302 lines
8.7 KiB
INI
302 lines
8.7 KiB
INI
# Configuration file
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general {
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# Automatically focus the search bar in the shelving unit when you enter the GUI [default: true]
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B:autoSelectSearchBar=true
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# Set players on fire when processing blaze rods in the crushing table [default: true]
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B:crushingTableCausesFire=true
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# Allow to power machines directly with RF [default: false]
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B:enableDirectRFUsage=true
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ores {
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# Oil per stage in a oil source block, every block has 10 stages
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I:oilPerStage=1000
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copper {
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# If Copper ore should be generated or not [default: true]
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B:active=false
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# Amount of Copper ore per chunk
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I:chunkAmount=11
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# Max level to generate the ore
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I:maxLevel=70
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# Min level to generate the ore
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I:minLevel=10
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# Amount of Copper ore per vein
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I:veinAmount=8
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}
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lead {
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# If Lead ore should be generated or not [default: true]
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B:active=false
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# Amount of Lead ore per chunk
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I:chunkAmount=10
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# Max level to generate the ore
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I:maxLevel=80
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# Min level to generate the ore
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I:minLevel=2
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# Amount of Lead ore per vein
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I:veinAmount=8
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}
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tungsten {
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# If Tungsten ore should be generated or not [default: true]
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B:active=true
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# Amount of Tungsten ore per chunk
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I:chunkAmount=8
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# Max level to generate the ore
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I:maxLevel=60
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# Min level to generate the ore
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I:minLevel=20
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# Amount of Tungsten ore per vein
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I:veinAmount=8
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}
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pyrite {
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# If Pyrite ore should be generated or not [default: true]
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B:active=false
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# Amount of Pyrite ore per chunk
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I:chunkAmount=9
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# Max level to generate the ore
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I:maxLevel=100
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# Min level to generate the ore
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I:minLevel=30
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# Amount of Pyrite ore per vein
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I:veinAmount=9
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}
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limestone {
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# If Limestone should be generated or not [default: true]
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B:active=true
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# Amount of Limestone per chunk
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I:chunkAmount=3
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# Standard deviation of the amount of veins per chunk
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D:deviation=0.8999999761581421
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# Max amount of veins of ore per chunk
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I:maxAmount=5
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# Max level to generate the ore
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I:maxLevel=64
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# Min amount of veins of ore per chunk
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I:minAmount=0
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# Min level to generate the ore
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I:minLevel=16
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# Amount of Limestone per vein
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I:veinAmount=32
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}
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oil {
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# If Oil source should be generated or not [default: true]
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B:active=true
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# Distance between oil deposits in multiples of 8
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I:distance=10
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# Probability of each block of oil to be generated
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D:probability=0.019999999552965164
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}
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}
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inserters {
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# Ignore speed upgrades in inserters, they will be always applied [default: false]
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B:infiniteInserterSpeedUpgrades=false
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# Ignore stack upgrades in inserters, they will be always applied [default: false]
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B:infiniteInserterStackUpgrades=false
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# Default: delay between inserter animations in ticks
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D:inserterDefaultDelay=10.0
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# Default: amount of items to take with an inserter on each operation
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I:inserterDefaultStackSize=8
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# Upgraded: delay between inserter animations in ticks
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D:inserterUpgradedDelay=5.0
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# Upgraded: amount of items to take with an inserter on each operation
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I:inserterUpgradedStackSize=64
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}
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gui {
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# Allow players to use the gui of the combustion generator [default: true]
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B:allowCombustionChamberGui=true
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# Max distance the player can be from the conveyor belt to render its items, setting this value lower increases FPS
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D:conveyorBeltItemRenderLimit=128.0
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# Scale of the gui with respect of the background image
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D:guideBookScale=1.5
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# Unit of Heat to display, Celsius or Fahrenheit [default: true]
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B:heatUnitCelsius=true
