feat: pack overhaul

This commit is contained in:
Timo Ley 2023-04-08 14:38:52 +02:00
parent 337fbbe499
commit aa2b5c595d
232 changed files with 22695 additions and 476 deletions

8
.gitignore vendored
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@ -1,8 +1,2 @@
.gradle
.idea
build
.settings
.project
.vscode
mods
mods.csv
.mpt

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# Anvilcraft3
- Execute `gradlew buildTwitch`
- To create the **Twitch Import** zip file in **build/lib**
- Execute `python downloadMods.py`
- To download all mods into **/mods/**
- Execute `python getModlist.py`
- To create a **mods.csv** file containing the names, authors, curseforge links, download count and ID of all mods
# Anvilcraft 3
- Execute `mpt buildtwitch`
- To create the **Twitch Import** zip file in **build**

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buildscript {
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
classpath 'com.github.mpztilera.modpackbuilder:anvil.modpackbuilder.gradle.plugin:2.0'
}
}
plugins {
id 'base'
}
apply plugin: "anvil.modpackbuilder"
group 'mpz.anvil'
version '3.4'

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import json
from urllib import request
import ntpath
import os
#Constants:
manifestlocation="src/twitch/manifest.json"
modpackjsonLocation="src/addonscript/modpack.json"
def tryGetLink(projectID: str, fileID: str):
while(True):
url = "https://addons-ecs.forgesvc.net/api/v2/addon/" + projectID + "/file/" + fileID + "/download-url"
try:
return request.urlopen(url, timeout=10000)
except:
print("Failed to get Download Link for " + url + " retrying...")
if os.path.exists("mods"):
if os.listdir("mods"):
print("mods directory is not empty, delete or empty")
quit()
else:
os.mkdir("mods")
try:
with open(manifestlocation, "r") as manifestfile:
manifestdata = manifestfile.read()
except:
print("manifest not found")
quit()
manifestobj = json.loads(manifestdata)
downloadLinks = []
filecount = len(manifestobj["files"])
i = 0
for file in manifestobj["files"]:
i += 1
with tryGetLink(str(file["projectID"]), str(file["fileID"])) as response:
responseLink = response.read().decode("utf-8")
downloadLinks.append(responseLink)
print("(" + str(i) + "/" + str(filecount) + ") Got Download Link For " + ntpath.basename(responseLink))
#Yes i know this is very unclean but this script will be replaced with modpacktools later anyways
try:
with open(modpackjsonLocation) as modpackjsonfile:
modpackjsondata = modpackjsonfile.read()
except:
print("Modpackjson Not found!")
quit()
modpackjsonobject = json.loads(modpackjsondata)
modpackjsonrelations = modpackjsonobject["versions"][0]["relations"]
for relation in modpackjsonrelations:
if relation["linkType"] == "file":
downloadLinks.append(relation["link"])
print("Got link for modpackjson mod " + ntpath.basename(relation["link"]))
i = 0
filecount = len(downloadLinks)
for link in downloadLinks:
i += 1
filename = ntpath.basename(link)
request.urlretrieve(link.replace(" ", "%20"), "mods/" + filename)
print("(" + str(i) + "/" + str(filecount) + ") Downloaded " + filename)

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from urllib import request
import json
from os import path
import csv
#Constants
manifestlocation="src/twitch/manifest.json"
if path.isfile("mods.csv"):
print("Delete mods.csv")
quit()
try:
with open(manifestlocation, "r") as manifestfile:
manifestjson = json.loads(manifestfile.read())
except:
print("manifest not found")
quit()
projectIDs = []
for file in manifestjson["files"]:
projectIDs.append(file["projectID"])
filesInBytes = str(projectIDs).encode("utf-8")
req = request.Request("https://addons-ecs.forgesvc.net/api/v2/addon",
data = filesInBytes,
headers = {
'User-Agent': 'Mozilla/5.0 (Macintosh; Intel Mac OS X 10_9_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/35.0.1916.47 Safari/537.36',
"Content-Type": "application/json"
})
print("Getting Mod names from Twitch API")
with request.urlopen(req) as request:
response = request.read()
response = response.decode("ascii", "ignore")
apireturn = json.loads(response)
print("Formatting")
mods = []
for mod in apireturn:
modDict = {}
modDict["name"] = mod["name"]
modDict["id"] = mod["id"]
modDict["url"] = mod["websiteUrl"]
modDict["downloads"] = mod["downloadCount"]
authorStr = ""
for author in mod["authors"]:
authorStr += ", " + author["name"]
authorStr = authorStr.strip(", ")
modDict["authors"] = authorStr
mods.append(modDict)
with open("mods.csv", "w", newline = "") as modFile:
writer = csv.writer(modFile, delimiter=';', quoting=csv.QUOTE_MINIMAL)
#Write Header
writer.writerow(["Mod Name", "Authors", "Link", "Downloads", "ID"])
writer.writerow([])
#Write Data
print("Writing CSV")
for mod in mods:
toWrite = []
toWrite.append(mod["name"])
toWrite.append(mod["authors"])
toWrite.append(mod["url"])
toWrite.append(str(int(mod["downloads"])))
toWrite.append(str(int(mod["id"])))
writer.writerow(toWrite)
print("done")

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-5.2.1-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

172
gradlew vendored
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#!/usr/bin/env sh
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

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gradlew.bat vendored
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@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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modpacktoolsconfig.toml Normal file
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[Locations]
#The location of the twitch manifest file (will be replaced with addonscript in later versions)
manifestFile = "src/twitch/manifest.json"
#The location of the source
src = "src"
#The location used to store temporary files
tempDir = ".mpt"
[Local]
selectedVersion = -1
[Downloads]
#The maximum number of threads that will be used for downloads
maxThreads = 5
#The timeout of http requests in ms
httpTimeout = 2147483647

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mpt Executable file
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#!/bin/sh
cd "$(dirname "$0")" || exit
case $1 in
install)
if ! [ -d "$HOME/.mpt" ];
then mkdir $HOME/.mpt
fi
if ! [ -f "$HOME/.mpt/mpt.jar" ];
then
dl=$(curl https://data.tilera.xyz/api/mpt.php/latest)
echo Downloading $dl ...
curl $dl --output $HOME/.mpt/mpt.jar
fi
;;
update)
dl=$(curl https://data.tilera.xyz/api/mpt.php/latest)
echo Downloading $dl ...
if [ -f ".mpt/mpt.jar" ]
then
curl $dl --output .mpt/mpt.jar
else
curl $dl --output $HOME/.mpt/mpt.jar
fi
echo Updating Script
curl https://data.tilera.xyz/api/mpt.php/script > mpt
;;
*)
if ! [ -d ".mpt" ];
then mkdir .mpt
fi
if [ -f ".mpt/mpt.jar" ];
then jar=.mpt/mpt.jar
elif [ -f "$HOME.mpt/mpt.jar" ];
then jar=$HOME.mpt/mpt.jar
else
dl=$(curl https://data.tilera.xyz/api/mpt.php/latest)
echo Downloading $dl ...
curl $dl --output .mpt/mpt.jar
jar=.mpt/mpt.jar
fi
java -jar $jar $*
;;
esac

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rootProject.name = 'anvilcraft'

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{"id":"Anvilcraft","name":"Anvilcraft","type":"modpack","versions":[{"relations":[{"type":"included","linkType":"file","installer":"anvil.addonscript.install.DirInstaller","dir":"mods","link":"https://files.vexatos.com/Computronics/Computronics-1.12.2-1.6.6.jar"}]}]}

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{
"entries": [
{
"item": "appliedenergistics2:sky_stone_block|0",
"emc": 64
}
]
}

3423
src/modpack.json Normal file

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# Configuration file
automation {
I:formationPlaneEntityLimit=128
}
battery {
I:chargedStaff=8000
I:colorApplicator=20000
I:entropyManipulator=200000
I:matterCannon=200000
I:portableCell=20000
I:wirelessTerminal=1600000
}
client {
# Possible Values: AE, EU, RF
S:PowerUnit=AE
# Possible Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP
S:SEARCH_MODE=AUTOSEARCH
# Possible Values: YES, NO, UNDECIDED
S:SEARCH_TOOLTIPS=YES
# Possible Values: TALL, FULL, SMALL
S:TERMINAL_STYLE=TALL
# Controls buttons on Crafting Screen : Capped at 9
I:craftAmtButton1=1
# Controls buttons on Crafting Screen : Capped at 99
I:craftAmtButton2=10
# Controls buttons on Crafting Screen : Capped at 999
I:craftAmtButton3=100
# Controls buttons on Crafting Screen : Capped at 9999
I:craftAmtButton4=1000
B:disableColoredCableRecipesInJEI=true
B:enableEffects=true
# Controls buttons on Level Emitter Screen : Capped at 9
I:levelAmtButton1=1
# Controls buttons on Level Emitter Screen : Capped at 99
I:levelAmtButton2=10
# Controls buttons on Level Emitter Screen : Capped at 999
I:levelAmtButton3=100
# Controls buttons on Level Emitter Screen : Capped at 9999
I:levelAmtButton4=1000
# Controls buttons on Priority Screen : Capped at 9
I:priorityAmtButton1=1
# Controls buttons on Priority Screen : Capped at 99
I:priorityAmtButton2=10
# Controls buttons on Priority Screen : Capped at 999
I:priorityAmtButton3=100
# Controls buttons on Priority Screen : Capped at 9999
I:priorityAmtButton4=1000
B:useColoredCraftingStatus=true
B:useTerminalUseLargeFont=false
}
condenser {
I:MatterBalls=256
I:Singularity=256000
}
craftingcpu {
I:craftingCalculationTimePerTick=5
}
##########################################################################################################
# features
#--------------------------------------------------------------------------------------------------------#
# Warning: Disabling a feature may disable other features depending on it.
##########################################################################################################
features {
world {
B:CertusOre=true
B:CertusQuartzWorldGen=true
B:ChargedCertusOre=true
B:ChestLoot=true
# Blocks that are not used in any essential recipes, also slabs and stairs.
B:DecorativeBlocks=true
B:DecorativeLights=true
B:Flour=true
B:MeteoriteWorldGen=true
B:SkyStoneChests=true
B:SpawnPressesInMeteorites=true
B:TinyTNT=true
B:VillagerTrading=true
}
machines {
B:Charger=true
B:CrystalGrowthAccelerator=true
B:GrindStone=true
B:Inscriber=true
B:VibrationChamber=true
}
toolsclassifications {
B:CertusQuartzTools=true
B:NetherQuartzTools=true
B:PoweredTools=true
}
tools {
B:ChargedStaff=true
B:ColorApplicator=true
B:EntropyManipulator=true
B:MatterCannon=true
B:MeteoriteCompass=true
B:PaintBalls=true
B:QuartzAxe=true
B:QuartzHoe=true
B:QuartzKnife=true
B:QuartzPickaxe=true
B:QuartzSpade=true
B:QuartzSword=true
B:QuartzWrench=true
B:WirelessAccessTerminal=true
}
networkfeatures {
B:Channels=true
B:QuantumNetworkBridge=true
B:Security=true
B:SpatialIO=true
}
networkbuses {
B:AnnihilationPlane=true
B:CableAnchor=true
B:CraftingTerminal=true
B:ExportBus=true
B:FluidAnnihilationPlane=true
B:FluidExportBus=true
B:FluidFormationPlane=true
B:FluidImportBus=true
B:FluidInterface=true
B:FluidLevelEmitter=true
B:FluidStorageBus=true
B:FluidTerminal=true
B:FormationPlane=true
B:IdentityAnnihilationPlane=true
B:ImportBus=true
B:Interface=true
B:LevelEmitter=true
B:P2PTunnel=true
B:Panels=true
B:PartConversionMonitor=true
B:QuartzFiber=true
B:StorageBus=true
B:StorageMonitor=true
B:Terminal=true
B:ToggleBus=true
}
portablecell {
B:PortableCell=true
}
storage {
B:Condenser=true
B:IOPort=true
B:MEChest=true
B:MEDrive=true
B:StorageCells=true
}
networktool {
B:MemoryCard=true
B:NetworkTool=true
}
cables {
B:CoveredCables=true
B:DenseCables=true
B:GlassCables=true
B:SmartCables=true
}
energy {
B:DenseEnergyCells=true
B:EnergyAcceptor=true
B:EnergyCells=true
}
p2ptunnels {
B:P2PTunnelEU=true
B:P2PTunnelFE=true
B:P2PTunnelFluids=true
B:P2PTunnelItems=true
B:P2PTunnelLight=true
B:P2PTunnelME=true
B:P2PTunnelOpenComputers=true
B:P2PTunnelPressure=true
B:P2PTunnelRedstone=true
}
blockfeatures {
B:MassCannonBlockDamage=true
B:TinyTNTBlockDamage=true
}
facades {
B:Facades=true
}
misc {
B:Achievements=true
B:CraftingLog=false
B:Creative=true
B:DebugLogging=false
B:GrinderLogging=false
B:IntegrationLogging=false
B:LightDetector=true
B:LogSecurityAudits=false
B:Logging=false
B:PacketLogging=false
B:UnsupportedDeveloperTools=false
B:UpdateLogging=false
B:WebsiteRecipes=false
}
crafting {
B:EnableDisassemblyCrafting=true
B:EnableFacadeCrafting=true
B:InWorldFluix=true
B:InWorldPurification=true
B:InWorldSingularity=true
B:InterfaceTerminal=true
}
rendering {
B:AlphaPass=true
}
craftingfeatures {
B:CraftingCPU=true
# Use CraftingManager to find an alternative recipe, after a pattern rejected an ingredient. Should be enabled to avoid issues, but can have a minor performance impact.
B:CraftingManagerFallback=true
B:MolecularAssembler=true
B:Patterns=true
}
upgrades {
B:AdvancedCards=true
B:BasicCards=true
B:ViewCell=true
}
materials {
B:Certus=true
B:CrystalSeeds=true
B:Dusts=true
B:Fluix=true
B:Nuggets=true
B:PureCrystals=true
B:QuartzGlass=true
B:Silicon=true
B:SkyStone=true
}
craftingcomponents {
B:Cores=true
B:MatterBall=true
B:Presses=true
B:PrintedCircuits=true
B:Processors=true
}
commands {
B:ChunkLoggerTrace=false
}
}
general {
# Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
B:removeCrashingItemsOnLoad=false
}
##########################################################################################################
# grindstone
#--------------------------------------------------------------------------------------------------------#
# Creates recipe of the following pattern automatically: '1 oreTYPE => 2 dustTYPE' and '(1 ingotTYPE or 1 crystalTYPE or 1 gemTYPE) => 1 dustTYPE'
##########################################################################################################
grindstone {
# Blacklists the exact oredict name from being handled by any recipe.
S:blacklist <
>
# The list of types to handle. Specify without a prefix like ore or dust.
S:grinderOres <
Obsidian
Ender
EnderPearl
Coal
Iron
Gold
Charcoal
NetherQuartz
CertusQuartz
Wheat
Fluix
Copper
Tin
Silver
Lead
Bronze
Brass
Platinum
Nickel
Invar
Aluminium
Electrum
Osmium
Zinc
>
# Chance to actually get an output with stacksize > 1.
D:oreDoublePercentage=90.0
}
##########################################################################################################
# modintegration
#--------------------------------------------------------------------------------------------------------#
# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason.
##########################################################################################################
modintegration {
S:CraftTweaker=AUTO
S:IndustrialCraft2=AUTO
S:InventoryTweaks=AUTO
S:JustEnoughItems=AUTO
S:Mekanism=AUTO
S:MineFactoryReloaded=AUTO
S:OpenComputers=AUTO
S:Railcraft=AUTO
S:Tesla=AUTO
S:TheOneProbe=AUTO
S:Waila=AUTO
}
powerratios {
D:ForgeEnergy=0.5
D:IC2=2.0
D:UsageMultiplier=1.0
}
spatialio {
D:spatialPowerExponent=1.35
D:spatialPowerMultiplier=1250.0
I:storageDimensionID=2
I:storageProviderID=-11
}
##########################################################################################################
# tickrates
#--------------------------------------------------------------------------------------------------------#
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
##########################################################################################################
tickrates {
I:AnnihilationPlane.max=120
I:AnnihilationPlane.min=2
I:Charger.max=120
I:Charger.min=10
I:ExportBus.max=60
I:ExportBus.min=5
I:FluidExportBus.max=60
I:FluidExportBus.min=5
I:FluidImportBus.max=40
I:FluidImportBus.min=5
I:FluidStorageBus.max=60
I:FluidStorageBus.min=5
I:IOPort.max=5
I:IOPort.min=1
I:ImportBus.max=40
I:ImportBus.min=5
I:Inscriber.max=1
I:Inscriber.min=1
I:Interface.max=120
I:Interface.min=5
I:ItemTunnel.max=60
I:ItemTunnel.min=5
I:LightTunnel.max=60
I:LightTunnel.min=5
I:METunnel.max=20
I:METunnel.min=5
I:OpenComputersTunnel.max=5
I:OpenComputersTunnel.min=1
I:PressureTunnel.max=120
I:PressureTunnel.min=1
I:StorageBus.max=60
I:StorageBus.min=5
I:VibrationChamber.max=40
I:VibrationChamber.min=10
}
##########################################################################################################
# wireless
#--------------------------------------------------------------------------------------------------------#
# Range= wirelessBaseRange + wirelessBoosterRangeMultiplier * Math.pow( boosters, wirelessBoosterExp )
# PowerDrain= wirelessBaseCost + wirelessCostMultiplier * Math.pow( boosters, 1 + boosters / wirelessHighWirelessCount )
##########################################################################################################
wireless {
D:wirelessBaseCost=8.0
D:wirelessBaseRange=16.0
D:wirelessBoosterExp=1.5
D:wirelessBoosterRangeMultiplier=1.0
D:wirelessCostMultiplier=1.0
D:wirelessTerminalDrainMultiplier=1.0
}
worldgen {
D:meteoriteClusterChance=0.1
I:meteoriteDimensionWhitelist <
0
>
I:meteoriteMaximumSpawnHeight=180
I:minMeteoriteDistance=707
I:quartzOresClusterAmount=15
I:quartzOresPerCluster=4
D:spawnChargedChance=0.07999998331069946
}

