anvilcraft/src/overrides/config/environmentaltech/main.cfg
2023-04-08 14:38:52 +02:00

384 lines
14 KiB
INI

# Configuration file
environmentaltech {
guide {
# Is Module Enabled? [default: true]
B:enabled=true
}
resources {
# Enable Aethium ore block [default: false]
B:aethium_ore=true
# Enable Aethium slabs [default: true]
B:aethium_slabs=true
# Enable Aethium stairs [default: true]
B:aethium_stairs=true
# Enable Erodium ore block [default: false]
B:erodium_ore=true
# Enable Erodium slabs [default: true]
B:erodium_slabs=true
# Enable Erodium stairs [default: true]
B:erodium_stairs=true
# Enable Ionite ore block [default: false]
B:ionite_ore=true
# Enable Ionite slabs [default: true]
B:ionite_slabs=true
# Enable Ionite stairs [default: true]
B:ionite_stairs=true
# Enable Kyronite ore block [default: false]
B:kyronite_ore=true
# Enable Kyronite slabs [default: true]
B:kyronite_slabs=true
# Enable Kyronite stairs [default: true]
B:kyronite_stairs=true
# Enable Litherite ore block [default: false]
B:litherite_ore=true
# Enable Litherite slabs [default: true]
B:litherite_slabs=true
# Enable Litherite stairs [default: true]
B:litherite_stairs=true
# Enable Lonsdaleite ore block [default: false]
B:lonsdaleite_ore=true
# Enable Lonsdaleite slabs [default: true]
B:lonsdaleite_slabs=true
# Enable Lonsdaleite stairs [default: true]
B:lonsdaleite_stairs=true
# Enable Pladium ore block [default: false]
B:pladium_ore=true
# Enable Pladium slabs [default: true]
B:pladium_slabs=true
# Enable Pladium stairs [default: true]
B:pladium_stairs=true
}
multiblocks {
components {
modifiers {
# Energy cost of luck potion effect per tick [range: 0 ~ 8192, default: 64]
I:luck_potion_energy_cost=64
# Energy cost of speed potion effect per tick [range: 16 ~ 8192, default: 64]
I:speed_potion_energy_cost=64
}
structure_frames {
}
structure_panels {
}
}
lightning_rod {
# Is Module Enabled? [default: true]
B:enabled=true
# The power used to calculate increase in generation for each lightning rod tier [range: 2.0 ~ 4.2, default: 3.8]
D:lr_production_power=3.8
# Base energy per strike for tier 1 [range: 500000 ~ 1000000, default: 750000]
I:lr_production_rate=750000
}
solar_array {
# Litherite Solar Cell efficiency [range: 48 ~ 480, default: 48]
I:1litherite_solar_cell_efficiency=48
# Erodium Solar Cell efficiency [range: 64 ~ 640, default: 64]
I:2erodium_solar_cell_efficiency=64
# Kyronite Solar Cell efficiency [range: 96 ~ 960, default: 96]
I:3kyronite_solar_cell_efficiency=96
# Pladium Solar Cell efficiency [range: 128 ~ 1280, default: 128]
I:4pladium_solar_cell_efficiency=128
# Ionite Solar Cell efficiency [range: 192 ~ 1920, default: 192]
I:5ionite_solar_cell_efficiency=192
# Aethium Solar Cell efficiency [range: 256 ~ 2560, default: 256]
I:6aethium_solar_cell_efficiency=256
# Is Module Enabled? [default: true]
B:enabled=true
# The power used to calculate increase in generation for each solar tier [range: 1.8 ~ 3.0, default: 2.0]
D:s_production_power=2.0
# Base production rate if solar was running at 100% efficiency. [range: 64 ~ 256, default: 128]
I:s_production_rate=128
# Tier 1 Solar Array max efficiency percentage. [range: 100 ~ 1000, default: 100]
I:tier_1_solar_array_max_efficiency=100
# Tier 2 Solar Array max efficiency percentage. [range: 200 ~ 2000, default: 200]
I:tier_2_solar_array_max_efficiency=200
# Tier 3 Solar Array max efficiency percentage. [range: 400 ~ 4000, default: 400]
I:tier_3_solar_array_max_efficiency=400
