anvilcraft/src/cfg/magneticraft.cfg
2020-04-28 13:32:09 +02:00

302 lines
8.7 KiB
INI

# Configuration file
general {
# Automatically focus the search bar in the shelving unit when you enter the GUI [default: true]
B:autoSelectSearchBar=true
# Set players on fire when processing blaze rods in the crushing table [default: true]
B:crushingTableCausesFire=true
# Allow to power machines directly with RF [default: false]
B:enableDirectRFUsage=true
ores {
# Oil per stage in a oil source block, every block has 10 stages
I:oilPerStage=1000
copper {
# If Copper ore should be generated or not [default: true]
B:active=false
# Amount of Copper ore per chunk
I:chunkAmount=11
# Max level to generate the ore
I:maxLevel=70
# Min level to generate the ore
I:minLevel=10
# Amount of Copper ore per vein
I:veinAmount=8
}
lead {
# If Lead ore should be generated or not [default: true]
B:active=false
# Amount of Lead ore per chunk
I:chunkAmount=10
# Max level to generate the ore
I:maxLevel=80
# Min level to generate the ore
I:minLevel=2
# Amount of Lead ore per vein
I:veinAmount=8
}
tungsten {
# If Tungsten ore should be generated or not [default: true]
B:active=true
# Amount of Tungsten ore per chunk
I:chunkAmount=8
# Max level to generate the ore
I:maxLevel=60
# Min level to generate the ore
I:minLevel=20
# Amount of Tungsten ore per vein
I:veinAmount=8
}
pyrite {
# If Pyrite ore should be generated or not [default: true]
B:active=false
# Amount of Pyrite ore per chunk
I:chunkAmount=9
# Max level to generate the ore
I:maxLevel=100
# Min level to generate the ore
I:minLevel=30
# Amount of Pyrite ore per vein
I:veinAmount=9
}
limestone {
# If Limestone should be generated or not [default: true]
B:active=true
# Amount of Limestone per chunk
I:chunkAmount=3
# Standard deviation of the amount of veins per chunk
D:deviation=0.8999999761581421
# Max amount of veins of ore per chunk
I:maxAmount=5
# Max level to generate the ore
I:maxLevel=64
# Min amount of veins of ore per chunk
I:minAmount=0
# Min level to generate the ore
I:minLevel=16
# Amount of Limestone per vein
I:veinAmount=32
}
oil {
# If Oil source should be generated or not [default: true]
B:active=true
# Distance between oil deposits in multiples of 8
I:distance=10
# Probability of each block of oil to be generated
D:probability=0.019999999552965164
}
}
inserters {
# Ignore speed upgrades in inserters, they will be always applied [default: false]
B:infiniteInserterSpeedUpgrades=false
# Ignore stack upgrades in inserters, they will be always applied [default: false]
B:infiniteInserterStackUpgrades=false
# Default: delay between inserter animations in ticks
D:inserterDefaultDelay=10.0
# Default: amount of items to take with an inserter on each operation
I:inserterDefaultStackSize=8
# Upgraded: delay between inserter animations in ticks
D:inserterUpgradedDelay=5.0
# Upgraded: amount of items to take with an inserter on each operation
I:inserterUpgradedStackSize=64
}
gui {
# Allow players to use the gui of the combustion generator [default: true]
B:allowCombustionChamberGui=true
# Max distance the player can be from the conveyor belt to render its items, setting this value lower increases FPS
D:conveyorBeltItemRenderLimit=128.0
# Scale of the gui with respect of the background image
D:guideBookScale=1.5
# Unit of Heat to display, Celsius or Fahrenheit [default: true]
B:heatUnitCelsius=true
# When you search something in the shelving unit the JEI search bar will update with the same search text [default: false]
B:syncShelvingUnitSearchWithJei=false