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# Configuration file
cache {
# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
I:interval=24
S:lastCheck=1586501350500
}
channel {
# Determines the channel level which should be checked for updates. Can be either Stable, Beta or Alpha. [default: Beta]
S:level=Beta
}
client {
# If true, the player is getting a notification including changelog. Only happens if notification are enabled. [default: true]
B:changelog=true
# If true, the player is getting a notification, that a new version is available. [default: true]
B:notify=true
}
general {
# If true, the version checker is enabled. Acts as a master switch. [default: true]
B:enabled=false
}

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# Configuration file
##########################################################################################################
# books
#--------------------------------------------------------------------------------------------------------#
# All settings related to Books.
##########################################################################################################
books {
# Allows books to spawn with new players.
# This is a global override for all books. [default: true]
B:canSpawnWithBooks=true
##########################################################################################################
# spawn
#--------------------------------------------------------------------------------------------------------#
# If true, the user will spawn with the book.
# This defaults to the value the book owner has set and is overridden by this config.
##########################################################################################################
spawn {
# [default: false]
B:"bloodmagic:guide"=false
# [default: false]
B:"woot:guide"=false
}
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# Miscellaneous settings.
##########################################################################################################
general {
# Enables extra information being printed to the console. [default: true]
B:enableLogging=false
}

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# Configuration file
general {
# The max. distance between a player and the HUD that get's shown in blocks.
I:HUDRenderDistance=15
# Render every LP pipe opaque.
B:OpaquePipes=false
# Should LogisticsPipes check for updates?
B:checkForUpdates=false
# The maximum number of buildcraft pipes (including forks) between logistics pipes. This is an indicator of the maximum amount of nodes the recursion algorithm will visit before giving up. As it is possible to fork a pipe connection using standard BC pipes the algorithm will attempt to discover all available destinations through that pipe. Do note that the logistics system will not interfere with the operation of non-logistics pipes. So a forked pipe will usually be sup-optimal, but it is possible. A low value might reduce CPU usage, a high value will be able to handle more complex pipe setups. If you never fork your connection between the logistics pipes this has the same meaning as detectionLength and the lower of the two will be used
I:detectionCount=100
# The maximum shortest length between logistics pipes. This is an indicator on the maxim depth of the recursion algorithm to discover logistics neighbours. A low value might use less CPU, a high value will allow longer pipe sections
I:detectionLength=50
# Set the default configuration for the popup of the Orderer Gui. Should it be used?
B:displayPopup=true
# Do you fancy easter eggs?
B:easterEggs=true
# Whether or not special particles will spawn.
B:enableParticleFX=true
# Number of LPower units the Logistics Crafting Table uses per craft.
I:logisticsCraftingTablePowerUsage=250
# The max. distance between two robots when there is no zone defined.
I:maxRobotDistance=64
# Inverts the the mouse wheel scrolling for remote order number of items
B:ordererCountInvertWheel=false
# Inverts the the mouse wheel scrolling for remote order pages
B:ordererPageInvertWheel=false
# Disable the power usage trough LogisticsPipes
B:powerUsageDisabled=false
# A Multiplyer for the power usage.
D:powerUsageMultiplyer=1.0
# The amount of time that passes between checks to see if it is still connected to its neighbours (Independently from block place detection). A low value will mean that it will correct wrong values faster but use more CPU. A high value means error correction takes longer, but CPU consumption is reduced. A value of 20 will check about every second (default 600 [30 seconds])
I:reDetectionFrequency=600
}
multithread {
# Number of routing table update Threads, 0 to disable.
I:count=4
# Priority of the multiThread Threads. 10 is highest, 5 normal, 1 lowest
I:priority=5
}

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{
"entries": [
{
"item": "projecte:item.pe_philosophers_stone|0",
"emc": 147712
},
{
"item": "projecte:collector_mk1|0",
"emc": 213441
},
{
"item": "minecraft:dragon_breath|0",
"emc": 139264
},
{
"item": "minecraft:blaze_powder|0",
"emc": 768
},
{
"item": "draconicevolution:draconium_dust|0",
"emc": 8192
},
{
"item": "appliedenergistics2:sky_stone_block|0",
"emc": 64
},
{
"item": "avaritia:extreme_crafting_table|0",
"emc": 0
},
{
"item": "draconicevolution:fusion_crafting_core|0",
"emc": 0
}
]
}

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# Configuration file
client {
# If enabled, activated waystones will not emit particles.
B:"Disable Particles"=false
# If enabled, the text overlay on waystones will no longer always render at full brightness.
B:"Disable Text Glow"=false
# If enabled, waystones spawned using the legacy spawn-just-anywhere mode will look mossy ingame.
B:"Mossy Look for World Gen Waystones"=true
# The volume of the sound played when teleporting.
# Min: 0.0
# Max: 1.0
D:"Sound Volume"=0.5
# The x position of the warp button in the inventory.
I:"Teleport Button GUI X"=58
# The y position of the warp button in the inventory.
I:"Teleport Button GUI Y"=60
}
compat {
# If this is true, activating a waystone will cause a JourneyMap waypoint to be created at its position.
B:"Create JourneyMap Waypoint"=true
}
general {
# If enabled, everyone can create global waystones, not just players in creative mode.
B:"Allow Global Waystones for Everyone"=false
# The amount of blocks per xp level requirement.
I:"Blocks per XP Level"=500
# If enabled, waystones can only be placed in creative mode.
B:"Creative Mode Only"=false
# The amount of xp levels to use for dimensional warp.
I:"Dimensional Warp XP Cost"=3
# Whether generated waystones should not be breakable by players.
B:"Disallow Breaking Generated"=false
# Whether generated waystones drop their item form when broken by players.
B:"Drop Item From Generated"=true
# Set to false to make all global waystones not cost any experience, regardless of method used.
B:"Global Waystones Cost XP"=true
# If enabled, all waystones work inter-dimensionally.
B:"Interdimensional Teleport"=true
# If enabled, waystones marked as global work inter-dimensionally.
B:"Interdimensional Teleport on Global Waystones"=true
# If enabled, the inventory button cost experience when used, based on the distance travelled.
B:"Inventory Button Costs XP"=false
# The maximum xp cost when Blocks per XP Level is enabled.
# Min: 1
# Max: 2147483647
I:"Maximum XP Cost"=3
# If enabled, waystones marked as global have no cooldown.
B:"No Cooldown on Global Waystones"=true
# Whether the use of a warp stone or warp scroll should be interrupted by damage. Not supported when playing with Vivecraft!
B:"Reset Use On Damage"=false
# If enabled, only the owner of a waystone can rename it.
B:"Restrict Rename to Owner"=false
# If enabled, the player's spawnpoint will be set to the last activated waystone.
B:"Set Spawnpoint on Activation"=false
# If set to true, XP cost by distance travelled will only start beyond the distance-per-level distance, and shorter travel will be free.
B:"Short Travel is Free"=true
# The cooldown between usages of the teleport button in seconds.
I:"Teleport Button Cooldown"=300
# If enabled, the teleport button will only let you return to the last activated waystone, instead of allowing to choose.
B:"Teleport Button Return Only"=true
# Set this to a global waystone name to lock the inventory button to that specific waystone. Leave empty for default behaviour.
S:"Teleport Button Target"=
# Should there be a button in the inventory to access the waystone menu?
B:"Teleport Button in GUI"=false
# The time it takes to use a warp scroll in ticks. This is the charge-up time when holding right-click.
# Min: 1
# Max: 127
I:"Warp Scroll Use Time"=32
# The cooldown between usages of the warp stone in seconds.
I:"Warp Stone Cooldown"=300
# If enabled, the warp stone costs experience when used, based on the distance travelled.
B:"Warp Stone Costs XP"=false
# The time it takes to use a warp stone in ticks. This is the charge-up time when holding right-click.
# Min: 1
# Max: 127
I:"Warp Stone Use Time"=32
# If enabled, waystones cost experience when used, based on the distance travelled.
B:"Waystone Costs XP"=true
}
worldgen {
# The chance for a waystone to generate just anywhere (without a structure), scaled by 1/10000.
# Min: 0.0
# Max: 10000.0
D:"Change to generate just anywhere"=0.0
# The Name Generator will pick from these names until they have all been used, then it will generate random ones again.
S:"Custom Names" <
>
# The chance for a waystone to generate in a village. Set to 1 to always generate one in villages, set to 0 to disable.
# Min: 0.0
# Max: 1.0
D:"Generate in Villages"=1.0
}