# Tier 4 Solar Array max efficiency percentage. [range: 800 ~ 8000, default: 800]
I:tier_4_solar_array_max_efficiency=800
# Tier 5 Solar Array max efficiency percentage. [range: 1600 ~ 16000, default: 1600]
I:tier_5_solar_array_max_efficiency=1600
# Tier 6 Solar Array max efficiency percentage. [range: 3200 ~ 32000, default: 3200]
I:tier_6_solar_array_max_efficiency=3200
}
thermal_electric_generator {
# Is Module Enabled? [default: true]
B:enabled=true
}
void_miner {
# Is Module Enabled? [default: true]
B:enabled=true
fluid {
# Is Module Enabled? [default: true]
B:enabled=true
}
ore {
# Is Module Enabled? [default: true]
B:enabled=true
# Tier 1 Energy Buffer size [range: 1000000 ~ 2147483647, default: 1000000]
I:t1_ore_miner_energy_buffer=1000000
# Tier 1 Energy cost per duration [range: 0 ~ 2147483647, default: 264000]
I:t1_ore_miner_energy_duration=264000
# Tier 2 Energy Buffer size [range: 2000000 ~ 2147483647, default: 2000000]
I:t2_ore_miner_energy_buffer=2000000
# Tier 2 Energy cost per duration [range: 0 ~ 2147483647, default: 184000]
I:t2_ore_miner_energy_duration=184000
# Tier 3 Energy Buffer size [range: 3000000 ~ 2147483647, default: 3000000]
I:t3_ore_miner_energy_buffer=3000000
# Tier 3 Energy cost per duration [range: 0 ~ 2147483647, default: 120000]
I:t3_ore_miner_energy_duration=120000
# Tier 4 Energy Buffer size [range: 4000000 ~ 2147483647, default: 4000000]
I:t4_ore_miner_energy_buffer=4000000
# Tier 4 Energy cost per duration [range: 0 ~ 2147483647, default: 72000]
I:t4_ore_miner_energy_duration=72000
# Tier 5 Energy Buffer size [range: 5000000 ~ 2147483647, default: 5000000]
I:t5_ore_miner_energy_buffer=5000000
# Tier 5 Energy cost per duration [range: 0 ~ 2147483647, default: 40000]
I:t5_ore_miner_energy_duration=40000
# Tier 6 Energy Buffer size [range: 6000000 ~ 2147483647, default: 6000000]
I:t6_ore_miner_energy_buffer=6000000
# Tier 6 Energy cost per duration [range: 0 ~ 2147483647, default: 16000]
I:t6_ore_miner_energy_duration=16000
}
resource {
# Is Module Enabled? [default: true]
B:enabled=true
# Tier 1 Energy Buffer size [range: 1000000 ~ 2147483647, default: 1000000]
I:t1_res_miner_energy_buffer=1000000
# Tier 1 Energy cost per duration [range: 0 ~ 2147483647, default: 64000]
I:t1_res_miner_energy_duration=64000
# Tier 2 Energy Buffer size [range: 2000000 ~ 2147483647, default: 2000000]
I:t2_res_miner_energy_buffer=2000000
# Tier 2 Energy cost per duration [range: 0 ~ 2147483647, default: 32000]
I:t2_res_miner_energy_duration=32000
# Tier 3 Energy Buffer size [range: 3000000 ~ 2147483647, default: 3000000]
I:t3_res_miner_energy_buffer=3000000
# Tier 3 Energy cost per duration [range: 0 ~ 2147483647, default: 16000]
I:t3_res_miner_energy_duration=16000
# Tier 4 Energy Buffer size [range: 4000000 ~ 2147483647, default: 4000000]
I:t4_res_miner_energy_buffer=4000000
# Tier 4 Energy cost per duration [range: 0 ~ 2147483647, default: 8000]
I:t4_res_miner_energy_duration=8000
# Tier 5 Energy Buffer size [range: 5000000 ~ 2147483647, default: 5000000]
I:t5_res_miner_energy_buffer=5000000
# Tier 5 Energy cost per duration [range: 0 ~ 2147483647, default: 4000]
I:t5_res_miner_energy_duration=4000
# Tier 6 Energy Buffer size [range: 6000000 ~ 2147483647, default: 6000000]
I:t6_res_miner_energy_buffer=6000000
# Tier 6 Energy cost per duration [range: 0 ~ 2147483647, default: 2000]
I:t6_res_miner_energy_duration=2000
}
botanic {
# Is Module Enabled? [default: true]
B:enabled=true
# Tier 1 Energy Buffer size [range: 1000000 ~ 2147483647, default: 1000000]
I:t1_botanic_miner_energy_buffer=1000000
