic universal cable.
I:BasicCableCapacity=3200
# Insulation value of Basic thermodynamic conductor.
D:BasicConductorConductionInsulation=10.0
# Heat capacity of Basic thermodynamic conductor.
D:BasicConductorHeatCapacity=1.0
# Conduction value of Basic thermodynamic conductor.
D:BasicConductorInverseConduction=5.0
# Maximum number of Joules a Basic energy cube can store.
D:BasicEnergyCubeMaxEnergy=2000000.0
# Output rate in Joules of a Basic energy cube.
D:BasicEnergyCubeOutput=800.0
# Output rate of Basic gas tank in mB.
I:BasicFluidTankOutput=400
# Storage size of Basic gas tank in mB.
I:BasicFluidTankStorage=14000
# Output rate of Basic gas tank in mB.
I:BasicGasTankOutput=256
# Storage size of Basic gas tank in mB.
I:BasicGasTankStorage=64000
# Maximum number of Joules a Basic induction cell can store.
D:BasicInductionCellMaxEnergy=1.0E9
# Maximum number of Joules a Basic induction provider can output or accept.
D:BasicInductionProviderOutput=64000.0
# Capacity of Basic mechanical pipe in mB.
I:BasicPipeCapacity=1000
# Pump rate of Basic mechanical pipe in mB/t.
I:BasicPipePullAmount=100
# Item throughput rate of Basic logistical transporter in items/s.
I:BasicTransporterPullAmount=1
# Five times travel speed of Basic logistical transporter.
I:BasicTransporterSpeed=5
# Capacity of Basic pressurized tube in mB.
I:BasicTubeCapacity=256
# Pump rate of Basic pressurized tube in mB/t.
I:BasicTubePullAmount=64
# The number of items a Creative bin can store.
I:CreativeBinStorage=2147483647
# Maximum number of Joules a Creative energy cube can store.
D:CreativeEnergyCubeMaxEnergy=1.7976931348623157E308
# Output rate in Joules of a Creative energy cube.
D:CreativeEnergyCubeOutput=1.7976931348623157E308
# Output rate of Creative gas tank in mB.
I:CreativeFluidTankOutput=1073741823
# Storage size of Creative gas tank in mB.
I:CreativeFluidTankStorage=2147483647
# Output rate of Creative gas tank in mB.
I:CreativeGasTankOutput=1073741823
# Storage size of Creative gas tank in mB.
I:CreativeGasTankStorage=2147483647
# The number of items a Elite bin can store.
I:EliteBinStorage=32768
# Internal buffer in Joules of each Elite universal cable.
I:EliteCableCapacity=64000
# Insulation value of Elite thermodynamic conductor.
D:EliteConductorConductionInsulation=8000.0
# Heat capacity of Elite thermodynamic conductor.
D:EliteConductorHeatCapacity=1.0
# Conduction value of Elite thermodynamic conductor.
D:EliteConductorInverseConduction=5.0
# Maximum number of Joules a Elite energy cube can store.
D:EliteEnergyCubeMaxEnergy=3.2E7
# Output rate in Joules of a Elite energy cube.
D:EliteEnergyCubeOutput=12800.0
# Output rate of Elite gas tank in mB.
I:EliteFluidTankOutput=1600
# Storage size of Elite gas tank in mB.
I:EliteFluidTankStorage=56000
# Output rate of Elite gas tank in mB.
I:EliteGasTankOutput=1028
# Storage size of Elite gas tank in mB.
I:EliteGasTankStorage=256000
# Maximum number of Joules a Elite induction cell can store.
D:EliteInductionCellMaxEnergy=6.4E10
# Maximum number of Joules a Elite induction provider can output or accept.
D:EliteInductionProviderOutput=4096000.0
# Capacity of Elite mechanical pipe in mB.
I:ElitePipeCapacity=16000
# Pump rate of Elite mechanical pipe in mB/t.
I:ElitePipePullAmount=1600
# Item throughput rate of Elite logistical transporter in items/s.
I:EliteTransporterPullAmount=32
# Five times travel speed of Elite logistical transporter.
I:EliteTransporterSpeed=20
# Capacity of Elite pressurized tube in mB.
I:EliteTubeCapacity=4096
# Pump rate of Elite pressurized tube in mB/t.
I:EliteTubePullAmount=1024
# The number of items a Ultimate bin can store.
I:UltimateBinStorage=262144
# Internal buffer in Joules of each Ultimate universal cable.
I:UltimateCableCapacity=320000
# Insulation value of Ultimate thermodynamic conductor.
D:UltimateConductorConductionInsulation=100000.0
# Heat capacity of Ultimate thermodynamic conductor.
D:UltimateConductorHeatCapacity=1.0
# Conduction value of Ultimate thermodynamic conductor.
D:UltimateConductorInverseConduction=5.0
# Maximum number of Joules a Ultimate energy cube can store.
D:UltimateEnergyCubeMaxEnergy=1.28E8
# Output rate in Joules of a Ultimate energy cube.
D:UltimateEnergyCubeOutput=51200.0
# Output rate of Ultimate gas tank in mB.
I:UltimateFluidTankOutput=3200
# Storage size of Ultimate gas tank in mB.
I:UltimateFluidTankStorage=112000
# Output rate of Ultimate gas tank in mB.
I:UltimateGasTankOutput=2056
# Storage size of Ultimate gas tank in mB.
I:UltimateGasTankStorage=512000
# Maximum number of Joules a Ultimate induction cell can store.
D:UltimateInductionCellMaxEnergy=5.12E11
# Maximum number of Joules a Ultimate induction provider can output or accept.
D:UltimateInductionProviderOutput=3.2768E7
# Capacity of Ultimate mechanical pipe in mB.
I:UltimatePipeCapacity=64000
# Pump rate of Ultimate mechanical pipe in mB/t.
I:UltimatePipePullAmount=6400
# Item throughput rate of Ultimate logistical transporter in items/s.
I:UltimateTransporterPullAmount=64
# Five times travel speed of Ultimate logistical transporter.
I:UltimateTransporterSpeed=50
# Capacity of Ultimate pressurized tube in mB.
I:UltimateTubeCapacity=16384
# Pump rate of Ultimate pressurized tube in mB/t.
I:UltimateTubePullAmount=4096
}
usage {
# Energy per operation tick (Joules).
D:ChemicalCrystallizerUsage=400.0
# Energy per operation tick (Joules).
D:ChemicalDissolutionChamberUsage=400.0
# Energy per operation tick (Joules).
D:ChemicalInfuserUsage=200.0
# Energy per operation tick (Joules).
D:ChemicalInjectionChamberUsage=400.0
# Energy per operation tick (Joules).
D:ChemicalWasherUsage=200.0
# Energy per operation tick (Joules).
D:CombinerUsage=50.0
# Energy per operation tick (Joules).
D:CrusherUsage=50.0
# Energy per operation tick (Joules).
D:DigitalMinerUsage=100.0
# Energy per operation tick (Joules).
D:ElectricPumpUsage=100.0
# Energy per operation tick (Joules).
D:EnergizedSmelterUsage=50.0
# Energy per operation tick (Joules).
D:EnrichmentChamberUsage=50.0
# Energy per operation tick (Joules).
D:FluidicPlenisherUsage=100.0
# Energy per operation tick (Joules).
D:FormulaicAssemblicatorUsage=100.0
# Energy needed for one [recipe unit] of heavy water production (Joules).
D:HeavyWaterElectrolysisUsage=800.0
# Energy per operation tick (Joules).
D:LaserUsage=5000.0
# Energy per operation tick (Joules).
D:MetallurgicInfuserUsage=50.0
# Energy per operation tick (Joules).
D:OsmiumCompressorUsage=100.0
# Energy per operation tick (Joules).
D:OxidationChamberUsage=200.0
# Energy per operation tick (Joules).
D:PrecisionSawmillUsage=50.0
# Energy per operation tick (Joules).
D:PressurizedReactionBaseUsage=5.0
# Energy per operation tick (Joules).
D:PurificationChamberUsage=200.0
# Energy per operation tick (Joules).
D:RotaryCondensentratorUsage=50.0
# Energy per operation tick (Joules).
D:SeismicVibratorUsage=50.0
# Base Joules cost for a teleportation.
I:TeleporterBaseUsage=1000
# Flat additional cost for interdimensional teleportation.
I:TeleporterDimensionPenalty=10000
# Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
I:TeleporterDistanceUsage=10
}

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# Configuration file
general {
# With this enabled, Power Flowers will not be affected by Watch of Flowing Time.
B:blacklist_power_flower_from_watch=true
# Max item that will be displayed.
# 0 disables item exporting from links and makes refined ones useless.
# Reduce this if you are having problems with auto-crafting or similar things.
I:emc_link_max_out=2000000000
# The whitelist for Stone Table will be ignored unless this is set to true.
B:enable_stone_table_whitelist=false
# If set to false, it will only copy items with EMC value.
B:final_star_copy_any_item=false
# If set to false, it will remove item NBT.
B:final_star_copy_nbt=false
# Set to 0 to completely disable itemc copying.
# Min: 0
# Max: 2147483647
I:final_star_update_interval=20
# Overrides default EMC formatter from ProjectE with custom one.
B:override_emc_formatter=true
S:stone_table_whitelist <
oredict:ingot
oredict:gem
oredict:dust
oredict:nugget
oredict:block
oredict:ore
oredict:stone
oredict:cobblestone
oredict:sand
oredict:dirt
oredict:gravel
oredict:obsidian
oredict:netherrack
oredict:endstone
minecraft:coal@*
minecraft:flint
minecraft:clay_ball
oredict:dye
oredict:string
oredict:leather
oredict:sugercane
oredict:feather
oredict:gunpowder
minecraft:wheat_seeds
oredict:logWood
oredict:treeSapling
oredict:blockGlassColorless
oredict:enderpearl
minecraft:blaze_rod
minecraft:ghast_tear
>
}
items {
B:alchemy_table=false
B:arcane_tablet=false
B:clay_matter=false
B:collectors=false
B:final_star=false
B:knowledge_sharing_book=true
B:link=true
B:power_flowers=false
B:relays=false
B:stars=true
B:stone_table=false
B:tome=true
}
tiers {
basic {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=4.0
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=1.0
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=64.0
}
dark {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=12.0
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=3.0
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=192.0
}
red {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=40.0
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=10.0
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=640.0
}
magenta {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=160.0
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=40.0
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=2560.0
}
pink {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=640.0
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=150.0
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=10240.0
}
purple {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=2560.0
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=750.0
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=40960.0
}
violet {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=10240.0
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=3750.0
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=163840.0
}
blue {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=40960.0
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=15000.0
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=655360.0
}
cyan {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=163840.0
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=60000.0
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=2621440.0
}
green {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=655360.0
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=240000.0
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=1.048576E7
}
lime {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=2621440.0
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=960000.0
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=4.194304E7
}
yellow {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=1.048576E7
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=3840000.0
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=1.6777216E8
}
orange {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=4.194304E7
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=1.536E7
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=6.7108864E8
}
white {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=1.6777216E8
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=6.144E7
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=2.68435456E9
}
fading {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=6.7108864E8
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=2.4576E8
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=1.073741824E10
}
final_tier {
# Min: 0.0
# Max: 9.223372036854776E18
D:collector_output=1.0E12
# Min: 0.0
# Max: 9.223372036854776E18
D:relay_bonus=1.0E12
# Min: 1.0
# Max: 9.223372036854776E18
D:relay_transfer=1.7976931348623157E308
}
}

