anvilcraft/src/overrides/config/embers.cfg
2023-04-08 14:38:52 +02:00

226 lines
8.9 KiB
INI

# Configuration file
##########################################################################################################
# compat
#--------------------------------------------------------------------------------------------------------#
# Settings related to compatibility with other mods.
##########################################################################################################
compat {
# Maximum height under which aluminum ore will spawn. [range: 1 ~ 255, default: 58]
I:aluminumMaxY=58
# Minimum height over which aluminum ore will spawn. [range: 0 ~ 254, default: 0]
I:aluminumMinY=0
# Maximum size of a aluminum ore vein (in blocks) [range: 0 ~ 255, default: 6]
I:aluminumVeinSize=6
# Number of attempts to spawn aluminum ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
I:aluminumVeinsPerChunk=4
# If true, Embers will register items, blocks, and recipes providing support for other mods' aluminum. [default: true]
B:enableAluminum=true
# If true, Embers will register items, blocks and recipes providing Baubles integration. [default: true]
B:enableBaubles=true
# If true, Embers will register items, blocks, and recipes providing support for other mods' bronze. [default: true]
B:enableBronze=true
# If true, Embers will register items, blocks, and recipes providing support for other mods' electrum. [default: true]
B:enableElectrum=true
# If true, Embers will register items, blocks and recipes providing Mystical Mechanics integration. [default: true]
B:enableMysticalMechanics=true
# If true, Embers will register items, blocks, and recipes providing support for other mods' nickel. [default: true]
B:enableNickel=true
# If true, Embers will register items, blocks, and recipes providing support for other mods' tin. [default: true]
B:enableTin=true
# Maximum height under which nickel ore will spawn. [range: 1 ~ 255, default: 24]
I:nickelMaxY=24
# Minimum height over which nickel ore will spawn. [range: 0 ~ 254, default: 0]
I:nickelMinY=0
# Maximum size of a nickel ore vein (in blocks) [range: 0 ~ 255, default: 6]
I:nickelVeinSize=6
# Number of attempts to spawn nickel ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
I:nickelVeinsPerChunk=4
# Maximum height under which tin ore will spawn. [range: 1 ~ 255, default: 48]
I:tinMaxY=48
# Minimum height over which tin ore will spawn. [range: 0 ~ 254, default: 0]
I:tinMinY=0
# Maximum size of a tin ore vein (in blocks) [range: 0 ~ 255, default: 6]
I:tinVeinSize=6
# Number of attempts to spawn tin ore the world generator will make for each chunk. [range: 0 ~ 255, default: 6]
I:tinVeinsPerChunk=6
}
misc {
# Codex category is shut. Progression is open. [default: true]
B:codexCategoryIsProgress=true
# Codex entry is shut and hide. Progression is open and show. [default: true]
B:codexEntryIsProgress=true
# If true, Embers homing projectiles will go for neutral players. [default: false]
B:everybodyIsAnEnemy=false
}
##########################################################################################################
# mobs
#--------------------------------------------------------------------------------------------------------#
# Settings related to ore generation.
##########################################################################################################
mobs {
# How much knockback resistance Ancient Golems have. [range: 0.0 ~ 1.0, default: 1.0]
S:ancientGolemKnockbackResistance=1.0
# Spawning weight of the Ancient Golem mob. Higher values make golems spawn more frequently. [range: 0 ~ 32767, default: 25]
I:ancientGolemSpawnWeight=25
}
##########################################################################################################
# ores
#--------------------------------------------------------------------------------------------------------#