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# Configuration file
"machine values" {
# The amount of power the atomic reconstructor can store.
I:"Atomic Reconstructor Power"=300000
# The Coal Generator's Energy Production in CF/tick while burning.
I:"Coal Generator Energy Production"=30
# The size of the farmer's farming area. Default is 9x9, must be an odd number.
I:"Farmer Area"=9
# By default, the Item Repairer only repairs items which are repairable in an anvil. Add an item's REGISTRY NAME here if you want it to be repairable.
S:"Item Repairer Extra Whitelist" <
tconstruct:pickaxe
tconstruct:shovel
tconstruct:hatchet
tconstruct:mattock
tconstruct:broadsword
tconstruct:longsword
tconstruct:frypan
tconstruct:battlesign
tconstruct:hammer
tconstruct:excavator
tconstruct:lumberaxe
tconstruct:cleaver
tconstruct:rapier
>
# If Energy Laser Relays should have energy loss
B:"Laser Relay Energy Loss"=true
# The size of the Leaf Generator's harvesting area. Default is 7x7x7, must be an odd number.
I:"Leaf Generator Area"=7
# The cooldown between two generation cycles of the Leaf Generator, in ticks
I:"Leaf Generator Cooldown"=5
# The Leaf Generator's Energy Production in CF/Leaf
I:"Leaf Generator Energy Production"=300
# The energy use of the Atomic Reconstructor's Mining Lens.
I:"Mining Lens Energy"=60000
# If true, the mining lens uses some weird math to calculate energy costs.
B:"Mining Lens Math"=true
# The amount of power that the 4 tiers of oils generate in CF/t. Ordered.
I:"Oil Gen: Power Values" <
40
80
100
120
>
# The amount of time that the 4 tiers of oils work for in seconds. Ordered.
I:"Oil Gen: Time Values" <
100
120
280
400
>
# By default, the Vertical Digger mines everything that starts with 'ore' in the OreDictionary. If there is one that it can mine, but shouldn't be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option will apply in both modes.
S:"Vertical Digger Blacklist" <
>
# By default, the Vertical Digger mines everything that starts with 'ore' in the OreDictionary. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option only applies if the miner is in Ores Only Mode.
S:"Vertical Digger Extra Whitelist" <
>
}
"mob drops" {
# Should Bat wings drop from Bats?
B:"Bat Wing Drop"=true
# If true, Mobs will randomly drop solidified XP occasionally.
B:"Solidified XP Drop"=true
# Should Cobwebs drop from spiders?
B:"Spider Cobweb Drop"=true
}
other {
# Show Advanced Item Info when holding Control on every Item.
B:"Advanced Info"=true
# The maximum amount of characters that is displayed by the NBT view of the CTRL Advanced Info. Set to a zero to have no limit
I:"Advanced Info NBT Character Limit"=1000
# Show the 'Press Control for more Info'-Text on Item Tooltips
B:"Advanced Info Tooltips"=true
# The size of the booklet's large font in percent. Set to 0 to use defaults from the lang file.
I:"Booklet Large Font Size"=0
# The size of the booklet's medium font in percent. Set to 0 to use defaults from the lang file.
I:"Booklet Medium Font Size"=0
# The size of the booklet's small font in percent. Set to 0 to use defaults from the lang file.
I:"Booklet Small Font Size"=0
# If true, the Lens of Color will attempt to pull from the oredict instead of only using vanilla dyes.
B:"Color Lens Oredict"=false
# The non-Actually Additions items that are used to configure blocks from the mod. The first one is the Redstone Torch used to configure the Redstone Mode, and the second one is the Compass used to configure Laser Relays. If another mod overrides usage of either one of these items, you can change the registry name of the used items (using blocks is not possible) here.
S:"Configuration Items" <
minecraft:redstone_torch
minecraft:compass
>
# The items that aren't allowed as outputs from OreDict Crusher recipes. Use this in case a mod, for example, adds a dust variant that can't be smelted into an ingot. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_item@3
S:"Crusher Output Blacklist" <
>
# Ingots, Dusts and Ores that will be blacklisted from being auto-registered to be crushed by the Crusher. This list uses OreDictionary Names of the Inputs only.
S:"Crusher Recipe Exceptions" <
ingotBrick
ingotBrickNether
>
# If true, Cats drop Hairy Balls Occasionally.
B:"Do Cat Drops"=true
# If true, Actually Additions Checks for updates on World Load.
B:"Do Update Check"=false
# The 1/n drop chance, per tick, for a fur ball to be dropped.
I:"Fur Drop Chance"=5000
# If true, the booklet should be given to the player when he first crafts something from the Mod
B:"Give Booklet on First Craft"=true
# The ItemFood, IGrowable and IPlantable Items that can not be used to craft Mashed Food. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
S:"Mashed Food Crafting Exceptions" <
actuallyadditions:item_coffee
>
# The items that aren't allowed as being generated by the Lens of the Miner. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_block@3
S:"Mining Lens Blacklist" <
>
# By default, the mining lens has a set number of ores it can generate. If there is an ore that it should be able to generate, add its OreDictionary name followed by an @ and the weight that it should have (the higher, the more often it will generate), followed by another @ and then an s for it to generate in stone and an n for it to generate in netherrack. For instance: oreCheese@100@s would add cheese ore with a weight of 100 that generates in stone.
S:"Mining lens Extra Whitelist" <
>
# If you want to be really boring and lame, you can turn on this setting to disable colored names on Actually Additions items. Because why would you want things to look pretty anyways, right?
B:"No Colored Item Names"=false
# The items that aren't allowed to be put in the Repairer. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_block@3
S:"Repair Blacklist" <
>
# The items that aren't allowed to be put in the Traveller's Sack. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_block@3
S:"Sack Blacklist" <
>
# If true, Solidified Experience will always spawn orbs, even for regular players.
B:"Solid XP Orbs"=false
# By default, the Spawner Changer allows every living entity to be put into a spawner. If there is one that shouldn't be able to, put its MAPPING NAME here.
S:"Spawner Changer Blacklist" <
minecraft:villager_golem
>
# Turn this on to make recipes for items from the mod really hard. (This is a joke feature poking fun at the whole FTB Infinity Expert Mode style of playing. You shouldn't really turn this on as it makes the mod completely unplayable.)
B:"Super Duper Hard Recipes"=false
# The amount of ticks waited before a TileEntity sends an additional Update to the Client
I:"Tile Entities: Update Interval"=5
# Should Tiny Coal and Tiny Charcoal be craftable
B:"Tiny Coal"=true
# If true, Actually Additions' Update Checker searches for updates for the Minecraft Version you currently play on.
B:"Version Specific Update Checker"=false
# Should Actually Additions Loot generate in dungeons?
B:"Village and Dungeon Loot"=true
# Should right-clicking a bowl on water blocks create a water bowl?
B:"Water Bowl"=true
# Should the water bowl spill if you don't sneak while using it?
B:"Water Bowl Spilling"=true
# 11?
I:"What is 11"=11
# The amount of ticks it takes for a worm to die. When at 0 ticks, it will not die.
I:"Worm Death Time"=0
# If true, worms will drop from tilling the soil.
B:Worms=true
}
"tool control" {
# This will disable the Black Quartz AIOT. It will not be registered. [default: false]
B:"Disable: Black Quartz AIOT"=false
# This will disable the Black Quartz Axe. It will not be registered. [default: false]
B:"Disable: Black Quartz Axe"=false
# This will disable the Black Quartz Boots. It will not be registered. [default: false]
B:"Disable: Black Quartz Boots"=false
# This will disable the Black Quartz Chestplate. It will not be registered. [default: false]
B:"Disable: Black Quartz Chestplate"=false
# This will disable the Black Quartz Helmet. It will not be registered. [default: false]
B:"Disable: Black Quartz Helmet"=false
# This will disable the Black Quartz Hoe. It will not be registered. [default: false]
B:"Disable: Black Quartz Hoe"=false
# This will disable the Black Quartz Pants. It will not be registered. [default: false]
B:"Disable: Black Quartz Pants"=false
# This will disable the Black Quartz Pickaxe. It will not be registered. [default: false]
B:"Disable: Black Quartz Pickaxe"=false
# This will disable the Black Quartz Shovel. It will not be registered. [default: false]
B:"Disable: Black Quartz Shovel"=false
# This will disable the Black Quartz Sword. It will not be registered. [default: false]
B:"Disable: Black Quartz Sword"=false
# This will disable the Diamatine Crystal AIOT. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal AIOT"=false
# This will disable the Diamatine Crystal Axe. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Axe"=false
# This will disable the Diamatine Crystal Boots. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Boots"=false
# This will disable the Diamatine Crystal Chestplate. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Chestplate"=false
# This will disable the Diamatine Crystal Helmet. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Helmet"=false
# This will disable the Diamatine Crystal Hoe. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Hoe"=false
# This will disable the Diamatine Crystal Pants. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Pants"=false
# This will disable the Diamatine Crystal Pickaxe. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Pickaxe"=false
# This will disable the Diamatine Crystal Shovel. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Shovel"=false
# This will disable the Diamatine Crystal Sword. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Sword"=false
# This will disable the Diamond AIOT. It will not be registered. [default: false]
B:"Disable: Diamond AIOT"=false
# This will disable the Emeradic Crystal AIOT. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal AIOT"=false
# This will disable the Emeradic Crystal Axe. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Axe"=false
# This will disable the Emeradic Crystal Boots. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Boots"=false
# This will disable the Emeradic Crystal Chest. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Chest"=false
# This will disable the Emeradic Crystal Helmet. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Helmet"=false
# This will disable the Emeradic Crystal Hoe. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Hoe"=false
# This will disable the Emeradic Crystal Pants. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Pants"=false
# This will disable the Emeradic Crystal Pickaxe. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Pickaxe"=false
# This will disable the Emeradic Crystal Shovel. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Shovel"=false
# This will disable the Emeradic Crystal Sword. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Sword"=false
# This will disable the Emerald AIOT. It will not be registered. [default: false]
B:"Disable: Emerald AIOT"=false
# This will disable the Emerald Axe. It will not be registered. [default: false]
B:"Disable: Emerald Axe"=false
# This will disable the Emerald Boots. It will not be registered. [default: false]
B:"Disable: Emerald Boots"=false
# This will disable the Emerald Chestplate. It will not be registered. [default: false]
B:"Disable: Emerald Chestplate"=false
# This will disable the Emerald Helmet. It will not be registered. [default: false]
B:"Disable: Emerald Helmet"=false
# This will disable the Emerald Hoe. It will not be registered. [default: false]
B:"Disable: Emerald Hoe"=false
# This will disable the Emerald Pants. It will not be registered. [default: false]
B:"Disable: Emerald Pants"=false
# This will disable the Emerald Pickaxe. It will not be registered. [default: false]
B:"Disable: Emerald Pickaxe"=false
# This will disable the Emerald Shovel. It will not be registered. [default: false]
B:"Disable: Emerald Shovel"=false
# This will disable the Emerald Sword. It will not be registered. [default: false]
B:"Disable: Emerald Sword"=false
# This will disable the Engineer's Goggles. It will not be registered. [default: false]
B:"Disable: Engineer's Goggles"=false
# This will disable the Engineer's Infrared Goggles. It will not be registered. [default: false]
B:"Disable: Engineer's Infrared Goggles"=false
# This will disable the Enori Crystal AIOT. It will not be registered. [default: false]
B:"Disable: Enori Crystal AIOT"=false
# This will disable the Enori Crystal Axe. It will not be registered. [default: false]
B:"Disable: Enori Crystal Axe"=false
# This will disable the Enori Crystal Boots. It will not be registered. [default: false]
B:"Disable: Enori Crystal Boots"=false
# This will disable the Enori Crystal Chest. It will not be registered. [default: false]
B:"Disable: Enori Crystal Chest"=false
# This will disable the Enori Crystal Helmet. It will not be registered. [default: false]
B:"Disable: Enori Crystal Helmet"=false
# This will disable the Enori Crystal Hoe. It will not be registered. [default: false]
B:"Disable: Enori Crystal Hoe"=false
# This will disable the Enori Crystal Pants. It will not be registered. [default: false]
B:"Disable: Enori Crystal Pants"=false
# This will disable the Enori Crystal Pickaxe. It will not be registered. [default: false]
B:"Disable: Enori Crystal Pickaxe"=false
# This will disable the Enori Crystal Shovel. It will not be registered. [default: false]
B:"Disable: Enori Crystal Shovel"=false
# This will disable the Enori Crystal Sword. It will not be registered. [default: false]
B:"Disable: Enori Crystal Sword"=false
# This will disable the Golden AIOT. It will not be registered. [default: false]
B:"Disable: Golden AIOT"=false
# This will disable the Iron AIOT. It will not be registered. [default: false]
B:"Disable: Iron AIOT"=false
# This will disable the Obsidian AIOT. It will not be registered. [default: false]
B:"Disable: Obsidian AIOT"=false
# This will disable the Obsidian Axe. It will not be registered. [default: false]
B:"Disable: Obsidian Axe"=false
# This will disable the Obsidian Boots. It will not be registered. [default: false]
B:"Disable: Obsidian Boots"=false
# This will disable the Obsidian Chestplate. It will not be registered. [default: false]
B:"Disable: Obsidian Chestplate"=false
# This will disable the Obsidian Helmet. It will not be registered. [default: false]
B:"Disable: Obsidian Helmet"=false
# This will disable the Obsidian Hoe. It will not be registered. [default: false]
B:"Disable: Obsidian Hoe"=false
# This will disable the Obsidian Pants. It will not be registered. [default: false]
B:"Disable: Obsidian Pants"=false
# This will disable the Obsidian Pickaxe. It will not be registered. [default: false]
B:"Disable: Obsidian Pickaxe"=false
# This will disable the Obsidian Shovel. It will not be registered. [default: false]
B:"Disable: Obsidian Shovel"=false
# This will disable the Obsidian Sword. It will not be registered. [default: false]
B:"Disable: Obsidian Sword"=false
# This will disable the Palis Crystal AIOT. It will not be registered. [default: false]
B:"Disable: Palis Crystal AIOT"=false
# This will disable the Palis Crystal Axe. It will not be registered. [default: false]
B:"Disable: Palis Crystal Axe"=false
# This will disable the Palis Crystal Boots. It will not be registered. [default: false]
B:"Disable: Palis Crystal Boots"=false
# This will disable the Palis Crystal Chestplate. It will not be registered. [default: false]
B:"Disable: Palis Crystal Chestplate"=false
# This will disable the Palis Crystal Helmet. It will not be registered. [default: false]
B:"Disable: Palis Crystal Helmet"=false
# This will disable the Palis Crystal Hoe. It will not be registered. [default: false]
B:"Disable: Palis Crystal Hoe"=false
# This will disable the Palis Crystal Pants. It will not be registered. [default: false]
B:"Disable: Palis Crystal Pants"=false
# This will disable the Palis Crystal Pickaxe. It will not be registered. [default: false]
B:"Disable: Palis Crystal Pickaxe"=false
# This will disable the Palis Crystal Shovel. It will not be registered. [default: false]
B:"Disable: Palis Crystal Shovel"=false
# This will disable the Palis Crystal Sword. It will not be registered. [default: false]
B:"Disable: Palis Crystal Sword"=false
# This will disable the Restonia Crystal AIOT. It will not be registered. [default: false]
B:"Disable: Restonia Crystal AIOT"=false
# This will disable the Restonia Crystal Axe. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Axe"=false
# This will disable the Restonia Crystal Boots. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Boots"=false
# This will disable the Restonia Crystal Chestplate. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Chestplate"=false
# This will disable the Restonia Crystal Helmet. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Helmet"=false
# This will disable the Restonia Crystal Hoe. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Hoe"=false
# This will disable the Restonia Crystal Pants. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Pants"=false
# This will disable the Restonia Crystal Pickaxe. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Pickaxe"=false
# This will disable the Restonia Crystal Shovel. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Shovel"=false
# This will disable the Restonia Crystal Sword. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Sword"=false
# This will disable the Stone AIOT. It will not be registered. [default: false]
B:"Disable: Stone AIOT"=false
# This will disable the Void Crystal AIOT. It will not be registered. [default: false]
B:"Disable: Void Crystal AIOT"=false
# This will disable the Void Crystal Axe. It will not be registered. [default: false]
B:"Disable: Void Crystal Axe"=false
# This will disable the Void Crystal Boots. It will not be registered. [default: false]
B:"Disable: Void Crystal Boots"=false
# This will disable the Void Crystal Chestplate. It will not be registered. [default: false]
B:"Disable: Void Crystal Chestplate"=false
# This will disable the Void Crystal Helmet. It will not be registered. [default: false]
B:"Disable: Void Crystal Helmet"=false
# This will disable the Void Crystal Hoe. It will not be registered. [default: false]
B:"Disable: Void Crystal Hoe"=false
# This will disable the Void Crystal Pants. It will not be registered. [default: false]
B:"Disable: Void Crystal Pants"=false
# This will disable the Void Crystal Pickaxe. It will not be registered. [default: false]
B:"Disable: Void Crystal Pickaxe"=false
# This will disable the Void Crystal Shovel. It will not be registered. [default: false]
B:"Disable: Void Crystal Shovel"=false
# This will disable the Void Crystal Sword. It will not be registered. [default: false]
B:"Disable: Void Crystal Sword"=false
# This will disable the Wooden AIOT. It will not be registered. [default: false]
B:"Disable: Wooden AIOT"=false
}
"tool values" {
# By default, the AIOT can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
S:"AIOT Extra Whitelist" <
TConstruct:GravelOre
>
# If true,'Press key for more information' text should show when the item has a page in the booklet
B:"Booklet Quick Opening Info"=true
# By default, the Drill can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
S:"Drill Extra Whitelist" <
TConstruct:GravelOre
>
}
"world gen" {
# Should Black Lotus generate in the World?
B:"Black Lotus Gen"=true
# The Amount of Black Lotus generating
I:"Black Lotus: Amount"=14
# Shold Black Quartz generate in the world?
B:"Black Quartz"=true
# Should Canola generate in the World?
B:"Canola Gen"=true
# The Amount of Canola generating
I:"Canola: Amount"=10
# Should Coffee Plants generate in the World?
B:"Coffee Gen"=true
# The Amount of Coffee generating
I:"Coffee: Amount"=6
# Should Custom Crop Fields exist?
B:"Crop Field: Existence"=true
# If Crystal Clusters should generate in Lush Caves
B:"Crystal Clusters in Lush Caves"=true
# Should the Engineer Villager and his House generate in the worl?
B:"Engineer Villager: Existence"=true
# Should Flax generate in the World?
B:"Flax Gen"=true
# The Amount of Flax generating
I:"Flax: Amount"=8
# Should caves with trees and grass randomly generate underground?
B:"Generate Lush Caves"=true
# Should the Jam Villager and his House generate in the world?
B:"Jam Villager: Existence"=true
# The chances for lush caves to generate. The lower the number, the higher the chances.
I:"Lush Caves: Chance"=20
# If true, the ore gen dimension blacklist will be treated as a whitelist.
B:"Ore Gen Whitelist"=false
# The list of IDs that Actually Additions OreGen (Ex: Black Quartz) is banned in. This also applies for other world gen like lush caves.
I:"OreGen Dimension Blacklist" <
>
# The list of IDs of the dimensions that Actually Additions Plants (Rice for example) are banned in.
I:"Plant Blacklist" <
>
# Should Rice generate in the World?
B:"Rice Gen"=true
# The Amount of Rice generating
I:"Rice: Amount"=15
# Should Treasure Chests generate in the World?
B:"Treasure Chest Gen"=true
}