View file

@ -0,0 +1,427 @@
# Configuration file
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Here you can disable entire blocks.
# Changing these will have adverse effects on existing worlds.
# For the list of which sub-blocks are on each ID see the sub-block section below.
##########################################################################################################
blocks {
B:actuator=true
B:admin_steam_producer=true
B:anvil=true
B:battery_nickel_iron=true
B:battery_nickel_zinc=true
B:battery_zinc_carbon=true
B:battery_zinc_silver=true
B:blast_furnace=true
B:boiler_firebox_fluid=true
B:boiler_firebox_solid=true
B:boiler_tank_pressure_high=true
B:boiler_tank_pressure_low=true
B:brick_abyssal=true
B:brick_andesite=true
B:brick_bleachedbone=true
B:brick_bloodstained=true
B:brick_diorite=true
B:brick_frostbound=true
B:brick_granite=true
B:brick_infernal=true
B:brick_nether=true
B:brick_pearlized=true
B:brick_quarried=true
B:brick_red_nether=true
B:brick_red_sandy=true
B:brick_sandy=true
B:charge_feeder=true
B:charge_trap=true
B:chest_metals=true
B:chest_void=true
B:coke_oven=true
B:coke_oven_red=true
B:detector=true
B:equipment=true
B:fluid.creosote=true
B:fluid.steam=true
B:flux_transformer=true
B:force_track_emitter=true
B:frame=true
B:generic=true
B:glass=true
B:lantern=true
B:logbook=true
B:manipulator=true
B:metal=true
B:ore=true
B:ore_magic=true
B:ore_metal=true
B:ore_metal_poor=true
B:post=true
B:post_metal=true
B:post_metal_platform=true
B:reinforced_concrete=true
B:ritual=true
B:rock_crusher=true
B:signal=true
B:signal_box=true
B:signal_dual=true
B:slab=true
B:stair=true
B:steam_oven=true
B:steam_turbine=true
B:tank_iron_gauge=true
B:tank_iron_valve=true
B:tank_iron_wall=true
B:tank_steel_gauge=true
B:tank_steel_valve=true
B:tank_steel_wall=true
B:tank_water=true
B:track_elevator=true
B:track_flex_abandoned=true
B:track_flex_electric=true
B:track_flex_high_speed=true
B:track_flex_hs_electric=true
B:track_flex_reinforced=true
B:track_flex_strap_iron=true
B:track_force=true
B:track_outfitted=true
B:trade_station=true
B:wall=true
B:wire=true
B:worldlogic=true
B:worldspike=true
B:worldspike_point=true
}
##########################################################################################################
# subblocks
#--------------------------------------------------------------------------------------------------------#
# Here is were you can enable/disable various sub-blocks.
# Railcraft will attempt to compensate for any missing component by providing alternatives (usually).
##########################################################################################################
subblocks {
B:activator=true
B:actuator_lever=true
B:actuator_motor=true
B:actuator_routing=true
B:booster=true
B:brick_abyssal_block=true
B:brick_abyssal_brick=true
B:brick_abyssal_cobble=true
B:brick_abyssal_etched=true
B:brick_abyssal_fitted=true
B:brick_abyssal_ornate=true
B:brick_andesite_block=true
B:brick_andesite_brick=true
B:brick_andesite_cobble=true
B:brick_andesite_etched=true
B:brick_andesite_fitted=true
B:brick_andesite_ornate=true
B:brick_bleachedbone_block=true
B:brick_bleachedbone_brick=true
B:brick_bleachedbone_cobble=true
B:brick_bleachedbone_etched=true
B:brick_bleachedbone_fitted=true
B:brick_bleachedbone_ornate=true
B:brick_bloodstained_block=true
B:brick_bloodstained_brick=true
B:brick_bloodstained_cobble=true
B:brick_bloodstained_etched=true
B:brick_bloodstained_fitted=true
B:brick_bloodstained_ornate=true
B:brick_diorite_block=true
B:brick_diorite_brick=true
B:brick_diorite_cobble=true
B:brick_diorite_etched=true
B:brick_diorite_fitted=true
B:brick_diorite_ornate=true
B:brick_frostbound_block=true
B:brick_frostbound_brick=true
B:brick_frostbound_cobble=true
B:brick_frostbound_etched=true
B:brick_frostbound_fitted=true
B:brick_frostbound_ornate=true
B:brick_granite_block=true
B:brick_granite_brick=true
B:brick_granite_cobble=true
B:brick_granite_etched=true
B:brick_granite_fitted=true
B:brick_granite_ornate=true
B:brick_infernal_block=true
B:brick_infernal_brick=true
B:brick_infernal_cobble=true
B:brick_infernal_etched=true
B:brick_infernal_fitted=true
B:brick_infernal_ornate=true
B:brick_nether_block=true
B:brick_nether_brick=true
B:brick_nether_cobble=true
B:brick_nether_etched=true
B:brick_nether_fitted=true
B:brick_nether_ornate=true
B:brick_pearlized_block=true
B:brick_pearlized_brick=true
B:brick_pearlized_cobble=true
B:brick_pearlized_etched=true
B:brick_pearlized_fitted=true
B:brick_pearlized_ornate=true
B:brick_quarried_block=true
B:brick_quarried_brick=true
B:brick_quarried_cobble=true
B:brick_quarried_etched=true
B:brick_quarried_fitted=true
B:brick_quarried_ornate=true
B:brick_red_nether_block=true
B:brick_red_nether_brick=true
B:brick_red_nether_cobble=true
B:brick_red_nether_etched=true
B:brick_red_nether_fitted=true
B:brick_red_nether_ornate=true
B:brick_red_sandy_block=true
B:brick_red_sandy_brick=true
B:brick_red_sandy_cobble=true
B:brick_red_sandy_etched=true
B:brick_red_sandy_fitted=true
B:brick_red_sandy_ornate=true
B:brick_sandy_block=true
B:brick_sandy_brick=true
B:brick_sandy_cobble=true
B:brick_sandy_etched=true
B:brick_sandy_fitted=true
B:brick_sandy_ornate=true
B:buffer=true
B:charge_feeder_admin=true
B:charge_feeder_ic2=true
B:control=true
B:coupler=true
B:delayed=true
B:detector=true
B:detector_advanced=true
B:detector_age=true
B:detector_animal=true
B:detector_any=true
B:detector_empty=true
B:detector_item=true
B:detector_locomotive=true
B:detector_mob=true
B:detector_player=true
B:detector_routing=true
B:detector_sheep=true
B:detector_tank=true
B:detector_train=true
B:detector_villager=true
B:disembarking=true
B:dumping=true
B:embarking=true
B:equipment_feed_station=true
B:equipment_rolling_manual=true
B:equipment_rolling_powered=true
B:equipment_smoker=true
B:gated=true
B:generic_brass=true
B:generic_bronze=true
B:generic_coke=true
B:generic_concrete=true
B:generic_copper=true
B:generic_creosote=true
B:generic_crushed_obsidian=true
B:generic_invar=true
B:generic_lead=true
B:generic_nickel=true
B:generic_silver=true
B:generic_steel=true
B:generic_stone_abyssal=true
B:generic_stone_quarried=true
B:generic_tin=true
B:generic_zinc=true
B:junction=true
B:launcher=true
B:locking=true
B:locomotive=true
B:manipulator_dispenser_cart=true
B:manipulator_dispenser_train=true
B:manipulator_loader_fluid=true
B:manipulator_loader_ic2=true
B:manipulator_loader_item=true
B:manipulator_loader_item_advanced=true
B:manipulator_loader_rf=true
B:manipulator_unloader_fluid=true
B:manipulator_unloader_ic2=true
B:manipulator_unloader_item=true
B:manipulator_unloader_item_advanced=true
B:manipulator_unloader_rf=true
B:messenger=true
B:metal_brass=true
B:metal_bronze=true
B:metal_copper=true
B:metal_invar=true
B:metal_lead=true
B:metal_nickel=true
B:metal_silver=true
B:metal_steel=true
B:metal_tin=true
B:metal_zinc=true
B:one_way=true
B:ore_dark_diamond=true
B:ore_dark_emerald=true
B:ore_dark_lapis=true
B:ore_magic_firestone=true
B:ore_metal_copper=true
B:ore_metal_lead=true
B:ore_metal_nickel=true
B:ore_metal_poor_copper=true
B:ore_metal_poor_gold=true
B:ore_metal_poor_iron=true
B:ore_metal_poor_lead=true
B:ore_metal_poor_nickel=true
B:ore_metal_poor_silver=true
B:ore_metal_poor_tin=true
B:ore_metal_poor_zinc=true
B:ore_metal_silver=true
B:ore_metal_tin=true
B:ore_metal_zinc=true
B:ore_saltpeter=true
B:ore_sulfur=true
B:priming=true
B:reinforced_concrete_black=true
B:reinforced_concrete_blue=true
B:reinforced_concrete_brown=true
B:reinforced_concrete_cyan=true
B:reinforced_concrete_gray=true
B:reinforced_concrete_green=true
B:reinforced_concrete_light_blue=true
B:reinforced_concrete_light_gray=true
B:reinforced_concrete_lime=true
B:reinforced_concrete_magenta=true
B:reinforced_concrete_orange=true
B:reinforced_concrete_pink=true
B:reinforced_concrete_purple=true
B:reinforced_concrete_red=true
B:reinforced_concrete_white=true
B:reinforced_concrete_yellow=true
B:routing=true
B:signal_block=true
B:signal_box_analog=true
B:signal_box_capacitor=true
B:signal_box_controller=true
B:signal_box_interlock=true
B:signal_box_receiver=true
B:signal_box_relay=true
B:signal_box_sequencer=true
B:signal_distant=true
B:signal_dual_block=true
B:signal_dual_distant=true
B:signal_dual_token=true
B:signal_token=true
B:tank_iron_gauge_black=true
B:tank_iron_gauge_blue=true
B:tank_iron_gauge_brown=true
B:tank_iron_gauge_cyan=true
B:tank_iron_gauge_gray=true
B:tank_iron_gauge_green=true
B:tank_iron_gauge_light_blue=true
B:tank_iron_gauge_light_gray=true
B:tank_iron_gauge_lime=true
B:tank_iron_gauge_magenta=true
B:tank_iron_gauge_orange=true
B:tank_iron_gauge_pink=true
B:tank_iron_gauge_purple=true
B:tank_iron_gauge_red=true
B:tank_iron_gauge_white=true
B:tank_iron_gauge_yellow=true
B:tank_iron_valve_black=true
B:tank_iron_valve_blue=true
B:tank_iron_valve_brown=true
B:tank_iron_valve_cyan=true
B:tank_iron_valve_gray=true
B:tank_iron_valve_green=true
B:tank_iron_valve_light_blue=true
B:tank_iron_valve_light_gray=true
B:tank_iron_valve_lime=true
B:tank_iron_valve_magenta=true
B:tank_iron_valve_orange=true
B:tank_iron_valve_pink=true
B:tank_iron_valve_purple=true
B:tank_iron_valve_red=true
B:tank_iron_valve_white=true
B:tank_iron_valve_yellow=true
B:tank_iron_wall_black=true
B:tank_iron_wall_blue=true
B:tank_iron_wall_brown=true
B:tank_iron_wall_cyan=true
B:tank_iron_wall_gray=true
B:tank_iron_wall_green=true
B:tank_iron_wall_light_blue=true
B:tank_iron_wall_light_gray=true
B:tank_iron_wall_lime=true
B:tank_iron_wall_magenta=true
B:tank_iron_wall_orange=true
B:tank_iron_wall_pink=true
B:tank_iron_wall_purple=true
B:tank_iron_wall_red=true
B:tank_iron_wall_white=true
B:tank_iron_wall_yellow=true
B:tank_steel_gauge_black=true
B:tank_steel_gauge_blue=true
B:tank_steel_gauge_brown=true
B:tank_steel_gauge_cyan=true
B:tank_steel_gauge_gray=true
B:tank_steel_gauge_green=true
B:tank_steel_gauge_light_blue=true
B:tank_steel_gauge_light_gray=true
B:tank_steel_gauge_lime=true
B:tank_steel_gauge_magenta=true
B:tank_steel_gauge_orange=true
B:tank_steel_gauge_pink=true
B:tank_steel_gauge_purple=true
B:tank_steel_gauge_red=true
B:tank_steel_gauge_white=true
B:tank_steel_gauge_yellow=true
B:tank_steel_valve_black=true
B:tank_steel_valve_blue=true
B:tank_steel_valve_brown=true
B:tank_steel_valve_cyan=true
B:tank_steel_valve_gray=true
B:tank_steel_valve_green=true
B:tank_steel_valve_light_blue=true
B:tank_steel_valve_light_gray=true
B:tank_steel_valve_lime=true
B:tank_steel_valve_magenta=true
B:tank_steel_valve_orange=true
B:tank_steel_valve_pink=true
B:tank_steel_valve_purple=true
B:tank_steel_valve_red=true
B:tank_steel_valve_white=true
B:tank_steel_valve_yellow=true
B:tank_steel_wall_black=true
B:tank_steel_wall_blue=true
B:tank_steel_wall_brown=true
B:tank_steel_wall_cyan=true
B:tank_steel_wall_gray=true
B:tank_steel_wall_green=true
B:tank_steel_wall_light_blue=true
B:tank_steel_wall_light_gray=true
B:tank_steel_wall_lime=true
B:tank_steel_wall_magenta=true
B:tank_steel_wall_orange=true
B:tank_steel_wall_pink=true
B:tank_steel_wall_purple=true
B:tank_steel_wall_red=true
B:tank_steel_wall_white=true
B:tank_steel_wall_yellow=true
B:throttle=true
B:transition=true
B:turnout=true
B:whistle=true
B:worldspike_admin=true
B:worldspike_passive=true
B:worldspike_personal=true
B:worldspike_standard=true
B:wye=true
}

