anvilcraft/src/cfg/teamreborn/techreborn/misc.cfg
2020-04-28 13:32:09 +02:00

159 lines
4.9 KiB
INI

# Configuration file
blocks {
# Chance to get Aluminium dust from Sodalite Ore [Default=0.5]
D:aluminiumDropChance=0.5
# Maximum quantity of Cinnabar dust per Cinnabar ore [Default=2]
I:cinnabarMaxQuantity=2
# Minimum quantity of Cinnabar dust per Cinnabar ore [Default=1]
I:cinnabarMinQuatity=1
# Chance to get Peridot from Sapphire Ore [Default=0.125]
D:peridotDropChance=0.125
# Maximum quantity of Pyrite dust per Pyrite ore [Default=2]
I:pyriteMaxQuantity=2
# Minimum quantity of Pyrite dust per Pyrite ore [Default=1]
I:pyriteMinQuatity=1
# Chance to get Red Garnet from Ruby Ore [Default=0.125]
D:redGarnetDropChance=0.125
# Chance to get Redstone from Cinnabar Ore [Default=0.25]
D:redstoneDropChance=0.25
# Maximum quantity of Ruby gems per Ruby ore [Default=2]
I:rubyMaxQuantity=2
# Minimum quantity of Ruby gems per Ruby ore [Default=1]
I:rubyMinQuatity=1
# Maximum quantity of Sapphire gems per Sapphire ore [Default=2]
I:sapphireMaxQuantity=2
# Minimum quantity of Sapphire gems per Sapphire ore [Default=1]
I:sapphireMinQuantity=1
# Maximum quantity of Sodalite dust per Sodalite ore [Default=2]
I:sodaliteMaxQuantity=2
# Minimum quantity of Sodalite dust per Sodalite ore [Default=1]
I:sodaliteMinQuatity=1
# Maximum quantity of Sphalerite dust per Sphalerite ore [Default=2]
I:sphaleriteMaxQuantity=2
# Minimum quantity of Sphalerite dust per Sphalerite ore [Default=1]
I:sphaleriteMinQuatity=1
# Chance to get Yellow Garnet gem from Sphalerite Ore [Default=0.125]
D:yellowGarnetDropChance=0.125
}
cable {
# When true cables will provide EU support instead of FE [Default=true]
B:EU_cables_when_IC2_power_enabled=true
# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
B:copper_do_damage=true
# Cable transfer rate [range: 0 ~ 2147483647, default: 128]
I:copper_transfer_rate=128
# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
B:glassfiber_do_damage=false
# Cable transfer rate [range: 0 ~ 2147483647, default: 8192]
I:glassfiber_transfer_rate=8192
# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
B:gold_do_damage=true
# Cable transfer rate [range: 0 ~ 2147483647, default: 512]
I:gold_transfer_rate=512
# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
B:hv_do_damage=true
# Cable transfer rate [range: 0 ~ 2147483647, default: 2048]
I:hv_transfer_rate=2048
# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
B:insulatedcopper_do_damage=false
# Cable transfer rate [range: 0 ~ 2147483647, default: 128]
I:insulatedcopper_transfer_rate=128
# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
B:insulatedgold_do_damage=false
# Cable transfer rate [range: 0 ~ 2147483647, default: 512]
I:insulatedgold_transfer_rate=512
# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
B:insulatedhv_do_damage=false
# Cable transfer rate [range: 0 ~ 2147483647, default: 2048]
I:insulatedhv_transfer_rate=2048
# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
B:superconductor_do_damage=false
# Cable transfer rate [range: 0 ~ 2147483647, default: 536870911]
I:superconductor_transfer_rate=536870911
# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
B:tin_do_damage=true
# Cable transfer rate [range: 0 ~ 2147483647, default: 32]
I:tin_transfer_rate=32
# When true an uninsulated cable will cause damage to entities [Default=true]
B:uninsulatedElectrocutionDamage=true
# When true an uninsulated cable will create a spark when an entity touches it [Default=true]
B:uninsulatedElectrocutionParticles=true
# When true an uninsulated cable will create a spark sound when an entity touches it [Default=true]
B:uninsulatedElectrocutionSound=true
}
general {
# Dispensers will open scrapboxes [Default=true]
B:DispenserScrapbox=true
# Input from dots side, output from other sides, like in IC2. [Default=false]
B:IC2TransformersStyle=false
# Enable Gem armor and tools [Default=true]
B:enableGemTools=true
# Allow refunding items used to craft the manual [Default=true]
B:manualRefund=true
}
misc {
# Set to true to render the end ores with a stone background [Default=false]
B:endOreStone=false
}
nuke {
# Should the nuke explode, set to false to prevent block damage [Default=true]
B:enabled=true
# Nuke fuse time (ticks) [Default=400]
I:fusetime=400
# Nuke explision radius [Default=40]
I:radius=40
}