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# When you search something in the shelving unit the JEI search bar will update with the same search text [default: false]
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B:syncShelvingUnitSearchWithJei=false
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# Character used to separate number like , in 1,000,000. Only one character will be used [default: ,]
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S:thousandsSeparator=,
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}
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energy {
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# Airlock: cost of removing a water block
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D:airlockAirCost=2.0
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# Airlock: maintenance cost per Air Bubble every 40 ticks (2 sec)
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D:airlockBubbleCost=1.0
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# Item Low Battery Capacity
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I:batteryItemLowCapacity=250000
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# Item Medium Battery Capacity
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I:batteryItemMediumCapacity=2500000
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# Big combustion chamber max speed in Fuel per tick
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D:bigCombustionChamberMaxSpeed=40.0
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# Big Electric Furnace Max Consumption
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D:bigElectricFurnaceMaxConsumption=200.0
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# Battery Block Capacity
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I:blockBatteryCapacity=1000000
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# Battery Block Item charge and discharge speed in Joules/tick (Watts)
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I:blockBatteryTransferRate=500
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# Small boiler max steam production in mB
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I:boilerMaxProduction=20
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# Combustion chamber max speed in Fuel per tick
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D:combustionChamberMaxSpeed=4.0
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# Conversion speed for the electric engine in RF/t
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I:electricEngineSpeed=1000
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# Electric Furnace Max Consumption
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D:electricFurnaceMaxConsumption=20.0
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# Electric Heater Max Production (in joules)
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D:electricHeaterMaxProduction=80.0
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# Energy used per attack with this tool
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I:electricToolAttackConsumption=2000
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# Energy used per block mined with this tool
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I:electricToolBreakConsumption=1000
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# Capacity of electric tools
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I:electricToolCapacity=512000
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# Energy used per jump
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I:electricToolPistonConsumption=4000
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# Gasification Unit Max Consumption
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D:gasificationUnitConsumption=40.0
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# Grinder Max Consumption
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D:grinderMaxConsumption=40.0
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# Hydraulic Press Max Consumption
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D:hydraulicPressMaxConsumption=60.0
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# Multiblock boiler max steam production in mB
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I:multiblockBoilerMaxProduction=600
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# Oil Heater Max Consumption
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D:oilHeaterMaxConsumption=120.0
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# Pumpjack Max Consumption
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D:pumpjackConsumption=80.0
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# Pumpjack Scan tries per tick, every scan checks 8 blocks
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I:pumpjackScanSpeed=80
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# Refinery Max Consumption in Steam mB
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D:refineryMaxConsumption=20.0
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# Conversion speed for the RF transformer in RF/t
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I:rfConversionSpeed=100
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# Sieve Max Consumption
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D:sieveMaxConsumption=40.0
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# Solar power heat generation per tick (in Joules)
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I:solarMirrorHeatProduction=16
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# Solar Panel Production
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D:solarPanelMaxProduction=100.0
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# Steam engine max production in W (J/t)
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I:steamEngineMaxProduction=240
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# Steam turbine max production in W (J/t)
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I:steamTurbineMaxProduction=1200
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# Max energy transmitted by the tesla tower per player/receiver (in joules), warning: if you put a high value the the machine may get negative voltages
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D:teslaTowerTransmissionRate=500.0
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# Thermopile production (approximated)
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D:thermopileProduction=20.0
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# Conversion ratio between Watts and Forge Energy, NOTE: all the values in the config about energy are in Watts
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D:wattsToFE=1.0
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# Wind Turbine Production
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D:windTurbineMaxProduction=200.0
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}
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machines {
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# Max amount of items that a container can drop when mined, it will delete the rest of items
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I:containerMaxItemDrops=8192
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# Max amount of items that a container can store
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I:containerMaxItemStorage=65536
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# Enable/disable (1/0) particles in machine animations
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I:enableMachineParticles=1
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# Amount of water generated by a Water generator every tick
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I:waterGeneratorPerTickWater=20
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}
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pc {
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# Allow TCP connections in PCs [default: true]
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B:allowTcpConnections=true
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# Color of text, valid values: 0 => amber 1, 1 => amber 2, 2 => white, 3 => green 1, 4 => apple 2, 5 => green 2, 6 => apple 2c, 7 => green 3, 8 => green 4
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I:computerTextColor=0
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# Max TCP connections in all PCs
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I:maxTcpConnections=8
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# Energy consumed every tick by the mining robot
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D:miningRobotPassiveConsumption=1.0
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}
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}
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