View file

@ -0,0 +1,17 @@
# Configuration file
client {
# change to '{t}=false' to disable Ghost Train rendering
B:enableGhostTrain=true
# change to '{t}=false' to disable Polar Express (snow) rendering
B:enablePolarExpress=true
#
# change '14' to a number ranging from '0' to '15' to represent the dynamic lighting of the locomotive when Dynamic Lights mod is present.
# If it is '0' then locomotive lightning will be disabled.
#
I:locomotiveLightLevel=14
}

View file

@ -0,0 +1,40 @@
# Configuration file
##########################################################################################################
# entities
#--------------------------------------------------------------------------------------------------------#
# Disable individual entities here.
##########################################################################################################
entities {
B:bore=true
B:cart_bed=true
B:cart_cargo=true
B:cart_chest_metals=true
B:cart_chest_void=true
B:cart_gift=true
B:cart_ic2_batbox=true
B:cart_ic2_cesu=true
B:cart_ic2_mfe=true
B:cart_ic2_mfsu=true
B:cart_jukebox=true
B:cart_pumpkin=true
B:cart_redstone_flux=true
B:cart_spawner=true
B:cart_tank=true
B:cart_tnt_wood=true
B:cart_trade_station=true
B:cart_work=true
B:cart_worldspike_admin=true
B:cart_worldspike_personal=true
B:cart_worldspike_standard=true
B:locomotive_creative=true
B:locomotive_electric=true
B:locomotive_steam_solid=true
B:mow_track_layer=true
B:mow_track_relayer=true
B:mow_track_remover=true
B:mow_undercutter=true
}

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# Configuration file
##########################################################################################################
# items
#--------------------------------------------------------------------------------------------------------#
# Many items can be disabled by setting them to 'false'.
# This is not true for all items, so some experimentation may be needed.
# Some disabled items will cause a substitute to be used in crafting recipes.
##########################################################################################################
items {
B:armor_boots_steel=true
B:armor_chestplate_steel=true
B:armor_goggles=true
B:armor_helmet_steel=true
B:armor_leggings_steel=true
B:armor_overalls=true
B:backpack_apothecary_t1=true
B:backpack_apothecary_t2=true
B:backpack_iceman_t1=true
B:backpack_iceman_t2=true
B:backpack_signalman_t1=true
B:backpack_signalman_t2=true
B:backpack_trackman_t1=true
B:backpack_trackman_t2=true
B:bleached_clay=true
B:borehead_bronze=true
B:borehead_diamond=true
B:borehead_iron=true
B:borehead_steel=true
B:charge=true
B:circuit=true
B:concrete=true
B:dust=true
B:filter_bee=true
B:filter_bee_genome=true
B:filter_blank=true
B:filter_ore_dict=true
B:filter_type=true
B:firestone_cracked=true
B:firestone_cut=true
B:firestone_raw=true
B:firestone_refined=true
B:fluid_bottle_creosote=true
B:fluid_bottle_steam=true
B:fuel_coke=true
B:gear=true
B:ic2_upgrade_lapotron=true
B:ingot=true
B:nugget=true
B:plate=true
B:rail=true
B:railbed=true
B:rebar=true
B:routing_table=true
B:routing_ticket=true
B:routing_ticket_gold=true
B:signal_lamp=true
B:tie=true
B:tool_axe_steel=true
B:tool_charge_meter=true
B:tool_crowbar_diamond=true
B:tool_crowbar_iron=true
B:tool_crowbar_seasons=true
B:tool_crowbar_steel=true
B:tool_hoe_steel=true
B:tool_magnifying_glass=true
B:tool_notepad=true
B:tool_pickaxe_steel=true
B:tool_shears_steel=true
B:tool_shovel_steel=true
B:tool_signal_label=true
B:tool_signal_surveyor=true
B:tool_signal_tuner=true
B:tool_spike_maul_iron=true
B:tool_spike_maul_steel=true
B:tool_stone_carver=true
B:tool_sword_steel=true
B:tool_whistle_tuner=true
B:track_kit=true
B:track_parts=true
B:turbine_blade=true
B:turbine_disk=true
B:turbine_rotor=true
}

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# Configuration file
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
##########################################################################################################
modules {
# tunnel bore, maintenance carts, feed station, trade station, detectors
B:"railcraft:automation"=true
# railcraft custom carts
B:"railcraft:carts"=true
# all things charge
B:"railcraft:charge"=true
# worldspikes, worldspike carts
B:"railcraft:chunk_loading"=true
# emblems
B:"railcraft:emblem"=true
# assorted stuff including elevator track and (anti)grief
B:"railcraft:extras"=true
# coke oven, blast furnace, rolling machine, rock crusher, etc...
B:"railcraft:factory"=true
# forestry integration
B:"railcraft:forestry"=true
# industrial craft integration
B:"railcraft:ic2"=true
# locomotives, locomotive related tracks, train drag
B:"railcraft:locomotives"=true
# firestone, waterstone, icestone
B:"railcraft:magic"=true
# redstone flux cart
B:"railcraft:redstone_flux"=true
# metals, fluids, raw materials
B:"railcraft:resources"=true
# routing tables, tickets, detectors, etc...
B:"railcraft:routing"=true
# christmas, halloween
B:"railcraft:seasonal"=true
# signals, signal boxes
B:"railcraft:signals"=true
# engines, boilers, steam traps
B:"railcraft:steam"=true
# glass, posts, stairs, slabs, lanterns, walls
B:"railcraft:structures"=true
# thaumcraft integration
B:"railcraft:thaumcraft"=true
# track kits, outfitted track
B:"railcraft:tracks"=true
# abandoned tracks
B:"railcraft:tracks|abandoned"=true
# electric tracks
B:"railcraft:tracks|electric"=true
# high speed tracks
B:"railcraft:tracks|high_speed"=true
# high speed electric tracks
B:"railcraft:tracks|high_speed_electric"=true
# reinforced tracks
B:"railcraft:tracks|reinforced"=true
# strap iron tracks
B:"railcraft:tracks|strap_iron"=true
# cart linking, train dispenser, coupler track kit
B:"railcraft:train"=true
# loaders, cargo cart, tank cart, multiblock tanks
B:"railcraft:transport"=true
# world gen, ores, villages
B:"railcraft:world"=true
}