View File

@ -0,0 +1,982 @@
# Configuration file
##########################################################################################################
# 01_shared_settings
#--------------------------------------------------------------------------------------------------------#
# General Options
# Affect both client and server. These configs must match for client and server, or
# strange and probably BAD things WILL happen.
##########################################################################################################
01_shared_settings {
# Enable extra debug console output and runtime checks.
# Can degrade performance if left on and lead to large log files. [default: false]
B:debug_ouput=false
}
##########################################################################################################
# 02_server_settings
#--------------------------------------------------------------------------------------------------------#
# Server Options
# Affect only server-side operations. Will need to be set for dedicated servers, and single
# player (or LAN worlds). Clients playing on remote servers can ignore these settings.
##########################################################################################################
02_server_settings {
# Energy Per Work Unit
# Default = 50
# How much Torque energy is generated per worker work tick.
# This is the base number and is further adjusted per worker by worker effectiveness.
# Setting to 0 or below effectively disables workers.
D:energy_per_work_unit=50.0
# Fire Block Break Events If set to false, block-break-events will not be posted for _any_ operations
# effectively negating any block-protection mods/mechanims in place on the server.
# If left at true, block-break events will be posted for any automation or vehicles
# which are changing blocks in the world. Most will use a reference to their owners-name
# for permissions systems. [default: true]
B:fire_block_break_events=true
# Include Research In Dungeon Loot Chests
# If set to true, Research Note items will be added to dungeon-chest loot tables.
# If set to false, no research will be added.
# This is the global setting. Individual research may be toggled in the Research
# section of the config file. [default: true]
B:include_research_in_chests=true
}
##########################################################################################################
# 03_client_settings
#--------------------------------------------------------------------------------------------------------#
# Client Options
# Affect only client-side operations. Many of these options can be set from the in-game Options GUI.
# Server admins can ignore these settings.
##########################################################################################################
03_client_settings {
}
##########################################################################################################
# 04_world_gen_settings
#--------------------------------------------------------------------------------------------------------#
# AW Core World Generation Settings
# Server-side only settings. These settings affect world generation settings for AWCore.
##########################################################################################################
04_world_gen_settings {
}
##########################################################################################################
# 06_research
#--------------------------------------------------------------------------------------------------------#
# Research Settings Section
# Affect both client and server. These configs must match for client and server, or
# strange and probably BAD things WILL happen.
##########################################################################################################
06_research {
# Energy Per Research Unit
# Default = 1
# How much energy is consumed per research tick.
# Research generally ticks every game-tick if being worked at.
# Setting to 0 will eliminate the energy/worker requirements for research.
# Setting to higher than 1 will increase the amount of energy needed for research,
# increasing the amount of time/resources required for all research.
D:"energy_used per_research_tick"=1.0
# If set to false, research system will not use resources for research. [default: true]
B:use_research_resources=true
# If set to false, research system will be disabled and all recipes will be available in normal crafting station. [default: true]
B:use_research_system=true
}
##########################################################################################################
# 08_recipe_details
#--------------------------------------------------------------------------------------------------------#
# Recipe Detail Settings Section
# Configure recipe enable/disable per item.
# Disabling the recipe effectively disables that item.
# Affect both client and server. These configs must match for client and server, or
# strange and probably BAD things WILL happen.
##########################################################################################################
08_recipe_details {
# [default: true]
B:"ancientwarfare:backpack"=true
# [default: true]
B:"ancientwarfare:diamond_hammer"=true
# [default: true]
B:"ancientwarfare:diamond_quill"=true
# [default: true]
B:"ancientwarfare:gold_hammer"=true
# [default: true]
B:"ancientwarfare:gold_quill"=true
# [default: true]
B:"ancientwarfare:iron_hammer"=true
# [default: true]
B:"ancientwarfare:iron_quill"=true
# [default: true]
B:"ancientwarfare:steel_ingot"=true
# [default: true]
B:"ancientwarfare:stone_hammer"=true
# [default: true]
B:"ancientwarfare:stone_quill"=true
# [default: true]
B:"ancientwarfare:wooden_hammer"=true
# [default: true]
B:"ancientwarfare:wooden_quill"=true
# [default: true]
B:"ancientwarfareautomation:animal_farm"=true
# [default: true]
B:"ancientwarfareautomation:auto_crafting"=true
# [default: true]
B:"ancientwarfareautomation:chunk_loader_deluxe"=true
# [default: true]
B:"ancientwarfareautomation:chunk_loader_simple"=true
# [default: true]
B:"ancientwarfareautomation:crop_farm"=true
# [default: true]
B:"ancientwarfareautomation:fish_farm"=true
# [default: true]
B:"ancientwarfareautomation:flywheel_controller"=true
# [default: true]
B:"ancientwarfareautomation:flywheel_storage"=true
# [default: true]
B:"ancientwarfareautomation:fruit_farm"=true
# [default: true]
B:"ancientwarfareautomation:hand_cranked_generator"=true
# [default: true]
B:"ancientwarfareautomation:mailbox"=true
# [default: true]
B:"ancientwarfareautomation:quarry"=true
# [default: true]
B:"ancientwarfareautomation:stirling_generator"=false
# [default: true]
B:"ancientwarfareautomation:torque_distributor"=true
# [default: true]
B:"ancientwarfareautomation:torque_junction"=true
# [default: true]
B:"ancientwarfareautomation:torque_shaft"=true
# [default: true]
B:"ancientwarfareautomation:tree_farm"=true
# [default: true]
B:"ancientwarfareautomation:warehouse_control"=true
# [default: true]
B:"ancientwarfareautomation:warehouse_crafting"=true
# [default: true]
B:"ancientwarfareautomation:warehouse_interface"=true
# [default: true]
B:"ancientwarfareautomation:warehouse_stock_viewer"=true
# [default: true]
B:"ancientwarfareautomation:warehouse_storage"=true
# [default: true]
B:"ancientwarfareautomation:waterwheel_generator"=true
# [default: true]
B:"ancientwarfareautomation:windmill_blade"=true
# [default: true]
B:"ancientwarfareautomation:windmill_generator"=true
# [default: true]
B:"ancientwarfareautomation:worksite_upgrade"=true
# [default: true]
B:"ancientwarfarenpc:bard_instrument"=true
# [default: true]
B:"ancientwarfarenpc:combat_order"=true
# [default: true]
B:"ancientwarfarenpc:diamond_command_baton"=true
# [default: true]
B:"ancientwarfarenpc:food_bundle"=true
# [default: true]
B:"ancientwarfarenpc:gold_command_baton"=true
# [default: true]
B:"ancientwarfarenpc:iron_command_baton"=true
# [default: true]
B:"ancientwarfarenpc:npc_spawner"=true
# [default: true]
B:"ancientwarfarenpc:routing_order"=true
# [default: true]
B:"ancientwarfarenpc:stone_command_baton"=true
# [default: true]
B:"ancientwarfarenpc:town_hall"=true
# [default: true]
B:"ancientwarfarenpc:trade_order"=true
# [default: true]
B:"ancientwarfarenpc:upkeep_order"=true
# [default: true]
B:"ancientwarfarenpc:wooden_command_baton"=true
# [default: true]
B:"ancientwarfarenpc:work_order"=true
# [default: true]
B:"ancientwarfarestructure:drafting_station"=true
# [default: true]
B:"ancientwarfarestructure:gate_spawner"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_arrow"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_arrow_flame"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_arrow_iron"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_arrow_iron_flame"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_ballista_bolt"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_ballista_bolt_explosive"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_ballista_bolt_flame"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_ballista_bolt_iron"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_canister_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_canister_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_canister_shot_25"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_canister_shot_5"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_cluster_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_cluster_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_cluster_shot_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_cluster_shot_45"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_10_big"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_15_big"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_30_big"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_45"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_45_big"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_flame_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_flame_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_flame_shot_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_flame_shot_45"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_grape_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_grape_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_grape_shot_25"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_grape_shot_5"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_hwacha_rocket"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_hwacha_rocket_airburst"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_hwacha_rocket_explosive"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_hwacha_rocket_flame"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_iron_shot_10_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_iron_shot_15_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_iron_shot_25_45"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_iron_shot_5_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_napalm_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_napalm_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_napalm_shot_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_napalm_shot_45"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_pebble_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_pebble_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_pebble_shot_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_pebble_shot_45"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_stone_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_stone_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_stone_shot_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_stone_shot_45"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_torpedo_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_torpedo_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_torpedo_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_torpedo_45"=true
# [default: true]
B:"ancientwarfarevehicle:armor_iron"=true
# [default: true]
B:"ancientwarfarevehicle:armor_obsidian"=true
# [default: true]
B:"ancientwarfarevehicle:armor_stone"=true
# [default: true]
B:"ancientwarfarevehicle:clay_casing"=true
# [default: true]
B:"ancientwarfarevehicle:cluster_charge"=true
# [default: true]
B:"ancientwarfarevehicle:counter_weight_unit"=true
# [default: true]
B:"ancientwarfarevehicle:equipment_bay"=true
# [default: true]
B:"ancientwarfarevehicle:explosive_charge"=true
# [default: true]
B:"ancientwarfarevehicle:fine_iron"=true
# [default: true]
B:"ancientwarfarevehicle:flame_charge"=true
# [default: true]
B:"ancientwarfarevehicle:iron_casing"=true
# [default: true]
B:"ancientwarfarevehicle:iron_core_wood"=true
# [default: true]
B:"ancientwarfarevehicle:ironshod_wood"=true
# [default: true]
B:"ancientwarfarevehicle:major_alloy"=true
# [default: true]
B:"ancientwarfarevehicle:minor_alloy"=true
# [default: true]
B:"ancientwarfarevehicle:mobility_unit"=true
# [default: true]
B:"ancientwarfarevehicle:napalm_charge"=true
# [default: true]
B:"ancientwarfarevehicle:powder_case"=true
# [default: true]
B:"ancientwarfarevehicle:rocket_charge"=true
# [default: true]
B:"ancientwarfarevehicle:rough_iron"=true
# [default: true]
B:"ancientwarfarevehicle:rough_wood"=true
# [default: true]
B:"ancientwarfarevehicle:spawner"=true
# [default: true]
B:"ancientwarfarevehicle:tempered_iron"=true
# [default: true]
B:"ancientwarfarevehicle:torsion_unit"=true
# [default: true]
B:"ancientwarfarevehicle:treated_wood"=true
# [default: true]
B:"ancientwarfarevehicle:turret_components"=true
# [default: true]
B:"ancientwarfarevehicle:vehicle_upgrade_aim"=true
# [default: true]
B:"ancientwarfarevehicle:vehicle_upgrade_pitch_down"=true
# [default: true]
B:"ancientwarfarevehicle:vehicle_upgrade_pitch_up"=true
# [default: true]
B:"ancientwarfarevehicle:vehicle_upgrade_power"=true
# [default: true]
B:"ancientwarfarevehicle:vehicle_upgrade_reload"=true
# [default: true]
B:"ancientwarfarevehicle:vehicle_upgrade_speed"=true
# [default: true]
B:"ancientwarfarevehicle:vehicle_upgrade_turret_pitch"=true
}
##########################################################################################################
# 09_recipe_research_details
#--------------------------------------------------------------------------------------------------------#
# Recipe Research Detail Settings Section
# Configure enable/disable research for specific recipes.
# Disabling the research removes all research requirements for that item.
# Affect both client and server. These configs must match for client and server, or
# strange and probably BAD things WILL happen.
##########################################################################################################
09_recipe_research_details {
# [default: true]
B:"ancientwarfare:backpack"=true
# [default: true]
B:"ancientwarfare:diamond_hammer"=true
# [default: true]
B:"ancientwarfare:diamond_quill"=true
# [default: true]
B:"ancientwarfare:gold_hammer"=true
# [default: true]
B:"ancientwarfare:gold_quill"=true
# [default: true]
B:"ancientwarfare:iron_hammer"=true
# [default: true]
B:"ancientwarfare:iron_quill"=true
# [default: true]
B:"ancientwarfare:steel_ingot"=true
# [default: true]
B:"ancientwarfare:stone_hammer"=true
# [default: true]
B:"ancientwarfare:stone_quill"=true
# [default: true]
B:"ancientwarfare:wooden_hammer"=true
# [default: true]
B:"ancientwarfare:wooden_quill"=true
# [default: true]
B:"ancientwarfareautomation:animal_farm"=true
# [default: true]
B:"ancientwarfareautomation:auto_crafting"=true
# [default: true]
B:"ancientwarfareautomation:chunk_loader_deluxe"=true
# [default: true]
B:"ancientwarfareautomation:chunk_loader_simple"=true
# [default: true]
B:"ancientwarfareautomation:crop_farm"=true
# [default: true]
B:"ancientwarfareautomation:fish_farm"=true
# [default: true]
B:"ancientwarfareautomation:flywheel_controller"=true
# [default: true]
B:"ancientwarfareautomation:flywheel_storage"=true
# [default: true]
B:"ancientwarfareautomation:fruit_farm"=true
# [default: true]
B:"ancientwarfareautomation:hand_cranked_generator"=true
# [default: true]
B:"ancientwarfareautomation:mailbox"=true
# [default: true]
B:"ancientwarfareautomation:quarry"=true
# [default: true]
B:"ancientwarfareautomation:stirling_generator"=true
# [default: true]
B:"ancientwarfareautomation:torque_distributor"=true
# [default: true]
B:"ancientwarfareautomation:torque_junction"=true
# [default: true]
B:"ancientwarfareautomation:torque_shaft"=true
# [default: true]
B:"ancientwarfareautomation:tree_farm"=true
# [default: true]
B:"ancientwarfareautomation:warehouse_control"=true
# [default: true]
B:"ancientwarfareautomation:warehouse_crafting"=true
# [default: true]
B:"ancientwarfareautomation:warehouse_interface"=true
# [default: true]
B:"ancientwarfareautomation:warehouse_stock_viewer"=true
# [default: true]
B:"ancientwarfareautomation:warehouse_storage"=true
# [default: true]
B:"ancientwarfareautomation:waterwheel_generator"=true
# [default: true]
B:"ancientwarfareautomation:windmill_blade"=true
# [default: true]
B:"ancientwarfareautomation:windmill_generator"=true
# [default: true]
B:"ancientwarfareautomation:worksite_upgrade"=true
# [default: true]
B:"ancientwarfarenpc:bard_instrument"=true
# [default: true]
B:"ancientwarfarenpc:combat_order"=true
# [default: true]
B:"ancientwarfarenpc:diamond_command_baton"=true
# [default: true]
B:"ancientwarfarenpc:food_bundle"=true
# [default: true]
B:"ancientwarfarenpc:gold_command_baton"=true
# [default: true]
B:"ancientwarfarenpc:iron_command_baton"=true
# [default: true]
B:"ancientwarfarenpc:npc_spawner"=true
# [default: true]
B:"ancientwarfarenpc:routing_order"=true
# [default: true]
B:"ancientwarfarenpc:stone_command_baton"=true
# [default: true]
B:"ancientwarfarenpc:town_hall"=true
# [default: true]
B:"ancientwarfarenpc:trade_order"=true
# [default: true]
B:"ancientwarfarenpc:upkeep_order"=true
# [default: true]
B:"ancientwarfarenpc:wooden_command_baton"=true
# [default: true]
B:"ancientwarfarenpc:work_order"=true
# [default: true]
B:"ancientwarfarestructure:drafting_station"=true
# [default: true]
B:"ancientwarfarestructure:gate_spawner"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_arrow"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_arrow_flame"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_arrow_iron"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_arrow_iron_flame"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_ballista_bolt"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_ballista_bolt_explosive"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_ballista_bolt_flame"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_ballista_bolt_iron"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_canister_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_canister_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_canister_shot_25"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_canister_shot_5"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_cluster_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_cluster_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_cluster_shot_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_cluster_shot_45"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_10_big"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_15_big"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_30_big"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_45"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_explosive_shot_45_big"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_flame_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_flame_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_flame_shot_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_flame_shot_45"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_grape_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_grape_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_grape_shot_25"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_grape_shot_5"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_hwacha_rocket"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_hwacha_rocket_airburst"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_hwacha_rocket_explosive"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_hwacha_rocket_flame"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_iron_shot_10_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_iron_shot_15_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_iron_shot_25_45"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_iron_shot_5_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_napalm_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_napalm_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_napalm_shot_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_napalm_shot_45"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_pebble_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_pebble_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_pebble_shot_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_pebble_shot_45"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_stone_shot_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_stone_shot_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_stone_shot_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_stone_shot_45"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_torpedo_10"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_torpedo_15"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_torpedo_30"=true
# [default: true]
B:"ancientwarfarevehicle:ammo_torpedo_45"=true
# [default: true]
B:"ancientwarfarevehicle:armor_iron"=true
# [default: true]
B:"ancientwarfarevehicle:armor_obsidian"=true
# [default: true]
B:"ancientwarfarevehicle:armor_stone"=true
# [default: true]
B:"ancientwarfarevehicle:clay_casing"=true
# [default: true]
B:"ancientwarfarevehicle:cluster_charge"=true
# [default: true]
B:"ancientwarfarevehicle:counter_weight_unit"=true
# [default: true]
B:"ancientwarfarevehicle:equipment_bay"=true
# [default: true]
B:"ancientwarfarevehicle:explosive_charge"=true
# [default: true]
B:"ancientwarfarevehicle:fine_iron"=true
# [default: true]
B:"ancientwarfarevehicle:flame_charge"=true
# [default: true]
B:"ancientwarfarevehicle:iron_casing"=true
# [default: true]
B:"ancientwarfarevehicle:iron_core_wood"=true
# [default: true]
B:"ancientwarfarevehicle:ironshod_wood"=true
# [default: true]
B:"ancientwarfarevehicle:major_alloy"=true
# [default: true]
B:"ancientwarfarevehicle:minor_alloy"=true
# [default: true]
B:"ancientwarfarevehicle:mobility_unit"=true
# [default: true]
B:"ancientwarfarevehicle:napalm_charge"=true
# [default: true]
B:"ancientwarfarevehicle:powder_case"=true
# [default: true]
B:"ancientwarfarevehicle:rocket_charge"=true
# [default: true]
B:"ancientwarfarevehicle:rough_iron"=true
# [default: true]
B:"ancientwarfarevehicle:rough_wood"=true
# [default: true]
B:"ancientwarfarevehicle:spawner"=true
# [default: true]
B:"ancientwarfarevehicle:tempered_iron"=true
# [default: true]
B:"ancientwarfarevehicle:torsion_unit"=true
# [default: true]
B:"ancientwarfarevehicle:treated_wood"=true
# [default: true]
B:"ancientwarfarevehicle:turret_components"=true
# [default: true]
B:"ancientwarfarevehicle:vehicle_upgrade_aim"=true
# [default: true]
B:"ancientwarfarevehicle:vehicle_upgrade_pitch_down"=true
# [default: true]
B:"ancientwarfarevehicle:vehicle_upgrade_pitch_up"=true
# [default: true]
B:"ancientwarfarevehicle:vehicle_upgrade_power"=true
# [default: true]
B:"ancientwarfarevehicle:vehicle_upgrade_reload"=true
# [default: true]
B:"ancientwarfarevehicle:vehicle_upgrade_speed"=true
# [default: true]
B:"ancientwarfarevehicle:vehicle_upgrade_turret_pitch"=true
}

