anvilcraft/src/overrides/config/ancientwarfare/AncientWarfareAutomation.cfg
2023-04-08 14:38:52 +02:00

179 lines
7.8 KiB
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# Configuration file
##########################################################################################################
# 01_shared_settings
#--------------------------------------------------------------------------------------------------------#
# General Options
# Affect both client and server.
# These configs must match for client and server, or strange and probably BAD things WILL happen.
##########################################################################################################
01_shared_settings {
# Alter the frequency at which network updates are sent to clients.
# Default= 5
# Lower values send data more often.
# Higher values send less often.
# Zero or negative values send every tick.
I:energy_network_update_frequency=5
# How much rf energy units for one unit of torque based energy.
# Default= 10.0
# Zero or negative values stop rf energy from being used in automated blocks.
D:rf_energy_conversion_factor=10.0
}
##########################################################################################################
# 02_server_settings
#--------------------------------------------------------------------------------------------------------#
# Server Options
# Affect only server-side operations.
# Will need to be set for dedicated servers, and single player (or LAN worlds).
# Clients playing on remote servers can ignore these settings.
##########################################################################################################
02_server_settings {
# List of items that Animal Farms can pickup
# Animal farms will periodically pickup any of these items detected (if they're not caught on-demand by the farmer culling animals).
# Use the format modid:itemid[:itemDamage]
S:animal_farm_pickups <
minecraft:leather
minecraft:beef
minecraft:cooked_beef
minecraft:chicken
minecraft:cooked_chicken
minecraft:feather
minecraft:egg
minecraft:wool
minecraft:cooked_porkchop
minecraft:porkchop
harderwildlife:rawleather
>
# Enable/Disable Sending network updates for energy tiles.
# Default = true
# Disabling may improve server network performance on congested/low-bandwith deployments.
B:enable_server_energy_network=true
# Factor applied to energy output from hand-cranked generator.
# Default = 1.0Lower values reduce output.
# Higher values increase output.
# Zero or negative values will result in no energy output
D:hand_cranked_generator_output_factor=1.0
# How much energy may be stored in high-quality energy transport tiles.
# Default = 1024.0
# Directly sets the amount of torque/MJ that a transport conduit may store internally.
D:high_quality_conduit_energy_max=1024.0
# How much energy may be stored in high-quality energy storage tiles.
# Default = 24000.0
# Directly sets the amount of torque/MJ that a storage tile may store internally.
D:high_quality_storage_energy_max=24000.0
# Factor applied to base drain algorithm to determine energy loss for high-quality torque tiles.
# Default = 0.99999Higher values result in more energy drain.
# Lower values result in less.
# Negative values will result in a feedback loop of free/infinite power.
D:high_quality_tile_energy_drain=0.99999
# How much energy may be output per tick by high-quality torque tiles.
# Default = 1024.0Higher values result in more thoroughput of energy network.
# Lower values result in less.
# Negative values will cause energy transfer to cease functioning.
D:high_quality_tile_energy_transfer=1024.0
# How much energy may be stored in low-quality energy transport tiles.
# Default = 32.0
# Directly sets the amount of torque/MJ that a transport conduit may store internally.
D:low_quality_conduit_energy_max=32.0
# How much energy may be stored in low-quality energy storage tiles.
# Default = 9600.0
# Directly sets the amount of torque/MJ that a storage tile may store internally.
D:low_quality_storage_energy_max=9600.0
# Factor applied to base drain algorithm to determine energy loss for low-quality torque tiles.
# Default = 0.9999Higher values result in more energy drain.
# Lower values result in less.
# Negative values will result in a feedback loop of free/infinite power.
D:low_quality_tile_energy_drain=0.9999
# How much energy may be output per tick by low-quality torque tiles.
# Default = 32.0Higher values result in more thoroughput of energy network.
# Lower values result in less.
# Negative values will cause energy transfer to cease functioning.
D:low_quality_tile_energy_transfer=32.0
# Ticks per block to be traveled for teleporting items.
# Default= 20Higher values increase travel time for items.
# Lower values reduce travel time.
# Zero or negative values result in instant transfer.
I:mailbox_travel_time_per_block=20
# Ticks for dimensional travel for teleporting items.
# Default= 1200Higher values increase travel time for items.
# Lower values reduce travel time.
# Zero or negative values result in instant transfer.
I:mailbox_travel_time_per_dimension=1200
# How much energy may be stored in medium-quality energy transport tiles.
# Default = 192.0
# Directly sets the amount of torque/MJ that a transport conduit may store internally.
D:med_quality_conduit_energy_max=192.0
# How much energy may be stored in medium-quality energy storage tiles.
# Default = 14400.0
# Directly sets the amount of torque/MJ that a storage tile may store internally.
D:med_quality_storage_energy_max=14400.0
# Factor applied to base drain algorithm to determine energy loss for medium-quality torque tiles.
# Default = 0.99995Higher values result in more energy drain.
# Lower values result in less.
# Negative values will result in a feedback loop of free/infinite power.
D:med_quality_tile_energy_drain=0.99995
# How much energy may be output per tick by medium-quality torque tiles.
# Default = 192.0Higher values result in more thoroughput of energy network.
# Lower values result in less.
# Negative values will cause energy transfer to cease functioning.
D:med_quality_tile_energy_transfer=192.0
# Factor applied to energy output from stirling generator.
# Default = 1.0Lower values reduce output.
# Higher values increase output.
# Zero or negative values will result in no energy output
D:stirling_generator_output_factor=1.0
# Factor applied to energy output from waterwheel generator.
# Default = 1.0Lower values reduce output.
# Higher values increase output.
# Zero or negative values will result in no energy output
D:waterwheel_generator_output_factor=0.1
# Factor applied to energy output from windmill based on size.
# Default = 1.0Lower values reduce output.
# Higher values increase output.
# Zero or negative values will result in no energy output
D:windmill_per_size_output_factor=0.1
}
##########################################################################################################
# 03_client_settings
#--------------------------------------------------------------------------------------------------------#
# Client Options
# Affect only client-side operations.
# Many of these options can be set from the in-game Options GUI.
# Server admins can ignore these settings.
##########################################################################################################
03_client_settings {
# Enable client-side animation of power tiles.
# Disabling may improve rendering performance on low-end machines [default: true]
B:enable_client_energy_animations=true
B:render_work_bounds=true
}