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# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 8]
I:blockCount=8
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 60]
I:depth=60
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 3]
I:range=3
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 29]
I:seed=29
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100]
I:weight=100
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: railcraft:ore_metal#0]
S:core=lucraftcore:ore_copper#0
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#2]
S:fringe=railcraft:ore_metal_poor#2
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 1]
I:blockCount=1
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 15]
I:depth=15
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 1]
I:range=1
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 79]
I:seed=79
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100]
I:weight=100
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: minecraft:gold_ore#0]
S:core=minecraft:gold_ore#0
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#1]
S:fringe=railcraft:ore_metal_poor#1
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 16]
I:blockCount=16
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 40]
I:depth=40
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 4]
I:range=4
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 26]
I:seed=26
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100]
I:weight=100
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: minecraft:iron_ore#0]
S:core=minecraft:iron_ore#0
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#0]
S:fringe=railcraft:ore_metal_poor#0
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 6]
I:blockCount=6
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 30]
I:depth=30
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 3]
I:range=3
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 82]
I:seed=82
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100]
I:weight=100
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: railcraft:ore_metal#2]
S:core=lucraftcore:ore_lead#0
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#4]
S:fringe=railcraft:ore_metal_poor#4
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 4]
I:blockCount=4
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 40]
I:depth=40
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 6]
I:range=6
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 26]
I:seed=26
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 101]
I:weight=101
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: railcraft:ore_metal#4]
S:core=lucraftcore:ore_nickel#0
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#6]
S:fringe=railcraft:ore_metal_poor#6
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 2]
I:blockCount=2
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 20]
I:depth=20
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 2]
I:range=2
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 47]
I:seed=47
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100]
I:weight=100
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: railcraft:ore_metal#3]
S:core=lucraftcore:ore_silver#0
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#5]
S:fringe=railcraft:ore_metal_poor#5
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 4]
I:blockCount=4
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 50]
I:depth=50
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 2]
I:range=2
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 50]
I:seed=50
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100]
I:weight=100
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: railcraft:ore_metal#1]
S:core=lucraftcore:ore_tin#0
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#3]
S:fringe=railcraft:ore_metal_poor#3
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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# Configuration file
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# Copy this file to add your own ore spawns or deleted it to disable spawning.
# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults.
##########################################################################################################
ore {
# The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 4]
I:blockCount=4
# The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 30]
I:depth=30
# The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 4]
I:range=4
# The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 82]
I:seed=82
# The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE]
S:type=MINE
# The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 101]
I:weight=101
##########################################################################################################
# retrogen
#--------------------------------------------------------------------------------------------------------#
# Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything.
##########################################################################################################
retrogen {
# Whether retrogen should be enabled on this generator. [default: false]
B:retrogen=false
# The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK]
S:retrogenMarker=RCRGMARK
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Control which dimensions the generator is allowed to generate in.
# Generally they still require stone to generate in regardless, though this may become a config option in the future.
# The system is permissive and will allow any dimension not blacklisted to be generated in.
##########################################################################################################
dimensions {
# Dimension IDs to disallow generation in. [default: [-1], [1]]
S:dimensionBlacklist <
-1
1
>
# Dimension IDs to allow generation in. Overrides blacklists. [default: [0]]
S:dimensionWhitelist <
0
>
# World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]]
S:worldProvidersBlacklist <
net.minecraft.world.WorldProviderHell
net.minecraft.world.WorldProviderEnd
>
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Expects fully qualified Biome registry names.
# See Biome.java in Minecraft/Forge for the names.
# Format: <modId>:<biome_registry_name>.
# '<modId>:all' can be used to specify all Biomes from a specific mod.
##########################################################################################################
biomes {
# Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ]
S:blacklist <
>
# Biome registry names where the ore will generate. Takes priority over types. [default: ]
S:whitelist <
>
}
##########################################################################################################
# biomestypes
#--------------------------------------------------------------------------------------------------------#
# Biome Dictionary types can be found in BiomeDictionary.java in Forge.
# You can use 'ALL' to specify all types.
##########################################################################################################
biomestypes {
# Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ]
S:blacklist <
>
# Biome Dictionary types where the ore will generate. [default: [ALL]]
S:whitelist <
ALL
>
}
##########################################################################################################
# rich
#--------------------------------------------------------------------------------------------------------#
# Biomes where the ore will generator more richly.
##########################################################################################################
rich {
# Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]]
S:biomeTypes <
MOUNTAIN
MESA
HILLS
>
# Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. '<modId>:all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]]
S:biomes <
minecraft:mesa
>
}
##########################################################################################################
# ore
#--------------------------------------------------------------------------------------------------------#
# The ore blocks to be generated. Format: <modId>:<blockname>#<meta>
##########################################################################################################
ore {
# The ore block generated in the core of the mine. [default: railcraft:ore_metal#5]
S:core=railcraft:ore_metal#5
# The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#7]
S:fringe=railcraft:ore_metal_poor#7
}
scale {
# The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018]
S:cloud=0.0018
# The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015]
S:vein=0.015
}
limits {
# The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9]
S:core=0.9
# The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7]
S:fringe=0.7
# The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8]
S:rich=0.8
# The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25]
S:vein=0.25
}
chances {
# The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0]
S:coreGen=1.0
# The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2]
S:coreOre=0.2
# The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3]
S:fringeGen=0.3
}
}