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@ -0,0 +1,178 @@
# Configuration file
##########################################################################################################
# 01_shared_settings
#--------------------------------------------------------------------------------------------------------#
# General Options
# Affect both client and server.
# These configs must match for client and server, or strange and probably BAD things WILL happen.
##########################################################################################################
01_shared_settings {
# Alter the frequency at which network updates are sent to clients.
# Default= 5
# Lower values send data more often.
# Higher values send less often.
# Zero or negative values send every tick.
I:energy_network_update_frequency=5
# How much rf energy units for one unit of torque based energy.
# Default= 10.0
# Zero or negative values stop rf energy from being used in automated blocks.
D:rf_energy_conversion_factor=10.0
}
##########################################################################################################
# 02_server_settings
#--------------------------------------------------------------------------------------------------------#
# Server Options
# Affect only server-side operations.
# Will need to be set for dedicated servers, and single player (or LAN worlds).
# Clients playing on remote servers can ignore these settings.
##########################################################################################################
02_server_settings {
# List of items that Animal Farms can pickup
# Animal farms will periodically pickup any of these items detected (if they're not caught on-demand by the farmer culling animals).
# Use the format modid:itemid[:itemDamage]
S:animal_farm_pickups <
minecraft:leather
minecraft:beef
minecraft:cooked_beef
minecraft:chicken
minecraft:cooked_chicken
minecraft:feather
minecraft:egg
minecraft:wool
minecraft:cooked_porkchop
minecraft:porkchop
harderwildlife:rawleather
>
# Enable/Disable Sending network updates for energy tiles.
# Default = true
# Disabling may improve server network performance on congested/low-bandwith deployments.
B:enable_server_energy_network=true
# Factor applied to energy output from hand-cranked generator.
# Default = 1.0Lower values reduce output.
# Higher values increase output.
# Zero or negative values will result in no energy output
D:hand_cranked_generator_output_factor=1.0
# How much energy may be stored in high-quality energy transport tiles.
# Default = 1024.0
# Directly sets the amount of torque/MJ that a transport conduit may store internally.
D:high_quality_conduit_energy_max=1024.0
# How much energy may be stored in high-quality energy storage tiles.
# Default = 24000.0
# Directly sets the amount of torque/MJ that a storage tile may store internally.
D:high_quality_storage_energy_max=24000.0
# Factor applied to base drain algorithm to determine energy loss for high-quality torque tiles.
# Default = 0.99999Higher values result in more energy drain.
# Lower values result in less.
# Negative values will result in a feedback loop of free/infinite power.
D:high_quality_tile_energy_drain=0.99999
# How much energy may be output per tick by high-quality torque tiles.
# Default = 1024.0Higher values result in more thoroughput of energy network.
# Lower values result in less.
# Negative values will cause energy transfer to cease functioning.
D:high_quality_tile_energy_transfer=1024.0
# How much energy may be stored in low-quality energy transport tiles.
# Default = 32.0
# Directly sets the amount of torque/MJ that a transport conduit may store internally.
D:low_quality_conduit_energy_max=32.0
# How much energy may be stored in low-quality energy storage tiles.
# Default = 9600.0
# Directly sets the amount of torque/MJ that a storage tile may store internally.
D:low_quality_storage_energy_max=9600.0
# Factor applied to base drain algorithm to determine energy loss for low-quality torque tiles.
# Default = 0.9999Higher values result in more energy drain.
# Lower values result in less.
# Negative values will result in a feedback loop of free/infinite power.
D:low_quality_tile_energy_drain=0.9999
# How much energy may be output per tick by low-quality torque tiles.
# Default = 32.0Higher values result in more thoroughput of energy network.
# Lower values result in less.
# Negative values will cause energy transfer to cease functioning.
D:low_quality_tile_energy_transfer=32.0
# Ticks per block to be traveled for teleporting items.
# Default= 20Higher values increase travel time for items.
# Lower values reduce travel time.
# Zero or negative values result in instant transfer.
I:mailbox_travel_time_per_block=20
# Ticks for dimensional travel for teleporting items.
# Default= 1200Higher values increase travel time for items.
# Lower values reduce travel time.
# Zero or negative values result in instant transfer.
I:mailbox_travel_time_per_dimension=1200
# How much energy may be stored in medium-quality energy transport tiles.
# Default = 192.0
# Directly sets the amount of torque/MJ that a transport conduit may store internally.
D:med_quality_conduit_energy_max=192.0
# How much energy may be stored in medium-quality energy storage tiles.
# Default = 14400.0
# Directly sets the amount of torque/MJ that a storage tile may store internally.
D:med_quality_storage_energy_max=14400.0
# Factor applied to base drain algorithm to determine energy loss for medium-quality torque tiles.
# Default = 0.99995Higher values result in more energy drain.
# Lower values result in less.
# Negative values will result in a feedback loop of free/infinite power.
D:med_quality_tile_energy_drain=0.99995
# How much energy may be output per tick by medium-quality torque tiles.
# Default = 192.0Higher values result in more thoroughput of energy network.
# Lower values result in less.
# Negative values will cause energy transfer to cease functioning.
D:med_quality_tile_energy_transfer=192.0
# Factor applied to energy output from stirling generator.
# Default = 1.0Lower values reduce output.
# Higher values increase output.
# Zero or negative values will result in no energy output
D:stirling_generator_output_factor=1.0
# Factor applied to energy output from waterwheel generator.
# Default = 1.0Lower values reduce output.
# Higher values increase output.
# Zero or negative values will result in no energy output
D:waterwheel_generator_output_factor=0.1
# Factor applied to energy output from windmill based on size.
# Default = 1.0Lower values reduce output.
# Higher values increase output.
# Zero or negative values will result in no energy output
D:windmill_per_size_output_factor=0.1
}
##########################################################################################################
# 03_client_settings
#--------------------------------------------------------------------------------------------------------#
# Client Options
# Affect only client-side operations.
# Many of these options can be set from the in-game Options GUI.
# Server admins can ignore these settings.
##########################################################################################################
03_client_settings {
# Enable client-side animation of power tiles.
# Disabling may improve rendering performance on low-end machines [default: true]
B:enable_client_energy_animations=true
B:render_work_bounds=true
}

