159 lines
4.9 KiB
INI
159 lines
4.9 KiB
INI
# Configuration file
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blocks {
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# Chance to get Aluminium dust from Sodalite Ore [Default=0.5]
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D:aluminiumDropChance=0.5
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# Maximum quantity of Cinnabar dust per Cinnabar ore [Default=2]
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I:cinnabarMaxQuantity=2
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# Minimum quantity of Cinnabar dust per Cinnabar ore [Default=1]
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I:cinnabarMinQuatity=1
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# Chance to get Peridot from Sapphire Ore [Default=0.125]
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D:peridotDropChance=0.125
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# Maximum quantity of Pyrite dust per Pyrite ore [Default=2]
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I:pyriteMaxQuantity=2
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# Minimum quantity of Pyrite dust per Pyrite ore [Default=1]
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I:pyriteMinQuatity=1
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# Chance to get Red Garnet from Ruby Ore [Default=0.125]
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D:redGarnetDropChance=0.125
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# Chance to get Redstone from Cinnabar Ore [Default=0.25]
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D:redstoneDropChance=0.25
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# Maximum quantity of Ruby gems per Ruby ore [Default=2]
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I:rubyMaxQuantity=2
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# Minimum quantity of Ruby gems per Ruby ore [Default=1]
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I:rubyMinQuatity=1
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# Maximum quantity of Sapphire gems per Sapphire ore [Default=2]
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I:sapphireMaxQuantity=2
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# Minimum quantity of Sapphire gems per Sapphire ore [Default=1]
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I:sapphireMinQuantity=1
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# Maximum quantity of Sodalite dust per Sodalite ore [Default=2]
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I:sodaliteMaxQuantity=2
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# Minimum quantity of Sodalite dust per Sodalite ore [Default=1]
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I:sodaliteMinQuatity=1
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# Maximum quantity of Sphalerite dust per Sphalerite ore [Default=2]
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I:sphaleriteMaxQuantity=2
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# Minimum quantity of Sphalerite dust per Sphalerite ore [Default=1]
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I:sphaleriteMinQuatity=1
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# Chance to get Yellow Garnet gem from Sphalerite Ore [Default=0.125]
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D:yellowGarnetDropChance=0.125
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}
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cable {
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# When true cables will provide EU support instead of FE [Default=true]
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B:EU_cables_when_IC2_power_enabled=true
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# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
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B:copper_do_damage=true
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# Cable transfer rate [range: 0 ~ 2147483647, default: 128]
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I:copper_transfer_rate=128
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# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
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B:glassfiber_do_damage=false
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# Cable transfer rate [range: 0 ~ 2147483647, default: 8192]
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I:glassfiber_transfer_rate=8192
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# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
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B:gold_do_damage=true
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# Cable transfer rate [range: 0 ~ 2147483647, default: 512]
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I:gold_transfer_rate=512
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# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
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B:hv_do_damage=true
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# Cable transfer rate [range: 0 ~ 2147483647, default: 2048]
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I:hv_transfer_rate=2048
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# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
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B:insulatedcopper_do_damage=false
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# Cable transfer rate [range: 0 ~ 2147483647, default: 128]
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I:insulatedcopper_transfer_rate=128
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# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
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B:insulatedgold_do_damage=false
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# Cable transfer rate [range: 0 ~ 2147483647, default: 512]
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I:insulatedgold_transfer_rate=512
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# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
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B:insulatedhv_do_damage=false
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# Cable transfer rate [range: 0 ~ 2147483647, default: 2048]
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I:insulatedhv_transfer_rate=2048
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# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
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B:superconductor_do_damage=false
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# Cable transfer rate [range: 0 ~ 2147483647, default: 536870911]
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I:superconductor_transfer_rate=536870911
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# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
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B:tin_do_damage=true
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# Cable transfer rate [range: 0 ~ 2147483647, default: 32]
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I:tin_transfer_rate=32
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# When true an uninsulated cable will cause damage to entities [Default=true]
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B:uninsulatedElectrocutionDamage=true
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# When true an uninsulated cable will create a spark when an entity touches it [Default=true]
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B:uninsulatedElectrocutionParticles=true
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# When true an uninsulated cable will create a spark sound when an entity touches it [Default=true]
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B:uninsulatedElectrocutionSound=true
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}
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general {
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# Dispensers will open scrapboxes [Default=true]
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B:DispenserScrapbox=true
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# Input from dots side, output from other sides, like in IC2. [Default=false]
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B:IC2TransformersStyle=false
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# Enable Gem armor and tools [Default=true]
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B:enableGemTools=true
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# Allow refunding items used to craft the manual [Default=true]
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B:manualRefund=true
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}
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misc {
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# Set to true to render the end ores with a stone background [Default=false]
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B:endOreStone=false
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}
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nuke {
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# Should the nuke explode, set to false to prevent block damage [Default=true]
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B:enabled=true
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# Nuke fuse time (ticks) [Default=400]
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I:fusetime=400
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# Nuke explision radius [Default=40]
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I:radius=40
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}
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