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# Configuration file
charge {
#
# change to 'printDebug=true' to enabled Charge Network debug spam
#
B:printDebug=false
}
##########################################################################################################
# enchantments
#--------------------------------------------------------------------------------------------------------#
# Enchantments can be disabled here.
#
##########################################################################################################
enchantments {
# Enabled enchantments. [default: [wrecking], [implosion], [destruction], [smack]]
S:enchantments <
wrecking
implosion
destruction
smack
>
}
##########################################################################################################
# fluids
#--------------------------------------------------------------------------------------------------------#
# You can control whether Railcraft defines specific Fluids here.
# However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior.
##########################################################################################################
fluids {
B:creosote=true
B:steam=true
}
general {
#
# change to 'play.sounds=false' to prevent all mod sounds from playing
#
B:play.sounds=true
}
##########################################################################################################
# recipes
#--------------------------------------------------------------------------------------------------------#
# You can add or remove various recipes here
##########################################################################################################
recipes {
minecraft {
furnace {
#
# change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
#
B:creosote=false
}
}
railcraft {
track {
#
# change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft
#
B:useAltRecipes=false
}
alloy {
#
# change to 'enableAltBrass=true' to forcibly enable a recipe to craft Brass Ingots from Zinc and Copper Ingots, regardless of whether the Factory Module is enabled
#
B:enableAltBrass=false
#
# change to 'enableAltBronze=true' to forcibly enable a recipe to craft Bronze Ingots from Tin and Copper Ingots, regardless of whether the Factory Module is enabled
#
B:enableAltBronze=false
#
# change to 'enableAltInvar=true' to forcibly enable a recipe to craft Invar Ingots from Iron and Nickel Ingots, regardless of whether the Factory Module is enabled
#
B:enableAltInvar=false
#
# change to 'enableAltSteel=true' to forcibly enable a recipe to craft Steel Nuggets by smelting Iron Nuggets in a normal furnace, regardless of whether the Factory Module is enabled
#
B:enableAltSteel=false
#
# change to 'enableHarderBrass=true' if you want Brass recipes to supply 3 Brass instead of 4
#
B:enableHarderBrass=false
#
# change to 'enableHarderBronze=true' if you want Bronze recipes to supply 3 Bronze instead of 4
#
B:enableHarderBronze=false
}
rockcrusher {
#
# change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
#
B:ores=true
}
misc {
#
# set the output of the coal coke and stick recipe for torches, setting to 0 will disable'
# min=0, default=8, max=32
#
I:coal_coke.torches=8
#
# set the output of the creosote and wool recipe for torches, setting to 0 will disable'
# min=0, default=6, max=16
#
I:creosote.torches=6
#
# change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
#
B:gunpowder=true
}
cart {
#
# change to 'bronze=false' to disable the bronze recipe for minecarts
#
B:bronze=true
#
# change to 'steel=false' to disable the steel recipe for minecarts
#
B:steel=true
#
# change to 'vanilla.furnace=false' to disable the Furnace Minecart recipe
#
B:vanilla.furnace=true
}
}
ic2 {
macerator {
#
# change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder
#
B:blaze=true
#
# change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal
#
B:bones=true
#
# change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
#
B:charcoal=true
#
# change to 'cobble=false' to disable the IC2 Macerator recipes involving Cobblestone
#
B:cobble=true
#
# change to 'crushed.obsidian=false' to disable the IC2 Macerator recipe from Obsidian to Crushed Obsidian
#
B:crushed.obsidian=true
#
# change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt
#
B:dirt=true
#
# change to 'ender=false' to disable the IC2 Macerator recipe for Ender Powder
#
B:ender=true
#
# change to 'obsidian=false' to disable any IC2 Macerator recipe with Obsidian input; overridden by the crushed obsidian setting
#
B:obsidian=true
#
# change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts
#
B:ores=true
#
# change to 'slag=false' to disable the IC2 Macerator recipe for Slag Dust
#
B:slag=true
}
}
forestry {
misc {
#
# change to 'brass.casing=false' to disable the brass recipe for Forestry Sturdy Casing
#
B:brass.casing=true
#
# change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
#
B:fertilizer=true
}
carpenter {
#
# change to 'block_creosote=false' to disable the Carpenter Creosote Block recipe
#
B:block_creosote=true
#
# change to 'ties=false' to disable the Carpenter Tie recipe
#
B:ties=true
#
# change to 'torches=false' to disable the Carpenter Creosote Torch recipe
#
B:torches=true
}
}
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Here you can change the behavior of various things
##########################################################################################################
tweaks {
blocks {
cart_dispenser {
#
# set the minimum number of seconds between cart dispensing, default=0
#
I:delay=0
}
metal_tank {
#
# Change to 'allow.stacking=false' to disable the stacking of Iron Tanks
#
B:allow.stacking=true
#
# Allows you to set how many buckets (1000 milliBuckets) of fluid each iron tank block can carry, min=1, default=16, max=1600
#
I:capacity.per.block=16
#
# Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9
#
I:maxsize=9
}
water_tank {
#
# The base rate of water in milliBuckets that can be gathered from the local environment, applied every 16 ticks to every block that can see the sky, min=0, default=4, max=1000
#
I:environmental.generation=4
}
signals {
#
# change to 'printDebug=true' to log debug info for Signal Blocks
#
B:printDebug=false
#
# measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4
#
I:update.interval=4
}
charge {
#
# adjust the losses for the Charge network, min=0.2, default=1.0, max=10.0
#
D:lossMultiplier=1.0
}
boiler {
#
# adjust the heat value of BioFuel in a Boiler, min=0.2, default=1.0, max=10.0
#
D:biofuelMultiplier=1.0
#
# adjust the heat value of Fuel in a Boiler, min=0.2, default=1.0, max=10.0
#
D:fuelMultiplier=1.0
}
}
steam {
#
# adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0
#
D:fuelPerSteamMultiplier=1.0
}
itemsbottle {
#
# change to 'handleBottles=false' to prevent railcraft from attaching capabilities to bottles, default=true
#
B:handleBottles=true
water {
#
# adjust to make the water bottles contain only 333 milli-bucket water, default=false
#
B:nerfWaterBottle=false
}
}
tracks {
speed {
#
# add entity names to exclude them from explosions caused by high speed collisions
#
S:entities.excluded <
>
#
# change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2
#
D:max.speed=0.800000011920929
}
launch {
#
# change the value to your desired max launch rail force, min=5, default=30, max=50
#
I:force.max=30
}
}
routing {
#
# change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only
#
B:ops.only=false
}
carts {
general {
#
# change to 'breakOnDrop=true' to restore vanilla behavior
#
B:breakOnDrop=false
#
# change to 'cartsInvulnerableFromMonsters=false' to allow monster fired projectiles to damage carts
#
B:cartsInvulnerableFromMonsters=true
#
# change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false'
#
B:collideWithItems=false
#
# change the value to your desired minecart stack size, vanilla=1, default=3, max=64
#
I:maxStackSize=3
#
# change to 'printLinkingDebug=true' to log debug info for Cart Linking
#
B:printLinkingDebug=false
#
# change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior
#
B:register.collision.handler=true
#
# change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior
# in vanilla minecarts are ghost like can be walked through
# but making carts solid also makes them hard to push by hand
# this setting is ignored if aren't using the Railcraft Collision Handler
#
B:solid.carts=true
}
basic {
#
# change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game
#
B:adjustDrag=true
}
chest {
#
# change to 'allowFluidContainers=true' to allow fluid containers in Chest and Cargo Carts
#
B:allowFluidContainers=false
# These items cannot be placed in Chest or Cargo carts.
# Entry Format: <modId>:<itemName>[#<metadata>[-<metadata>]] || <oreTag>
# Regular expressions in the item name are supported. [default: [minecraft:.*_shulker_box], [minecraft:.*_bucket], [forge:bucketfilled], [ic2:.*bat((pack)|(tery))], [ic2:.*_crystal], [ic2:jetpack_electric], [ic2:energy_pack], [ic2:lappack], [ic2:te#68-75]]
S:cargoBlacklist <
minecraft:.*_shulker_box
minecraft:.*_bucket
forge:bucketfilled
ic2:.*bat((pack)|(tery))
ic2:.*_crystal
ic2:jetpack_electric
ic2:energy_pack
ic2:lappack
ic2:te#68-75
>
}
bore {
#
# change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them
#
B:destroyBlocks=false
#
# change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers
#
B:mineAllBlocks=true
#
# add block ids to 'mineableBlocks' in a common separated list to define non-vanilla blocks mineable by the tunnel bore
# ignored if 'tweaks.carts.bore.mineAllBlocks=true'
# metadata sensitive entries can be defined in the form '<modId>:<blockname>[#<metadata>]'
# Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 }
#
S:mineableBlocks={}
#
# adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0
#
D:miningSpeed=1.0
}
locomotive {
#
# change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs
#
B:damageMobs=true
#
# controls how much power locomotives have and how many carts they can pull
# be warned, longer trains have a greater chance for glitches
# as such it HIGHLY recommended you do not change this
#
I:horsepower=15
steam {
#
# adjust the multiplier used when calculating fuel use, min=0.2, default=3.0, max=12.0
#
D:efficiencyMultiplier=3.0
}
}
tank {
#
# change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=512, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:capacity=32
#
# change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=2048
# there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:fillrate=32
#
# change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate
#
B:useCustomValues=false
}
hopper {
#
# change to 'transferCooldown=false' to revert fix for MC-65029 and restore the incorrect vanilla behavior, i.e. no transfer cooldown
#
B:transferCooldown=true
}
}
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# You can control which Ores/Features generate in the world here.
# If wish to disable world gen entirely it is recommended
# that you disable the World Module in 'modules.cfg' instead.
# Before disabling Railcraft metal ore gen, you should be aware
# that is does not spawn like vanilla ore. It forms localized clouds
# in distinct regions rather than a uniform spread.
# It also consists of two types of ore, standard and poor.
# Poor ore forms throughout the cloud, standard ore only forms in the core of the cloud.
# These are referred to as Railcraft Ore Mines.
# The configs for these mines are now found in '<root>/config/railcraft/ore'
# You can even add your own generators with blocks from other mods.
##########################################################################################################
worldgen {
#
# Generate default config files for ore generation. Resets to false after game load. This will overwrite existing files.
#
B:generateDefaultConfigs=false
generate {
# spawns beneath the sea in spheres
B:abyssal.geodes=true
# spawns on lava sea floor in Nether
B:firestone=true
# spawns on the surface in forests
B:quarried.stone=true
# spawns beneath surface of deserts, regenerates via bedrock layer block
B:saltpeter=true
# Spawns a copy of mines in the sky for easy configuration testing
B:skyGen=false
# spawns near lava layer in mountains
B:sulfur=true
# villager careers and professions
B:village.villager=true
# village building
B:village.workshop=true
}
tweak {
#
# chance that vanilla ore gen (Iron, Gold) will spawn ore uniformly throughout the world, set to zero to disable, min=0, default=100, max=100
#
I:vanillaOreGenChance=100
}
}
##########################################################################################################
# worldspikes
#--------------------------------------------------------------------------------------------------------#
# Settings for Worldspikes
##########################################################################################################
worldspikes {
# Controls which Worldspikes are craftable, they will still be available via Creative [default: [standard], [personal], [passive]]
S:craftableWorldspikes <
standard
personal
passive
>
#
# change to 'delete.worldspikes=true' to delete every Worldspike or Worldspike Cart in the world.
# Value resets to false after each session.
# To disable Worldspikes completely, disable the ChunkLoading Module from 'modules.cfg'
#
B:delete.worldspikes=false
#
# change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Worldspikes
#
B:interact.with.pipes=true
#
# change to 'print.debug=true' to log debug info for Worldspikes
#
B:print.debug=false
#
# change to print.locations=true to print Worldspike locations to the log on startup
#
B:print.locations=false
##########################################################################################################
# fuel
#--------------------------------------------------------------------------------------------------------#
# the number of hours that an item will power a Worldspike or Worldspike Cart
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, Worldspikes will not require fuel
# Entry Format: <modId>:<itemName>[#<metadata>[-<metadata>]]=<value> || <oreTag>=<value>Regular expressions in the item name are supported.
##########################################################################################################
fuel {
# [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]]
S:passive <
railcraft:dust#0=2
minecraft:ender_pearl=4
railcraft:dust#6=8
railcraft:dust#7=12
>
# [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]]
S:personal <
railcraft:dust#0=2
minecraft:ender_pearl=4
railcraft:dust#6=8
railcraft:dust#7=12
>
# [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]]
S:standard <
railcraft:dust#0=2
minecraft:ender_pearl=4
railcraft:dust#6=8
railcraft:dust#7=12
>
}
}

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# Configuration file
config {
# Show Stack Info HUD [Default=true]
B:"Show Stack Info HUD"=true
# Screen corner for HUD, 0 is top left, 1 is top right, 2 is bottom right and 3 is bottom left [Default=0]
I:"Stack Info Corner"=0
# X padding for HUD [Default=2]
I:"Stack Info X"=2
# Y padding for HUD [Default=7]
I:"Stack Info Y"=7
}

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# Configuration file
config {
# AutoUpdates none user chnaged config values, when the mod default changes. [Default=true]
B:"Config Updater"=true
# Disable this is you don't want seasonal easter eggs [Default=true]
B:"Enable Seasonal Easter Eggs"=true
# Enable version checker [Default=true]
B:"Version Check"=true
# Wrench required to pick machine. If not wrenched than machine frame will drop instead. [Default=true]
B:"Wrench Required"=true
}
debug {
# Contains some debug tools to help fix issues with ores [Default=false]
B:"Enable Debug tools for ores"=false
}

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# Configuration file
config {
# The Amount of FU to output from EU [Default=4]
I:"EU - FU ratio"=4
# Whether energy blocks will accept and emit Forge Energy (FE/RF/etc) [Default=true]
B:"Enable FE support"=true
# When enabled machines that try to insert power into a machine with a lower tier will smoke [Default=false]
B:"Energy smoking"=false
}

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FE

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# Configuration file
config {
# Whether to use an alternative, exponential scaling algorithm like IC2.
# With the exponential scaling algorithm (true), processing time will be determined by (1 - OverclockerSpeed)^NumberOfOverclockers.
# Without the algorithm (false), processing time is determined by (1 - OverclockerSpeed*NumberOfOverclockers), with a minimum of 1% processing time. [Default=false]
B:"Use Exponential Machine Speed Scaling"=false
}