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@ -0,0 +1,710 @@
# Configuration file
02_server_settings {
# Default=true
# Enable or disable world generation entirely. If disabled, all other options will have no effect.
B:enable_world_generation=false
}
##########################################################################################################
# a_world-gen_settings
#--------------------------------------------------------------------------------------------------------#
# Settings that effect all world-structure-generation.
##########################################################################################################
a_world-gen_settings {
# Default=true
# Enable or disable structure (not town) generation.
B:enable_structure_generation=true
# Default=true
# Enable or disable custom town generation e.g. walls and additional buildings.
B:enable_town_generation=true
# If true the default structure pack will be loaded and enabled for world-gen.
B:load_default_structure_pack=true
# Default=500
# The maximum allowed cluster value that may be present inside of 'validation_chunk_radius'.
#
I:max_cluster_value=500
# Default=0.075
# Accepts values between 0 and 1.
# Determines the chance that a structure will attempt to be generated in any given chunk.
# Number is specified as a percentage -- e.g. 0.75 == 75% chance to attempt generation.
# Higher values will result in more attempts to generate structures. Actual number
# generated will depend upon your specific templates and their validation settings.
# Values of 0 or lower will result in no structures generating. Values higher than 1
# will result in a generation attempt in every chunk.
D:random_generation_chance=0.07500000298023224
# Default=12
# Determines the area around the central spawn coordinate that will be excluded from random structure generation.
# Larger values will see a larger area around spawn that is devoid of structures.
I:spawn_protection_chunk_radius=12
# Default=aws
# The template extension used when looking for and exporting templates.
# Only files matching this extension will be examined.
S:template_extension=aws
# Default=0.125
# Accepts values between 0 and 1.0. Decimal percent chance to -attempt- town generation for any given chunk. Higher settings may result inmore towns being generated, but may come with a performance hit during new chunk generation. Lower values WILL result in fewer towns, and-may- improve performance during chunk generation.
D:town_generation_chance=0.125
# Default=40
# Minimum distance between towns. This should be set to a value quite a bit larger than the largest townthat you have configured for generation. E.G. Max town size=16, this value should be >= 40.
I:town_min_distance=40
# Default=16
# The minimum radius in chunks to be searched for structures when tallying cluster value in an area.
# This setting should be adjusted along with maxClusterValue and the clusterValue in templates to encourage
# or discourage specific structures to generate near eachother.
# Extremely large values may introduce extra lag during generation. Lower values may reduce lag during generation,
# at the cost of some accuracy in the cluster value tests.
I:validation_cluster_value_search_radius=16
# Default=40
# The minimum radius in chunks to be searched for duplicate structures.
# This setting should generally not need to be adjusted unless you have templates with extremely
# large 'minDuplicateDistance' values
# Extremely large values may introduce extra lag during generation. Lower values may reduce lag during generation,
# at the cost of some accuracy in the min duplicate distance tests.
I:validation_duplicate_search_radius=40
}
##########################################################################################################
# b_village-gen_settings
#--------------------------------------------------------------------------------------------------------#
# Settings that effect the generation of vanilla villages.
# Currently there are no village-generation options, and no structures will generate in villages.
##########################################################################################################
b_village-gen_settings {
}
##########################################################################################################
# c_excluded_spawner_entities
#--------------------------------------------------------------------------------------------------------#
# Entities that will not show up in the Mob Spawner Placer entity selection list.
# Add any mobs here that will crash if spawned via the vanilla mob-spawner (usually complex NBT-defined entities).
##########################################################################################################
c_excluded_spawner_entities {
S:excluded_entities <
ancientwarfarestructure:aw_gate
Arrow
awger_Hoy.EntityHoy
awer_Punt.EntityPunt
awger_SmallBoat.EntityBoatChest
awger_SmallBoat.EntityBoatPart
awger_SmallBoat.EntitySmallBoat
awger_Whitehall.EntityWhitehall
BiblioCraft.SeatEntity
BiomesOPlenty.dart
BiomesOPlenty.mudball
BiomesOPlenty.PoisonDart
BladeTrap
Boat
Cannon
cfm.MountableBlock
chocolateQuest.Beam
chocolateQuest.ChocoProjectile
chocolateQuest.CQ_npc
chocolateQuest.dummy
chocolateQuest.EntityPart
chocolateQuest.EntityPartRidable
chocolateQuest.EntityPartSlime
chocolateQuest.Hookshoot
CustomNpcChairMount
DemonMobs.DemonicBlast
DemonMobs.DemonicSpark
DemonMobs.Doomfireball
DemonMobs.Hellfireball
DesertMobs.Mudshot
DesertMobs.ThrowingScythe
EnderCrystal
EnderDragon
ExtrabiomesXL.scarecrow
EyeOfEnderSignal
EyeRay
FallingSand
Fireball
FireworksRocketEntity
goblin.Arcaneball
goblin.Bomb
goblin.ETNTPrimed
goblin.GArcanebal
goblin.Lightball
goblin.MTNTPrimed
goblin.orbB
goblin.orbG
goblin.orbR
goblin.orbY
hoy.Hoy
Item
ItemFrame
JungleMobs.ConcapedeSegment
KoadPirates.Cannon Ball
KoadPirates.Net
KoadPirates.Shot
KoadPirates.Tether
LeashKnot
lom_DirtPile
lotr.Banner
lotr.Barrel
lotr.Conker
lotr.CrossbowBolt
lotr.GandalfFireball
lotr.InvasionSpawner
lotr.LOTRTNT
lotr.MysteryWeb
lotr.OrcBomb
lotr.Pebble
lotr.Plate
lotr.Portal
lotr.SmokeRing
lotr.Spear
lotr.ThrowingAxe
lotr.ThrownRock
lotr.ThrownTermite
lotr.TraderRespawn
lotr.WallBanner
lotr.WargRug
MagicMissile
mam.firebreath
mam.goldarrow
mam.kitsune
mam.music
mam.stick
Metallurgy3Base.LargeTNTEntity
Metallurgy3Base.MinersTNTEntity
MinecartChest
MinecartCommandBlock
MinecartFurnace
MinecartHopper
MinecartRideable
MinecartSpawner
MinecartTNT
minecolonies.arrow
minecolonies.baker
minecolonies.blacksmith
minecolonies.builder
minecolonies.citizen
minecolonies.deliveryman
minecolonies.farmer
minecolonies.huntersdog
minecolonies.miner
minecolonies.pointer
minecolonies.soldier
minecolonies.stonemason
minecolonies.stonemason
Mob
MoCreatures.Egg
MoCreatures.FishBowl
MoCreatures.KittyBed
MoCreatures.LitterBox
MoCreatures.MoCPlatform
MoCreatures.PetScorpion
MoCreatures.TRock
Monster
npccrystal
NpcDragon
npcdwarffemale
npcdwarfmale
npcelffemale
npcelfmale
npcenderchibi
npcEnderman
npcfurryfemale
npcfurrymale
npcGolem
npchumanfemale
npchumanmale
npcnagafemale
npcnagamale
npcorcfemale
npcorcmale
npcpony
npcskeleton
NpcSlime
npcvillager
npczombiefemale
npczombiemale
Painting
Paleocraft.Bladeking68
Petrified
PrimedTnt
primitivemobs.Ball
primitivemobs.Lily
primitivemobs.SpawnEgg
ProjectZulu|Core.CreeperBlossomPrimed
ProjectZulu|Core.DuckEgg
ProjectZulu|Core.Follower
ProjectZulu|Core.Lizard Spit
ProjectZulu|Core.OstrichEgg
ProjectZulu|Core.ThrowingRock
punt.Punt
RakshasaImage
RopesPlus.ConfusingArrow
RopesPlus.DirtArrow
RopesPlus.ExplodingArrow
RopesPlus.FireArrow
RopesPlus.FreeFormRope
RopesPlus.FrostArrow
RopesPlus.GrapplingHook
RopesPlus.PenetratingArrow
RopesPlus.RedstonetorchArrow
RopesPlus.RopeArrow
RopesPlus.SeedArrow
RopesPlus.SlimeArrow
RopesPlus.TorchArrow
RopesPlus.WarpArrow
smallboats.EntityBoatChest
smallboats.EntityBoatGun
smallboats.EntityBoatPart
smallboats.EntitySmallBoat
SmallFireball
Snowball
SonicBoom
SwampMobs.PoisonRay
SwampMobs.PoisonRayEnd
SwampMobs.VenomShot
throwableitem
ThrownEnderpearl
ThrownExpBottle
ThrownPotion
TwilightForest.tffallingice
TwilightForest.tflichbolt
TwilightForest.tflichbomb
TwilightForest.tfmoonwormshot
TwilightForest.tfthrownaxe
TwilightForest.tfthrownice
TwilightForest.tfthrownpick
TwilightForest.tfcharmeffect
TwilightForest.tfhydramortar
TwilightForest.tfnaturebolt
TwilightForest.tfslimeblob
TwilightForest.tftomebolt
TwilightForest.tftwilightwandbolt
weaponmod.bolt
weaponmod.boomerang
weaponmod.bullet
weaponmod.cannon
weaponmod.cannonball
weaponmod.dart
weaponmod.dummy
weaponmod.dynamite
weaponmod.flail
weaponmod.javelin
weaponmod.knife
weaponmod.shot
weaponmod.spear
witchery.bolt
witchery.brew
witchery.broom
witchery.corpse
witchery.eye
witchery.familiar
witchery.goblingulg
witchery.illusionCreeper
witchery.illusionSpider
witchery.illusionZombie
witchery.mandrake
witchery.owl
witchery.soulfire
witchery.spellEffect
witchery.spirit
WitherBoss
WitherSkull
XPOrb
>
}
##########################################################################################################
# d_world_gen_skippable_blocks
#--------------------------------------------------------------------------------------------------------#
# Blocks that should be skipped/ignored during world gen -- should list all plant blocks/logs/foliage
##########################################################################################################
d_world_gen_skippable_blocks {
S:skippable_blocks <
betterunderground:blockdecorations
betterunderground:blockfossils
betterunderground:blockfossils
betterunderground:blocksandstonestalactite
betterunderground:blocksandstonestalactite
betterunderground:blockstonestalactite
betterunderground:blockstonestalactite
betterunderground:mossydirt
betterunderground:mossydirt
biomesoplenty:coral
biomesoplenty:gem_block
biomesoplenty:gem_ore
biomesoplenty:hot_spring_water
biomesoplenty:seaweed
chancecubes:chance_cube
coralreef:coral
coralreef:reef
dungeonmobs:bladetrap
dungeontactics:ore_enddiamond
dungeontactics:ore_endlapis
dungeontactics:ore_stonequartz
ebwizardry:crystal_ore
ebwizardry:petrified_stone
floricraft:leaves_christmas
floricraft:leaves_christmas_dynamic
floricraft:leaves_christmas_dynamic_unlit
floricraft:leaves_christmas_unlit
floricraft:leaves_floric_type0
floricraft:ornament_christmas
floricraft:sapling_christmas
floricraft:sapling_floric_type0
forestry:apiary
forestry:leaves
forestry:leaves.decorative.0
forestry:leaves.decorative.1
forestry:leaves.decorative.2
forestry:leaves.default.0
forestry:leaves.default.1
forestry:leaves.default.2
forestry:leaves.default.3
forestry:leaves.default.4
forestry:leaves.default.5
forestry:leaves.default.6
forestry:leaves.default.7
forestry:leaves.default.8
forestry:logs.0
forestry:logs.1
forestry:logs.2
forestry:logs.3
forestry:logs.4
forestry:logs.5
forestry:logs.6
forestry:logs.7
forestry:mushroom
forestry:stump
gravestone:gsgravestone
gravestone-extended:gstrap
grimoireofgaia:web_temp
harvestcraft:aridgarden
harvestcraft:frostgarden
harvestcraft:shadedgarden
harvestcraft:soggygarden
harvestcraft:tropicalgarden
harvestcraft:windygarden
iceandfire:fire_lily
iceandfire:frost_lily
minecraft:lava
minecraft:snow_layer
minecraft:sponge
minecraft:web
mocreatures:mocleaves
mocreatures:moclog
mocreatures:moctallgrass
silentgems:chaosnode
silentgems:essenceore
silentgems:gemblockdark
silentgems:gemglassdark
silentgems:gemlamp
silentgems:gemore
silentgems:gemoredark
silentgems:gemorelight
silentgems:multi_gem_ore_classic
silentgems:multi_gem_ore_dark
silentgems:multi_gem_ore_light
silentgems:teleporter
wizardry:torikki_grass
wizardry:wisdom_leaves
wizardry:wisdom_wood_log
zawa:arctic_moss
zawa:bamboo
zawa:beeplant
zawa:bellflowers
zawa:bladderwrack
zawa:brain_coral
zawa:bromeliad
zawa:cinnamon_fern
zawa:elegance_coral
zawa:fan_palm_bottom
zawa:fan_palm_top
zawa:fire_coral
zawa:golden_barrel_cactus
zawa:gracilaria
zawa:kelp
zawa:large_sea_anemone
zawa:large_sea_urchin
zawa:lettuce_coral
zawa:mixed_coral_plates
zawa:mixed_coral_rocks
zawa:mixed_stone
zawa:mixed_stone_mossy
zawa:ostritch_fern
zawa:peach_flower
zawa:peach_flower
zawa:river_stone
zawa:sea_grass
zawa:sea_urchin_tropical
zawa:small_sea_anemone
zawa:small_sea_urchin
zawa:staghorn_coral
zawa:stonecrop
zawa:wild_celery
zoocraftdiscoveries:arcticpine_log
zoocraftdiscoveries:cookie_bush
zoocraftdiscoveries:herbs_basil
zoocraftdiscoveries:herbs_bay
zoocraftdiscoveries:herbs_chive
zoocraftdiscoveries:herbs_coriander
zoocraftdiscoveries:herbs_dill
zoocraftdiscoveries:herbs_lemongrass
zoocraftdiscoveries:herbs_mint
zoocraftdiscoveries:herbs_oregano
zoocraftdiscoveries:herbs_parsley
zoocraftdiscoveries:herbs_rosemary
zoocraftdiscoveries:herbs_saffron
zoocraftdiscoveries:herbs_sage
zoocraftdiscoveries:herbs_tarragon
zoocraftdiscoveries:herbs_thyme
>
}
##########################################################################################################
# e_world_gen_target_blocks
#--------------------------------------------------------------------------------------------------------#
# List of target blocks that structures and towns can spawn on in addition to materials that are automatically whitelisted.
##########################################################################################################
e_world_gen_target_blocks {
}
##########################################################################################################
# f_scanner_skipped_blocks
#--------------------------------------------------------------------------------------------------------#
# List of blocks that the structure scanner will completely ignore.
# Whenever these blocks are encountered the template will instead fill that block position with a hard-air rule.
# Add any blocks to this list that may cause crashes when scanned or duplicated.
# Vanilla blocks should not need to be added, but some mod-blocks may.
# Block names must be specified by fully-qualified name (e.g. "minecraft:chests/stronghold_corridor")
##########################################################################################################
f_scanner_skipped_blocks {
# Blocks TO be skipped by structure scanner [default: [AncientWarfareStructure:gate_proxy]]
S:scanner_skipped_blocks <
AncientWarfareStructure:gate_proxy
>
}
##########################################################################################################
# g_excluded_loot_tables
#--------------------------------------------------------------------------------------------------------#
# List of loot tables that should be excluded from loot chest placer GUI.
# Loot table names must be specified by fully-qualified name (e.g. "minecraft:stone")
##########################################################################################################
g_excluded_loot_tables {
S:excluded_loot_tables <
primitivemobs:entities/chameleon
minecraft:entities/ocelot
minecraft:entities/silverfish
minecraft:entities/llama
twilightforest:entities/death_tome_hurt
twilightforest:entities/yeti
twilightforest:entities/mini_ghast
twilightforest:entities/snow_guardian
minecraft:entities/sheep/brown
minecraft:entities/vex
minecraft:entities/elder_guardian
minecolonies:entityarcherbarbariandrops
minecraft:entities/creeper
primitivemobs:entities/mimic
primitivemobs:entities/lily_lurker
minecraft:entities/sheep/red
twilightforest:entities/questing_ram_rewards
twilightforest:entities/fire_beetle
twilightforest:entities/redcap
minecraft:entities/horse
minecraft:entities/slime
twilightforest:entities/bunny
minecraft:entities/ghast
minecraft:entities/zombie
exoticbirds:birds/woodpecker
minecraft:entities/sheep/silver
twilightforest:entities/ice_crystal
minecraft:entities/mushroom_cow
minecolonies:entitychiefbarbariandrops
exoticbirds:birds/toucan
minecraft:entities/sheep/white
exoticbirds:birds/hummingbird
exoticbirds:birds/bluejay
exoticbirds:birds/roadrunner
minecraft:entities/sheep/cyan
minecraft:entities/zombie_pigman
minecraft:entities/cow
minecraft:entities/pig
exoticbirds:birds/heron
exoticbirds:birds/peahen
exoticbirds:birds/peacock
exoticbirds:birds/cardinal
exoticbirds:birds/duck
exoticbirds:birds/ostrich
minecraft:entities/stray
exoticbirds:birds/gouldianfinch
minecraft:entities/sheep/magenta
exoticbirds:birds/cassowary
primitivemobs:entities/blazing_juggernaut
minecraft:gameplay/fishing/fish
twilightforest:entities/winter_wolf
minecraft:gameplay/fishing/junk
minecraft:entities/donkey
twilightforest:entities/tower_termite
twilightforest:entities/goblin_knight
exoticbirds:birds/kiwi
ebwizardry:entities/evil_wizard
exoticbirds:dungeon_phoenix
minecraft:entities/villager
minecraft:entities/spider
twilightforest:entities/ice_exploder
exoticbirds:birds/seagull
minecraft:entities/zombie_horse
minecraft:entities/sheep/yellow
minecraft:entities/sheep/black
primitivemobs:chests/mimic_trap
twilightforest:entities/hydra
exoticbirds:birds/pigeon
twilightforest:entities/minoshroom
minecraft:entities/magma_cube
minecraft:entities/sheep/pink
twilightforest:entities/death_tome
minecraft:entities/mule
familiarfauna:entities/butterfly
twilightforest:entities/armored_giant
minecraft:entities/endermite
minecraft:entities/bat
minecraft:gameplay/fishing
familiarfauna:entities/turkey
silentgems:ender_slime
primitivemobs:entities/festive_creeper
exoticbirds:birds/kingfisher
minecraft:entities/evocation_illager
primitivemobs:entities/special/filch_lizard_steal
minecraft:entities/witch
minecraft:entities/skeleton_horse
minecraft:entities/zombie_villager
twilightforest:entities/ice_shooter
twilightforest:entities/block_goblin
exoticbirds:birds/kookaburra
minecraft:entities/guardian
primitivemobs:entities/special/haunted_tool
twilightforest:entities/wraith
familiarfauna:entities/snail
minecraft:entities/blaze
minecraft:entities/sheep
minecraft:entities/sheep/orange
exoticbirds:birds/owl
twilightforest:entities/snow_queen
twilightforest:entities/minotaur
twilightforest:entities/yeti_alpha
exoticbirds:birds/crane
minecraft:entities/sheep/lime
twilightforest:entities/naga
exoticbirds:birds/swan
minecraft:empty
exoticbirds:birds/parrot
exoticbirds:birds/flamingo
primitivemobs:entities/rocket_creeper
familiarfauna:entities/deer
twilightforest:entities/raven
minecraft:entities/chicken
twilightforest:entities/giant_miner
minecolonies:entitybarbariandrops
exoticbirds:birds/vulture
twilightforest:entities/skeleton_druid
exoticbirds:birds/penguin
familiarfauna:entities/pixie
minecraft:entities/sheep/light_blue
minecraft:entities/wolf
minecraft:entities/skeleton
primitivemobs:entities/support_creeper
minecraft:entities/enderman
primitivemobs:entities/dodo
minecraft:entities/squid
minecraft:entities/shulker
twilightforest:entities/deer
twilightforest:entities/troll
exoticbirds:birds/pelican
minecraft:entities/cave_spider
minecraft:entities/sheep/green
twilightforest:entities/tower_golem
minecraft:entities/wither_skeleton
minecraft:entities/snowman
minecraft:entities/sheep/blue
familiarfauna:entities/dragonfly
minecraft:entities/rabbit
twilightforest:entities/helmet_crab
twilightforest:entities/bird
twilightforest:entities/slime_beetle
twilightforest:entities/maze_slime
minecraft:entities/polar_bear
minecraft:entities/ender_dragon
twilightforest:entities/kobold
exoticbirds:birds/phoenix
minecraft:entities/parrot
minecraft:entities/sheep/gray
twilightforest:entities/lich
exoticbirds:birds/lyrebird
exoticbirds:birds/booby
minecraft:entities/vindication_illager
exoticbirds:birds/magpie
minecraft:entities/husk
minecraft:entities/sheep/purple
minecraft:entities/giant
primitivemobs:entities/special/filch_lizard_spawn
minecraft:entities/iron_golem
>
}
target_blocks {
# List of blocks that are valid
S:e_world_gen_target_blocks <
minecraft:snow
minecraft:ice
minecraft:water
minecraft:clay
minecraft:mycelium
minecraft:stone
minecraft:grass
minecraft:dirt
minecraft:sand
minecraft:gravel
minecraft:sand
minecraft:sandstone
BiomesOPlenty:mud
BiomesOPlenty:driedDirt
BiomesOPlenty:rocks
BiomesOPlenty:ash
BiomesOPlenty:ashStone
BiomesOPlenty:hardSand
BiomesOPlenty:hardDirt
BiomesOPlenty:biomeBlock
BiomesOPlenty:crystal
BiomesOPlenty:gemOre
BiomesOPlenty:cragRock
mam:mam_mamgravel
mam:mam_depthquartz
mam:mam_depthquartzchiseled
mam:mam_depthquartzlines
mam:mam_depthcrystalblock
>
}