# Character used to separate number like , in 1,000,000. Only one character will be used [default: ,]
S:thousandsSeparator=,
}
energy {
# Airlock: cost of removing a water block
D:airlockAirCost=2.0
# Airlock: maintenance cost per Air Bubble every 40 ticks (2 sec)
D:airlockBubbleCost=1.0
# Item Low Battery Capacity
I:batteryItemLowCapacity=250000
# Item Medium Battery Capacity
I:batteryItemMediumCapacity=2500000
# Big combustion chamber max speed in Fuel per tick
D:bigCombustionChamberMaxSpeed=40.0
# Big Electric Furnace Max Consumption
D:bigElectricFurnaceMaxConsumption=200.0
# Battery Block Capacity
I:blockBatteryCapacity=1000000
# Battery Block Item charge and discharge speed in Joules/tick (Watts)
I:blockBatteryTransferRate=500
# Small boiler max steam production in mB
I:boilerMaxProduction=20
# Combustion chamber max speed in Fuel per tick
D:combustionChamberMaxSpeed=4.0
# Conversion speed for the electric engine in RF/t
I:electricEngineSpeed=1000
# Electric Furnace Max Consumption
D:electricFurnaceMaxConsumption=20.0
# Electric Heater Max Production (in joules)
D:electricHeaterMaxProduction=80.0
# Energy used per attack with this tool
I:electricToolAttackConsumption=2000
# Energy used per block mined with this tool
I:electricToolBreakConsumption=1000
# Capacity of electric tools
I:electricToolCapacity=512000
# Energy used per jump
I:electricToolPistonConsumption=4000
# Gasification Unit Max Consumption
D:gasificationUnitConsumption=40.0
# Grinder Max Consumption
D:grinderMaxConsumption=40.0
# Hydraulic Press Max Consumption
D:hydraulicPressMaxConsumption=60.0
# Multiblock boiler max steam production in mB
I:multiblockBoilerMaxProduction=600
# Oil Heater Max Consumption
D:oilHeaterMaxConsumption=120.0
# Pumpjack Max Consumption
D:pumpjackConsumption=80.0
# Pumpjack Scan tries per tick, every scan checks 8 blocks
I:pumpjackScanSpeed=80
# Refinery Max Consumption in Steam mB
D:refineryMaxConsumption=20.0
# Conversion speed for the RF transformer in RF/t
I:rfConversionSpeed=100
# Sieve Max Consumption
D:sieveMaxConsumption=40.0
# Solar power heat generation per tick (in Joules)
I:solarMirrorHeatProduction=16
# Solar Panel Production
D:solarPanelMaxProduction=100.0
# Steam engine max production in W (J/t)
I:steamEngineMaxProduction=240
# Steam turbine max production in W (J/t)
I:steamTurbineMaxProduction=1200
# Max energy transmitted by the tesla tower per player/receiver (in joules), warning: if you put a high value the the machine may get negative voltages
D:teslaTowerTransmissionRate=500.0
# Thermopile production (approximated)
D:thermopileProduction=20.0
# Conversion ratio between Watts and Forge Energy, NOTE: all the values in the config about energy are in Watts
D:wattsToFE=1.0
# Wind Turbine Production
D:windTurbineMaxProduction=200.0
}
machines {
# Max amount of items that a container can drop when mined, it will delete the rest of items
I:containerMaxItemDrops=8192
# Max amount of items that a container can store
I:containerMaxItemStorage=65536
# Enable/disable (1/0) particles in machine animations
I:enableMachineParticles=1
# Amount of water generated by a Water generator every tick
I:waterGeneratorPerTickWater=20
}
pc {
# Allow TCP connections in PCs [default: true]
B:allowTcpConnections=true
# Color of text, valid values: 0 => amber 1, 1 => amber 2, 2 => white, 3 => green 1, 4 => apple 2, 5 => green 2, 6 => apple 2c, 7 => green 3, 8 => green 4
I:computerTextColor=0
# Max TCP connections in all PCs
I:maxTcpConnections=8
# Energy consumed every tick by the mining robot
D:miningRobotPassiveConsumption=1.0
}
}