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# Configuration file
buildcraft {
# Allow BuildCraft fuels to be used in fuel generators [Default=true]
B:EnableBuildcraftFuels=true
# Enable distillation tower recipes related to BuildCraft fuels [Default=true]
B:EnableDistillationTowerBuildCraftRecipes=true
# Buildcraft's quarry will require an advanced circuit and diamond drill if enabled [Default=true]
B:ExpensiveQuarryRecipe=true
}
forestry {
# Enable distillation tower recipes envolving Forestry fuels [Default=true]
B:EnableDistillationTowerForestryRecipes=true
# Allow Forestry fuels to be used in the fuel generators [Default=true]
B:EnableForestryFuels=true
}
general {
# Drop red and yellow garnets and peridot from any harvested oreRuby, oreSapphire, oreSphalerite. False will also disable drop from TechReborn ores. [Default=true]
B:secondaryGemDrops=true
}
immersive_engineering {
# Enable compressor recipes related to Immersive Engineering content [Default=true]
B:EnableCompressorImmersiveEngineeringRecipes=true
# Allow Immersive Engineering fuels to be used in the fuel generators [Default=true]
B:EnableImmersiveEngineeringFuels=true
}
immersive_petroleum {
# Enable chemical reactor recipes related to Immersive Petroleum content [Default=true]
B:EnableChemicalReactorImmersivePetroleumRecipes=true
# Enable distillation tower recipes related to Immersive Petroleum content [Default=true]
B:EnableDistillationTowerImmersivePetroleumRecipes=true
# Allow Immersive Petroleum fuels to be used in the fuel generators [Default=true]
B:EnableImmersivePetroleumFuels=true
}
industrial_foregoing {
# Allow Industrial Foregoing fuels to be used in the fuel generators [Default=true]
B:EnableIndustrialForegoingFuels=true
}
jei {
# Show Scrapbox loot in JEI [Default=false]
B:ShowScrabpox=false
}
modules {
# Should the compat module 'BaublesCompat' be loaded
B:BaublesCompat=true
# Should the compat module 'BuildCraftBuildersCompat' be loaded
B:BuildCraftBuildersCompat=true
# Should the compat module 'BuildCraftEnergyCompat' be loaded
B:BuildCraftEnergyCompat=true
# Should the compat module 'CompatOpenComputers' be loaded
B:CompatOpenComputers=true
# Should the compat module 'CraftTweakerCompat' be loaded
B:CraftTweakerCompat=true
# Should the compat module 'ForestryCompat' be loaded
B:ForestryCompat=true
# Should the compat module 'IC2ModuleExperimental' be loaded
B:IC2ModuleExperimental=true
# Should the compat module 'ImmersiveEngineeringCompat' be loaded
B:ImmersiveEngineeringCompat=true
# Should the compat module 'ImmersivePetroleumCompat' be loaded
B:ImmersivePetroleumCompat=true
# Should the compat module 'IndustrialForegoingCompat' be loaded
B:IndustrialForegoingCompat=true
# Should the compat module 'RailcraftCompat' be loaded
B:RailcraftCompat=true
# Should the compat module 'RefinedStorageCompat' be loaded
B:RefinedStorageCompat=true
# Should the compat module 'TheOneProbeCompat' be loaded
B:TheOneProbeCompat=true
# Should the compat module 'ThermalExpansionCompat' be loaded
B:ThermalExpansionCompat=true
}
railcraft {
# Disable rolling machine rail related recipes when Railcraft is installed [Default=true]
B:DisableRailRelatedRollingMachineRecipes=true
# Allow Railcraft fuels to be used in the fuel generators (i.e. Creosote) [Default=true]
B:EnableRailcraftFuels=true
}
refinedstorage {
# Enable assembling machine recipes envolving Refined Storage processors [Default=true]
B:EnableAssemblingMachineProcessorRecipes=true
}
theoneprobe {
# Display machine info in The One Probe's HUD [Default=true]
B:EnableTOPSupport=true
}
thermal_expansion {
# Disable induction smelter recipes that bypass the use of the blast furnace (i.e. tungsten ingots) [Default=true]
B:DisableInductionSmelterRecipesBypassingBlastFurnace=true
# Enable distillation tower recipes related to ThermalExpansion content [Default=true]
B:EnableDistillationTowerThermalExpansionRecipes=true
# Allow Thermal Expansion fuels to be used in the fuel generators [Default=true]
B:EnableThermalExpansionFuels=true
}

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# Configuration file
diesel_generator {
# Diesel Generator Max Energy (Value in EU) [Default=10000]
I:DieselGeneratorMaxEnergy=10000
# Diesel Generator Max Output (Value in EU) [Default=32]
I:DieselGeneratorMaxOutput=32
# Diesel Generator Tank Capacity [Default=10000]
I:DieselGeneratorTankCapacity=10000
}
dragon_egg_siphoner {
# Dragon Egg Siphoner Energy Per Tick (Value in EU) [Default=4]
I:DragonEggSiphonerEnergyPerTick=4
# Dragon Egg Siphoner Max Energy (Value in EU) [Default=1000]
I:DragonEggSiphonerMaxEnergy=1000
# Dragon Egg Siphoner Max Output (Value in EU) [Default=128]
I:DragonEggSiphonerMaxOutput=128
}
gas_turbine {
# Gas Turbine Max Energy (Value in EU) [Default=10000]
I:GasTurbineMaxEnergy=10000
# Gas Turbine Max Output (Value in EU) [Default=32]
I:GasTurbineMaxOutput=32
# Gas Turbine Tank Capacity [Default=10000]
I:GasTurbineTankCapacity=10000
}
generator {
# Solid Fuel Generator Energy Output Amount (Value in EU) [Default=10]
I:GeneratorEnergyOutput=10
# Solid Fuel Generator Max Energy (Value in EU) [Default=10000]
I:GeneratorMaxEnergy=10000
# Solid Fuel Generator Max Output (Value in EU) [Default=32]
I:GeneratorMaxOutput=32
}
lightning_rod {
# Base amount of energy per strike (Value in EU) [Default=262144]
I:LightningRodBaseStrikeEnergy=262144
# Chance of lightning striking a rod (Range: 0-70) [Default=24]
I:LightningRodChanceOfStrike=24
# Lightning Rod Max Energy (Value in EU) [Default=100000000]
I:LightningRodMaxEnergy=100000000
# Lightning Rod Max Output (Value in EU) [Default=2048]
I:LightningRodMaxOutput=2048
}
plasma_generator {
# Plasma Generator Max Energy (Value in EU) [Default=5.0E8]
D:PlasmaGeneratorMaxEnergy=5.0E8
# Plasma Generator Max Output (Value in EU) [Default=2048]
I:PlasmaGeneratorMaxOutput=2048
# Plasma Generator Tank Capacity [Default=10000]
I:PlasmaGeneratorTankCapacity=10000
}
semifluid_generator {
# Semifluid Generator Max Energy (Value in EU) [Default=10000]
I:SemifluidGeneratorMaxEnergy=10000
# Semifluid Generator Max Output (Value in EU) [Default=32]
I:SemifluidGeneratorMaxOutput=32
# Semifluid Generator Tank Capacity [Default=10000]
I:SemifluidGeneratorTankCapacity=10000
}
solarpaneladvanced {
# Generation rate during day for Advanced Solar Panel (Value in EU) [Default=64]
I:advancedDayRate=64
# Generation rate during night for Advanced Solar Panel (Value in EU) [Default=8]
I:advancedNightRate=8
}
solarpanelbasic {
# Generation rate during day for Basic Solar Panel (Value in EU) [Default=1]
I:basicDayRate=1
# Generation rate during night for Basic Solar Panel (Value in EU) [Default=0]
I:basicNightRate=0
}
solarpanelhybrid {
# Generation rate during day for Hybrid Solar Panel (Value in EU) [Default=8]
I:hybridDayRate=8
# Generation rate during night for Hybrid Solar Panel (Value in EU) [Default=1]
I:hybridNightRate=1
}
solarpanelquantum {
# Generation rate during day for Quantum Solar Panel (Value in EU) [Default=4096]
I:quantumDayRate=4096
# Generation rate during night for Quantum Solar Panel (Value in EU) [Default=512]
I:quantumNightRate=512
}
solarpanelultimate {
# Generation rate during day for Ultimate Solar Panel (Value in EU) [Default=512]
I:ultimateDayRate=512
# Generation rate during night for Ultimate Solar Panel (Value in EU) [Default=64]
I:ultimateNightRate=64
}
thermal_generator {
# Thermal Generator Max Energy (Value in EU) [Default=10000]
I:ThermalGeneratorMaxEnergy=10000
# Thermal Generator Max Output (Value in EU) [Default=32]
I:ThermalGeneratorMaxOutput=32
# Thermal Generator Tank Capacity [Default=10000]
I:ThermalGeneratorTankCapacity=10000
}
water_mill {
# Water Mill Energy Multiplier [Default=0.1]
D:WaterMillEnergyPerTick=0.1
# Water Mill Max Energy (Value in EU) [Default=1000]
I:WaterMillMaxEnergy=1000
# Water Mill Max Output (Value in EU) [Default=32]
I:WaterMillMaxOutput=32
}
wind_mill {
# Wind Mill Energy Per Tick (Value in EU) [Default=2]
I:WindMillEnergyPerTick=2
# Wind Mill Max Energy (Value in EU) [Default=10000]
I:WindMillMaxEnergy=10000
# Wind Mill Max Output (Value in EU) [Default=128]
I:WindMillMaxOutput=128
# Wind Mill Thunder Multiplier [Default=1.25]
D:WindMillThunderMultiplier=1.25
}

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# Configuration file
config {
# Should ic2 power support be enabled? (Requires restart) [Default=true]
B:ic2Power=true
# When enabled all of TR's compressor recipes are added to the IC2 compressor (Requies deduplication) (Requires restart) [Default=true]
B:syncCompressorRecipes=true
}