# Tier 1 Energy cost per duration [range: 0 ~ 2147483647, default: 64000]
I:t1_botanic_miner_energy_duration=64000
# Tier 2 Energy Buffer size [range: 2000000 ~ 2147483647, default: 2000000]
I:t2_botanic_miner_energy_buffer=2000000
# Tier 2 Energy cost per duration [range: 0 ~ 2147483647, default: 32000]
I:t2_botanic_miner_energy_duration=32000
# Tier 3 Energy Buffer size [range: 3000000 ~ 2147483647, default: 3000000]
I:t3_botanic_miner_energy_buffer=3000000
# Tier 3 Energy cost per duration [range: 0 ~ 2147483647, default: 16000]
I:t3_botanic_miner_energy_duration=16000
# Tier 4 Energy Buffer size [range: 4000000 ~ 2147483647, default: 4000000]
I:t4_botanic_miner_energy_buffer=4000000
# Tier 4 Energy cost per duration [range: 0 ~ 2147483647, default: 8000]
I:t4_botanic_miner_energy_duration=8000
# Tier 5 Energy Buffer size [range: 5000000 ~ 2147483647, default: 5000000]
I:t5_botanic_miner_energy_buffer=5000000
# Tier 5 Energy cost per duration [range: 0 ~ 2147483647, default: 4000]
I:t5_botanic_miner_energy_duration=4000
# Tier 6 Energy Buffer size [range: 6000000 ~ 2147483647, default: 6000000]
I:t6_botanic_miner_energy_buffer=6000000
# Tier 6 Energy cost per duration [range: 0 ~ 2147483647, default: 2000]
I:t6_botanic_miner_energy_duration=2000
}
}
nanobot_beacon {
# Energy cost of absorption potion effect per tick [range: 0 ~ 8192, default: 64]
I:absorption_potion_energy_cost=64
# Energy cost of creative_flight per tick [range: 0 ~ 8192, default: 64]
I:creative_flight_energy_cost=64
# Is Module Enabled? [default: true]
B:enabled=true
# Energy cost of fire_resistance potion effect per tick [range: 0 ~ 8192, default: 64]
I:fire_resistance_potion_energy_cost=64
# Energy cost of flight_speed per tick [range: 0 ~ 8192, default: 64]
I:flight_speed_energy_cost=64
# Energy cost of glowing potion effect per tick [range: 0 ~ 8192, default: 64]
I:glowing_potion_energy_cost=64
# Energy cost of haste potion effect per tick [range: 0 ~ 8192, default: 64]
I:haste_potion_energy_cost=64
# Energy cost of health_boost potion effect per tick [range: 0 ~ 8192, default: 64]
I:health_boost_potion_energy_cost=64
# Energy cost of invisibility potion effect per tick [range: 0 ~ 8192, default: 64]
I:invisibility_potion_energy_cost=64
# Energy cost of jump_boost potion effect per tick [range: 0 ~ 8192, default: 64]
I:jump_boost_potion_energy_cost=64
# Energy cost of night_vision potion effect per tick [range: 0 ~ 8192, default: 64]
I:night_vision_potion_energy_cost=64
# Energy cost of regeneration potion effect per tick [range: 0 ~ 8192, default: 64]
I:regeneration_potion_energy_cost=64
# Energy cost of resistance potion effect per tick [range: 0 ~ 8192, default: 64]
I:resistance_potion_energy_cost=64
# Energy cost of saturation potion effect per tick [range: 0 ~ 8192, default: 64]
I:saturation_potion_energy_cost=64
# Energy cost of strength potion effect per tick [range: 0 ~ 8192, default: 64]
I:strength_potion_energy_cost=64
# Energy cost of water_breathing potion effect per tick [range: 0 ~ 8192, default: 64]
I:water_breathing_potion_energy_cost=64
ranged {
# Is Module Enabled? [default: true]
B:enabled=true
}
personal {
# Is Module Enabled? [default: true]
B:enabled=true
}
}
storage {
# Is Module Enabled? [default: true]
B:enabled=true
energy {
# Is Module Enabled? [default: true]
B:enabled=true
}
fluid {
# Is Module Enabled? [default: true]
B:enabled=true
}
item {
# Is Module Enabled? [default: true]
B:enabled=true
}
}
}
plugins {
# Is Module Enabled? [default: true]
B:enabled=true
}
}