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@ -0,0 +1,65 @@
~1.0
#General configuration of Avaritia components.
"general" {
#Disable to remove end stone out of some of Avaritia's recipes.
B:"use_end_stone"=true
#Disable if you don't want the World Breaker to break unbreakable blocks.
B:"break_bedrock"=true
#Enable to keep the Ultimate Stew and Cosmic Meatballs from grabbing more ingredients.
B:"boring_food"=true
#Enable if you don't have RotaryCraft installed and want some buggy fractured ores.
B:"fractured_ores"=false
#These are the OreDictionary ID's for default trashed items. These are synced from the server to the client. And will appear as defaults on the client also. Clients can override these, They are defaults not Musts.
S:"aoe_trash_defaults" <
dirt
sand
gravel
cobblestone
netherrack
stoneGranite
stoneDiorite
stoneAndesite
>
#Enables verbose logging of actions taken on avaritia by CraftTweaker scripts. Only effects CraftTweakers script log file.
B:"verbose_craft_tweaker_logging"=false
}
#Disable to stop using that material in recipes. Useful if a mod adds unobtainable placeholder ores.
"materials" {
B:"copper"=true
B:"tin"=true
B:"silver"=true
B:"lead"=true
B:"nickel"=true
B:"steel"=true
B:"fluxed"=true
B:"enderium"=true
B:"dark_steel"=true
B:"platinum"=false
B:"iridium"=false
}
#Balance modifications for the Compressor.
"balance" {
#Added to the existing modifier to make prices more expensive or cheaper. Can be negative.
I:"cost_modifier"=0
#Added to the existing multiplier to make prices more expensive or cheaper. Can be negative.
I:"cost_multiplier"=0
}

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@ -0,0 +1,129 @@
# Configuration file
##########################################################################################################
# blocks enabled
#--------------------------------------------------------------------------------------------------------#
# Here you can disable or re-enable any blocks or items you choose. Change value to false to disable selected block or item.
##########################################################################################################
"blocks enabled" {
B:Armorstand=true
B:AtlasBook=true
B:AtlasEternalCompass=true
B:BigBook=true
B:Bookcase=true
B:Clipboard=true
B:Clock=true
B:CookieJar=true
B:DeskBell=true
B:DinnerPlate=true
B:DiscRack=true
B:FancySign=true
B:FancyWorkbench=true
B:FramedChest=true
B:FurniturePaneler=true
B:HandDrill=true
B:Lamp=true
B:Lantern=true
B:Lock=true
B:MapFrame=true
B:PaintingFrames=true
B:PlumbLine=true
B:Potionshelf=true
B:PrintpressTypeMachine=true
B:Readingglasses=true
B:Redstonebook=true
B:ScrewGun=true
B:Seat=true
B:Shelf=true
B:SlottedBook=true
B:StockroomCatalog=true
B:SwordPedestal=true
B:Table=true
B:Tapemeasure=true
B:TesterItem=true
B:Toolrack=true
B:Typewriter=true
B:WaypointCompass=true
B:Weaponcase=true
B:WoodDesk=true
B:WoodLabel=true
}
defaultbigbooktextscale {
# This value will set the default text scale of text in the Big Book. Choose a positive integer between 0 and 7. 0 is the smallest scale and 7 is the largest scale. [range: 0 ~ 7, default: 0]
I:general=0
}
"force fast render" {
B:Case=false
B:DinnerPlate=false
B:DiscRack=false
B:FancySign=true
B:Label=true
B:PotionShelf=true
B:Shelf=false
B:Table=false
B:ToolRack=false
}
general {
# These are keywords that add additional support for more types of discs and items that are allowed to be placed on the disc rack. Add more keywords if you wish to allow more types of items to be displayed
S:AdditionalDiscs=disc, disk
# These are keywords that add additional support for more types of potions and items. Add more keyworks if you wish to allow more types of items to be displayed.
S:AdditionalPotions=essence, mead, bottle, test, element, molecule, can, capsule, cell, catalyst, ambrosia, honey pot, dissipation, vial, juice
# These are the names of additional tools that can be added to the Tool Rack. Added keywords will allow additional items to be placed on this block.
S:AdditionalTools=sprayer, wand, rod, scepter, wrench, screwdriver, meter, handsaw, gun, cutter, scoop, soldering, painter, reader, shovel, grafter, pickaxe, pipette, magnifying, sword, axe, hammer
# These are the keywords that are compared against the item names to determine if the item can be placed on a Bookcase. Add more keywords if needed.
S:AllowedBooks=book, map, journal, plan, thaumonomicon, necronomicon, lexicon, print, notes, spell, library, tome, encyclopedia
# Setting this to false will deactivate the redstone signal output from seats when a player is sitting
B:ChairRedstone=true
# Setting this to false will permanently disable update checking
B:CheckForUpdates=false
# Setting this to true will disable all renderers. This will allow a world to be loaded and a problem item removed from a BiblioCraft block in case of a rendering related crash.
B:DisableRenderers=false
# This option enables crafting to be done inside a recipe book with no workbench.
B:EnableCraftingWithRecipieBooks=true
# Setting this to false will disable light emission from the Shelf, Label, Display Case and Table when a block that gives off light is placed on them.
B:EnableLightEmission=true
B:EnableLockAndKeyRecipe=false
# This option forces all new books added to the typesetting table to be public
B:EnablePublicTypesettingBooks=false
# This will multiply the cost of copying enchanted books on the typesetting table. Please enter a positive integer value. Default is 10. Setting this to 1 would make the enchatment cost 1/10 the level default cost.
I:EnchantmentCostMultiplyer=10
# Default is 1 update per 10 ticks, just like Item Frames. The number indicates how many ticks before an update packet is sent to clients. Lower numbers means more, faster updates.
I:MapUpdateRate=10
# This will set the max number of uses an Enchanted Plate has before breaking. Default is 3.
I:MaxEnchantedPlateUses=3
# This will adjust the maximium render distance at which paintings can be seen. The default is 64.0 blocks.
D:PaintingRenderDistance=64.0
}
##########################################################################################################
# stored variables
#--------------------------------------------------------------------------------------------------------#
# These are the variables used by BiblioCraft to track if the player has already recieved an update message for a new version. These should not need to be edited.
##########################################################################################################
"stored variables" {
S:lastVersionChecked=2.4.5
}

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@ -0,0 +1,172 @@
# Configuration file
autochisel {
# If true, the auto chisel will not function at all without power.
B:autoChiselNeedsPower=false
# If false, the auto chisel will always run at full speed, and will not accept FE.
B:autoChiselTakesPower=true
}
chisel {
# Should the chisel be damageable and take damage when it chisels something.
B:allowChiselDamage=true
# The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity.
I:diamondChiselAttackDamage=3
# The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056]
I:diamondChiselMaxDamage=5056
# The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity.
I:hitechChiselAttackDamage=3
# The max damage of the iChisel. [range: 1 ~ 32767, default: 10048]
I:hitechChiselMaxDamage=10048
# The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity.
I:ironChiselAttackDamage=2
# If this is true, the iron chisel can left click chisel blocks. If false, it cannot.
B:ironChiselCanLeftClick=true
# If this is true, the iron chisel can change its chisel mode just as the diamond chisel can.
B:ironChiselHasModes=false
# The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512]
I:ironChiselMaxDamage=512
}
client {
# Use old pillar textures
B:pillarOldGraphics=false
# Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
B:tooltipsUseBlockDescriptions=true
}
features {
B:aluminum=true
B:andesite=true
B:antiblock=true
B:arcaneStone=true
B:autochisel=true
B:basalt=true
B:bloodMagic=true
B:bookshelf=true
B:bricks=true
B:bronze=true
B:brownstone=true
B:carpet=true
B:certus=true
B:charcoal=true
B:chisel=true
B:cloud=true
B:coal=true
B:coalCoke=true
B:cobalt=true
B:cobblestone=true
B:cobblestonemossy=true
B:concrete=true
B:copper=true
B:diamond=true
B:diorite=true
B:dirt=true
B:electrum=true
B:emerald=true
B:endPurpur=true
B:endstone=true
B:factory=true
B:futura=true
B:glass=true
B:glassdyed=true
B:glowstone=true
B:gold=true
B:granite=true
B:hardenedClay=true
B:ice=true
B:invar=true
B:iron=true
B:ironpane=true
B:laboratory=true
B:lapis=true
B:lavastone=true
B:lead=true
B:limestone=true
B:marble=true
B:marblepillar=true
B:netherbrick=true
B:netherrack=true
B:nickel=true
B:obsidian=true
B:paper=true
B:planks=true
B:platinum=true
B:prismarine=true
B:quartz=true
B:redstone=true
B:sandstone=true
B:sandstoneRed=true
B:sandstoneScribbles=true
B:sandstoneredScribbles=true
B:silver=true
B:steel=true
B:stonebrick=true
B:technical=true
B:temple=true
B:tin=true
B:tyrian=true
B:uranium=true
B:valentines=true
B:voidstone=true
B:waterstone=true
B:wool=true
}
general {
# If true, you can chisel stone brick to mossy stone brick.
B:allowBrickToMossyInChisel=true
I:amountYouGetFromFactoryBlockCrafting=32
# Use alternative crafting recipe for the chisel
B:chiselAlternateRecipe=false
# If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot.
B:chiselBackToVanillaLeaves=true
# Allow stone to be chiseled to/from stone bricks.
B:chiselStoneToStoneBricks=true
# The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change.
D:concreteVelocityMult=1.35
}
worldgen {
# Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18]
I:limestoneAmount=18
# Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20]
I:marbleAmount=20
basalt {
# Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3]
I:bottomThickness=3
# Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1]
I:sideThickness=1
# True to generate basalt only around lava lakes. False to do standard vein generation. [default: true]
B:specialGen=true
# Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15]
I:veinAmount=15
}
}