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# Configuration file
cloacking_device {
# Cloacking device energy usesage (Value in FE) [Default=10]
I:ClockingDeviceEnergyUsage=10
}
power {
# Energy Capacity for Clocking Device (FE) [Default=40000000]
I:CloakingDeviceCharge=40000000
# Energy Capacity for Lithium Batpack (FE) [Default=16000000]
I:LithiumBatpackCharge=16000000
# Energy Capacity for Advanced Chainsaw (FE) [Default=4000000]
I:advancedChainsawCharge=4000000
# Energy Capacity for Advanced Drill (FE) [Default=4000000]
I:advancedDrillCharge=4000000
# Energy Capacity for Advanced Jachammer (FE) [Default=4000000]
I:advancedJackhammerCharge=4000000
# Energy Capacity for Diamond Chainsaw (FE) [Default=400000]
I:diamondChainsawCharge=400000
# Energy Capacity for Diamond Drill (FE) [Default=400000]
I:diamondDrillCharge=400000
# Energy Capacity for Diamond Jackhammer (FE) [Default=400000]
I:diamondJackhammerCharge=400000
# Energy Capacity for Energy Crystal (FE) [Default=4000000]
I:energyCrystalMaxCharge=4000000
# Energy Capacity for Iron Chainsaw (FE) [Default=40000]
I:ironChainsawCharge=40000
# Energy Capacity for Iron Drill (FE) [Default=40000]
I:ironDrillCharge=40000
# Energy Capacity for Lapotron Crystal (FE) [Default=40000000]
I:lapotronCrystalMaxCharge=40000000
# Energy Capacity for Lapotron Pack (FE) [Default=400000000]
I:lapotronPackCharge=400000000
# Energy Capacity for Lapotronic Orb (FE) [Default=400000000]
I:lapotronicOrbMaxCharge=400000000
# Energy Capacity for Nano Saber (FE) [Default=640000]
I:nanoSaberCharge=640000
# Energy Capacity for Omni Tool (FE) [Default=20000]
I:omniToolCharge=20000
# Energy Capacity for Rock Cutter (FE) [Default=400000]
I:rockCutterCharge=400000
# Energy Capacity for Steel Jackhammer (FE) [Default=40000]
I:steelJackhammerCharge=40000
}
stats {
# Damage value for the Nano Saber (when active) [Default=20]
I:nanoSaberDamage=20
}
upgrades {
# Energy storage upgrade extra power [Default=40000.0]
D:energy_storage=40000.0
# Overclocker upgrade power multipiler [Default=0.75]
D:overclocker_power=0.75
# Overclocker upgrade speed multipiler [Default=0.25]
D:overclocker_speed=0.25
}

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# Configuration file
aesu {
# AESU Max Energy (Value in EU) [Default=100000000]
I:AesuMaxEnergy=100000000
# AESU Max Input (Value in EU) [Default=16192]
I:AesuMaxInput=16192
# AESU Max Output (Value in EU) [Default=16192]
I:AesuMaxOutput=16192
}
alloy_smelter {
# Alloy Smelter Max Energy (Value in EU) [Default=10000]
I:AlloySmelterMaxEnergy=10000
# Alloy Smelter Max Input (Value in EU) [Default=32]
I:AlloySmelterMaxInput=32
}
assembling_machine {
# Assembling Machine Max Energy (Value in EU) [Default=10000]
I:AssemblingMachineMaxEnergy=10000
# Assembling Machine Max Input (Value in EU) [Default=32]
I:AssemblingMachineMaxInput=32
}
autocrafter {
# AutoCrafting Table Max Input (Value in EU) [Default=32]
I:AutoCrafterInput=32
# AutoCrafting Table Max Energy (Value in EU) [Default=10000]
I:AutoCrafterMaxEnergy=10000
}
centrifuge {
# Centrifuge Max Energy (Value in EU) [Default=10000]
I:CentrifugeMaxEnergy=10000
# Centrifuge Max Input (Value in EU) [Default=32]
I:CentrifugeMaxInput=32
}
charge_bench {
# Charge Bench Max Energy (Value in EU) [Default=100000000]
I:ChargeBenchMaxEnergy=100000000
# Charge Bench Max Input (Value in EU) [Default=512]
I:ChargeBenchMaxInput=512
# Charge Bench Max Output (Value in EU) [Default=512]
I:ChargeBenchMaxOutput=512
}
chemical_reactor {
# Chemical Reactor Max Energy (Value in EU) [Default=10000]
I:ChemicalReactorMaxEnergy=10000
# Chemical Reactor Max Input (Value in EU) [Default=128]
I:ChemicalReactorMaxInput=128
}
chunk_loader {
# Chunk Loader Max Energy (Value in EU) [Default=10000]
I:ChunkLoaderMaxEnergy=10000
# Chunk Loader Max Input (Value in EU) [Default=32]
I:ChunkLoaderMaxInput=32
}
compressor {
# Compressor Max Input (Value in EU) [Default=32]
I:CompressorInput=32
# Compressor Max Energy (Value in EU) [Default=10000]
I:CompressorMaxEnergy=10000
}
digital_chest {
# Maximum amount of items a Digital Chest can store [Default=32768]
I:DigitalChestMaxStorage=32768
}
distillation_tower {
# Distillation Tower Max Energy (Value in EU) [Default=10000]
I:DistillationTowerMaxEnergy=10000
# Distillation Tower Max Input (Value in EU) [Default=128]
I:DistillationTowerMaxInput=128
}
electric_furnace {
# Electric Furnace Max Input (Value in EU) [Default=32]
I:ElectricFurnaceInput=32
# Electric Furnace Max Energy (Value in EU) [Default=1000]
I:ElectricFurnaceMaxEnergy=1000
}
extractor {
# Extractor Max Input (Value in EU) [Default=32]
I:ExtractorInput=32
# Extractor Max Energy (Value in EU) [Default=10000]
I:ExtractorMaxEnergy=10000
}
fluidreplicator {
# Fluid Replicator Max Energy (Value in EU) [Default=400000]
I:FluidReplicatorMaxEnergy=400000
# Fluid Replicator Max Input (Value in EU) [Default=256]
I:FluidReplicatorMaxInput=256
}
fusion_reactor {
# Fusion Reactor Max Coil size (Radius) [Default=50]
I:FusionReactorMaxCoilSize=50
# Fusion Reactor Max Energy (Value in EU) [Default=100000000]
I:FusionReactorMaxEnergy=100000000
# Fusion Reactor Max Input (Value in EU) [Default=8192]
I:FusionReactorMaxInput=8192
# Fusion Reactor Max Output (Value in EU) [Default=1000000]
I:FusionReactorMaxOutput=1000000
}
grinder {
# Grinder Max Input (Value in EU) [Default=32]
I:GrinderInput=32
# Grinder Max Energy (Value in EU) [Default=10000]
I:GrinderMaxEnergy=10000
}
idsu {
# IDSU Max Energy (Value in EU) [Default=100000000]
I:IdsuMaxEnergy=100000000
# IDSU Max Input (Value in EU) [Default=8192]
I:IdsuMaxInput=8192
# IDSU Max Output (Value in EU) [Default=8192]
I:IdsuMaxOutput=8192
}
implosion_compressor {
# Implosion Compressor Max Energy (Value in EU) [Default=64000]
I:ImplosionCompressorMaxEnergy=64000
# Implosion Compressor Max Input (Value in EU) [Default=64]
I:ImplosionCompressorMaxInput=64
}
industrial_electrolyzer {
# Industrial Electrolyzer Max Energy (Value in EU) [Default=10000]
I:IndustrialElectrolyzerMaxEnergy=10000
# Industrial Electrolyzer Max Input (Value in EU) [Default=128]
I:IndustrialElectrolyzerMaxInput=128
}
industrial_furnace {
# Industrial Blast Furnace Max Energy (Value in EU) [Default=40000]
I:IndustrialFurnaceMaxEnergy=40000
# Industrial Blast Furnace Max Input (Value in EU) [Default=128]
I:IndustrialFurnaceMaxInput=128
}
industrial_grinder {
# Industrial Grinder Max Energy (Value in EU) [Default=10000]
I:IndustrialGrinderMaxEnergy=10000
# Industrial Grinder Max Input (Value in EU) [Default=128]
I:IndustrialGrinderMaxInput=128
}
industrial_sawmill {
# Industrial Sawmill Max Energy (Value in EU) [Default=10000]
I:IndustrialSawmillMaxEnergy=10000
# Industrial Sawmill Max Input (Value in EU) [Default=128]
I:IndustrialSawmillMaxInput=128
}
lesu {
# LESU Extra I/O Multiplier [Default=8]
I:LesuExtraIO=8
# LESU Max Energy Per Block (Value in EU) [Default=1000000]
I:LesuMaxEnergyPerBlock=1000000
# LESU Base Output (Value in EU) [Default=16]
I:LesuMaxOutput=16
}
matter_fabricator {
# Matter Fabricator EU per amplifier unit, multiply this with the rate for total EU [Default=5]
I:MatterFabricatorEnergyPerAmp=5
# Matter Fabricator Fabrication Rate, amount of amplifier units per UUM [Default=6000]
I:MatterFabricatorFabricationRate=6000
# Matter Fabricator Max Energy (Value in EU) [Default=10000000]
I:MatterFabricatorMaxEnergy=10000000
# Matter Fabricator Max Input (Value in EU) [Default=8192]
I:MatterFabricatorMaxInput=8192
}
plate_bending_machine {
# Plate Bending Machine Max Input (Value in EU) [Default=32]
I:PlateBendingMachineInput=32
# Plate Bending Machine Max Energy (Value in EU) [Default=10000]
I:PlateBendingMachineMaxEnergy=10000
}
player_detector {
# Player Detector Energy Consumption per second (Value in EU) [Default=10]
I:PlayerDetectorEUPerSecond=10
# Player Detector Max Energy (Value in EU) [Default=10000]
I:PlayerDetectorMaxEnergy=10000
# Player Detector Max Input (Value in EU) [Default=32]
I:PlayerDetectorMaxInput=32
}
pump {
# Pump cost for one block of fluid (Value in EU) [Default=20]
I:PumpEUCost=20
# Pump max input (Value in EU) [Default=32]
I:PumpInput=32
# Pump max energy (Value in EU) [Default=1000]
I:PumpMaxEnergy=1000
}
quantum_chest {
# Maximum amount of items a Quantum Chest can store [Default=2147483647]
I:QuantumChestMaxStorage=2147483647
}
quantum_tank {
# Maximum amount of millibuckets a Quantum Tank can store [Default=2147483647]
I:QuantumTankMaxStorage=2147483647
}
recycler {
# Recycler Max Input (Value in EU) [Default=32]
I:RecyclerInput=32
# Recycler Max Energy (Value in EU) [Default=1000]
I:RecyclerMaxEnergy=1000
# When enabled and when ic2 is installed the recycler will make ic2 scrap [Default=false]
B:produceIC2Scrap=false
}
rolling_machine {
# Rolling Machine Energy Per Tick (Value in EU) [Default=5]
I:RollingMachineEnergyPerTick=5
# Rolling Machine Run Time [Default=250]
I:RollingMachineEnergyRunTime=250
# Rolling Machine Max Energy (Value in EU) [Default=10000]
I:RollingMachineMaxEnergy=10000
# Rolling Machine Max Input (Value in EU) [Default=32]
I:RollingMachineMaxInput=32
}
scrapboxinator {
# Scrapboxinator Max Energy (Value in EU) [Default=1000]
I:ScrapboxinatorMaxEnergy=1000
# Scrapboxinator Max Input (Value in EU) [Default=32]
I:ScrapboxinatorMaxInput=32
}
solid_canning_machine {
# Solid Canning Machine Max Energy (Value in EU) [Default=10000]
I:SolidCanningMachineMaxEnergy=10000
# Solid Canning Machine Max Input (Value in EU) [Default=32]
I:SolidCanningMachineMaxInput=32
}
vacuumfreezer {
# Vacuum Freezer requires big multiblock [Default=false]
B:VacuumFreezerBigMultiblock=false
# Vacuum Freezer Max Input (Value in EU) [Default=64]
I:VacuumFreezerInput=64
# Vacuum Freezer Max Energy (Value in EU) [Default=64000]
I:VacuumFreezerMaxEnergy=64000
}
wire_mill {
# Wire Mill Max Input (Value in EU) [Default=32]
I:WireMillInput=32
# Wire Mill Max Energy (Value in EU) [Default=10000]
I:WireMillMaxEnergy=10000
}