# Settings related to ore generation.
##########################################################################################################
ores {
# Maximum height under which copper ore will spawn. [range: 1 ~ 255, default: 64]
I:copperMaxY=64
# Minimum height over which copper ore will spawn. [range: 0 ~ 254, default: 0]
I:copperMinY=0
# Maximum size of a copper ore vein (in blocks) [range: 0 ~ 255, default: 12]
I:copperVeinSize=12
# Number of attempts to spawn copper ore the world generator will make for each chunk. [range: 0 ~ 255, default: 6]
I:copperVeinsPerChunk=6
# Maximum height under which lead ore will spawn. [range: 1 ~ 255, default: 28]
I:leadMaxY=28
# Minimum height over which lead ore will spawn. [range: 0 ~ 254, default: 0]
I:leadMinY=0
# Maximum size of a lead ore vein (in blocks) [range: 0 ~ 255, default: 8]
I:leadVeinSize=8
# Number of attempts to spawn lead ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
I:leadVeinsPerChunk=4
# A list of all dimension IDs in which Embers orespawn is prohibited. Embers ores will spawn in any dimension not on this list, but only in vanilla stone. [default: [-1], [1]]
S:oreBlacklist <
>
# Whether the orespawn blacklist is a whitelist. [default: false]
B:oreBlacklistIsWhitelist=true
# Maximum height under which quartz ore will spawn. [range: 1 ~ 255, default: 18]
I:quartzMaxY=18
# Minimum height over which quartz ore will spawn. [range: 0 ~ 254, default: 0]
I:quartzMinY=0
# Maximum size of a quartz ore vein (in blocks) [range: 0 ~ 255, default: 8]
I:quartzVeinSize=8
# Number of attempts to spawn quartz ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
I:quartzVeinsPerChunk=4
# Maximum height under which silver ore will spawn. [range: 1 ~ 255, default: 28]
I:silverMaxY=28
# Minimum height over which silver ore will spawn. [range: 0 ~ 254, default: 0]
I:silverMinY=0
# Maximum size of a silver ore vein (in blocks) [range: 0 ~ 255, default: 6]
I:silverVeinSize=6
# Number of attempts to spawn silver ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
I:silverVeinsPerChunk=4
}
parameters {
# How much fluid (in mb) fits into a Geologic Seperator [range: 1 ~ 2147483647, default: 1000]
I:geoSeparatorCapacity=1000
# How many mb of fluid are obtained per ore output in the melter. This is multiplied by the amount of output a melter would produce, so by default 144mb * 2 ingots. [range: 0 ~ 2147483647, default: 144]
I:melterOreAmount=144
# Whether or not the mini boiler should explode when at maximum steam pressure. [default: true]
B:miniBoilerCanExplode=true
# How much fluid (in mb) fits into a mini boiler. [range: 1000 ~ 2147483647, default: 16000]
I:miniBoilerCapacity=16000
# How efficient, heat-wise, the mini boiler is at making steam. [range: 0.0 ~ 3.4028235E38, default: 1.0]
S:miniBoilerHeatMultiplier=1.0
# How much fluid (in mb) fits into each Caminite Ring on a Reservoir. [range: 1 ~ 2147483647, default: 40000]
I:reservoirCapacity=40000
# Syntax is 'damagetype:rate'. Determines which damage types are partially unaffected by the shifting scales augment. [default: [drown:1.0], [starve:1.0]]
S:scaleDamagePasses <
drown:1.0
starve:1.0
>
# Syntax is 'damagetype:rate'. Specifies a separate damage rate for depleting the scales. [default: ]
S:scaleDamageRates <
>
# How many ingots are required to make one aspectus in the stamper. [range: 1 ~ 2147483647, default: 1]
I:stampAspectusAmount=1
# How much fluid (in mb) fits into the Stamp Base. [range: 1 ~ 2147483647, default: 1500]
I:stampBaseCapacity=1500
# How many ingots are required to make one gear in the stamper. [range: 1 ~ 2147483647, default: 2]
I:stampGearAmount=2
# How many ingots are required to make one plate in the stamper. [range: 1 ~ 2147483647, default: 1]
I:stampPlateAmount=1
# How much fluid (in mb) fits into the Fluid Vessel. [range: 1 ~ 2147483647, default: 16000]
I:tankCapacity=16000
}
##########################################################################################################
# structures
#--------------------------------------------------------------------------------------------------------#
# Settings related to structure generation.
##########################################################################################################
structures {
# A list of all dimension IDs in which Embers small ruin generation is prohibited. [default: [0]]
S:smallRuinBlacklist <
0
>
# Whether the small ruin generation blacklist is a whitelist. [default: true]
B:smallRuinBlacklistIsWhitelist=true
# Spawning frequency of the small ruin structure. A value of 0 will prevent spawning altogether. [range: 0 ~ 32767, default: 5]
I:smallRuinChance=5
}