View File

@ -0,0 +1,23 @@
"client" {
#With this enabled, CCL will catch all exceptions thrown whilst rendering blocks.
#If an exception is caught, the block will not be rendered.
B:"catchBlockRenderExceptions"=true
#With this enabled, CCL will catch all exceptions thrown whilst rendering items.
#By default CCL will only enhance the crash report, but with 'attemptRecoveryOnItemRenderException' enabled
# CCL will attempt to recover after the exception.
B:"catchItemRenderExceptions"=true
#With this enabled, CCL will attempt to recover item rendering after an exception is thrown.
#It is recommended to only enable this when a mod has a known bug and a fix has not been released yet.
#WARNING: This might cause issues with some mods, Some mods modify the GL state rendering items,
# CCL does not recover the GL state, as a result a GL leak /may/ occur. However, CCL will remember
# and pop the GL ModelView matrix stack depth, this might incur a bit of a performance hit.
# Some mods might also have custom BufferBuilders, CCL has no way of recovering the state of those.
# this /can/ result in 'Already Building' exceptions being thrown. CCL will however recover the vanilla BufferBuilder.
B:"attemptRecoveryOnItemRenderException"=false
#With this enabled, CCL will message the player upon an exception from rendering blocks or items.
#Messages are Rate-Limited to one per 5 seconds in the event that the exception continues.
B:"messagePlayerOnRenderCrashCaught"=false
}

View File

@ -105,7 +105,7 @@ Dynamo {
B:ClassicCrafting=false
# If TRUE, Dynamo Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
B:CustomAugmentScaling=false
B:CustomAugmentScaling=true
# If TRUE, Dynamo RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression.
B:CustomPowerScaling=false
@ -131,7 +131,7 @@ Dynamo {
AugmentSlots {
# Augment Slots for Level 0 Dynamos. [range: 0 ~ 9, default: 0]
I:Level0=0
I:Level0=1
# Augment Slots for Level 1 Dynamos. [range: 0 ~ 9, default: 1]
I:Level1=1

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@ -0,0 +1,35 @@
# Configuration file
core {
# If an anonymous mod startup analytics request may be sent to our analytics service.
B:general.analytics=false
# The anonymous id used by the analytics service.
S:general.anonymousAnalyticsID=eba1a8e7-25ae-41ee-80ad-b1471c4bf633
# If the recipe loader should crash when finding invalid recipes.
B:general.crashOnInvalidRecipe=false
# If mod compatibility loader should crash hard if errors occur in that process.
B:general.crashOnModCompatCrash=false
# Set 'true' to enable development debug mode. This will result in a lower performance!
B:general.debug=false
# The minimum array size of potion types, increase to allow for more potion types.
I:general.minimumPotionTypesArraySize=256
# The version at which the config file was generated.
S:general.version=1.6.1
# If the version checker should be enabled.
B:general.versionChecker=false
}
general {
# If a button should be added to the main menu to open a dev world (shift-click creates a new world).
B:general.devWorldButton=false
}

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# Configuration file
##########################################################################################################
# automation_interface
#--------------------------------------------------------------------------------------------------------#
# Settings for the Automation Interface.
##########################################################################################################
automation_interface {
# Should the Automation Interface be enabled? [default: true]
B:enabled=true
# How much FE the Automation Interface should hold. [range: 0 ~ 2147483647, default: 1000000]
I:energy_capacity=1000000
# How much FE the Automation Interface should use when moving items. [range: 0 ~ 100000, default: 80]
I:energy_rate=80
# Should the Automation Interface render the result item inside it? [default: true]
B:render_item=true
}
##########################################################################################################
# combination_crafting
#--------------------------------------------------------------------------------------------------------#
# Settings for the Crafting Core.
##########################################################################################################
combination_crafting {
# Should the Crafting Core and Pedestal be enabled? [default: true]
B:enabled=true
# How much FE the Crafting Core should hold. [range: 0 ~ 2147483647, default: 5000000]
I:energy_capacity=5000000
# How much FE/t the Crafting Core should use when crafting by default. [range: 0 ~ 2147483647, default: 500]
I:energy_rate=500
}
##########################################################################################################
# ender_crafting
#--------------------------------------------------------------------------------------------------------#
# Settings for the Ender Crafter.
##########################################################################################################
ender_crafting {
# How much an Ender Alternator should speed up a craft. This is the percentage of time_required. [range: 0.0 ~ 1.0, default: 0.01]
S:alternator_effectiveness=0.01
# Should the Ender Crafter and Ender Alternator be enabled? [default: true]
B:enabled=true
# How many seconds each craft should take. [range: 1 ~ 2147483647, default: 60]
I:time_required=60
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# Settings for general things.
##########################################################################################################
general {
# Should WAILA show the current energy of Extended Crafting machines? [default: true]
B:energy_in_waila=true
# Should the In-Game Guide Book be enabled? [default: true]
B:guide_enabled=true
# Should the Handheld Crafting Table be enabled? [default: true]
B:handheld_table_enabled=true
}
##########################################################################################################
# quantum_compression
#--------------------------------------------------------------------------------------------------------#
# Settings for the Quantum Compressor.
##########################################################################################################
quantum_compression {
# Should the Quantum Compressor be enabled? [default: true]
B:enabled=true
# How much FE the Quantum Compressor should hold. [range: 0 ~ 2147483647, default: 10000000]
I:energy_capacity=10000000
# How much FE/t the Quantum Compressor should use when crafting by default. [range: 0 ~ 2147483647, default: 5000]
I:energy_rate=5000
# Should the Quantum Compressor render the result item above it? [default: true]
B:render_item=true
}
##########################################################################################################
# recipe_maker
#--------------------------------------------------------------------------------------------------------#
# Settings for the Recipe Maker.
##########################################################################################################
recipe_maker {
# Should the Recipe Maker be enabled? [default: true]
B:enabled=true
# Should the Recipe Maker also copy the NBT of the ingredients? [default: false]
B:use_nbt=false
# Should the Recipe Maker use OreDictionary entries when applicable? [default: true]
B:use_oredictionary=true
}
##########################################################################################################
# singularity
#--------------------------------------------------------------------------------------------------------#
# Settings for the Singularities.
##########################################################################################################
singularity {
# Here you can add your own custom Singularities.
# - Syntax: meta;name;material;color
# - Example: 12;super_potato;minecraft:carrot;123456
# - 'meta' must be different for each, and should not be changed.
# - 'name' should be lower case with underscores for spaces. Singularity is added automatically.
# - Example: 'lots_of_spaghetti' would show 'Lots Of Spaghetti Singularity'.
# - 'material' is an item id or ore dictionary entry. This is for the generic crafting recipe.
# - Note: if you plan on adding your own recipe with the CraftTweaker integration, put 'none'.
# - Examples: 'minecraft:stone' for stone, 'ore:ingotIron' for the ore dictionary entry 'ingotIron'.
# - Note: you can also specify meta for item ids, by adding them to the end of the item id.
# - Example: minecraft:stone:3 for a meta of 3. Make the meta 32767 for wildcard value.
# - 'color' the color of the singularity as a hex value. http://htmlcolorcodes.com/
# - Example: 123456 would color it as whatever that color is.
S:custom_singularities <
40;alien;refinedstorage:quartz_enriched_iron;DAEBEB
41;draconic;draconicevolution:draconic_ingot;FE840A
42;red_matter;projecte:item.pe_matter:1;FE4D0A
43;octuple_cobble;extrautils2:compressedcobblestone:7;000000
44;essence;mysticalagradditions:insanium;B800B5
>
# The catalyst required for the default Singularity recipes. modid:itemid:metadata [default: extendedcrafting:material:11]
S:default_catalyst=extendedcrafting:material:11
# Should the default Singularity recipes be enabled? [default: true]
B:default_recipes=true
# Disable specific default singularities here.
S:default_singularities <
coal=true
iron=true
lapis_lazuli=true
redstone=true
glowstone=true
gold=true
diamond=true
emerald=true
aluminum=true
copper=true
tin=true
bronze=true
zinc=true
brass=true
silver=true
lead=true
steel=true
nickel=true
constantan=true
electrum=true
invar=true
mithril=true
tungsten=true
titanium=true
uranium=true
chrome=true
platinum=true
iridium=true
signalum=true
lumium=true
enderium=true
ardite=true
cobalt=true
manyullyn=true
>
# Should the Singularities be enabled? [default: true]
B:enabled=true
# The amount of RF required to craft a Singularity, for the default recipes. [range: 0 ~ 2147483647, default: 5000000]
I:energy_cost=5000000
# The amount of materials required to create a Singularity, for the default recipes. [range: 1 ~ 2147483647, default: 10000]
I:material_amount=10000
# Should the default Ultimate Singularity recipe be enabled? [default: true]
B:ultimate_singularity_recipe=true
# Blacklist Singularities from being in the Ultimate Singularity crafting recipe.
# - Syntax: singularityType;meta
# - 'singularityType' can be 'default' or 'custom'.
# - 'default' for the ones added by the mod by default, 'custom' being the ones defined in '_custom_singularities'.
# - Example: custom;12
S:ultimate_singularity_recipe_blacklist <
custom;40
custom;41
custom;42
custom;43
custom;44
>
}
##########################################################################################################
# table_crafting
#--------------------------------------------------------------------------------------------------------#
# Settings for the Extended Crafting Tables.
##########################################################################################################
table_crafting {
# Should the Extended Crafting Tables be enabled? [default: true]
B:enabled=true
# Should the Basic Crafting Table inherit normal crafting recipes? [default: true]
B:inherit_vanilla_recipes=true
}

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# Configuration file
general {
# Chance of generating abandoned base in chunk = 1 / THIS_VALUE. 0 disables abandoned base generation
I:abandonedBaseRarity=0
# Setting this to false causes GTCE to not register additional methane recipes for foods in the centrifuge.
B:addFoodMethaneRecipes=true
# Specifies additional random amount of veins in section
I:additionalVeinsInSection=2
# Whether to enable more verbose logging. Default: false
B:debug=false
# Whether to disable rubber tree world generation. Default is false.
B:disableRubberTreeGeneration=false
# Whether to disable vanilla ores generation in world. Default is false.
B:disableVanillaOres=false
# Whether machines should explode when overloaded with power. Default: true
B:doExplosions=true
# Energy use multiplier for electric items. Default: 100
I:energyUsageMultiplier=100
# Chance with which flint and steel will create fire. Default: 50
# Min: 0
# Max: 100
I:flintChanceToCreateFire=50
# Sets the bonus EU output of Gas Turbines.
I:gasTurbineBonusOutput=6144
# Recipes for machine hulls use more materials. Default: false
B:harderMachineHulls=false
# Whether to hide facades of all blocks in JEI and creative search menu
B:hideFacadesInJEI=true
# Setting this to true makes GTCE ignore error and invalid recipes that would otherwise cause crash. Default to true.
B:ignoreErrorOrInvalidRecipes=true
# Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically.
B:increaseDungeonLoot=true
# If true, insufficient energy supply will reset recipe progress to zero. If false, progress will slowly go back (with 2x speed)
B:insufficientEnergySupplyWipesRecipeProgress=false
# Specifies min amount of veins in section
I:minVeinsInSection=0
# Specifies priorities of mods in ore dictionary item registration. First ModID has highest priority, last - lowest. Unspecified ModIDs follow standard sorting, but always have lower priority than last specified ModID.
S:modPriorities <
gregtech
>
# Sets the bonus EU output of Plasma Turbines.
I:plasmaTurbineBonusOutput=6144
# Sets the bonus EU output of Steam Turbines.
I:steamTurbineBonusOutput=6144
# Whether to use modPriorities setting in config for prioritizing ore dictionary item registrations. By default, GTCE will sort ore dictionary registrations alphabetically comparing their owner ModIDs.
B:useCustomModPriorities=false
##########################################################################################################
# vanillarecipes
#--------------------------------------------------------------------------------------------------------#
# Category that contains configs for changing vanilla recipes
##########################################################################################################
vanillarecipes {
# Require a knife for bowl crafting instead of only plank? Default is true.
B:bowlRequireKnife=false
# Whether to make iron bucket recipe harder by requiring hammer and plates. Default is true.
B:bucketRequirePlatesAndHammer=false
# Whether to make flint and steel recipe require steel nugget instead of iron one. Default is true
B:flintAndSteelRequireSteel=false
# Recipes for items like iron doors, trapdors, pressure plates, cauldron, hopper and iron bars require iron plates and hammer. Default is true
B:ironConsumingCraftingRecipesRequirePlates=false
# Whether to nerf paper crafting recipe. Default is true.
B:nerfPaperCrafting=false
# Whether to nerf wood crafting to 2 sticks from 2 planks. Default is false.
B:nerfStickCrafting=false
# Whether to nerf wood crafting to 2 planks from 1 log. Default is false.
B:nerfWoodCrafting=false
}
}

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