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# Configuration file
blocks {
# Chance to get Aluminium dust from Sodalite Ore [Default=0.5]
D:aluminiumDropChance=0.5
# Maximum quantity of Cinnabar dust per Cinnabar ore [Default=2]
I:cinnabarMaxQuantity=2
# Minimum quantity of Cinnabar dust per Cinnabar ore [Default=1]
I:cinnabarMinQuatity=1
# Chance to get Peridot from Sapphire Ore [Default=0.125]
D:peridotDropChance=0.125
# Maximum quantity of Pyrite dust per Pyrite ore [Default=2]
I:pyriteMaxQuantity=2
# Minimum quantity of Pyrite dust per Pyrite ore [Default=1]
I:pyriteMinQuatity=1
# Chance to get Red Garnet from Ruby Ore [Default=0.125]
D:redGarnetDropChance=0.125
# Chance to get Redstone from Cinnabar Ore [Default=0.25]
D:redstoneDropChance=0.25
# Maximum quantity of Ruby gems per Ruby ore [Default=2]
I:rubyMaxQuantity=2
# Minimum quantity of Ruby gems per Ruby ore [Default=1]
I:rubyMinQuatity=1
# Maximum quantity of Sapphire gems per Sapphire ore [Default=2]
I:sapphireMaxQuantity=2
# Minimum quantity of Sapphire gems per Sapphire ore [Default=1]
I:sapphireMinQuantity=1
# Maximum quantity of Sodalite dust per Sodalite ore [Default=2]
I:sodaliteMaxQuantity=2
# Minimum quantity of Sodalite dust per Sodalite ore [Default=1]
I:sodaliteMinQuatity=1
# Maximum quantity of Sphalerite dust per Sphalerite ore [Default=2]
I:sphaleriteMaxQuantity=2
# Minimum quantity of Sphalerite dust per Sphalerite ore [Default=1]
I:sphaleriteMinQuatity=1
# Chance to get Yellow Garnet gem from Sphalerite Ore [Default=0.125]
D:yellowGarnetDropChance=0.125
}
cable {
# When true cables will provide EU support instead of FE [Default=true]
B:EU_cables_when_IC2_power_enabled=true
# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
B:copper_do_damage=true
# Cable transfer rate [range: 0 ~ 2147483647, default: 128]
I:copper_transfer_rate=128
# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
B:glassfiber_do_damage=false
# Cable transfer rate [range: 0 ~ 2147483647, default: 8192]
I:glassfiber_transfer_rate=8192
# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
B:gold_do_damage=true
# Cable transfer rate [range: 0 ~ 2147483647, default: 512]
I:gold_transfer_rate=512
# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
B:hv_do_damage=true
# Cable transfer rate [range: 0 ~ 2147483647, default: 2048]
I:hv_transfer_rate=2048
# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
B:insulatedcopper_do_damage=false
# Cable transfer rate [range: 0 ~ 2147483647, default: 128]
I:insulatedcopper_transfer_rate=128
# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
B:insulatedgold_do_damage=false
# Cable transfer rate [range: 0 ~ 2147483647, default: 512]
I:insulatedgold_transfer_rate=512
# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
B:insulatedhv_do_damage=false
# Cable transfer rate [range: 0 ~ 2147483647, default: 2048]
I:insulatedhv_transfer_rate=2048
# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
B:superconductor_do_damage=false
# Cable transfer rate [range: 0 ~ 2147483647, default: 536870911]
I:superconductor_transfer_rate=536870911
# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
B:tin_do_damage=true
# Cable transfer rate [range: 0 ~ 2147483647, default: 32]
I:tin_transfer_rate=32
# When true an uninsulated cable will cause damage to entities [Default=true]
B:uninsulatedElectrocutionDamage=true
# When true an uninsulated cable will create a spark when an entity touches it [Default=true]
B:uninsulatedElectrocutionParticles=true
# When true an uninsulated cable will create a spark sound when an entity touches it [Default=true]
B:uninsulatedElectrocutionSound=true
}
general {
# Dispensers will open scrapboxes [Default=true]
B:DispenserScrapbox=true
# Input from dots side, output from other sides, like in IC2. [Default=false]
B:IC2TransformersStyle=false
# Enable Gem armor and tools [Default=true]
B:enableGemTools=true
# Allow refunding items used to craft the manual [Default=true]
B:manualRefund=true
}
misc {
# Set to true to render the end ores with a stone background [Default=false]
B:endOreStone=false
}
nuke {
# Should the nuke explode, set to false to prevent block damage [Default=true]
B:enabled=true
# Nuke fuse time (ticks) [Default=400]
I:fusetime=400
# Nuke explision radius [Default=40]
I:radius=40
}

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{
"generateTechRebornFeatures": true,
"generateOres": true,
"retroGenOres": false,
"overworldOresInModdedDims": true,
"overworldOres": [
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Galena",
"meta": 0,
"veinSize": 8,
"veinsPerChunk": 16,
"minYHeight": 10,
"maxYHeight": 60,
"shouldSpawn": true
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Iridium",
"meta": 1,
"veinSize": 3,
"veinsPerChunk": 3,
"minYHeight": 5,
"maxYHeight": 60,
"shouldSpawn": false
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Ruby",
"meta": 2,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 60,
"shouldSpawn": true
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Sapphire",
"meta": 3,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 60,
"shouldSpawn": true
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Bauxite",
"meta": 4,
"veinSize": 6,
"veinsPerChunk": 10,
"minYHeight": 10,
"maxYHeight": 60,
"shouldSpawn": false
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Lead",
"meta": 12,
"veinSize": 6,
"veinsPerChunk": 16,
"minYHeight": 20,
"maxYHeight": 60,
"shouldSpawn": false
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Silver",
"meta": 13,
"veinSize": 6,
"veinsPerChunk": 16,
"minYHeight": 20,
"maxYHeight": 60,
"shouldSpawn": false
},
{
"blockName": "tile.techreborn.ore2",
"blockNiceName": "Copper",
"meta": 0,
"veinSize": 8,
"veinsPerChunk": 16,
"minYHeight": 20,
"maxYHeight": 60,
"shouldSpawn": false
},
{
"blockName": "tile.techreborn.ore2",
"blockNiceName": "Tin",
"meta": 1,
"veinSize": 8,
"veinsPerChunk": 16,
"minYHeight": 20,
"maxYHeight": 60,
"shouldSpawn": false
}
],
"neatherOres": [
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Pyrite",
"meta": 5,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 126,
"shouldSpawn": true
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Cinnabar",
"meta": 6,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 126,
"shouldSpawn": true
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Sphalerite",
"meta": 7,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 126,
"shouldSpawn": true
}
],
"endOres": [
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Tungsten",
"meta": 8,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 250,
"shouldSpawn": true
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Sheldonite",
"meta": 9,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 250,
"shouldSpawn": true
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Peridot",
"meta": 10,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 250,
"shouldSpawn": true
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Sodalite",
"meta": 11,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 250,
"shouldSpawn": true
}
],
"rubberTreeConfig": {
"shouldSpawn": true,
"chance": 75,
"clusterSize": 7,
"sapRarity": 10,
"spireHeight": 4,
"treeBaseHeight": 5,
"rubberTreeBiomeBlacklist": []
}
}

View file

@ -0,0 +1,32 @@
# Configuration file
crafting {
# Enables the new thermal expansion compatible cell recipe [Default=true]
B:cellRecipe=true
}
ic2 {
# Changes a lot of recipes and hides blocks to integrate TechReborn into IC2 [Default=false]
B:deduplicate=false
# Enter the ic2 profile name here (Experimental or Classic) [Default=Experimental]
S:ic2_profile=Experimental
}
railcraft {
# When true TechReborn will remove Railcraft's Iron Nugget to steel nugget recipe. [Default=false]
B:disableRailcraftNugget=false
}
sawmill {
# Set to true to disable sawmill recipes from loading. [Default=false]
B:disableRecipes=false
# Number of planks the saw mill will ouput [Default=4]
I:plankCount=4
}

View file

@ -0,0 +1,32 @@
# Configuration file
loot {
# When true TechReborn will add ingots, machine frames and circuits to The End loot chests. [Default=true]
B:enableEndLoot=true
# When true TechReborn will add ingots, machine frames and circuits to Nether loot chests. [Default=true]
B:enableNetherLoot=true
# When true TechReborn will add ingots, machine frames and circuits to OverWorld loot chests. [Default=true]
B:enableOverworldLoot=true
}
oil_lakes {
# Enable the generation of underground oil lakes [Default=true]
B:enable=true
# Max height of underground lakes [Default=48]
I:maxHeight=48
# The chance to spawn in a chunk, smaller is more common [Default=30]
I:rareity=30
}
village {
# When true TechReborn will add Rubber tree farm to villages. [Default=true]
B:enableRubberTreePlantation=true
}